@electrolite77 like I said though, this would essentially allow people to pass their physical copy around and give all their friends a discount. For Hogwarts it just gives you the discount and doesn't even have a cart drm check for the download.
Love to hear it, so glad that Sega is doing this at least for CrossWorlds - in my case I might keep my preorder of a Switch 1 copy and just get the Switch 2 upgrade digitally (also depending on the availability and price of the Switch 2 physical edition at my usual retailer here in Italy) as luckily there's that option, too!
@electrolite77 All of those have upgrade paths for the physical copy? And like I said the Switch 2 Edition is Nintendo's way of offering an "official" upgrade path and it just doesn't work on games that are Key Cards. And that affects the digital version for parity's sake I guess. I think all this crap is kinda dumb, but as of now that's how it seemingly works.
Aaannd bought. Hopefully sales for this will absolutely crush Sonic x Shadow Generations on Switch 2 and prove to SEGA that Physical on-card will sell better.
@Yoshi3 Well, if Nintendo allows me to publish the Legend of Zelda webnovel that I am trying to write, I plan on it becoming a light novel, a manga, and finally an anime someday. In fact, I already have the perfect intro theme for it: “Power of the Triforce” by Dragonforce!
If there's an upgrade path that must mean the Switch 2 version is a Switch 2 Edition release, based on what we've seen so far. Unless of course Nintendo is changing its policy (which it should!).
@Orpheus79V It's not baffling at all when you understand the situation. DKB is a game with heavy roots tied to Switch 1 development. One of the things mentioned by Nvidia on DLSS utilization is that if a game already uses temporal upscaling, the swap to using DLSS is pretty straight-forward. So why can't Nintendo use DLSS when the game uses FSR1? Because FSR1 is NOT a temporal upscaler. It's a spatial upscaler. It lacks the necessities for being able to swap in DLSS. In order for them to use DLSS, they would have to redo everything regarding it. Not something any company would legitimately do towards late development.
In a similar situation, I can also imagine that maybe the game only incorporates 3 CPU cores instead of the 6 available on Switch 2 because most of the game's development was done on Switch 1, where 3 were only available. The game went from targeting 30fps on Switch to targeting 60fps on Switch 2, and that was likely from the improved IPC of Switch 2's CPU cores (A78C vs A57). Altering the game and game engine to make use of 6 cores when it was being optimized and tied down to 3 cores is not an easy task when it could lead to a lot of hardships of breaking design. It's not nearly as easy as scaling graphics.
@Rentaro Pretty sure they're joking about the the headlines touting performance issues with the game, when in reality it's just an occasional dip to 30 fps in handheld mode.
@DonkeyKongBigBoy I mean if anything having access to the original version can be kind of preservation in another way. I do agree for a game like this that's going to be get a lot of updates that add content should maybe wait till all of that content is out and just do a physical release then.
Did not expect to have my Switch 2 at this point in time but the stars misaligned and so I do. Looking forward to playing this tomorrow. DK64 shadow drop on NSO too.....?
DK: "I'm ready to start smashing things! It's time for my next 3D adventure!" Nintendo: "Now wait just a second, there! You need to update first!" DK: Makes an angry face and snorts
Nice that it is a full cartridge. It seems like many devs do want to still do full games with Nintendo, I think that just the price they cost to produce is just the main hurdle for devs. Hopefully that cost can go down so that way we can get cheaper physicals as well
@DonkeyKongBigBoy Nintendo first party games often don’t need patches - because you know. Nintendo actually does quality control and beta tests their games - unlike literally everybody else.
Physical games are pointless nowadays. After a few updates and patches the game will look nothing like this original release. So what's the point? Just like all games that have patches and updates these days
@AndreyBoarao Nintendo always treats its users as technically-illiterate babies. I was shocked when Switch 2 got unveiled that some technical details were presented after all (stuff like resolution, refresh rate, ray-tracing)…
DF takes everything from a very objective point of view, which is what they should do. It gives a baseline fact, but cant account for human variability.
For example, I am unable to perceive the difference between 30 and 60fps, nor can I usually tell the difference between 720p, 1080p, or things in that range, especially on a small screen. As such, while their findings are correct factually, they are not what I see.
