User Profile

Cathousemaster

Cathousemaster

Nocturnal Central

Male, Australia

Run Indy developer Nocturnal, based in Australia. Developer of Flowerworks HD for the WiiU.

Joined:
Tue 8th Dec 2009

Recent Comments

Cathousemaster

#2

Cathousemaster commented on Rumour: Intelligent Systems Is Working On New ...:

TTYD was my favourite game of the GC generation, even over Metroid Prime. I'll take a true sequel to that over anything else now, even another Mario Galaxy or Zelda (maybe...). I even finished the 100-level challenge thing. Still remember the train & wrestling(?) stories ... brilliant.

I really enjoyed Sticker Star - a lot more than I expected. Its no TTYD though - same world, but totally different game. Innovative gameplay though.

SPM had it moments, but ultimately ran out of ideas quickly and was under-polished. By the end it was just padding.

Cathousemaster

#3

Cathousemaster commented on Review: SmileBASIC (3DS eShop):

@BulbasaurusRex I started with Assembler, then hit BASIC (this was back in the 80's). Assembler was the best thing I ever did, because it forces you to understand what the hardware is doing.

The main advantage of assembler is pure, RAW speed. You can do things in assembler that are impossible in C or C++. Of course the bigger and more complex a project gets, the less relevant (and useful) assembler is ... as 98% of the source code for a project makes no difference to the running speed of it ... and headache of coding all that in Assembler is a pain.

I dug up Catapult the other day (Google it), and was thinking about bringing it to the WiiU. It would be cool - but also a heap of work. And it doesn't support 3D in any form, which is where the WiiU excels. Too much work, not enough time ... on the "would love to" projects backlog...

Cathousemaster

#6

Cathousemaster commented on Guide: Getting Started With Xenoblade Chronicl...:

Logged on after midnight, bought it and it was ready for play in the morning. First couple of hours have blown me away... I can't imagine a better WiiU title. My son having a ball playing with me as well.

Can't wait for the next session.

Cathousemaster

#8

Cathousemaster commented on Rumour: NX Set for 2016 Release With Nintendo ...:

Can people stop comparing this to the WiiU and mentioning the PS4? This is almost certainly a next-gen handheld - we have no idea if it has any console-like abilities at this stage.

Personally, what I really want is a portable WiiU GamePad - being able to play games the calibre of Dynasty Warriors / Bayonetta / Zelda (etc) on the go is still a fantasy.

To solve this, they will need to address power issues, battery issues and the big one - storage issues. Storage is the one element that is stopping mobile games from getting even close to console games (no buttons doesn't help either...). Cartridges with the capacity of a BluRay, and the speed of a SSD?

Cathousemaster

#9

Cathousemaster commented on Review: Xenoblade Chronicles X (Wii U):

Totally can't wait for this. Going to suck up all of my time, and stop any chance of future game dev .

Xenoblade had a sale last night, so I picked it up effectively for free - $13AU ... but with a $13AU discount on Chronicles X. I'll rather pick up both games for $90AU, than just one of them (finished Xeno on 3DS, but never played on the Wii).

Cathousemaster

#10

Cathousemaster commented on The Legend of Zelda: Twilight Princess Is Rece...:

Finally announced. I saw this running about a year ago, and had the chance to work on it... Working on a real Zelda game was very, very tempting. Alas real life and my existing job got in the way.

Will definitely pick this up, although tp is one of my least favorite Zelda games.

Cathousemaster

#11

Cathousemaster commented on Eiji Aonuma is Aiming For an Open World "Surpr...:

Either:

1/ link loses his ability to walk at the start and has to crawl around. The entire open world game takes place in a village... Takes a couple of hours to crawl from end to end.

2/ entire game takes place in a sphere world. You travel by digging down at the right angle through the centre of the world... To arrive at the right destination. Look out for falling rocks or diamonds on the way.

For the record: I loved skyward, just wished it was HD. My favorite 3D Zelda. It was a bit disjointed though.

Cathousemaster

#13

Cathousemaster commented on Potential Massacre Averted At Pokémon World C...:

...and this is why I'm more than happy to NOT live in the US.

Hell, I don't know a SINGLE person with a gun here in Australia... apart from a friend who works as a security guard.

I'll much rather live in a society where NO ONE has guns rather than EVERYONE,

Cathousemaster

#15

Cathousemaster commented on Review: The Binding of Isaac: Rebirth (Wii U e...:

So what's up with this? Wasn't this unable to release on Nintendo platforms for "religious" (themed) reasons? I don't see anything in here that implies that, even a smudge of it...?

