Nintendo certainly transformed the gaming landscape when it launched the Nintendo DS line of systems, offering up a distinct two-screen experience that had seldom been attempted before in hardware. Though there were plenty of first-party releases through the years that did a great job of showing off the dual-screen concept, Square Enix arguably produced one of the best examples of the concept done right when it put out The World Ends With You in 2007.
Featuring a chaotic and unique combat system that spanned both screens and employed touch controls, TWEWY quickly became a cult hit among RPG fans, later receiving a single screen re-release on mobile devices. Now, an ultimate version is available on Switch as The World Ends With You: Final Remix, and while this port notably stumbles in how it implements its control scheme, it does a great job of recapturing all the magic and fun of the original release.
The story centers around Neku Sakuraba, an angsty, headphone-clad teen with a serious aversion to any form of social interaction. One day, Neku wakes up in the middle of a crowded Shibuya street with no memory of how he got there, and the dozens of people milling about are seemingly incapable of perceiving him. After forging a ‘Pact’ with a mysterious teen girl and fighting off an attack by a strange group of monsters called Noise, Neku learns that he’s been entered into some sort of paranormal competition called the Reapers’ Game. From this point on, each day becomes a desperate struggle for survival, as alliances are made and broken in a dynamically shifting environment that constantly pushes the Players to their limits.
Characters are well-developed over the plot's three main acts, each one dealing with a personal vice or struggle that’s suitably challenged repeatedly as they battle for survival. In Neku’s case, this takes the form of him being forced to learn how to work with others and be more trusting, as cooperation is tantamount to reaching the end of the Reapers’ Game. There are some real stakes to the narrative, too, with supporting characters sometimes dying (or close to it) without any warning, reinforcing the notion that not everybody is going to make it out scot-free. By the end of the fifteen-hour campaign, you’ll have developed a deep emotional connection to this memorable cast and world; we were quite pleased with the writing and direction of this story.
Combat has been radically changed since the DS original, with the unique battle system having to be tweaked and retooled in the transition to one screen. You command Neku with a combination of taps and swipes, with his movements and attacks all being instigated by different inputs, a bit like the system used in Okami HD. Each attack and ability is represented as one of six equipable ‘Pins’, which give him a variety of PSI abilities like energy blasts and fire trails, and each of these has a certain number of uses before entering a cooldown state.
Your partner—rather than being an independently controlled character—now functions as another Pin, called into battle by an input of their own. As a way of replacing the energy puck that passed between characters in the original, combat is now centered around alternating attacks between your partner and Neku, building up a ‘Fusion’ percentage that lets you unleash a powerful special attack. These are some of the most riveting portions of a typical battle, as each fusion attack can be bolstered through playing a rapid-fire card memorization game, with each successful match adding to the damage multiplier.
All told, the combat system is mechanically solid and quite fast-paced in motion, but it stumbles with the awkward controls. Handheld mode is the most ideal way to go here, as touch inputs are easier to register and more intuitive, although this comes at the cost of having to play on the Switch’s small screen and of smudging it up with the oils from your skin. Playing in docked mode is manageable, but far from intuitive, as the player uses one Joy-Con in a Wii remote-like fashion to replicate touch inputs on the big screen. After a few hours, one figures out the rhythm to this motion-oriented gameplay, but it never quite comes together as smoothly as the touch controls; you have to frequently tap a button to recenter the cursor, and pulling off swipe manoeuvres can be tricky because you need excellent timing for when to hold down and release the ‘A’ button. Regardless of which control type you pick, neither feels like a completely satisfying option, which certainly comes as a disappointment given how the original release partially made its name on the unique controls.
The kind of equipment you choose prior to battles obviously has a huge effect on one’s battle prowess, but TWEWY finds an interesting way of integrating this even further into the experience through the fashion system. Shibuya is obviously a very fast-moving, fashionable place, and the effectiveness of the clothes and pins that you wear are directly impacted by these fashion trends. Each area of the map has a chart showing which clothing lines are hot and which are not. If you’re using pins and wearing equipment that’s in fashion, you’ll benefit from a variety of stat bonuses, while the opposite is true if you wear something that’s not cool. Even so, if there’s a particular line that you’re adamant on wearing, repeatedly battling in that outfit will set a new trend that boosts the brand’s effectiveness in the area. It’s a very compelling system and a fun way to reference the culture of Shibuya, and this is only further driven home by the shop system. There’re plenty of places to shop in Shibuya, and repeated visits and purchases at favorite spots will see Neku build his relationship level with the store’s proprietor, resulting in discounts and tips on hidden abilities in each item.