I dont know about this game(its not out yet), but generally speaking I cant tell in most cases where df discusses flawa.
Thanks, I don't know what a lot of that means and I'm drinking rum and looking forward to spending time with my favourite gorilla tomorrow which I'm sure will be fun, just like Odyssey (I even finally finished Tropical Freeze by way of homework, man that final island was a bit of a chore but then ice worlds are my pet peeves in platformers).
@BigRed40 couldn't agree more, they are doing their job and are great at it, but the urge to focus on the negative (even when they are pretty negligible) regarding games these days is pretty unbearable. The amount of games getting hate months before release, for the smallest things, is absurd. It takes away so much of the creative process that fueled the industry for so long
"Wario isn't the type to destroy the environment with his bare hands - he's more likely to use bombs and explosives."
Wrong, he regularly butt stomps and shoulder tackles bricks in order to find secret areas.
"You're collecting those because that's the just the goal of a collectathon platformer - no different than Power Stars or Jiggies. In Wario, you collect treasure in order to get the best possible outcome. Not the same."
This is crazy weak argumentation, talk about a distinction without a difference!
You've lost the way, here. You've argued that punching w DK makes absolute sense because he is big and strong, and he has punched in at least one game before. Now you are saying that Punching is not very "Wario" even though he is big and strong AND punched in at least one game before. 😵💫👍
@Yalloo: Families who want to get into a new fantasy franchise? I wish it was animated like the vocal minority here probably does but it's a sad fact live-action remakes have been making crazy money recently (yes Snow White is the exception).
@Spider-Kev Who's your fancast for Tom Bombadil and his weird elf chick waifu, they have to be appropriate ages when the movies were being made. Rob Reiner and Kate Beckinsale, ah that would've been move magic huh.
From what little I've read, this seems like a game that will become even more appreciated over time. The Eurogamer review in particular reads like a 5/5, despite the score.
I watched the video this morning and John praised a lot of the game's mechanics, art direction and music. Nothing wrong with being critical regarding performance. It's not a bad game in the slightest and I'm sure there's a few things the devs could iron out in post launch patches.
"Several issues have been fixed to improve the gameplay experience."
Nintendo should learn that the community is more aware of update notes. They should mention what does "improve" means, is it frame rate drops? Are the pop-ins? Because Reviews mentioned a lot about this
@The_Nintend_Pedant Wario isn't the type to destroy the environment with his bare hands - he's more likely to use bombs and explosives. Besides, Wario Land games aren't about strength and destruction, they're about greed and exploration. Punching isn't a Wario move in those games. Wario World has punching, but that's only one game and destruction still isn't the point.
"Excuse me but are you not digging in the ground searching for "crystal bananas?""
You're collecting those because that's the just the goal of a collectathon platformer - no different than Power Stars or Jiggies. In Wario, you collect treasure in order to get the best possible outcome. Not the same.
I expect these guys to give the technical spin, that's what they do but the good thing is that every article I've read today on the performance comes back to a summary point of it doesn't ruin the experience. 👍
I know nothing about either, which is a good thing. Better it's unknowns than big names people have an opinion on before even seeing any footage. And no controversial picks that cause a storm on social media for or against. I will say they look very much like they'll fit the characters. Benjamin looks as if he could be Kokiri. So who's playing Navi?
How this isn't a 10 I will never know, it looks incredible! A great evolution of the Odyssey formula (and this is from someone who wanted something more akin to DK64).
Praying he says "well eeeeeexxccccuuuuuuuuuussssseeee me, Princess" at least once in this film. I'm sure Ganondorf, Impa and dad King will be big names to "balance" the cast. So it's really good they got unknown's for the main duo.
@YoshiTails I think the environments of each planet were very resource-locked due to the Switch 1 being pretty low powered even at launch. That being said, I agree with you here.
The sparse environments were an original barrier to why I didn't want to play Odyssey or buy a Switch. I saw my kids playing it on theirs and my reaction to it was "Meh....seems like you just run around in lots of big open fields"
Later on, when I had my own Switch, I gave it an honest try and it ended up being one of my favorite games of all time. Got 999 moons and everything. I went down roughly the same path with Breath of the Wild.
