@BlackTalon2 Solar Beam actually has a pretty big buff actually. When you're Dynamaxed, all moves lose their secondary effect, so Solar Beam just becomes a strong grass move (not 120 power tho). Also using any Dmax fire move triggers Harsh Sunlight. Also you can hold items when Dmaxing unlike Z-moves/Megas, so you can extend their triggered terrains/weathers using terrain extender/their associated stone to 8 turns (however weather counters are also easier because of how much easier it is to get a weather on the field now).
I wouldn't have liked a comment attacking back at fans if I was a lead dev, but I don't really mind that he did.
I think the sales for this game will show them that the amount of people up in arms about the decision isn't as much as it seems online.
I think fans have some reason to be disappointed throughout the game's history though, and that these may have built up leading to this reaction in the community. Lots of decisions have been made that people feel make the newer games less quality than older ones. To name a few:
the games "new audience" isn't interested in Post-Game content like the Battle Frontier, so they didn't put it in
Event pokemon used to have interesting side quests in new areas, but now they're just handed to you in a pokemon center
side activities feel more like boring little minigames rather than being actually fun (Pokemon Contests, Sinnoh Underground, and Bug Off were very fun side activities to do, where as Island Management, Petting your pokemon, and Cooking are not; these keep me coming back out of necessity rather than fun)
Excessive unskipable dialogue and handholding (I didn't notice this much my first playthrough of SM, but Pokemon is supposed to be very replayable, and this killed SM's replayability)
I do think the new features and improvements will address a lot of these issue of removed content, but I'm just saying that all these things removed compound the issue.
This lines up pretty well with my favorites on each system for the most part.
Funny enough, in the Switch's first 2 years of launch, the Switch was completely devoid of most of my favorites as well... despite them being some of the best sellers...
No new Mario kart, no new and good Pokemon, no new Mario bros, no Animal Crossing, etc. If it wasn't for AC getting delayed, 2019 would undoubtedly be the year the Switch gets good for exclusives since MM2, SWSH, and ACNH would've been coming out.
Now the question is, when is a new Mario Kart gunna come and immediately rush to the top selling game on the system... with all the Switch systems sold, and more to be sold with the upcoming games people have been holding out for, I wonder if MK9 will out sell MK Wii...
Really hoping Animal Crossing uses this feature. Although I'd prefer smartphone notifications for it, I want notifications for all sorts of stuff like visiting special characters, events, and various custom notifications.
He should be crowned King of Nintendo America. He'll be like the Queen of England, who is more of just a figurehead and has the normal employees make all the decisions
I'm thinking we'll get a new Mario Kart next year. It's been far too long since MK8 actually released and it's they're top seller on almost every console it's been on
If it supported TV mode it'd be totally worth a buy for me. I'd be fine if it just ran TV mode in 720p instead of 1080, but not having it an option at all is a big deal breaker.
>4 slots in top 10 are zelda we know the writers favorite franchise
I always find it dumb ranking games like this. It's like getting asked "what's your favorite anime". There's countless genres of games just like there are books, TV shows, etc, so ranking them all together is pretty dumb because it's more of a combined question of "what are the best games in each genre" and "what is your favorite genre".
My favorite games on gamecube in no particular order are:
@SwitchForce I said an ideal game store would have those things, not GameStop should do those things.
In my home town, Walmart popped up when I was a kid, and there was also a Kmart nearby, but neither sold games in the beginning. Soon they started selling games, and eventually their selection became on-par with GameStop except for the used stuff. I never said they were cheaper, I was just saying you used to only have local game stops and GameStop when it came to choices for where to buy games
Some private run game stores do these, and it makes them way better than Gamestop.
Before Walmart didn't really sell games, but now they do and most are open 24 hours so there's not much reason to even go to GameStop for that. The only thing they lack is used games, which you can get cheaper than GameStop on Amazon or Ebay.
An ideal game store:
Sells Trading Cards, Video games, Consoles, and accessories for both
Hosts tournaments for games and cards with rewards that draw people in
Offers membership program that has perks to encourage loyalty to the store like 5-10% off depending on how much you've spent so far that year and 25-50% off tournament entry fees
Lounge area where people can pop in any game to try out for a little bit and decide if they like it
Is there a save data swap feature? I know you can transfer data but that overwrites it in the other system. If you can't swap data, there really ought to be a quick and easy way to do that.
It'd at least create a makeshift method of playing Switch Lite save data on a TV (swap data between the systems to let people take turns who gets to use the full switch and who gets the handheld only one in a household with multiple Lites but one main system)
Also instead of deleting/overwriting the data, it should keep it for a little while (unlock lock and key) so if it detects some error in the transfer or the data is noticed by the player to be corrupted in some way, it can be recovered (you can flag it as glitched and submit a ticket to recover it or something; you can't just load the old save yourself to prevent duplication abuse). This may be unnecessary, I just am from an era where moving things around was very finicky (no Link Cables, I do not miss you at all and I never will!)
Loved this game on Gamecube. When I was a kid I could only play singleplayer because of a ridiculous setup involved with multiplayer, but now it's all online.
