@TheWokesterGamer they did have a number of free DLC's tbf and it's a 2022 game. the norm is maybe free stuff for the first year or so or maybe 2 but after that if it's a big expansion it's paid. Same for games like Dead Cells etc
The demo run pretty good and looked nice. Will probably not get it again. Have it on ps5. If they put 16 on this I would get that one. I did not get that one.
Personally, I welcome even smaller updates like this one - that said, of course looking forward to the next big update whenever it happens (and in the meantime playing more of this game when I have the time for it as part of my personal gaming schedule and most likely also on stream again at some point)!
Its nice to read about the improvements. I touched on GC briefly with SoulCalibur II and F-Zero GX but quickly realized something didn't feel quite right with either game and haven't touched the app since.
I'm not in a hurry to play GC, and the three games I am looking forward to shouldn't be affected by these issues due to them all being turn-based. So I'm happy to wait for the improvements to keep being implemented for the more input-heavy games before jumping into this collection!
Nice in general and also considering that Super Mario Land has great tracks as already mentioned by others here - looking forward to hearing the soundtrack again in game whenever I replay and this time finish it myself on NSO (again, most likely whenever its time comes for my channel)!
I have some confused feelings about Monolith Soft. They worked on what might be my two absolute favorite games, Xenoblade 1 and Skyward Sword, but while they've never made an outright bad game, nothing that's come after those two has gotten close to them for me. Zelda dropped the semi-open metroidvania design that no one else gets quite right and Xenoblade became a lot more dependent on all the worst anime tropes. BotW/TotK are still technical marvels and Xenoblade 3 was my favorite game that year despite its flaws, but it's frustrating knowing someone can give you exactly what you want and simply has no interest in doing so.
Did they also fix the stick sensitivity? At launch the app registered nearly every stick tilt as a full tilt, which made F-Zero a nightmare, since you canβt easily make subtle movements to adjust your trajectory.
Definitely not for me, but happy for those interested in it - it's cool to see this game still getting such expansions (fingers crossed for a Switch 2 upgrade at some point, too)!
You do NOT screw up a preservation piece like that... At least corporate greed aka "the industry" has trained my 6th sense well enough after 3 decades to make me cancel this and my 2 other physical pre-orders before christmas: Terminator 2. Too short even for an "arcade experience", only stages known from the previews, no Arnie face or lines, no Gn'R, only "collections" available at launch, both with no bang for the buck, a soundtrack and a gadget i.e. silver T-1000 toy slime or the usual plushy toy like a T-800 skull would have been nice xD and Marvel Cosmic Invasion. Silver Surfer unlock almost at the end of the game, additional characters like Deadpool and Hulk and stages are not included, ergo will follow, ergo physical ultimate cashgrab editions of the game. I pray for Jesus to have the nicest birthday and save He-Man's pearls from the claws of limited run.
Glad to hear its had an improvement, the lag was definitely noticeable if you're used to the gamecube version. That said I still 100% it and still had a great time with it.
@Toastmaster Those are mostly indie games cause they don't make games using the same dev kits as actual console developers (like Capcom, Square Enix, Bandai Namco, and Sega), they used Unreal Engine or Unity and games from those tend to have issue with any home console if not optimize properly since Unreal Engine and Unity are more PC developer software.
If the indie dev are lazy by just blindly porting it to consoles then the game will run like crap on consoles, if the game are well optimize for consoles then the game will be more well received on consoles. That's the only reason why most indie devs skipped consoles cause optimizing means they had to invest in more money and buy the actual dev kit to do it something a majority of indie devs just don't have the time or money to do.
Yes all six modern consoles does support Unreal Engine and Unity but only certain versions and indie will have to really sacrifice or optimize a few features or downgrade to get those running properly on console hence why those got PC release first or stuck on there cause they were made with PC in mind. Games made through Unreal Engine or Unity means PC will always get first dips on the game. While that's a win on PC's part, it's also a lost if the dedicate gamers or customers can't find those games since PC also had too many piles of garbage games litter on there.