With there being hundreds of Pins to use, and many of them having ways to ‘evolve’ into more powerful ones, players will no doubt want a way to quickly grind out experience for their pins, and this can be found in part through the Tin Pin mini-game. Here, you pick out a team of pins and control one at a time directly in small, top-down arena battles against AI opponents, with the goal being to blast the other pins off and be the last pin standing. There are all sorts of techniques for both offense and defense, like a hammer that stuns opponents or a temporary casing that prevents you getting bumped, and while this mode ultimately never amounts to more than a side distraction, it’s surprisingly more fleshed out than it seems at first glance. Those of you that don’t want to be bothered with Tin Pin can almost completely ignore it, but it certainly helps add some diversity to TWEWY’s gameplay, and many will no doubt find it to be a surprising distraction.
TWEWY also focuses on quality of life features that help to make the game feel much more manageable to those of all skill types. For example, there are no random enemy encounters; you simply tap a button to show you all available enemies in the area and then pick and choose which ones to fight. You can even chain together multiple fights back to back, creating a tough gauntlet of foes to get through, but with the advantage that drop rewards are much more profitable. If this still isn’t enough, you can directly adjust difficulty on the pause screen and you can ‘level down’ if you want, with higher drop rates and better rewards being given out for each notch you move down on your level gauge. Also, if you happen to have a friend on hand, they can pick up a Joy-Con and take control of your partner directly, with their own unique set of Pins. All of this combines to make for an extremely modular experience that can be enjoyed in a variety of ways; something which many RPGs could benefit from. If you’re just here for the story and want to get through the game at a brisk pace, it’s easy enough to lay off the level gauge and leave the difficulty on easy, but if you want to go deeper, TWEWY has plenty of options for pushing your limits and handsomely rewarding you for the effort.
As for its presentation, TWEWY manages to utterly impress, exuding a kind of offbeat angst that’s as memorable as it is hypnotizing; this is a game that’s about as stylish as they come. The HD art looks gorgeous regardless of which screen you choose to primarily play on, going for a sharp, bold anime art style that feels like a cross between Kingdom Hearts and street art. The characters, environments, and enemies all have an exaggerated, dreamlike quality to them, and bright, vibrant colors abound.
All of this is matched by an equally energetic and electric soundtrack consisting of J-pop, rock, and R&B beats, with several voiced tracks being dropped in for good measure. It’s especially notable, too, how TWEWY slowly rolls out this soundtrack as you progress through the campaign, with new tracks being played in old locales. Suffice to say, TWEWY is an audiovisual treat, even if it doesn’t push the Switch’s limits too hard; you’d be hard-pressed to find a more stylish game on the platform.
The question remains, of course, whether this is truly the definitive version of TWEWY or not, seeing as how Tetsuya Nomura has stated this is the last time he’s working on the game. The New Day scenario included in this version feels like a suitable extension of the original game, but not a monumental one; it’s rather like a three to five-hour piece of DLC. Otherwise, the Switch version is differentiated by the incredible HD art, some new Pins, and motion controls, although that last element is a little iffy. Indeed, this hardly feels like the definitive version, then, although the content on offer does manage to justify the price.
Conclusion
Over ten years later, TWEWY has lost none of the fun or style that made the original such a cult classic. Although the controls leave something to be desired, the chaotic battle system, catchy soundtrack, and engaging storyline all combine to make this an unforgettable RPG that hits all the right points. We’d give this one a high recommendation to anyone that hasn’t yet experienced this gem in some form; there’s plenty here to make this a game that’s worth your time. If you’ve experienced the game before, however, we’d advise that you think hard about how badly you want it for your Switch. If this is the last we see of this property, then The World Ends With You: Final Remix feels like a fitting sendoff, even if it isn’t perfect.
Comments 102
Buying this. I have beaten the game once on the DS and was more than wiling to buy it again so I could play it on my phone...
But when I heard about the Switch release, I waited. Finishing Megaman 11 first, then I'll pick this up.
I really need to give this a try, but RPGs are just so time consuming. This is the epitome of a first-world problem.
@thesilverbrick This game is looooong especially if you are a collector. Prepare for grind.
Still can't figure out why this is $50, though. Oh, wait. Square Enix.
I haven't played it since the DS, and I loved it then. I'm a little concerned about the controls, but not enough to stop me from double dipping.