IMO games like this are the real ones deserving of ports. That is, anything with multiplayer that was a huge pain to get working back in the day (GB/GBA games because horrible link cables, and the 2 Gamecube games that used the 4 GBA setup for 4player coop). I also wouldn't mind some ports of Gamecube and Wii games to give them online coop like Mario Party and Kirby AirRide. Online is so much better than local when you're all grown up and no longer live 20minutes away from all your friends...
Delayed till January actually works better for me lol.
With Link's Awakening coming September, Pokemon in November, and Animal Crossing in March, I now have some more stuff to pad out that dead zone between Pokemon and Animal Crossing, which I definitely need as I'm crazy hype about AC and I'm gunna need a lot to distract me otherwise I'll go nuts.
If like 40% of the reviews are bad at that point I don't think you can just write it off as "trolls". The game clearly has quite a few issues that a lot of people aren't happy about.
I don't own the game cause I'm not a big fan of 3rd person action combo games like DMC and Bayonetta, but I can still acknowledge that 30fps on games that fast paced will end up feeling very jittery, and even if I bought the game and liked the combat, that alone would subtract 3-4 points off a 10 for me. 30fps works fine for slower paced games on the switch, but games like Mario Kart are 60fps for a reason.
I felt like randomness was the biggest issue I had with ETG too. Great game, but I'd much rather have the difficulty cranked up and a little more consistency with drop tiers and getting stuff that synergize together more often.
Randomness is essential for making rogue-likes have tons of replayability and feel new every playthrough, but the stuff you get along the way should be divided into tiers and things that work well together should be marked in code so it can be designed such that players can get stronger through the playthrough and get gear that works with what they randomly got initially.
It sounds like a bunch of the problems are related to it being on Switch, so I'll probably try this on PC. I've come to accept that getting screwed by RNG every now and then is just part of the rogue-like genre, but if it seems to be too much to bear, at least I can refund it.
While Cloud Saves would be great to have, they do pose some challenges that are quite tricky to get around unless you limit other things in the game
First off, the reason why they're tricky is the ability to load to an earlier point in time opens the door for item duplication (a door that has been closed by the persistent saving feature of the new game, so presumably they want to keep it that way). With no restrictions, it'd be as easy as trading an item to a friend, then loading a cloud save where you still had that item.
So how do you prevent item duplication AND have cloud saves? Even as an experience Data Engineer and one who's also dabbled quite a bit in video game modding and design, it's a difficult question to answer. Here are a few ideas I've came up, of varying complexity, that'd solve the issue:
Only online trading:
By far the easiest way to fix it would be to implement a transactional trade system (open trade window, you both offer items/money up, hit accept, hit confirm, items received). If players have to be online to exchange items, and they need to conduct a trade, it can be designed such that a cloud save for both players is recorded just before the trade goes through, preventing players from loading a save before the trade. If internet connection is lost or a system is turned off before the trade completes, it is canceled.
This alongside removing the ability to pick up items from another player's town (can't just drop a leaf or bell bag and have another player pick it up unless they're a villager in that town), would be a rock solid method, however players lose the ability to exchange things unless they purchase online and are connected to the internet (no offline trading).
They could still allow you to visit another player's town locally, but you'd only be able to do things like gather fruit/weeds, plant stuff, pick their plants, catch fish and bugs, talk to villagers, etc. No trading, just playing together.
All Items and Bells are not saved:
If cloud saves don't record any of the items in your house, inventory, town, or any of your bells in your inventory or bank, you couldn't possibly dupe items using cloud saves.
You would lose a lot in the event you NEED to load one, but you'd also at least have a large amount of what makes your town unique, such as:
Designs, Paths, Town layout, villagers, friendship, your house, anything untradeable(bugs, fish, golden tools?), buildings, museum progress, collection log, mileage unlocks, recipe unlocks, catalog, etc.
While both work, option 2 is:
easy to implement (just take a normal save, remove info about items in players houses, inventory, in the town, bank account, letters, mail currently in transit, etc, then upload it)
doesn't require making players go through a paywall to trade
completely prevents item duping with no loopholes as long as they don't overlook any item storage methods
still retains a vast majority of data so if someone loses their save, they can get most of what they've worked for back
I thought the box art legends were "meh ok" until i saw this art. They really should put this art on the covers cause shiny gold metal bits on them looks 1000000000000000000x better than the bland washed out yellow they have on the current covers
Sweet They can't make Star Wars... a Pokemon Spinoff isn't completely out of the realm of possibilities... regardless I'm eager to see what they'll be working on.
some kill-on-contact 1x1 blocks for every theme (3D world only has 2x2 spikes and they're tied to switches)
can put lava, poison, water, low gravity, or upside-down mode on any theme or stage type, not specific to certain themes or only jungle/castle/whatever
Amiibo costumes and enemy reskins (or even new enemies) with certain ones like Zelda
Ideally just make virtual consoles for all the old systems and just dump everything on the virtual console eshop.
If you're gunna port things by hand, make remasters or do games that people wanna play online like mario party 1-8, kirby air ride, kirby and the amazing mirror, mario kart, smash, etc.