Another issue are storefronts, not every game is available on Steam, GOG or Epic Game Store and some indie devs will have to really push their game as a free to play model or early builds to get customer interest just to get any kind of attention but this also they had to spend a lot of money through advertising and some just don't have the money to do so.
Nice, will definitely check this interview out when I have the time for it (fingers crossed it will be available also in English sooner rather than later for those who don't know Japanese) - anyway, kudos to Monolith for their work on the Zelda series, other Nintendo games and of course also their own... so looking forward to seeing what they'll make on Switch 2!
@Debo626 Not exclusively. Grezzo did both the Link's Awakening remake and Echoes of Wisdom, with Aonuma's supervision of course since he's "series producer", but the main team was doing TotK under director Fujibayashi at the time. Capcom has also done like three main line Zeldas (Fujibayashi worked for them at first), so I don't think Monolith doing one is out of the question. Could be a great "side" adventure, one of those smaller ones that are released between the full 3D mainline Nintendo-produced ones
@SBandy1@electrolite77 Exactly that. SW2 carts are expensive and just imagine there were bigger carts, that cost would definitely add up to the games price.
Monolith are hands down my favourite studio. I can't wait to see what's next from them, be it developed or co-developed by them. They created wondrous worlds to explore and told us great stories. Not to mention their music, which will always be a key part of my very being. Not a week goes by that I don't listen to any of their OSTs.
My favorite game studio by a wide margin. It's always nice to read how important MonolithSoft is to Nintendo's development cycle. The idea of a MonolithSoft-developed Legend of Zelda game is truly an exciting prospect, even if it's ultimately pretty unlikely considering Aonuma's team always develops Zelda. Potentially interesting times ahead. π
I own a bunch of handhelds. However, if you have not played this before, then get it for the Nintendo Switch 2, it looks better than the steam deck version, honestly.
I absolutely love it. I've been through it about seven times now and cannot get enough. It just feels amazing to play and thankfully didn't fall into the trap of tacking on stuff to make it 'Modern'. Everything about it is meticulously thought out and designed. This for me is what modern throwback games should be. For me it's an easy 9/10. I think it's a shame that people are complaining about the price. This is a small studio handling a huuuge license. I applaud them. By a country mile the best thing these guys have ever done.
Considering I completed it on during switch 2 launch weeks, definitely not unplayable by any means. This is from someone who played on GameCube and Wii U. Iβm sure more noticable for speed runners, but for people who just play games to, you know, just enjoy them, itβs far from unplayable. Good that they are resolving the issues and ideal if not there in the first place.
I know there using it as a reason to buy a Switch 2 but honestly I think Switch 1 could of done decent GameCube emulation, fact we got Sunshine in wide screen and hd textures and on a cartridge on Switch 1 proves it can be done. Still odd why Sunshine hasn't been added yet to NSO tho Wario World is more then welcomed
Looks great, plays great. I do wish they could have gotten it to at least 40FPS, but considering the fan sounded pretty maxed out whilst playing, I can accept the limitations.
Anyone who has not played this before is in for a treat.
Still a hard pass unless devs offer up an easy mode/adjustable difficulty. Raging at a game for weeks is not an enjoyable use of my time. Shame the devs have made the choice to exclude a significant portion of gamers from their business model. Works for them clearly, and Iβm happy for anyone who enjoys this project.
Im definitely going to give this a download when I get home from work. If things work out well, ill have both Metroid Prime 4 and Red Dead Redemption completed by the time it releases.
Based on the anemic marketing, I get the feeling that Nintendo was anticipating the somewhat lukewarm reception. There was no dedicated Direct, for instance. For a title as anticipated as MP4, you would expect it to be given the "VIP treatment".
For comparison, Dread was an OLED launch title and got a collector's edition.