I really wanted to like this at the time, but couldn't fully get on board. I'm not sure I'll try it on Switch, but maybe I can be tempted...
Still want to try Xenoblade 2 first.
My order on Amazon got delayed so I won't have it till Monday. I was almost tempted to cancel it because honestly it's sounding a little disappointing. I think the DS game is one of the greatest games of all time but they seem to have done a pretty good job of trying to ruin it with the controls. I don't care about how it plays in docked mode but in handheld mode it really needed that good mix of physical buttons and touch screen controls to live up to the original. Don't turn it into some crappy phone game.
It looks great but my backlog is huge! This will be a great game to pick up on sale for $40 on Amazon or used.
@BenAV
I don't know if you know it but the game is based on the cellphone version of the game. Basically it's a port of the mobile version...
A version that cost 15.99€ BTW :/
https://play.google.com/store/apps/details?id=com.square_enix.android_googleplay.subarashikikonosekai_solo&hl=fr
I played it a bit since getting at midnight. Honestly the best part is the soundtrack! Sounds waaaay better on switch than a DS could ever spit out! Controls are a little awkward, but I mean the controls were awkward on DS in the first place.
Nice. I've always wanted the original. I can deal with some less than perfect controls in favour of a graphical update and some extra content.
@Cobalt the controls are based on the mobile version, it's not a port of the mobile. Graphics are enhanced, and there's extra content. Not a whole lot extra yeah, but I got it cause it'll be a better experience playing on switch than my phone or DS could ever give.
@Dr_Corndog That gives me a slight pause too; even if I have a copy of the DS original to play on 3DS. This is my all-time favorite DS game and I'd like to see how it plays on the Switch. That price though...
I hope this games bombs. Bad port with bad control scheme at a wrong price. Square needs to understand that people won't buy anything throw at them.
Now square chop chop and get me all my final fantasy Now!!!
I used to play it on DS jacked on the sound system.
I love this game and will be... making amends for hacking my DS back when I was a student by buying this on the Switch (and enjoying the hell out of it!)
I really want to be on board with this since I've never played this game before and have always wanted to, but I'm not sure if I cam get behind that control scheme. Disappointing that Square couldn't find a way to rework the controls for a more typical setup. It seems that co-op is less problematic though, so I might get it on sale and play through it that way with my brother.
@Cobalt Yeah, that's why I'm disappointed. It could have been great if they tried to replicate the DS controls instead of just giving us mobile garbage.
You won't often hear me saying this, but... this should have been on the 3DS. The game is just perfect for dual-screen handhelds, from what I've heard, and the implementation here apparently leaves something to be desired.
I'll just pick up a DS copy of the game someday.
@Kurrenai
https://www.youtube.com/watch?v=m2yiAgpvCZY
You can clearly see that they used the IOS version to make the Switch one.
I don't say that it's a direct 100% port but they took a lot from the IOS game...
Porting a mobile version of a beloved game and selling it on a full-scale platform? Squeenix does it again!
Some reviews are very negative about the controls, particularly docked ones. I think one of the NWR ones said that you're better off playing the original on the DS.
It's sad, even if I don't particularly care about the game. I wasn't into the whole emo/scene thing back when it was new and I'm certainly not now.
I hope they fix the problem with the controls (everyone is talking about). Only then I will double dip. I loved it at the time, awesome game, but 50€ is too much for a not-so-good port.
Pass.
This art style is not for me. Im older than 12.
I don’t think I’ll be getting this. I have the DS version and I completed it many years ago. I loved the game, it’s an amazing game, but I feel like I already played this. I don’t think it’s worth the money, at least not for me.
I`m older than 28 and the art style pleases me. I must be broken
On a serious note, I really want to buy this game, but I`ll wait a while to see if they fix the controls or at least `till the game`s on sale.
@thesilverbrick Agreed! Exactly my problem
Also, I never played it back then... just couldn't decide if it was my kind of game, and I was playing other stuff. Looks like not much has changed unless I rent it to finally test drive it, which I'll likely do.
I could not disagree more with the reviewer about the touch controls. Can't speak for the motion controls, but the array of swipes, rubs and taps on the screen are a fantastic approach to the combat. Size of the screen is also not worthy of mentioning - I first played through TWEWY on an iPhone 4S, so the Switch seems enormous in comparison.
If anyone tends to play handheld anyway and likes JRPGs, do not let this one fall by the wayside. I'd argue it's the best in the genre on Switch.
