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Re: Talking Point: Six Months Since Launch, How Would You Rate Switch 2?

Jack_Goetz

The hardware feels great in the hand but I've been pretty underwhelmed with the launch titles, and MP4 has kinda proven that I'd really didn't didn't need to upgrade at the earliest opportunity. I've yet to buy any physical games for it, as they're either available much cheaper digitally (thanks Amazon.co.jp) or they're GKCs, which I still refuse to purchase.

Improved loading times is about the only real difference I've noticed first-hand. I've also had issues with the intermittent black screen, which I believe is down to the new dock and LG TVs having some handshake issue, which is yet to be fixed. Overall, it's been fairly underwhelming. And don't get me started on Mario Kart World.

Re: Talking Point: Six Months Since Launch, How Would You Rate Switch 2?

DashKappei

The rubber under the right Joycon2’s analog stick has crumbled and is basically falling apart, I barely used it and it never happened before with the dozen Joycon 1 I have (well, concerning drifting, that’s a different issue. 😅) It’s something that I can hopefully get fixed under warranty since it hasn’t consumed itself by use, but still very annoying because the stick “trips” with the moving rubber and doesn’t travel smoothly anymore

Re: Talking Point: Six Months Since Launch, How Would You Rate Switch 2?

Nep-Nep-Freak

The console itself: 10/10
Some of the situations surrounding the console like Game Key Cards and continued cancelation of Japanese games like Hyperdimension Neptunia: 0/10

Both combined together to sum up my review of the entire Gen so far (generous score): 7/10

I love the device itself, but some of the other things surrounding it are meh. But I still intend to get one, hopefully next year.

Re: Talking Point: Six Months Since Launch, How Would You Rate Switch 2?

Whirlwound

Too many things leaving a sour tang, as The Draw Play might put it on the old Chaos Report there.

The whole GKC bassline to the console rumbles on apace (what's the current percentage of True Physicals vs GKCs again - and 93 gigs for FF7RI?!), and it feels like we're still being left behind on some of the AAA darlings of the current scene - Blue Prince, Clair Obscur Ex33, Dispatch, Pure Pool Pro - same way we were on the OG. Not much word on devkits getting out there either.

It's decent enough in and of itself, but if I knew things surrounding were going to be like this, I might not have Day-1'ed it. Probably would have waited until I got back from Japan. 7/10.

[Prime 4 drops through the letterbox as I type]

...

7.5.

Re: Talking Point: Six Months Since Launch, How Would You Rate Switch 2?

SterlingEyes

I like the hardware very much but I think it’s been pretty disappointing on the games front.

When I bought it, I knew it wasn’t going to have a top tier app but I also knew that eventually we will get a new Mario and new Zelda so it would be worth having. Also, with the rising costs of everything, it didn’t seem worth waiting in case they raise the price.

Re: Talking Point: Six Months Since Launch, How Would You Rate Switch 2?

The_Trooper49

I think the OLED is better in terms of size, screen (obviously), build quality, battery life etc, so it is still getting lots of use from me rather than playing switch 1 games on switch 2.

Having said that, the switch 2 joy cons are much better, and switch 2 games themselves have been good but not as good as the launch year switch 1 had (a feat likely never to be achieved again to be honest).

I am glad I got one at launch, but I don't think switch 2 is an essential purchase yet with it's limited exclusive software library. Maybe by the time the switch 2 OLED comes out??!

Re: Talking Point: Six Months Since Launch, How Would You Rate Switch 2?

BaldB3lper78

Here are my thoughts on the evolution of a console which I feel has started well and much of the negativity toward it is done for click.

What’s most exciting is how young the Switch 2 still is. At just six months old, it’s already sold over 10 million units and is considered a major success story for Nintendo. Developers now have a stable, powerful platform to build on, and Nintendo’s track record suggests the best is yet to come.

The original Switch didn’t hit its stride until 3 years into its life and If history repeats — and all signs suggest it will — the Switch 2’s future catalogue will only get richer, more ambitious, and more technically impressive.

Six months in, the Nintendo Switch 2 feels like a console with momentum. It launched strong, it’s improving quickly, and it’s already delivering experiences that justify the upgrade. The hardware is more powerful than some give it credit for, the games are fun, and the potential is enormous.

