Jett Rocket (WiiWare)

Game Review

Jett Rocket Review

USA USA Version

Posted by Jon Wahlgren

WiiWare gets pushed to the limit in this fun 3D platformer

It’s clear that Shin’en Multimedia knows their way around WiiWare. After delivering the lovely Art of Balance, the German studio’s follow-up is a platformer with unparallelled looks on the service. Jett Rocket looks excellent, yes, and we’re happy to say that it plays well too and delivers on platforming fun.

Jett Rocket is, without doubt, one of the finest looking 3D games on the service. Its three environments are diverse and contain a level of detail usually found in higher-end retail releases. Metallic surfaces glisten and reflect, water ripples convincingly and the art direction feels as if it’s taken notes from the best parts of the genre’s top titles: Sonic the Hedgehog’s Badnik-esque enemies, Ratchet and Clank’s outdoor environments, and Super Mario Galaxy’s lighting. Even the sound design is reminiscent of Mario’s space adventures, barring the short, horrible time Jett actually utters sentences.

But Jett Rocket is more than just a pretty package. It’s a fun platformer that is surprisingly varied given its brevity. Each of the three zones of Yoroppa are themed: you’ve got your oceanside beach, murky swamp and snowy mountains. Four stages fill out the zones, with a boss battle at the end of each, and sprinkled throughout are vehicles, hoverboards and paragliders to mix things up. Jett’s signature jetpack is put to good use as well, serving as both an important way of getting around and a helpful last-ditch aid when trying to avoid certain doom. Littered about are solar cells that help unlock the next zone, and the devious placement of them throughout the stages encourages exploration and daredevil antics.

It's not a particularly long adventure, but is comparable to other WiiWare platformers. We strolled leisurely through the three zones in about four hours, and it would probably take another hour or two to reach 100% completion. It seems as though the title might as well have Episode 1 stuck on the end of it given the inevitable sequel, but what’s here is solid and well worth a go. The 20 achievements are a fun extra and help boost the replay value, and while the model gallery doesn’t do much other than, well, display character models, it’s nonetheless a nice addition.

The game certainly has its share of issues though. Jett‘s moveset feels stiff compared to other platforming heroes, and the camera is frequently uncooperative. The D-Pad can swing it left and right as well as centre it behind you, but there's no guarantee it'll stay in place and will oftentimes plop itself in front of Jett when you least want it to. We would’ve also really liked the option to be able to see the world through Jett’s eyes; some sections require vertical platforming and leaps of faith without knowing where you want to direct your jump. It’s not the worst camera we’ve seen in a 3D platformer, but it’s hardly one of the better ones either. There is also a distinct lack of mid-level checkpoints outside of boss battles; this is not an issue on shorter stages, but the more involved ones could benefit from not having to start over as an enemy knocks you off near the very end. We also ran across a few glitches, one even forcing us to unplug our console.


Shin’en doesn’t try to reinvent the jump, but so what? Jett Rocket is more concerned with being fun and looking good, and manages to deliver more than expected on both accounts, raising the bar for WiiWare in the process. Despite some nagging issues that we hope to see corrected for the next time around, it’s well worth playing as there’s nothing else quite like it on WiiWare.

From the web

Game Trailer

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More footage of the promising WiiWare platformer Jett Rocket, coming to North America on 28th June and Europe on July 2nd!

User Comments (62)



irken004 said:

I agree with the score. It's short, but fun while it lasts. I HATE Jett's voice though Hopefully the next game will be longer, have more variety, and maybe be a tad cheaper



Klapaucius said:

Looks great Hopefully the sequel will see to those problems you mentioned and be longer. Maybe even be a retail game.
The price makes World of Goo feel even more like a rip-off

Weird this has no Japan release date, especially from a company whose name is (at least meant to be) Japanese.



accc said:

Great review, I agree on almost all points. I thought the voice acting was actually pretty funny, though. I'd put it in the so-bad-it's-good category



Spoony_Tech said:

Good. Waiting for this review. I have to pick this up with my next points card. Looks like fun and dont mind if its not to long. Dont have time for a long game anyways. Need platforming goodness since i have not picked up SMG2 yet.



John3714 said:

I picked this up the other day. Granted, I've only had time to get past the first world so far, but I'm not as impressed as every one else seems to be. Yes, it looks awesome (for a WiiWare game), but to me, the gameplay lacks a little. Seems a bit too repetitive. The first boss was ridiculously easy. I am going to continue playing until completion, but I'm hoping that the gameplay offers a little more challenge and variety coming up.