Absolutely loved this game on my DS, but I can't warrant a purchase until it drops to $30 or lower.
@CorvoRevo wow, you're super edgy and cool /s
Does this run at 60fps? I've had that impression. I'm tempted to get this, really sounds fun
@IBeAGamer
He's 13, practically a man grown. Don't make fun.
@60frames-please
You remind me of this one user on reddit whose whole gimmick was trying to fit cat puns in every sentence lmao
@MickeyErnest the fact that you mention DLC proves this fake. Sakurai said that they don't begin thinking about potential DLC until after the game has gone gold.
The original game's controls were unintuitive as ****, so I might give this a go. A lot of things about this game was stylish, in ways that I sometimes liked, so I'd like to actually be able to play it in ways that don't feel like I'm only partly in control of the situation.
@MeloMan @thesilverbrick it's actually fairly short for an RPG. If you are just running straight through original campaign, 15-20 hours. Obviously end game and grinding add to that, but is suppose that's one of the joys of this game in that it's flexible depending on what you want from it.
I don't like to use the touchscreen of the switch. Period.
This is a great game on mobile though. I feel like the mechanics are suited for a small screen.
This game needed a proper sequel(or spiritual sequel in the same style), although that might be difficult because of the story.
BTW does this one have an option for Japanese dubs? Both voices and music.
I didn't really like it on DS even though I completed it (nearly 100%). There is something about the pins, the story and the urban setting that puts me off. At the end of the day I was abusing the same pins. I think that this was the first RPG that let you get experience when you did not play for seven days maximum and I appreciated that.
If you have never played it you should try a demo if available, who knows, you might love it. However, it looks to me that the DS version is better.
One thing I've noticed is that the soundtrack does NOT sound as good as I remember. The songs themselves are fun but the vocals are kinda weak. I guess I didn't pay as much attention to music back then aha
Loved the DS game to bits, have 0 interest in this. It ruins most of what made the DS Combat special, and the business is scummy all around. It isn't just price, it's the fact that they teased the new content in this game, in the phone port.
Square Enix used a port to tease another port of the same game.
Let that sink in.
14k in Japan and vanished by week 2. At that price, SE just sending this out to die Again.
controls sound awful and shoe-horned in.
pass.
I don't see the appeal. It looks like a cheap mobile game.
@dalarrun From what I've heard the tracks sound different. I got the original soundtrack back when I got the DS game, and played the hell out of it. The tracks I've heard in trailers and gameplay's don't sound the same as the originals at all; not remastered... but maybe re-vocalized with some slight instrument changes?
Bought this brand new for $10 on DS lol. GG, guys, not worth 50.
@Dalarrun I like cat puns, especially when they run at 60 fps!
@hatch Backwards? In what context since the Joy cons can replicate everything a Wii remote could?
It’s just not my type of game
Didnt like it back then skip it now again
@Cobalt thanks for looking out for us, bro. I’m skipping this one, hehehe.
I'm pretty torn. Loved the original and even still have it on cartridge and can play it as originally intended on my N3DS XL. The battle system has been modified so much I dont know if I can do it...
I really want this but I'm not convinced it's worth the price.
@MickeyErnest though I'm down for this, review for TWEWY seems like an odd place to put it lol.
I think I did right not preordering it, because the way they messed up the controls (I don't really like 100% touch controled games) adds to the fact I don't like the battle system either. After all we can't buy everything there is. And I realized I was interested in this game for a decade just because it was nearly impossible to find, at least at a good price, on DS.
@CorvoRevo Says the guy with a cell's headed Toon-Link
It's a shame, I want to play, this, I want to like this, I did order physical with a discount, but was tempted to double dip digital. But reading on the controls.....I'm really not sure I can actually tolerate the controls. I will not swipe my Switch screen for this game. It's not glass, it's not oleophobic, it gets dirt on it just by looking at it, and as a plastic screen its too easy to scratch it with dust if you're frantically swiping. I also did not touch my Vita screen any more than was needed. 3DS and WiiU it was necessary, but I hated all the scratches on both. (And no I'm not getting a screen protector and getting bubbles and dirt trapped in it just to play TWEWY.)
Shame, I really hoped they'd implement controller inputs or at least that the tabletop/docked mode would have been better implemented somehow.
I definitely want this, but I am too busy with other games. I'll pick it up when I see it on sale later down the road.