If this is where the Switch 2 stands at half a year old, imagine where it’ll be in another six months — or another six years. Nintendo has built a foundation that’s only going to get better.

Re: Lollipop Chainsaw RePOP Adding Free Fan-Designed Costume "Mid-December"

Strawblaze

Friendly reminder that this rerelease has loads of issues, including but not limited to a completely butchered soundtrack. Many of the tracks had to be cut because they were licensed (one of the game's biggest pros), but even original tracks such as the loading screen theme end up removed and were not even replaced. If you're interested in Lollipop Chainsaw, I highly recommend playing the original Xbox 360 version instead.

Re: Talking Point: Six Months Since Launch, How Would You Rate Switch 2?

IronMan30

I rated it a 9 because I'm figuring first-party development cycles are longer than the previous generation (like PS4/X1 because Nintendo isn't as experienced in 4k as Sony or MS) and comparing it to those systems, the first 6 months are excellent. Don't try to compare it to PS5 and Xbox Series because those two aren't even close to as strong (software-wise) in the same time frame, especially accounting for first-party titles. Comparing it to NS1, it is arguably weaker in the same time frame but that is still somewhat subjective so that's what made me deduct a point. It is nice to play NS1 games on the system, as well.

Also helps that I didn't really expect anything crazy for the Switch 2. Just more horsepower and maybe a more premium feeling for handheld mode. It delivered both of those things. Games will (and do) take longer to develop, that's just reality for all consoles at this point.

Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond

Lilligant562

@SuntannedDuck2 Alrite. I apologise if I was a bit heavy last comment, but I'm unsure why you started your reply to me in that way. You seemed to have made your mind up about the game in those first 2 lines.

Anyways , I appreciate you clarifying. I don't often mind ppl going off on a slight tangent about other games so yea , my bad I should have been a bit patient with your comment.

I understand you wanting a more "gamey" style to things , the aspect of actually completing events in games over filler.

Thing is , I am now about 25% into Prime 4 , past the 2nd Boss thorny big plant thing and looking back at some of the initial reactions yesterday to the desert from ppl who certain had not touched the game yet , even I had doubts creeping in that maybe the older gameplay of Metroid was diluted a bit.

Nope , not at all really! It more or less has been 90% 'Prime-ish' up till the point I am on and I have more or less enjoyed nearly every minute of it.

The main feel I get is Refreshing. I love the presentation of the new ancient race. They really are mysterious, not forced upon you like maybe Dreads crazy Robots chasing you down every 2D corridor. Nor are they short changing you by barely letting you see them like the awful Halo Infinite.

Sure , the voice acting and some characters are cheesy , but I actually like the way that "nurdy" scientist everyone is up in arms about is presented.

I'm sure the game will slow down in the more Desert hub focused areas and that might be but of a bummer but so far , this is easily rivalling my current favourite Metroid game , Corruption. And dare I say , some areas are far more interesting and I interactive than in Prime 1!

I'll clock in more on some thought later maybe , but for ppl who like the very hard boiled gaming experiences of the past , I feel games are actually slowing down on Open Worlds as Prime 4 Itself is not a true Open world

Re: Sega Will "Carefully Assess Appropriate Use Cases" When It Comes To "Leveraging AI"

JohnnyMind

If that's how Sega will actually use AI then that's good to hear - seriously doubt companies will completely stop using it anytime soon if ever so personally I'd rather focus on going against those that use it indiscriminately and in the worst ways possible, especially when it affects the quality of the games significantly and even more so their creators (like apparently the EA staff with their AI "helpers" and of course the worst of the worst, the potential lay-offs)...

Re: Sega Will "Carefully Assess Appropriate Use Cases" When It Comes To "Leveraging AI"

nhSnork

If the "use case" is ye olde procedural generation from a dedicated original asset pool by the devs themselves, nobody has questioned these cases' appropriety for decades. It's up to the higher-ups to know the difference and not feign ignorance here, then.

@garfreek it's not just about "never enough", the main problem with investors (and the CEOs who embrace the same philosophy in their wake) is that they treat investments into commercial fiction as a "get rich quick" scheme. Nobody cares about the long term consequences for the given company and its output because nobody is there for the long haul. Après moi, les déluge.

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