On a side note, why do people complain about the shortness of WiiWare games? It's WiiWare, people! If you want a longer game, go spend the $50 to get a retail game. You're not going to get 40 hours of gameplay out of a $5-$10 game, so stop thinking you will!



irken004 said:

@John It's not just the length, but the replay value as well. For some people (myself included), a simple model gallery isn't enough of a reward for replaying it. Thus, a longer game would be nice.



John3714 said:

@irken004 I can understand that. Having a time trial (maybe with an online leaderboard?) would be a nice, easy addition to include (or so I would think). I don't mind people complaining about that. It's the people who say "It only took me 3 hours to beat the game!" that irk me. You paid $10 for the game... just be happy that it was a fun 3 hours!

@Jrdnram98 I loved WoG! Still get on there every now and then just to see how high I can build my goo. I would've paid a lot more than $15 for that game, I can tell you that.



Shiryu said:

Definitely excellent value for money, considering most of what's on offer for Wiiware. Hope Shin'en brings Nanostray next!



Klapaucius said:

Like I said, their name is Japanese, regardless of where they may be based.

Its great if you love the game that much
I loved it to begin with... the novelty quickly wore off, though ^^:



PeGe said:

It's a very good game. I really like it and would give it a 8.0 score as well. I hope Shin'en will be rewarded with a lot of downloads; they deserve it.



Slapshot said:

Great review as usual panda. Ill have to grab this one. Great to see a developer to push the limits like this with such a small file size to work with.



EdEN said:

I got the game on monday but have not had a chance to sit down and play it since I want to do it start to finish. I liked what I read and saw in the reviews and liked Art of Balance so I gave them my support and my 10 bucks.

The game might be short but it seems to be a great experience. Lost Winds and Winter of the Melodias send their best.



MeloMan said:

@John3714 Nice Avatar, way to put it down for the D ~_^

That's a good score, glad this game turned out pretty good; I mostly glad that games are continuing to come out for WiiWare that tests it's limits and deliver.



theHighlander said:

It might be short, but it is a lot of fun. I give Kudos to Manfred and his team for making a quality WiiWare game.



Caliko said:

@klap You cant expect the next game to be longer yet cheaper.

And what do you mean it makes World of Goo seem like a ripoff??

Meaning we ripped it off cause it was so good/long for the price? Or 2D Boy ripped us off because... ummm i dont know...



Stuffgamer1 said:

@John3714: Compared to a lot of the better offerings on PSN or XBLA, $10 for 3 hours of gameplay is pretty pathetic. THAT'S why people complain. Heck, you could even argue (relatively unfairly) that the value pales in comparison to VC, where I got 35 hours out of one playthrough of Paper Mario! So for people looking for a real value, $10 for 3 hours isn't all THAT great.

The report of bugs concerns me...I'm not really looking to spend $10 on a game that might hard-lock my Wii. If this was a more sensible system, I might have a title update to look forward to. As it stands, I might have to give it a pass.



Adam said:

The camera issues sound pretty bad, but everything else sounds great. Might have to wait for the sequel.

Stuff, I don't think it's remotely fair to weigh a game by hours. Super Mario Brothers can be beaten in less than 15 minutes. I don't feel jipped paying $5 for it when for only $10 I could get Paper Mario because I like SMB much better and can play it again and again, whereas your average long-play RPG is often a one-off affair (not saying Paper Mario is such a case, just an example).

Even if you ignore replay value, people raved about Lost Winds despite being so short because the quality of the title makes you enjoy those three hours more than you would three hours of many longer games.



Klapaucius said:

I never said I expected the next game to be longer yet cheaper O_o

It makes World of Goo seem like a rip-off because of its high quality yet lower price.



Alphack3r said:

Something about it reminds me of Ape Escape (PS1 version)...lol turns out I never actually beat that one, I don't think it ever caught on (at least not here). That's a shame seeing as how intuitive some of it was...& I'm NOT refering to the voice acting x( lol I've never seen worse! Why can they never do something as simple as......aw nevermind, 10 year olds don't care anyway!
I might get it!



WaveGhoul said:

Meh. It just looks incredibly bland and uncreative. the main character alone is laughable. Why play this when there's Super Mario Galaxy 2? It seems that alot of people are going for this because of it's impressive high quality visuals for a WiiWare game.