I'm definitely keen to give this a play, although I'm unlikely to splash out more than $10 (AU) on it. And my backlog is huge

Cathousemaster

#17

Cathousemaster commented on Latest Splatoon Splatfest Results Are In, Eati...:

Really enjoyed the splatfest... .until 11:40pm here (3 hours before the close?) when the servers decided to stop working. Had 20min of continuous failed to start game errors ... matched 4 people on my team (sleep), and then ... failed to match anyone on team eat.

Apart from that, it was lots of fun ... they just need to tweak the rules, and make sure the losers get something out of it as well.

Cathousemaster

#19

Cathousemaster commented on First Impressions: Our Maiden Flight In Star F...:

People need to cut Nintendo some slack. When was the last time they put out "rubbish" as a first party studio, on either the WiiU or 3DS?

Who knows when this build is from, and how the final version is going to look.

The controls do worry me though - because this could get totally slammed in the review stakes if the controls are not intuitive.

Cathousemaster

#20

Cathousemaster commented on Metroid Prime: Federation Force Is The Metroid...:

Gotta lol at people based on comments. Nintendo is also working on QoL, mobile and NX. They already said there won't be that much.

Expectations are totally unreasonable. They don't care about Sony or MS.

Sony are still effectively bankrupt and MS are going back to core... Which is not gaming.

The glory days of staying up for e3 were over 10 years ago. Only reason I'm awake is my son has a fever 😕

Cathousemaster

#21

Cathousemaster commented on Metroid Prime: Federation Force Is The Metroid...:

I have a lot of respect for next level games, so I have a lot of hope for this. Probably very early being a 2016 release.

Still a 4 player coop shooter in the Prime universe... Be interesting to see if it has puzzles or what form this takes.

And people are missing the obvious... This would be unlikely on its own. Something for consoles likely to be in development...

Cathousemaster

#22

Cathousemaster commented on Mario & Luigi Paper Jam Brings More RPG Action...:

Oh no... Alphadream. Dream team was one of the worst Nintendo games I ever played. This seems to be basically a sequel, reusing some of the paper Mario assets.

None of the paper Mario goodness... I'll be waiting on reviews for this for sure.

Cathousemaster

#24

Cathousemaster commented on Splatoon Global Testfire Suffers Major Problem...:

@edgedino no I didn't get any games in.

My issue is less with the experience and more with the network code and uix design itself. Hopefully the demo is not representative of the game itself. But now I'm going to have to wait for reviews... This is the make or break for the game.

No feedback to players. No way to abort or choose servers. No idea how close a game is to starting. You can't even go back to the home menu. No idea if there are server issues or it's working as expected.

This is 2015 not 1995.

Cathousemaster

#25

Cathousemaster commented on Splatoon Global Testfire Suffers Major Problem...:

This was a total disaster for us. I got up early, and woke the kids up (it was 8am here). This was our first session and the kids were really excited for this.

The tutorial was great ... but after playing it 3 or 4 times, we had enough.

The networking and matchmaking was a total disaster. No feedback, no way to abort, you can't even go to the home menu!

After 5-10min waiting to join a game, we got a random error each time. The whole hour, not a single game.

Gave up before the end, had no idea it was extended (and couldn't try more
anyway).

Either got "Unable to connect to partner device" or some other generic error.

A almost certain purchase has now turned into a almost certain non-purchase.

I can understand having server issues ... but having this level of feedback to players (i.e. within the game!!) in this modern world is just a joke.

Yet another potentially great Ninty game ruined by half-baked network architecture and design.

</rant off>

Cathousemaster

#26

Cathousemaster commented on Editorial: The eShop's Pricing Dilemma is the ...:

God, it's taken me over a minute to scroll to the bottom here so I could comment!

The biggest surprise I've had about flowerworks on WiiU is the "sales" of the demo. Without revealing figures, the numbers are at least 10x lower than I expected. And its totally FREE.

The install base should be big enough for much bigger numbers... Unless there is something really, really wrong. Like no one is using the system 😯

I put the price down when sales dropped to basically nothing. And dropping price always boosts total revenue incoming by a lot... Maybe 5x.

So in the end I never regret it. It makes economic sense.

Cathousemaster

#27

Cathousemaster commented on Ronimo Games Explains Pricing for Swords & Sol...:

They should release at as high a price as possible... Its the only way to make money off the eshop. Prices can always go down, up... Not so much.