Latest Comments
Re: Cult Of The Lamb Summons "Biggest Update Ever" For Switch Early Next Year
@TheWokesterGamer they did have a number of free DLC's tbf and it's a 2022 game. the norm is maybe free stuff for the first year or so or maybe 2 but after that if it's a big expansion it's paid. Same for games like Dead Cells etc
Re: No Gravity Games Is Giving Away 10 Free Switch Games This Month (North America)
@theberrage
The eShop changed, these no longer show at the top.
It used to be based on downloads, now the top games are displayed as to who makes the most money.
Re: Surprise! Final Fantasy VII Remake Intergrade's Free Switch 2 Demo Is Now Live
The demo run pretty good and looked nice. Will probably not get it again. Have it on ps5. If they put 16 on this I would get that one. I did not get that one.
Re: Hollow Knight: Silksong Expansion Coming 2026, Hollow Knight: Switch 2 Edition Also Announced
@Mathieu_B Silksong saves work between both editions so I don't expect Hollow Knight saves to be any different.
Re: Mario Kart World Has Been Updated To Version 1.4.1, Here Are The Full Patch Notes
Personally, I welcome even smaller updates like this one - that said, of course looking forward to the next big update whenever it happens (and in the meantime playing more of this game when I have the time for it as part of my personal gaming schedule and most likely also on stream again at some point)!
Re: Surprise! Final Fantasy VII Remake Intergrade's Free Switch 2 Demo Is Now Live
@Lizuka
Oefff yes Rebirth, if they make that a stable 30fps. Man that would be sick. Its a demanding game, but if optimized good it should be fine.
Re: Users Are Reporting "Greatly Reduced" Input Lag On Zelda: Wind Waker For NSO
Its nice to read about the improvements. I touched on GC briefly with SoulCalibur II and F-Zero GX but quickly realized something didn't feel quite right with either game and haven't touched the app since.
I'm not in a hurry to play GC, and the three games I am looking forward to shouldn't be affected by these issues due to them all being turn-based. So I'm happy to wait for the improvements to keep being implemented for the more input-heavy games before jumping into this collection!
Re: Nintendo Music Update Adds Super Mario's OG Game Boy Outing, Here's Every Song Included
Nice in general and also considering that Super Mario Land has great tracks as already mentioned by others here - looking forward to hearing the soundtrack again in game whenever I replay and this time finish it myself on NSO (again, most likely whenever its time comes for my channel)!
Re: Monolith Soft Releases Interview Celebrating Its Work On The Zelda Series
I have some confused feelings about Monolith Soft. They worked on what might be my two absolute favorite games, Xenoblade 1 and Skyward Sword, but while they've never made an outright bad game, nothing that's come after those two has gotten close to them for me. Zelda dropped the semi-open metroidvania design that no one else gets quite right and Xenoblade became a lot more dependent on all the worst anime tropes. BotW/TotK are still technical marvels and Xenoblade 3 was my favorite game that year despite its flaws, but it's frustrating knowing someone can give you exactly what you want and simply has no interest in doing so.
Re: Users Are Reporting "Greatly Reduced" Input Lag On Zelda: Wind Waker For NSO
Did they also fix the stick sensitivity? At launch the app registered nearly every stick tilt as a full tilt, which made F-Zero a nightmare, since you canβt easily make subtle movements to adjust your trajectory.
Re: Cult Of The Lamb Summons "Biggest Update Ever" For Switch Early Next Year
Definitely not for me, but happy for those interested in it - it's cool to see this game still getting such expansions (fingers crossed for a Switch 2 upgrade at some point, too)!
Re: Mario Kart World Has Been Updated To Version 1.4.1, Here Are The Full Patch Notes
After switching to Kirby Air Riders i have zero motivation to even play this.
Re: Avatar: Frontiers Of Pandora Probably Won't Come To Switch 2 Anytime Soon
@michellelynn0976 Imagine relying on AI to back up a point.