JebbyDeringer said:

I don't care about the price but Wiiware should provide a decent gaming length. When you can buy an insane back catalog of video games from a variety of systems for cheap these games need to stand out and offer something new if not at least solid for your $5-$10.

On another note in no way is World of Goo a ripoff. It has more hours and replay value than almost any other game on the service and is much better than a ton of full priced Wii games.



rjejr said:

First - been waiting all week for this review, thanks, about what I expected.

Second - in regards to length, weren't some of the best games on PS3 - GOW3, Uncharted2 - barely longer than this for $60? And if you don't want to compare WiiWare to PS3 (I don't) then I think you have to compare this to other similar 3D WiiWare games, and I don't think there are that many.

Third - VERY IMPORTANT QUESTION - is there more than 1 save file? 3 people in my house want to play this.

4th - the reviewer compared this to Sonic, R&C and SMG, what about J&D? It has the same environments - beach, swamp, mountains - and vehicles, and solar cells to advance. It practically IS J&D!



Stuffgamer1 said:

@Adam: Well, I don't think you can judge a game's value based SOLELY on game length, but my point was that a valid argument can be made that $10 for 3 hours isn't too great a deal whereas he tried to make it seem like it was (or at least, that's what I got out of his posts).

@rjejr: I can't speak for God of War 3, but Uncharted 2 is definitely longer...and of much higher quality (based on this review)...than this game. Not only will a single playthrough take longer, it also offers better incentive to replay, and has awesome multiplayer to boot!

Not that comparing a downloadable game to a retail game is generally fair to begin with, regardless of which systems which games are on (and it's only worse comparing WiiWare to PS3). We're just throwing abstract concepts around here.



Oregano said:

@Adam: I haven't had any issues with the camera but I suppose when it gets hectic it can be troublesome. So far though when you need to move the camera you can just stop to do it.

I also haven't experienced any bugs with the EU version. I might just be lucky though.



suburban_sensei said:

Darn it, Jonathon...why did you have to go and give this game a good review! I have like 2 or 3 other Wii Ware games I need to pick up...and now THIS! All joking aside, great review, and the game looks like it will be fun, i'll make sure to download it before Summer's end.



rjejr said:

Thanks Highlander. Excuse me, "the"Highlander.
Going to download it now so I can get some time in while the other 2 are sleeping.



jhill109 said:

They've raised the bar for WiiWare games. It can only get better! This game takes me back to the days of playing Jak & Daxter and Ratchet & Clank on the PS2. I can only hope for more titles like this one!!!



WaveGhoul said:

@ MikeyMikeMike

Pfff....So you're not willing to play Super Mario Galaxy 2 because you have to waggle to spin? And how is performing a small gesture by slightly flicking the wii remote to the side 'flailing your arms around'?lol Somebody clearly doesn't get it or is doing it wrong. For me waggleing the wii remote to perform a spin in SMG for example is more satisfying than pressing a button. Waggleing can improve an experience depending but can also break it. But really, it's the IR/MotionPlus controls that are amazing. But I still really like waggle when it's done right.

Anyways, the greatest form of Wii Waggle(Actually more like shaking and tilting) comes from Wario Land Shake it! Hands down it has the greatest Wii controls for a SideScroller. Shaking the Wii Remote to shake cash out of a money bag is pretty damn fun amd atisfying. Tilting the Wii remote to controls Wario's Ride during the 2nd Boss battle was as fun as ever. Weather you're using the Wii remote to aim a cannon, throw a ball ect ect, it's all for the better.

And I'm 25, I dont feel like a 4 year old when I waggle.lol But again, who in the hell flails their arms around in the air? Oh wait, just the casuals, soccer moms and people who have never played a game before in their life. Either you don't get it, you're lazy or you're just trying to be mr.cool. You simply make a small gesture....I'm mature enough to have fun and to not give a damn what the hell I look like when I'm playing a game. Seriously, whocares? If you're having fun you're having fun.

PS: WarioWare Smooth Moves for example does have you doing insane crazy flailing-like motions, and it even goes beyong that.lol but that game is pure awesome, bat sh*t crazy and was designed around that. Best Wii Mini game Party EVARRRRR




I'm sick of pushing buttons when I play games. Press, press, press. Its so immature and unrewarding maaaaaaaan. (Sarcasm btw)



imapterodactyl said:

Bah, the game's fun, but I certainly wouldn't say it raises the bar. And what's with the World of Goo bashing? I'd still rank it as the most polished game released on Wiiware to date. By a landslide. And incredibly fun right up to the end.