I've been saying I want this but my interest has cooled somewhat. The control scheme doesn't sound fun, and the price is a bit much for a game I've completed on the DS. Since I have so very many UNcompleted Switch and 3DS games, I think I'm going to skip this unless I find it on sale.
I strongly, strongly recommend playing the DS version at least once, though. It was one of the most amazing games on the system.
@MickeyErnest Mate, you seem lost. This isn't 4chan.
Never did finish it on DS. May wait for a price drop or just dig out the original one of these days.
I'll be grabbing this. Not played the DS version, but the sharper visuals on Switch look nice.
I ordered this because I am a huge fan of the game, but severely disappointed by the lack of control options.. Very obviously an iOS port, as you must point and click at the screen, instead of even using the control stick to move your character around. The original DS version allowed this, so the controls are actually even more limited than the original. Not to mention the fun and frantic means of controlling both characters. When this game was announced, I seriously thought one joy-con would be used as pointer controls w/control stick to move Neku and use his Psychs, while the other joy-con would have its directional buttons used to control your partner's actions, similar to the DS original. This could have easily been implemented or been an alternative control scheme, but as usual with Square-Enix ports, they charge full price while doing minimal work, hoping people will buy it on brand alone, and whether or not the game is enjoyable seems irrelevant to them..
I just came here to cry about the score even though I know nothing about the game.
One of my all time favorite games, looking forward to getting my copy today.
@60frames-please
Never change man hahaha
@thesilverbrick Not having time to do the things you want to is pretty universal, though.
@BenAV TBF, there's no point trying to replicate the DS controls when the Switch has one screen and no stylus. TWEWY always had an unusual control method, and I reckon the Switch version maintains that unique feel. As long as you are prepared to wipe off your fingerprints, the touch controls are seriously excellent, and unlike anything else on Switch. Just like the game itself.
Back when this game was originally released, I was totally into RPGs. But even back then, this game turned me off. It is perhaps the cringiest triple A RPG yet. I never understood the hype and this port is just a quick cash grab.
I did just now realize where Joshua in KH:DDD came from. Never before now did I know that. I thought it was some disposable character they invented for the game but never explained yet treated as though you're supposed to feel this is something important for no reason, kind of like L'Cie/Fal'Cie/Cie'th/Pulse/Coccoon in FFXIII. I didn't realize it actually was a crossover character from another S-E game.
The controls in the DS version were a bit jolting too, so much so that I sidelined the game for over a year before returning to it and then something clicked with the right pin configuration and I got hooked. Good memories of heading to Seoul stadium park in the evenings to play this. Picked up this version and only tested it a little but it feels similar - the controls are not particularly intuitive here either but it feels like it will click.
And for those talking about the soundtrack, they apparently remixed the tracks but there is also apparently an option for the original versions which I have not come across yet.
Years and years of hearing how great or unique a series is always gives it a feeling of mystique to me, and The World Ends With You (or it's silly acronym TWEWY) is one of those games. Seeing the curtain revealed and finally learning about it has me really interested in grabbing it. I love messing around with motion controls, and even if I'm antsy about smudging my screen, it would be cool to finally use it for something (maybe I'll even try making some drawings in Splatoon 2's plaza).
Let's Go and Smash take priority, but as soon as I have a chance to grab a new Switch title, this will be the first I get. Thought about getting an old DS copy, but I've got enough to play on my 3DS as is
Just saw a clip of the Italian localized version and so far the dialogue is spot on, I don't understand why the original was so hellbent on staying English-only. They completely nailed the teenager-y feel of the players' dialogue, particularly Neku, whose lack of politeness in the original English script has been perfectly replicated in its newborn Boot counterpart, right down to some verbs being truncated. Something had to be sacrificed (Reapers are simply called Demons in the Italian version for example, due to "reaper" being more commonly associated with actual farming; aside from the fact that the original Shinigami being something strictly from Japanese culture, in Italy the Grim Reaper is simply called Death, with "Sinister/Sad/Grim Reaper" being a far less used epithet), but so far, judging by the gameplay videos, the feel is spot on.
That, alongside the co-op mode, makes the Switch version almost a must-buy. I will inevitably give in between this december and the end of 2019, mostly to introduce my girlfriend to this phenomenal game.
While I'm still weighing my options, a lot of the reviews I've read/listened to are giving me the impression that I should probably seek out the DS version instead. It would make more sense for me since my 3DS still receives frequent use...plus the DS game is cheaper.
@WiltonRoots
Hahahaha nearly spit out my coffee!
