News Article

Developer Says Watch_Dogs Will Offer The "Same Experience" On All Consoles

Posted by Andy Green

"Players will have the same enjoyment; they will not feel any letdown."

Ubisoft's hotly anticipated Watch_Dogs was officially announced as a Wii U title last week. The game will now be released on Nintendo's system as well as PlayStation 3, Xbox 360, PC and the newly announced PlayStation 4.

Naturally, when games go multiplatform some people want to know which console offers the best experience. Differences in performance are usually minimal, but that doesn't stop people from asking.

In a recent interview with Kotaku, Watch_Dogs creative director Jonathan Morin said players will have the same experience, no matter what console they buy the game for:

I firmly believe that creating a game experience starts with what you want to do and achieve as a team. It has nothing to do with tools. The tools are there to facilitate certain things. So the same experience is there on the PS3 and other consoles. Players will have the same enjoyment; they will not feel any letdown.

Something tells us Jonathan Morin and the rest of the team behind Watch_Dogs should be ready for more questions along these lines as the release date draws closer. Considering the Wii U has a different controller, it's likely to have different features to the other versions - whether this will have an impact on experience, only time will tell.

Morin also touched upon the game's multiplayer. In the latest trailer for the game it shows another player jumping into the game and affecting the gameplay. Morin said asynchronous multiplayer will be a feature in the game whether you're playing single player or multiplayer, and that it can occur at any point - even in real-time. He said more information would be revealed soon on these plans.

Are you looking forward to playing this one? Are you convinced all versions will be as good as each other? Let us know what you think in the comments section below.


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User Comments (48)



Smitherenez said:

This game looks really awesome! But it does make me worry that the developer will be lazy and will not utilize the functions of the WiiU.



KingDunsparce said:

I'll definitely be buying this game at some point. It looks amazing and the only thing that interested me at the PS4 meeting.



Haxonberik said:

@smirtherenez I wouldn't worry that much. It will most likely at least match those seen one AC3, and after all, it's just an extra and it won't be any worse than other version if it's not used correctly.



Tsuchiya said:

I'll be really interested to see how it'll fair on the PS4 when released compared to PS3.



Fillytase said:

I'll be disappointed if they don't do something cool with the Gamepad... :s After ZombiU I kinda just expected them to not be lazy about it.



Gold_Ranger said:

SEE....this will use the new Pro controller.
The other companies that say they can't use the GamePad are now proven to be just completely lazy!
If you don't want to use the GamePad, then don't. Just don't lie about why you're not!



Lopezdm said:

Having the same game play on the Wii U ver is going to make us feel cheated. If the pad is not used in some way that is fun of functional then whats the point of even playing with it? With this type of game not using the game pad for something would be just lazy and not innovative. I mean isn't that the point of making new content, to be innovative?



BakaKnight said:

Technically WiiU had the controller Pro ready for such situations, but with this specific game it feels so bad that they won't try to play around the gamepad possibilities!
Anyway I admit I can't wait to hear more about it, I thought this game could be very interesting since the first trailer

Just wonder... Will Ubisoft as publisher completly agree with the developpers on giving all the players the same experience and remove the specific WiiU features from Rayman Legends? XD



Swiket said:

The arm represents Ubisoft, and the cat represents Wii U owners after the Rayman delay.




SmallFryUnify said:

How cool would it be if you could jump in as a second player, but Nintendo updates the Wii U so that two Gamepads can be used at a time. On Player 2's Gamepad screen, you could have access to all the cameras around the city, with a look similar to how Criterion has Need For Speed on the Wii U.

So you would have the Gamepad showing lots of camera thumbnails with all the cameras, if you click one you can view that camera in the same way as Zombi U allows you to look around. You would essentially be controlling the camera in 1st person, looking to see what's happening and based on that you could maybe stop the police, bring up the road bollards to stop the police car, maybe you could control the lights and create the scene that we saw in the first trailer.