Re: Avatar: Frontiers Of Pandora Probably Won't Come To Switch 2 Anytime Soon
@michellelynn0976 "Never trust DF" and you call me a troll πππ
Re: Mortal Kombat: Legacy Kollection Switch 1 & 2 Physical Release Does Not Include Mortal Kombat 4 On The Game Card
You do NOT screw up a preservation piece like that... At least corporate greed aka "the industry" has trained my 6th sense well enough after 3 decades to make me cancel this and my 2 other physical pre-orders before christmas:
Terminator 2. Too short even for an "arcade experience", only stages known from the previews, no Arnie face or lines, no Gn'R, only "collections" available at launch, both with no bang for the buck, a soundtrack and a gadget i.e. silver T-1000 toy slime or the usual plushy toy like a T-800 skull would have been nice xD
and
Marvel Cosmic Invasion. Silver Surfer unlock almost at the end of the game, additional characters like Deadpool and Hulk and stages are not included, ergo will follow, ergo physical ultimate cashgrab editions of the game. I pray for Jesus to have the nicest birthday and save He-Man's pearls from the claws of limited run.
Re: Users Are Reporting "Greatly Reduced" Input Lag On Zelda: Wind Waker For NSO
Glad to hear its had an improvement, the lag was definitely noticeable if you're used to the gamecube version. That said I still 100% it and still had a great time with it.
Re: Users Are Reporting "Greatly Reduced" Input Lag On Zelda: Wind Waker For NSO
I'd rather play it on Wii U.
Re: Mortal Kombat: Legacy Kollection Switch 1 & 2 Physical Release Does Not Include Mortal Kombat 4 On The Game Card
@Toastmaster Those are mostly indie games cause they don't make games using the same dev kits as actual console developers (like Capcom, Square Enix, Bandai Namco, and Sega), they used Unreal Engine or Unity and games from those tend to have issue with any home console if not optimize properly since Unreal Engine and Unity are more PC developer software.
If the indie dev are lazy by just blindly porting it to consoles then the game will run like crap on consoles, if the game are well optimize for consoles then the game will be more well received on consoles. That's the only reason why most indie devs skipped consoles cause optimizing means they had to invest in more money and buy the actual dev kit to do it something a majority of indie devs just don't have the time or money to do.
Yes all six modern consoles does support Unreal Engine and Unity but only certain versions and indie will have to really sacrifice or optimize a few features or downgrade to get those running properly on console hence why those got PC release first or stuck on there cause they were made with PC in mind. Games made through Unreal Engine or Unity means PC will always get first dips on the game. While that's a win on PC's part, it's also a lost if the dedicate gamers or customers can't find those games since PC also had too many piles of garbage games litter on there.
Another issue are storefronts, not every game is available on Steam, GOG or Epic Game Store and some indie devs will have to really push their game as a free to play model or early builds to get customer interest just to get any kind of attention but this also they had to spend a lot of money through advertising and some just don't have the money to do so.
Re: Monolith Soft Releases Interview Celebrating Its Work On The Zelda Series
Nice, will definitely check this interview out when I have the time for it (fingers crossed it will be available also in English sooner rather than later for those who don't know Japanese) - anyway, kudos to Monolith for their work on the Zelda series, other Nintendo games and of course also their own... so looking forward to seeing what they'll make on Switch 2!
Re: Mario Kart World Has Been Updated To Version 1.4.1, Here Are The Full Patch Notes
So that eliminates the glitch that renders the tires on Mario Bros. Circuit intangible, I take it?
Re: Monolith Soft Releases Interview Celebrating Its Work On The Zelda Series
@UltimateInkling thatβs what I want more than anything on S2 right now.
Re: Cult Of The Lamb Summons "Biggest Update Ever" For Switch Early Next Year
A Switch 2 upgrade would be nice on this game since there were a few compromises
Re: Users Are Reporting "Greatly Reduced" Input Lag On Zelda: Wind Waker For NSO
Actually reduced input lag is being reported for all NSO GCN games on the service prior to the update that added Wario World. It's not just Wind Waker
Re: Monolith Soft Releases Interview Celebrating Its Work On The Zelda Series
@TheWokesterGamer i hope someday theyll do a switch 2 editions of the games it really needs them, i would replay them in a heartbeat.