@LexKitteh thanks for sharing this bit of info, particularly about moving the character around the screen. That definitely changes things regarding my purchase decision. It seems they made some strange design decisions without taking the hardware into consideration. That sucks...but since it is a game I've already beat it's not a tremendous loss to shift it to the pass pile.
With a comment saying
'Although the controls leave something to be desired'...
a score of 8 seems unfair.
@Dr_Corndog seriously how much
Eh, I have the iOS version.
@Dualmask Sure! I have been reading reviews all day, and I do want to clarify what I've learned. I haven't gotten home to play my own copy just yet.
It looks like you can move Neku on the overworld using the control stick, but in battle, you are still limited to pointer controls. I have read that instead of clicking and dragging Neku to move him, you can point and click with a secondary button to move him to that location. So, you still can't use the control stick to move during battles, but they did make a slight improvement.
Finished this on the ds and it remains one of my favourite games ever. I also love how much of it is based on the real layout of parts of Tokyo.
That said, I doubt I'll get this again - I think ds style touch controls were essential in making this work properly.
But for those that haven't played this, it really is a great game.
Got a new copy of the original DS game instead, but glad this seems to be a fine port.
@LexKitteh hmm. See now I wish there was a demo. I gotta see if it's tolerable, especially at the price they're asking.
I still have my DS copy to play on the 3DS. I'll get back to it one day in the future and I'll probably have as much fun as I had ten years ago. I just loved it!!!
Buying it again at this price is absolutely out of question for me
@BenAV They pulled a Chibi Robo and said we had to buy it if we want a sequel so I’m afraid it might not sell enough to reach their expectations.
@hatch The worst part is that they won’t give us the sequel they teased unless this sells well.
Pre-ordered this weeks ago. lol
@KryptoniteKrunch Lol I forgot what I wrote as I went back to work after a long lunch break with the creatives! This site is even funnier after a beer or 4...
@LexKitteh thank you. I was back and forth about buying this again because of the $50 dollar price tag and you just told me all that I need to know.
Well that and that they just added a short extra chapter I can read the summary of.
@Handsomistic15 It's a game I've wanted to play for years, but right now Square Enix is telling me, "Eh, just get a used DS copy off eBay."
@Bliquid I was making light fun of this comment.
"Pass.
This art style is not for me. Im older than 12."
@aaronsullivan This is true, though in this case, I lack time to play a game because I have too many other games to play. I’d say that kind of situation is fairly unique to the first world, haha.
@Dr_Corndog You'd probably be better off if you can't get used to the Switch controls.
@thesilverbrick Haha. No argument there.
The upgraded graphics and music seem cool. The downgraded controls don’t.
I’ll stick to my DS copy. This is one of my favorite games, so I was looking forward to a nice souped up Switch version, but this doesn’t quite seem to be what I was hoping for.
@Spectra the game just wouldn't work at all with traditional controls. I agree that they really should've mapped movement to a control stick, but the majority of pins would not work with a traditional control method, and it's not really a case of mapping to face buttons. To be fair, I've been playing this the past couple of days, and am enjoying it just as much as the DS game.
For those complaining about the new(ish) battle system, I loved the DS version, but the system certainly wasn't as perfect as people make out, and had plenty of frustrations, even after you had played for tens of hours. I don't find either games system perfect, in some instances I prefer the DS, in some I prefer the switch.
The make issue with this versiom is the price, £24.99 work would have been much more reasonable.
I have been playing this co-op with my daughter and having a hell of a time. For us joycon controls have worked well: they sometimes lose sync but I keep resetting them with Y, not a biggie. Motion control is accurate enough that I haven't felt frustrated yet and we just started week 2. Really fun as co-op.
This doesn't seem worth the price at all.
@NEStalgia a screen protector is just good common practice. If dusty dirt, finger prints, n bubbles will prevent you from playing a game.....Has the doctor diagnosed your OCD yet? Those bubbles suck, but perfect implementation of a high quality tempered protector prevents them. I
@Krull so can you play this with Joycon's in handheld mode then?
@anoyonmus I believe so. But if you’re playing handheld, I would recommend using the touchscreen instead.
@Krull why? Is it because the joy cons controls arent good
@anoyonmus it’s not that - I just really rate the touchscreen controls. I think they’re excellent. It’s a completely different kind of game to anything else out there - and that includes the sequel.
@Krull but how is it with joy cons. And this is my first time (even though I have a DS) that I would play this.
Also do you need to play this before NEO TWEWY
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