I think on Switch 2 a game like this is going to hit a lot different than those. At least I hope, because DK is my favorite franchise.
Glad that GameShare is now available - looking forward to finally trying that myself (not even necessarily for Bananza specifically, just in general) when I have the chance to do so!
Yeah, the ride-along "helper" is a major turn off for me. This seemed like a fresh idea when Jak + Daxter came out, seemed a little hackey to me when ratchet and clank copied it, and 20+ years later Nintendo just can't let it go 😮💨
Latest Comments
Re: Square Enix Rules Out Switch 2 "Upgrade Path" For Dragon Quest I & II HD-2D Remake
@electrolite77 like I said though, this would essentially allow people to pass their physical copy around and give all their friends a discount. For Hogwarts it just gives you the discount and doesn't even have a cart drm check for the download.
Re: Review: Donkey Kong Bananza (Switch 2) - Absolutely Smashing, But Can It Beat Mario Odyssey?
Very unfair to detract an entire point for the performance hiccups, unless they really get in the way of enjoyment.
Re: Sonic Racing: Crossworlds On Switch 2 Will Feature The Full Base Game On Cartridge
They should be charging more for physical cards and less for digital and key card games.
Re: Sonic Racing: Crossworlds On Switch 2 Will Feature The Full Base Game On Cartridge
Love to hear it, so glad that Sega is doing this at least for CrossWorlds - in my case I might keep my preorder of a Switch 1 copy and just get the Switch 2 upgrade digitally (also depending on the availability and price of the Switch 2 physical edition at my usual retailer here in Italy) as luckily there's that option, too!
Re: Sonic Racing: Crossworlds On Switch 2 Will Feature The Full Base Game On Cartridge
I was worried that the Atlus RPGs that haven’t arrived yet (P3 Reload, Metaphor) would be key cards, so this gives be a bit of newfound hope.
Re: Square Enix Rules Out Switch 2 "Upgrade Path" For Dragon Quest I & II HD-2D Remake
@electrolite77 All of those have upgrade paths for the physical copy? And like I said the Switch 2 Edition is Nintendo's way of offering an "official" upgrade path and it just doesn't work on games that are Key Cards. And that affects the digital version for parity's sake I guess. I think all this crap is kinda dumb, but as of now that's how it seemingly works.
Re: Sonic Racing: Crossworlds On Switch 2 Will Feature The Full Base Game On Cartridge
Aaannd bought. Hopefully sales for this will absolutely crush Sonic x Shadow Generations on Switch 2 and prove to SEGA that Physical on-card will sell better.
Re: Nintendo Announces First Cast Members For The Legend Of Zelda Movie
@Yoshi3 Well, if Nintendo allows me to publish the Legend of Zelda webnovel that I am trying to write, I plan on it becoming a light novel, a manga, and finally an anime someday. In fact, I already have the perfect intro theme for it: “Power of the Triforce” by Dragonforce!
Re: Sonic Racing: Crossworlds On Switch 2 Will Feature The Full Base Game On Cartridge
If there's an upgrade path that must mean the Switch 2 version is a Switch 2 Edition release, based on what we've seen so far. Unless of course Nintendo is changing its policy (which it should!).
Re: "Somewhat Mixed" - Digital Foundry Delivers Its Technical Analysis Of Donkey Kong Bananza
@Orpheus79V It's not baffling at all when you understand the situation. DKB is a game with heavy roots tied to Switch 1 development. One of the things mentioned by Nvidia on DLSS utilization is that if a game already uses temporal upscaling, the swap to using DLSS is pretty straight-forward. So why can't Nintendo use DLSS when the game uses FSR1? Because FSR1 is NOT a temporal upscaler. It's a spatial upscaler. It lacks the necessities for being able to swap in DLSS. In order for them to use DLSS, they would have to redo everything regarding it. Not something any company would legitimately do towards late development.
In a similar situation, I can also imagine that maybe the game only incorporates 3 CPU cores instead of the 6 available on Switch 2 because most of the game's development was done on Switch 1, where 3 were only available. The game went from targeting 30fps on Switch to targeting 60fps on Switch 2, and that was likely from the improved IPC of Switch 2's CPU cores (A78C vs A57). Altering the game and game engine to make use of 6 cores when it was being optimized and tied down to 3 cores is not an easy task when it could lead to a lot of hardships of breaking design. It's not nearly as easy as scaling graphics.
