Gearbox Software, the team behind Aliens: Colonial Marines on Wii U, has been a vocal supporter of the machine so far. Comments from chief creative officer Brian Martell sit at the top of our Wii U power thermometer and Randy Pitchford said the Wii U's A:CM will be the best-looking version. Now we can add senior producer Brian Burleson's voice to that chorus, too.

Burleson told it was "pretty easy" to get the game up and running on the new machine, saying:

The Wii U is a powerful, powerful machine and it can do a lot of cool new things. And so the game itself, moving it over to work on the Wii U was not much of a chore.

Like every developer, Burleson is under a strict non-disclosure agreement with Nintendo prohibiting him from discussing technical specifications, but he did say A:CM on Wii U will be "better" because of "more modern tech". Burleson wouldn't elaborate, but it's worth remembering that for all their power, Xbox 360 and PS3 are based on technology that's at least five years old. With more contemporary components at its heart, Wii U could feature a host of under-the-hood improvements, allowing developers to tweak multiplatform games to Wii U's advantage.

We're 11 days out from E3, and while Aliens: Colonial Marines won't be available to play on Wii U, we have a sneaking suspicion we'll have some news to share. Make sure you come back on 5th June for our full E3 coverage.