CanisWolfred said:

Still doesn't sound like something worth my money. I'll stick with the platformers I already got, at least until I can find something genuinely new and unique.

Also, when is Shin'en gonna make another shoot 'em up?



motang said:

Just bought it after reading this review, not going to go play the game. Later.



rjejr said:

After playing this for an hour last night (finished the first world/4 levels with about 2/3 solar cells) I feel good about my purchase, but mostly b/c it is a fairly easy game and I really bought it for my 5 and 7 year olds to play. I'm sure they'll both play it to completion so we'll get a total of 10 hours from this I'm sure.

My main negatives would be: the flighty jumping which reminds me a bit of LBP (not the whole game just the jumping), the lock-on flick of the wrist attack. I'm not opposed to flicking, but it feels like the "flick" makes Jett lock-on and then he attacks whenever he gets around to it. I'ld rather a "smack" feel like deBlob. The overall game feel is that of a technical demo. A VERY good technical demo indeed, but I feel like the "game" is missing. Like they remade Jak and Daxter on WiiWare to show they could. (Dark Cloud and it's sequel on the PS2 are the best real life examples of this I have.)

I'ld buy a sequel. Hopefully with as much upgrade as SMG to SMG2.



Caliko said:

@"klap" sorry i misread ur post, i read "cheaper" instead of "retail" 0.o how in the world did that happen??

Still disagree that World of Goo is a ripoff, the unique experience alone is worth the price tag.

Hey was this game inspired by Jet Force Gemini?? seems to give off that feel. or is it just the game title playing with my emotions?



WaveGhoul said:

I too am going to pass...It seems to be a fantastic looking(for a WiiWare title) yet generic run of the mill platformer that does nothing new, unique, or innovative and plays it safe...But really, who am I to say as I haven't played it, but I never will ....Unless I manage to make a drunken purchase.lol The only thing I like about it visually are some of the environments, like the tropical island. The lead character on the other hand looks incredibly lame....

As for World of Goo! now that was a fantastic game! Easily one of the greatest WiiWare games and it's no doubt in my top 5. It desserves all of the praise it's getting.



gaminguy said:

looks fun, and the graphics are great, might get this if I have some extra points on hand.



Klapaucius said:

(Well, for all you World of Goo lovers, its on sale on Steam today for 24 hours only )



WaveGhoul said:

After seeing WiiFolderJosh's 'Bit Block' video tour of Jett Rocket I've change my mind. Will be downloading
Doing a Dash attack or slamming down on enemies by flicking the Wii remote looks so satisfying, And i really loved the individual grass blades graphics and the fish swimming in the pond. That aside, it looks pretty fun. And I need to stop comparing this to something like Galaxy 2, after all this is a WiiWare title.



rjejr said:

After about 2 (non-consecutive) hours of play just had my Wii freeze on me - had to unplug it to get any response and make the high pitched sound go away. It was on the 4th level of the second world. My 7 year old thinks it froze b/c the bomb was going to explode just as the cut scene was starting for the machine to suck the bomb in (to lower the glass wall surrounding the submarine). Also, if anyone from Shinen is reading this - as well they should be - the game is installed and saved on my Wii, not the SD memory card, if that helps.



MikeyMikeMike said:

@ Waveboy
Obviously when I said that it was an exaggeration, since I'm apparently a "soccer mom" I must "not get it." I had actually been quoting Daemon Haetfield of IGN in his review of Mushroom Men when I said that, and yes, he was also exaggerating. Furthermore if you like the waggle that's great, I said there should be an option for a button though for those of us that do not. Considering that the primary buttons of the wiimote and the nunchuk are basically unused here, I think it's a shame. And yes, I think that Mario Galaxy should have included the same. The fact that it is an overall good game does not mean everything was done perfectly. Maybe perfect for some, but options are always welcomed, why do you think reviewers on sites such as these praise the inclusion of additional controller options, button mapping, or selectable variants. Slamming enemies can be satisfying for a while, but at times it gets tiresome. Also I find it rather funny that you are defending a game you stated that you've never played, at least when you posted that comment as I can see you've recently changed your mind. By the way, my first system was an Atari, so no, this isn't the first game I've played.