Re: Donkey Kong Bananza Version 1.1.0 Update Now Live, Here Are The Patch Notes
@Rentaro Pretty sure they're joking about the the headlines touting performance issues with the game, when in reality it's just an occasional dip to 30 fps in handheld mode.
Re: Sonic Racing: Crossworlds On Switch 2 Will Feature The Full Base Game On Cartridge
Perfect! Now this will be a must buy for me!
Re: Sonic Racing: Crossworlds On Switch 2 Will Feature The Full Base Game On Cartridge
@DonkeyKongBigBoy I mean if anything having access to the original version can be kind of preservation in another way. I do agree for a game like this that's going to be get a lot of updates that add content should maybe wait till all of that content is out and just do a physical release then.
Re: Sonic Racing: Crossworlds On Switch 2 Will Feature The Full Base Game On Cartridge
If the rumoured poor sales of game key cards are anything to go by, it would seem physical collectors may have won this battle.
Re: Review: Donkey Kong Bananza (Switch 2) - Absolutely Smashing, But Can It Beat Mario Odyssey?
Did not expect to have my Switch 2 at this point in time but the stars misaligned and so I do. Looking forward to playing this tomorrow. DK64 shadow drop on NSO too.....?
Re: Donkey Kong Bananza Version 1.1.0 Update Now Live, Here Are The Patch Notes
DK: "I'm ready to start smashing things! It's time for my next 3D adventure!"
Nintendo: "Now wait just a second, there! You need to update first!"
DK: Makes an angry face and snorts
Re: Sonic Racing: Crossworlds On Switch 2 Will Feature The Full Base Game On Cartridge
Nice that it is a full cartridge. It seems like many devs do want to still do full games with Nintendo, I think that just the price they cost to produce is just the main hurdle for devs. Hopefully that cost can go down so that way we can get cheaper physicals as well
Re: Sonic Racing: Crossworlds On Switch 2 Will Feature The Full Base Game On Cartridge
I'm sad that this excites me, but it does.
Re: Sonic Racing: Crossworlds On Switch 2 Will Feature The Full Base Game On Cartridge
@DonkeyKongBigBoy Nintendo first party games often don’t need patches - because you know. Nintendo actually does quality control and beta tests their games - unlike literally everybody else.
Re: Sonic Racing: Crossworlds On Switch 2 Will Feature The Full Base Game On Cartridge
Take notes Squeenix.
Re: Donkey Kong Bananza Version 1.1.0 Update Now Live, Here Are The Patch Notes
@Shmoo 'Hedonistic filth'? Really?
Your family will be so happy now that you have decided to not grant them the game.
I think you might be overreacting a bit.
Re: Sonic Racing: Crossworlds On Switch 2 Will Feature The Full Base Game On Cartridge
Physical games are pointless nowadays. After a few updates and patches the game will look nothing like this original release. So what's the point? Just like all games that have patches and updates these days
Re: Donkey Kong Bananza Version 1.1.0 Update Now Live, Here Are The Patch Notes
@AndreyBoarao Nintendo always treats its users as technically-illiterate babies. I was shocked when Switch 2 got unveiled that some technical details were presented after all (stuff like resolution, refresh rate, ray-tracing)…
Re: "Somewhat Mixed" - Digital Foundry Delivers Its Technical Analysis Of Donkey Kong Bananza
DF takes everything from a very objective point of view, which is what they should do. It gives a baseline fact, but cant account for human variability.
For example, I am unable to perceive the difference between 30 and 60fps, nor can I usually tell the difference between 720p, 1080p, or things in that range, especially on a small screen. As such, while their findings are correct factually, they are not what I see.
I dont know about this game(its not out yet), but generally speaking I cant tell in most cases where df discusses flawa.
Re: Donkey Kong Bananza Version 1.1.0 Update Now Live, Here Are The Patch Notes
Too little, too late Nintendo!!
I saw Digital Foundry’s godly tech analysis that shows this game occasionally runs at 30 frames per second…………………………………………….