This would allow both players to be using Gamepads and enjoying it's unique features and adds some multi-player features as well. The second player would almost feel like they're playing a strategic game, viewing the city map, creating blockades, marking the map with important locations, so that Player 1 can carry out his mission.

Say the main player is injured, well Player 2, the assistant, could be zooming into areas of the map nearby, locating a pharmacy and marking it on the map for you so you would see waypoints and how to get there. All the time trying to avoid detection from gangs or police. It would be up to Player 2 (the assistant) to help keep you safe and out of trouble. Imagine the chaos going on around you. you're chasing someone, but need to focus on that, so shooting while running for example, police are chasing you impeding your progress, so the assistant would step in and start blocking the police off, controlling traffic and the environment around you so that you only need to worry about the chase.

The more I think about that, the more awesome it sounds.......



Nintenjoe64 said:

Same experience = All ported from 360

This game looks ok but I'm not totally sure it won't just be an even bigger mess than AC3. If a game from a series that has been refined over a few years had that many bugs in it, I dread to think what will be in a brand new game built from the ground up!



FullbringIchigo said:

@Nintenjoe64 this is ubisoft so it's more likely ported from the PS3 as that is their lead platform but i get your point

still i need to decide what console PS3, WiiU or PS4



Gate_Shikimuri said:

Same experience probably means that the most the Gamepad would be used for is Off-Screen Play. This is just a thought.



Kyloctopus said:

This game is about hacking the world around you.
The controls looked somewhat strange in the demos, and the Gamepad can make hacking alot easier.
Ubisoft lets not be lazy.



AddDavey said:

I reakon the gamepad will have a map on it, not very innovative but it could be useful in this game, plus they might add a feature that allows you to hack stuff by pressing it on the map.



Nintenjoe64 said:

This looks so meh and I'm the only one who thinks it. It looks like George Lucas and Stephen Spielberg have remade Bladerunner and replaced all the guns with walkie talkies and improved the particle effects.



SCAR said:

Wii U for me, if at all. Seems pretty cool. I'm just not into the whole open world game usually anyways, but I'll check ot out when it shows up.



6ch6ris6 said:

if this awesome game is still possible on the current consoles then i dont see why we would need new consoles other than for slightly better graphics



Tuturoopa said:

^ this, When I told my friend I was getting this for wii U he was shocked it was going to be able to be played on it, The only difference really is graphics and how many people are on the screen at once, which doesn't matter since you can really only interact with a couple of people at a time



SmallFryUnify said:

What is extremely encouraging regarding Wii U support, is that the PS4 has a little touchpad area, so there is very likely a high probability that games like Watch Dogs will be made with Wii U in mind for the screen stuff, but it's not so vastly different like the Wii was with the WiiMote, because the PS4 could emulate in a way the touchscreen controls. The fact that Microsoft is talking about SmartGlass as well highlights it even further.

I think there's a good chance that you'll see some excellent touchscreen stuff coded from scratch on all the machines, IF you have SmartGlass or PSVita to take advantage of it, but if not then there will be the normal setup with some extra features missing. Features that aren't essential to play the game properly, it's just that if you have the setup you can make it even sweeter.

This is where the Wii U is perfectly poised because EVERY Wii U will have a touchscreen to use the features, so they will always be there from the start. It's up to you to take them away, but why would you?

So lets say going off my idea I mentioned earlier with controlling the cameras as Player 2 on another Gamepad. It's not essential to play the game, if you don't have a second player you just use your own screen.

On the PS4 the extra feature will be limited by the touchpad unless you have a PSVita where you can get some more and have the Player 2 using that to assit you.

The Xbox720 will have SmartGlass for Player 2 stuff but if you don't have a way to use it then maybe their controller will have something like PS4 or Kinect stuff, but again it's non-essential to play the game, you just use the controller to access features instead.