Re: Monolith Soft Releases Interview Celebrating Its Work On The Zelda Series
@Debo626 Not exclusively. Grezzo did both the Link's Awakening remake and Echoes of Wisdom, with Aonuma's supervision of course since he's "series producer", but the main team was doing TotK under director Fujibayashi at the time. Capcom has also done like three main line Zeldas (Fujibayashi worked for them at first), so I don't think Monolith doing one is out of the question. Could be a great "side" adventure, one of those smaller ones that are released between the full 3D mainline Nintendo-produced ones
Re: Monolith Soft Releases Interview Celebrating Its Work On The Zelda Series
Monolith are masters when making open-world games for Nintendo. I can only hold my breath with anticipation at what they can do with Switch 2.
Re: Surprise! Final Fantasy VII Remake Intergrade's Free Switch 2 Demo Is Now Live
@SBandy1 @electrolite77 Exactly that. SW2 carts are expensive and just imagine there were bigger carts, that cost would definitely add up to the games price.
Re: Monolith Soft Releases Interview Celebrating Its Work On The Zelda Series
Monolith are hands down my favourite studio. I can't wait to see what's next from them, be it developed or co-developed by them. They created wondrous worlds to explore and told us great stories. Not to mention their music, which will always be a key part of my very being. Not a week goes by that I don't listen to any of their OSTs.
Re: Hollow Knight: Silksong Expansion Coming 2026, Hollow Knight: Switch 2 Edition Also Announced
Will save files for Hollow Knight carry over to the Switch 2 edition?
Re: Monolith Soft Releases Interview Celebrating Its Work On The Zelda Series
i cant wait to see what an eventual xenoblade 4/x 2 looks like on switch 2! the stuff they did with switch 1 is unbeleivable.
Re: Monolith Soft Releases Interview Celebrating Its Work On The Zelda Series
My favorite game studio by a wide margin. It's always nice to read how important MonolithSoft is to Nintendo's development cycle. The idea of a MonolithSoft-developed Legend of Zelda game is truly an exciting prospect, even if it's ultimately pretty unlikely considering Aonuma's team always develops Zelda. Potentially interesting times ahead. π
Re: Cult Of The Lamb Summons "Biggest Update Ever" For Switch Early Next Year
honestly, for indie type games, i kinda expect updates to be free, so it feels weird when they charge for em'
Re: Surprise! Final Fantasy VII Remake Intergrade's Free Switch 2 Demo Is Now Live
I own a bunch of handhelds. However, if you have not played this before, then get it for the Nintendo Switch 2, it looks better than the steam deck version, honestly.
Re: Users Are Reporting "Greatly Reduced" Input Lag On Zelda: Wind Waker For NSO
Will never understand how people stick up for this; itβs embarrassing for Nintendo. Treat me mean and keep em keen?
Itβs a game that was heavily advertised on the build up to the Switch 2 launch, even though they knew the emulation was awful.
Re: Surprise! Final Fantasy VII Remake Intergrade's Free Switch 2 Demo Is Now Live
Already downloaded. I'll give it a shot probably this weekend when I have time, but footage of this port is promising.
Re: Review: Terminator 2D: NO FATE (Switch) - A Simplistic Yet Fascinating 16-Bit Love Letter
I absolutely love it. I've been through it about seven times now and cannot get enough. It just feels amazing to play and thankfully didn't fall into the trap of tacking on stuff to make it 'Modern'. Everything about it is meticulously thought out and designed. This for me is what modern throwback games should be. For me it's an easy 9/10. I think it's a shame that people are complaining about the price. This is a small studio handling a huuuge license. I applaud them. By a country mile the best thing these guys have ever done.