My family and I will be going NOWHERE NEAR this hedonistic filth. No. Thank. You.
Re: "Somewhat Mixed" - Digital Foundry Delivers Its Technical Analysis Of Donkey Kong Bananza
Thanks, I don't know what a lot of that means and I'm drinking rum and looking forward to spending time with my favourite gorilla tomorrow which I'm sure will be fun, just like Odyssey (I even finally finished Tropical Freeze by way of homework, man that final island was a bit of a chore but then ice worlds are my pet peeves in platformers).
Re: "Somewhat Mixed" - Digital Foundry Delivers Its Technical Analysis Of Donkey Kong Bananza
@BigRed40 couldn't agree more, they are doing their job and are great at it, but the urge to focus on the negative (even when they are pretty negligible) regarding games these days is pretty unbearable. The amount of games getting hate months before release, for the smallest things, is absurd. It takes away so much of the creative process that fueled the industry for so long
Re: Review: Donkey Kong Bananza (Switch 2) - Absolutely Smashing, But Can It Beat Mario Odyssey?
@N00BiSH
"Wario isn't the type to destroy the environment with his bare hands - he's more likely to use bombs and explosives."
Wrong, he regularly butt stomps and shoulder tackles bricks in order to find secret areas.
"You're collecting those because that's the just the goal of a collectathon platformer - no different than Power Stars or Jiggies. In Wario, you collect treasure in order to get the best possible outcome. Not the same."
This is crazy weak argumentation, talk about a distinction without a difference!
You've lost the way, here. You've argued that punching w DK makes absolute sense because he is big and strong, and he has punched in at least one game before. Now you are saying that Punching is not very "Wario" even though he is big and strong AND punched in at least one game before. 😵💫👍
Re: Review: Donkey Kong Bananza (Switch 2) - Absolutely Smashing, But Can It Beat Mario Odyssey?
@The_Nintend_Pedant indeed! Glad to see the Switch 2 won't be totally DK-less.
Re: Nintendo Announces First Cast Members For The Legend Of Zelda Movie
@Yalloo: Families who want to get into a new fantasy franchise? I wish it was animated like the vocal minority here probably does but it's a sad fact live-action remakes have been making crazy money recently (yes Snow White is the exception).
@Spider-Kev Who's your fancast for Tom Bombadil and his weird elf chick waifu, they have to be appropriate ages when the movies were being made. Rob Reiner and Kate Beckinsale, ah that would've been move magic huh.
Re: Round Up: The Reviews Are In For Donkey Kong Bananza
From what little I've read, this seems like a game that will become even more appreciated over time. The Eurogamer review in particular reads like a 5/5, despite the score.
Re: Donkey Kong Bananza Version 1.1.0 Update Now Live, Here Are The Patch Notes
We got patches
Re: "Somewhat Mixed" - Digital Foundry Delivers Its Technical Analysis Of Donkey Kong Bananza
I watched the video this morning and John praised a lot of the game's mechanics, art direction and music. Nothing wrong with being critical regarding performance.
It's not a bad game in the slightest and I'm sure there's a few things the devs could iron out in post launch patches.
Re: Review: Donkey Kong Bananza (Switch 2) - Absolutely Smashing, But Can It Beat Mario Odyssey?
I'll be that guy, digital download tomorrow to save a few £. Thought I would bring the thread back to the normal discussion of late on this site.
The 9 vs 10 is already getting a bit stale.
Re: Donkey Kong Bananza Version 1.1.0 Update Now Live, Here Are The Patch Notes
"Several issues have been fixed to improve the gameplay experience."
Nintendo should learn that the community is more aware of update notes. They should mention what does "improve" means, is it frame rate drops? Are the pop-ins? Because Reviews mentioned a lot about this
Re: Review: Donkey Kong Bananza (Switch 2) - Absolutely Smashing, But Can It Beat Mario Odyssey?
@The_Nintend_Pedant Wario isn't the type to destroy the environment with his bare hands - he's more likely to use bombs and explosives. Besides, Wario Land games aren't about strength and destruction, they're about greed and exploration. Punching isn't a Wario move in those games. Wario World has punching, but that's only one game and destruction still isn't the point.