The Wii U has the features BY DEFAULT and therefore your getting the definitive version as far as features are concerned. The other console versions will have the graphics trump card with maybe more geometry, on screen characters and better lighting/effects.

You'll have the choice, do you prefer prettier graphics, or do you prefer the extra controller features the Gamepad offers. Of course if you have either a Vita or SmartGlass device you'll get the ultimate experience of better graphics and extra features. Even then though it's not the same as the Wii U Gamepad, so the Wii U will always have something different.



ThreeD33 said:

Their using the touchpad on the ps4 so it would be idiotic not to use the gamepad. For example thier using the ps4 toucpad to control the phone why not have the wii u gamepad actually be the phone I mean it has a touchscreen and speakers just sayin.



renaryuugufan92 said:

i'll be getting the Wii U version of this game, hoping some of the interactivity with the environment will be controllable via the gamepad~



gojiguy said:

I really hope the Wii U versions uses the gamepad in a unique way. A lot of potential there.



AceSpadeS said:

Normally I'd say that it's still going to be the best on the PC, but given how the PS4 is shaping up, I am expecting to see Sony get some exclusive content to make it the best one.

PC will still look and run the best though.



gsnap said:

I hope that's not 100% true. I want the Wii U version to use the Gamepad in cool ways.



BJQ1972 said:

Considering Ubisoft have already said there is an improvement in AI on the PS4 version this is surprising. I wonder if, when this sells many more copies on PS3 than PS4, Ubisoft will panic and scale back development.

As for sony, I know seven years ago was a long time ago but I can't believe they can't remember that having simultaneous releases on both PS2 and PS3 impacted PS3 take up. Oh, but of course, the PS4 version in this case has immersive touchscreen features. All, what 1" of it?



Meaty-cheeky said:

Watch dogs should be fantastic on the Wii U if Ubisoft takes advantage of the Wii U game pad, Also the Wii U version should look superior over the PS3 and Xbox 360 versions, I just hope they don't get lazy with the Wii U.



Ryo_Hazuki-san said:

This is going go be like this for all multiplatform games this gen because all the consoles will have generally about the same specs...



SkywardLink98 said:

I suppose this is better than one console having the best iteration of the game. People will always complain another console got a better version of the game, unless they're the ones with the best version.



PanurgeJr said:

The fact that Ubisoft says gameplay will be equivalent across platforms is consistent with what I believe will be true this upcoming generation, that we're quickly getting to the point that increased power will not improve gameplay, because the people playing won't be able to make use of it. The draw distance in racing games, for instance, is already further away than players need. Current machines can handle the number of enemies that players can deal with in shooters. The PS4 will be prettier; but the Wii U will be able to handle any actual gameplay the PS4 will use.



Urbanhispanic said:

yes...yes.....yes! We will all be watching this one and hopefully, the Wii U will not be "dumbed" down and have at least one or two exclusive features (and yes....developers shouldn't feel pressured to model all of their games with the GamePad in mind.)



Brotagonist said:

This is good. I plan on getting the PS4 version, but I'm glad Wii U owners will get an identical experience. I'm guessing the Game pad will be used for hacking, or a map or something.



banacheck said:

Notice the wording there? There will be a difference just like this same website reported, the PS4 8GB GDDR5 Memory will tell you that seeing as Watch Dogs is an open world game.



WiiLovePeace said:

I'll feel let down if Watch_Dogs doesn't use the Wii U Gamepad in innovative ways that aren't possible on the other consoles



GiftedGimp said:

Hopefully the dev will use the WiiU's archtecture properly, meaning that the don't make the cpu do all the stuff the GPGPU is ment to do and use the large cache and short pipeline to best effect.
If they do, then no doubt WiiU owners should have a game where the looks edge more towards the ps4/nextbox and also has features only possible with the touchscreen controller.
Time will tell, and my fingers are crossec the devs do the right thing and not just port the ps3 version, which unfortunatley i get the feeling they will, with maybe added touchscreen features.

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