WaveGhoul said:

Sorry, I was actually talking about the first SMG. And nope, still haven't played SMG2 yet which is killing me. Anyways I see what you're saying. And of course Nintendo could of had alternate controls where waggling is gone and instead mapped to buttons, but they clearly wanted everybody to using motion/waggle controls. And the Atari eh? You've got me beat by a generation Yet during my Nes days my best friend introduced me to the Commodore....I'll never forget GIJOES ear grating tunes.lol

Anyways, as for me I've never honestly gotten tired from motion controls. Waggleing is basically nothing, but if you're playing Wario Ware smooth moves for example than maybe I can understand. Stuff with pointer controls are fine, because I basically rest my arm on my knee/lag so it's impossible to get tired.



CanisWolfred said:


You pretty much summed it up right there, with them essentially taking J&D and bits 'n' pieces of other games and putting it all on Wiiware with a nice coat of paint.

'Course, that's also my problem with it - it's nothing new, and it's nothing that'll last you long. I understand that it's a fun little game that fills a niche - that tends to be Shin'en's specialty, as far as I can tell - but it's not a niche that I necessarily need to be filled right now.



WaveGhoul said:

Just because everybody cares(ya right hehe), IGN score Jet Rocket with a 7.8

Personally, I'm still kind of interested in downloading it. But eh, I'm just overall mixed. I'm WAYYY better off getting LostWinds 2, Cave Story and Rage of the Gladiator first



imapterodactyl said:

My biggest problem with Jett Rocket is it's difficulty level. It's PAINFULLY easy to the point where every level seems to be nothing more than a tutorial. It's perfect for the Lego crowd I suppose, but it will be over far too quickly for any player who's motor skills have started coming together (if you can stay awake through it, that is). Compared to this, the Mario Galaxy games are shriekingly tough as nails smash-your-controller-into-the-tv hardcore.

WaveBoy: In my opinion, LostWinds (1 and 2) and Cave Story blow this out of the water. Rage of the Gladiator, meh... poor man's PunchOut.



Imerion said:

I finally played this, and I am really enjoying it! It's both fun and impressive in so many ways a small comment won't cover it all.
I haven't noticed any bugs or camera problems at all, so this far everything seems perfect except for that it might be a bit too easy. We'll see about that once I have finished all though. Seems it gets harder later on.

I think it should have gotten 9/10. (Or perhaps even 10/10 considering Bit Trip Runner got that, and that game also had a few minor faults, like unevenly balanced difficulty.)

Anyway, I can't wait to see more from Shin'en. I really hope this sells well.



bboy1 said:

Ok, so I just finished it. Took about 4-5 hours. Overall it was a fun little game that reminds me of the older platformers from the N64 era, in particular Bomberman 64. Some of the mechanics and concepts reminded me of Sonic and Super Mario 64 as well. Graphics are great (obviously the main attraction of this game), the music is nice and the gameplay is varied enough.

There were some annoyances however. The game is pretty straight forward and easy as most people have said but what's frustrating is that you only have 4 hearts at max (start off each level with 3). Dieing means you have to start the level from the beginning and you have to collect all the solar cells again which becomes tedious. The way you die too isn't from challenging tasks but rather from frustrating level design, camera angles and enemies. One of the flying enemies is so fast that when you try to attack him you either miss and fly into the swamp or you collide with him when jumping, losing a heart. The camera can also get really bad as in some cases it either gives you a really bad angle you can't change out of or it all of a sudden forces you into some weird angle that the controller won't let you change unless you physically stop the character. The game froze on me once as well on the snow stage with the conveyor belts, forcing me to unplug my Wii from the wall.

Overall, it's a very good game and accomplishment for a WiiWare title but just expect some annoyances. I'd still recommend it as you don't see many platformers these days so it's a nice change.



suburban_sensei said:

@gaminguy: I say get it, because it really is worth the 1,000 points. It is a very solid 8, so I could not agree more with this review. Sure it isn't the longest game in the world, but completing it 100% will be a fun way to eat up 5 or so hours.



DarkCoolEdge said:

I don't think it's worth the 1000 points. Sure it's pretty but it's not very fun, Igive it a 5.



Wolfenstein83 said:

This is a really great WiiWare platformer and should be an example of what can be done with the system.
Some bits remind me of Mario Galaxy, but that's a good thing.
I hope part 2 is just as good or even better.

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