Re: Nintendo Music Update Adds Super Mario's OG Game Boy Outing, Here's Every Song Included
@Suketoudar Bought that on tape when it released. The shop is now a CEX, which given they sell retro is kind of fitting
Re: Surprise! Final Fantasy VII Remake Intergrade's Free Switch 2 Demo Is Now Live
I played the whole game at 30fps on ps5 and never had a issue with it. Demo runs fine, cannot wait to revisit this on my favourite handheld hybrid
Re: Assassin's Creed Shadows Title Update 1.1.7 Out This Week On Switch 2, Here Are The Patch Notes
Nice! Back into it... I really wish they would make a better menu logo in the switch menu. Not a deal breaker but it is an ugly one...
Re: Surprise! Final Fantasy VII Remake Intergrade's Free Switch 2 Demo Is Now Live
@Lizuka Yes, yes, I know. But still, if this runs smoothly and looks great, the chances to have good versions of the next ones are higher.
Re: Users Are Reporting "Greatly Reduced" Input Lag On Zelda: Wind Waker For NSO
Considering I completed it on during switch 2 launch weeks, definitely not unplayable by any means. This is from someone who played on GameCube and Wii U. Iβm sure more noticable for speed runners, but for people who just play games to, you know, just enjoy them, itβs far from unplayable. Good that they are resolving the issues and ideal if not there in the first place.
Re: Users Are Reporting "Greatly Reduced" Input Lag On Zelda: Wind Waker For NSO
@Yosher π― I don't bother with most gaming social media outside of this site and a select few high quality YouTube channels now for that reason
Re: Higround Launches Sonic & Dreamcast Keyboards, And They're Stunning
If I had 190$ I would spend them in something else. The should really, really drop those prices.
Re: Users Are Reporting "Greatly Reduced" Input Lag On Zelda: Wind Waker For NSO
It would be cool if Nintendo actually listed changes on every update instead of having us guess and get a feel and potentially get placebo'd.
Re: Users Are Reporting "Greatly Reduced" Input Lag On Zelda: Wind Waker For NSO
I know there using it as a reason to buy a Switch 2 but honestly I think Switch 1 could of done decent GameCube emulation, fact we got Sunshine in wide screen and hd textures and on a cartridge on Switch 1 proves it can be done. Still odd why Sunshine hasn't been added yet to NSO tho Wario World is more then welcomed
Re: Surprise! Final Fantasy VII Remake Intergrade's Free Switch 2 Demo Is Now Live
Just finished the demo.
Looks great, plays great. I do wish they could have gotten it to at least 40FPS, but considering the fan sounded pretty maxed out whilst playing, I can accept the limitations.
Anyone who has not played this before is in for a treat.
Re: Users Are Reporting "Greatly Reduced" Input Lag On Zelda: Wind Waker For NSO
I played it back in in October / early November and had no problems with input lag back then - at least none that I noticed.
Re: Hollow Knight: Silksong Expansion Coming 2026, Hollow Knight: Switch 2 Edition Also Announced
Still a hard pass unless devs offer up an easy mode/adjustable difficulty. Raging at a game for weeks is not an enjoyable use of my time. Shame the devs have made the choice to exclude a significant portion of gamers from their business model. Works for them clearly, and Iβm happy for anyone who enjoys this project.
Re: Surprise! Final Fantasy VII Remake Intergrade's Free Switch 2 Demo Is Now Live
Im definitely going to give this a download when I get home from work. If things work out well, ill have both Metroid Prime 4 and Red Dead Redemption completed by the time it releases.
Re: UK Charts: Metroid Prime 4 Falls From The Top Ten
Based on the anemic marketing, I get the feeling that Nintendo was anticipating the somewhat lukewarm reception. There was no dedicated Direct, for instance. For a title as anticipated as MP4, you would expect it to be given the "VIP treatment".
For comparison, Dread was an OLED launch title and got a collector's edition.