Personally I liked the first game, but I really thought it lacked depth and real strategy. I doubt this is that different. And given my backlog I wouldn't splash 20-30 au on this. Maybe the $5-$10 range.

Cathousemaster

#28

Cathousemaster commented on Exclusive: eShop Publishers Are Dropping Relea...:

We had the same choice. At least Germany is a major market... And we didn't have to pay for another usk rating for flowerworks on the WiiU. But Australia is at least 10 times worse. Market a fraction the size and rating costs many times higher. So Germany... Sure, some risk but not much. Australia? Not a hope in hell.

Cathousemaster

#30

Cathousemaster commented on Video: Xenoblade Chronicles X May Have Been Su...:

Its hard to know really. What typically happens in game development is:

1/ You start with a nice pre-rendered sequence (which is what this looks like)
2/ You finish the game
3/ You replace the models + textures in the pre-rendered sequence with the same ones used in the game. This keeps it consistent, and makes it less obvious that its rendered.

This might be all that's going on - for any real comparison, you need to look at true gameplay footage.

Cathousemaster

#31

Cathousemaster commented on Sales Fall Away in Japan as Xenoblade Chronicl...:

Wow, 20k for 1st. That has got to be close to the worst ever sales for the #1 position in Japan ... like ever. And with a new title (well, new release!), that is a RPG.

New 3DS is not a mistake. Hardware sales are doing well, and XC is not only selling more hardware - the release would not be possible without it. Its going to gradually keep selling, and be responsible for more hardware being sold. And given its a port - the dev costs should not have been that high. Probably broken even already.

Cathousemaster

#33

Cathousemaster commented on Review: Donkey Kong 64 (Wii U eShop / Nintendo...:

I remember finishing this back in the day .. there was a LOT of swapping, and its debatable as to how much fun it all was. Pity BK isn't available, that was fantastic.

Oh yeah - I do remember that the final boss battle - the wrestling match drove me absolutely insane. Throw controller at the wall insane.

Cathousemaster

#34

Cathousemaster commented on Mega Blastoise Event Launches in Pokémon Shuf...:

I am still enjoying this game, and its now the first game my son (5yrs) has been able to play by himself.

But I'm up to level 150, and pretty stuck - unless I use some big powerups (can't be bothered grinding for coins) or cheats (never knew about the home button trick, but it makes sense).

I don't have the Pokemon everyone else is using for the comp, but ranked about 9000 / 24000 earlier this evening. No doubt I'll miss out

Cathousemaster

#35

Cathousemaster commented on Buy Three Nintendo 64 and DS Virtual Console G...:

Without sounding like a whinge, its still too expensive here. I picked up the Metroid trilogy (on its e-shop launch sale) for around $10... yet they want about $13 for each of these. So even with the 4th free, its about $40... and that's assuming you want to play all 4 on the WiiU (which I don't).

I might pick up SM64, which is one of my favourite games ever - been a long time since I played THAT on the big screen.

Now we just need Goldeneye ... (do a deal with MS please!!).

Cathousemaster

#37

Cathousemaster commented on Reaction: The Nintendo 'NX', and Why We Think ...:

NX is a platform guys. Not a product. So don't be surprised if there is NO hardware to go with this. Forget about specs and WiiU or DS replacements.

Think iOS or Android. Once they have a platform, all future games will be written for the platform.

Then as long as someone can write drivers or a runtime, this could run on anything. PC. Mobile. WiiU. 3DS. PS4.

Once this is working, Nintendo is free to release and iterate as many hardware models be it handheld or console as they like. Think new iPhone releases every year. All run the same software.

This is the end game for ninty, and could lead to massive profits if done properly.

Cathousemaster

#40

Cathousemaster commented on Nintendo Looking To Offer Affordable Smartpho...:

Its a nice idea... but they will need to further change their development and submission processes.

Mobile games - no devkit, no dedicated hardware needed, no game classification rating needed, no e-manual required, no LotCheck approval.

That all costs thousands of dollars and weeks/months of work from a developer. Why bother for a "mobile" game on a small install base (compared to hundreds of millions for Android/iPhone) that "might" bring a few hundred $ of revenue.

Cathousemaster

#41

Cathousemaster commented on Super Smash Bros. for Wii U Facing Potential E...:

My guess is there is a file system issue introduced either by the game, a patch for the game (any yet?) or a specific set of save data - possibly generated by this "For Glory" mode.

Its a little strange, but this could also mess with the data management part of the system (i.e. if a file ends up with a negative size, or incorrectly so big there is no memory to load it or something).