"Excuse me but are you not digging in the ground searching for "crystal bananas?""
You're collecting those because that's the just the goal of a collectathon platformer - no different than Power Stars or Jiggies. In Wario, you collect treasure in order to get the best possible outcome. Not the same.
Re: "Somewhat Mixed" - Digital Foundry Delivers Its Technical Analysis Of Donkey Kong Bananza
I expect these guys to give the technical spin, that's what they do but the good thing is that every article I've read today on the performance comes back to a summary point of it doesn't ruin the experience. 👍
Re: Review: Donkey Kong Bananza (Switch 2) - Absolutely Smashing, But Can It Beat Mario Odyssey?
Odyssey was not my style, I miss the faster pace of galaxy, but my kids are gonna love this.
Re: Donkey Kong Bananza Version 1.1.0 Update Now Live, Here Are The Patch Notes
I won’t be able to update the game due to the lack of internet when I pick it up.
Re: Donkey Kong Bananza Version 1.1.0 Update Now Live, Here Are The Patch Notes
I’ll be marking the occasion with my blender, ice, sugar and bananas 🍌
Re: Donkey Kong Bananza Version 1.1.0 Update Now Live, Here Are The Patch Notes
Would this raise Nintendolife’s score from a 9 to a 10, I’m now wondering?
Re: Donkey Kong Bananza Version 1.1.0 Update Now Live, Here Are The Patch Notes
@OctolingKing13 "WHAT DO U DAY"? I'm sure they're writing up your contract right now. 😉
Re: Nintendo Announces First Cast Members For The Legend Of Zelda Movie
I know nothing about either, which is a good thing. Better it's unknowns than big names people have an opinion on before even seeing any footage. And no controversial picks that cause a storm on social media for or against. I will say they look very much like they'll fit the characters. Benjamin looks as if he could be Kokiri. So who's playing Navi?
Re: Round Up: The Reviews Are In For Donkey Kong Bananza
Good to see. I’m excited to play this when I get home Sunday!
Re: Review: Donkey Kong Bananza (Switch 2) - Absolutely Smashing, But Can It Beat Mario Odyssey?
How this isn't a 10 I will never know, it looks incredible! A great evolution of the Odyssey formula (and this is from someone who wanted something more akin to DK64).
Re: Nintendo Announces First Cast Members For The Legend Of Zelda Movie
Praying he says "well eeeeeexxccccuuuuuuuuuussssseeee me, Princess" at least once in this film.
I'm sure Ganondorf, Impa and dad King will be big names to "balance" the cast. So it's really good they got unknown's for the main duo.
Re: Round Up: The Reviews Are In For Donkey Kong Bananza
@YoshiTails I think the environments of each planet were very resource-locked due to the Switch 1 being pretty low powered even at launch. That being said, I agree with you here.
The sparse environments were an original barrier to why I didn't want to play Odyssey or buy a Switch. I saw my kids playing it on theirs and my reaction to it was "Meh....seems like you just run around in lots of big open fields"
Later on, when I had my own Switch, I gave it an honest try and it ended up being one of my favorite games of all time. Got 999 moons and everything. I went down roughly the same path with Breath of the Wild.
I think on Switch 2 a game like this is going to hit a lot different than those. At least I hope, because DK is my favorite franchise.
Re: Donkey Kong Bananza Version 1.1.0 Update Now Live, Here Are The Patch Notes
Glad that GameShare is now available - looking forward to finally trying that myself (not even necessarily for Bananza specifically, just in general) when I have the chance to do so!
Re: Review: Donkey Kong Bananza (Switch 2) - Absolutely Smashing, But Can It Beat Mario Odyssey?
@Broosh
Yeah, the ride-along "helper" is a major turn off for me. This seemed like a fresh idea when Jak + Daxter came out, seemed a little hackey to me when ratchet and clank copied it, and 20+ years later Nintendo just can't let it go 😮💨
Re: Donkey Kong Bananza Version 1.1.0 Update Now Live, Here Are The Patch Notes
“D. K. HOORAY!
A NEW UPDATE, YAY!
LETS PLAY IT, WHAT DO U DAY”
man, nintendo should REALLY consider hiring me as a songwriter