Even if this happens, I wouldn't panic: play what works and hold off until the patch is ready - I'll be shocked if its going to take more than a couple of days.

Cathousemaster

#42

Cathousemaster commented on Feature: Breaking Down Over 50 Must-See Things...:

A WiiU game internally has 2 frame buffers (one of which can also be double or triple buffered).

The first is the "native" buffer, where the game uses the CPU/GPU to create each frame. When a frame is complete, and the TV is ready for syncing - this buffer is blitted (copied) to the "TV buffer". The resolution of the TV buffer determines what the input mode of the TV needs to be.

Its quite common to make the TV buffer full HD (1920x1080) - and the native buffer a lower resolution (say 720p). When the native to TV blit occurs, various filtering techniques can be used to smooth out jaggies and more.

So don't be too shocked if the TV buffer is 1080p and the native buffer(s) are 720p. It really doesn't matter too much either way - and sometimes it can make the game look better.

(note: for games that support off-TV play, the TV buffer is replaced by the GamePad buffer which is much lower res. Rather than changing the res of the native buffer, its easier to blit and downsample to a lower res).

Cathousemaster

#43

Cathousemaster commented on Don't Touch Anything Red Close to Release, Hel...:

Nintendo have already told us (Nocturnal) only games are being accepted for the WiiU at this point in time. We submitted a detailed design for a non-gaming application, but it wasn't even considered.

If this media player thing is allowed, I'll be very surprised.

Cathousemaster

#44

Cathousemaster commented on Nintendo Download: 31st July (North America):

Nintendo have confirmed that the price was adjusted... but it seems the news didn't get out. US sales have a long way before they catch up to Europe sales!

I'll contact NintendoLife, and ask for the price adjustment to be listed for the next week.

Cathousemaster

#45

Cathousemaster commented on Nintendo Download: 31st July (North America):

Hi - can I ask someone to check whether "Flowerworks HD" has been reduced in price this week on the NOA e-store? It was supposed to have been reduced from $6 to $4 - but its almost impossible for us to check, and I haven't had confirmation from Nintendo yet. Thanks

Cathousemaster

#46

Cathousemaster commented on Talking Point: The Wii U eShop is Raising Toug...:

A couple of points for everyone:

1/ Releasing any game on the eShop is a lot of work. When I say "a lot", I don't mean a few days of overtime 'a lot', its months of solid work. And the worst thing that can happen to a game, is it gets ignored or sells so badly - that the developer walks away forever. And this happens to "good" games... so you can imagine what happens to games that score "1/10".

2/ The Nintendo "Seal of Quality" never censored or blocked games from release. Its all about "technical quality" - they force you through a submission process, and its up to them to approve the title and burn the carts or disks (at least in the old days). This came about when Atari 2600 crashed, because back then any company had the right to manufacture games at all. Like a cross between the PC & console industry. So in short, don't expect Nintendo to ever block a game on "gameplay quality" grounds.

3/ If I was going to offer a solution, its simple: make the default sorting for all titles based on ratings. Higher rated games appear closer to the top, with extra weighting based on number of sales.

Once the 'The Letter' gets over its initial period where it appears on the title screen, its going to fade away into obscurity.

A bigger risk, is by feeding the trolls (and giving titles like this too much easy publicity) - its going to do well, and attract hundreds of similar titles.

Cathousemaster

#48

Cathousemaster commented on Vblank Entertainment Provides Sales Threshold ...:

This is only one of "many" games on WiiWare to fall into the same category. And I'm speaking from experience here...

I originally suggested to Nintendo they allow WiiWare developers caught by the threshold trap to trade sales for credit towards WiiU devkit equipment.

Brian is brave to quote hard sales figures though - technically breaching his contract.

Must pick this up on the 3DS at some point, assuming its available in Australia.

Cathousemaster

#50

Cathousemaster commented on Digital Foundry Pins Down Mario Kart 8's Resol...:

Mario Kart does NOT run at 59fps. Saying it does is totally incorrect.
As DF explicitly said, every second one of the frames is duplicated (i.e. frames 59 and 60 are identical). This is most likely because of additional processing that is done regularly once a second (music, AI or other) on this frame, meaning the next frame is not ready for display within the required time.

As mentioned by a poster above, its also likely to relative to a game mode, specific settings, etc.

As long as there is no visual stutter, this is totally irrelevant to the game.

This is also typical behaviour of "most" 60fps games, unless they run at 60fps ALWAYS (i.e. fps never dips).

This could quite possibly be fixed in a patch, or even a OS update. Or running the game digitally, or from a hard disk rather than disc.