I spent hours recently trying to get emulated Amazing Mirror online to work with a few friends and eventually gave up as I couldn't even get it working on a single machine let alone online. I'd pay for a working online copy for a reasonably price in a heartbeat, and I'd love to play some old mario party games without needing to drive hours to see my old friends as we're all grown up now and no longer live 10 minutes away.
@Gridatttack Me 2, I've been wanting to play this since I heard the great soundtrack on the Hacker's Memory Trailer, but I didn't wanna get a PSV or PS4 for it. Now the question is Steam or Switch?
@sanderev Nintendo doesn't "block" 3rd party Docks or chargers. A lot of USB-C cables on the market that technically fit are 9V, but the Switch is 6V rated, so if they overlooked this like a small handful of 3rd party docks and chargers did, it can fry your switch.
Just check the voltage rating is +-6V and it'll be fine.
New pokemon are EXCELLENT! Awesome to see regional variants coming back, AND new evolutions! Gen 4 remakes confirmed
Hop was just a copy paste of Hao, complete with the same exact animations. It's awesome to see other rivals coming in and I really hope they take the spotlight instead of that knockoff.
Now we just need Snowy Owl Noctowl and a Galarian Granbull (Fighting Fairy?)...
Chinese Localization for Animal Crossing
If ACNH doesn't have region exclusive holidays and items like the previous games did, we could have Chinese New Year and many other chinese events and items come into the game world wide. It'd be amazing if this happened
There's not a big enough effort to add online support in games: Games that are obvious contenders for getting online include Mario Maker 2: should have vs and coop mode for any stage with party functionality, Super Mario Party: should be able to play boards online, etc
Paying for Peer to Peer connections is ridiculous: If they're not going to have servers, they should just call it something else (i.e. Nintendo+) and make it so you only need to pay to get the features like nintendo voice chat app and cloud backups.
Nintendo's voice chat smartphone app is dumb: I don't know who this is for. Why would you use this instead of something like discord. If it had these changes it actually might be worth getting: It's on the switch instead of a smartphone, you can join a public voice chat lobby for the game you're currently in (can be blocked in parental controls; can get reported and banned for using harsh language), you can view a list of people you were recently in a game with and send them friend requests, you can private message and voice chat with a single or group of friends using the app through the Switch, Nintendo sells headsets.
Cloud backups aren't supported by most of the most important games: Pokemon and Animal Crossing are the biggest games where you tend to pump hundreds of hours into a single playthrough, but Nintendo and its subsidiaries seemed to all decide anything with trading allowed should have cloud saves blocked because they don't want to implement a system that would allow them AND prevent duplicating.
NES games are just a novelty: more of an opinion, but I don't care much for these at all and I know a lot of people that own a Switch, and literally none of them care either.
Games from the Gamecube, N64, and DS make a lot more sense. Having something like Mario 64 DS, Sunshine, Luigi's mansion 1, Mario Party 4-6 (with online boards?), etc would be amazing and a much better use of their time. Crystal Chronicles is getting ported with multiplayer online, so why doesn't Nintendo do this too?
2 game voucher doesn't allow physical copies: It's a good deal, but I and most others I know prefer to have physical copies (can sell them if you don't like it, can let a friend borrow it, can have a nice looking collection, don't need to buy SD cards to hold more GBs of game space, etc)
60-100 is normal for a tabletop game >.> unless it contains a ton of figures as well that would normally be in expansions, there's no reason it should be 240
The issue with LABO is that they all only work with the game they're included with, that feels more like a tech demo than an actual game.
If they worked on making many popular games compatible, I'm sure they would sell much better than they did because they are legitimately cool and function well.
This game is a good step in the right direction, but they really should've done stuff like update BOTW to have fishing like from Twilight Princess, but you could only do it with the LABO rod, and have future games like Animal Crossing New Horizons be compatible with it by making fishing more fun and interesting if you have the LABO rod, as well as offering special deluxe packages for games that include the game + all compatible LABO as opposed to only being able to get them from the kits.
Also do stuff like add a special weapon in splatoon that unlocks if you play with the LABO launcher from the VR kit, let you play instruments in games with the labo keyboard using some basic inbuilt MIDI function that supports various instruments (would be especially cool in ACNH as it has already many instruments in the game and this would let you play them for yourself or friends visiting), play Daemon X Machina with robot kit?, Mario kart is at least already compatible with the pedal but all racing games should be, Camera for Pokemon Snap 2
Long story short, the products are good, it's just like a controller with no compatible games and Nintendo should've pushed for features in all the popular games that utilized them if they wanted to sell instead of just giving us a prepackaged tech demo and calling it a day.
How is Platinum 3 and DP is dead last? Battle frontier post physical/special split is very good, but the placement on this list suggests that the games are awful, but with the battle frontier saves them.
LGPE should be at the bottom definitely.
USUM was great aside from the slow text and unskippable dialogue / cutscenes. If you play on emulator at like 3x speed the games are probably the most fun to nuzlocke/replay in the whole series imo. A near perfect level of difficulty in the main story, where most games weren't difficult until you hit post game battle facilities or battling online.
What the list is missing is guages on each facet of the game. It's very difficult to judge which game is "the best".
One may have the best region, one may have the best variety of well designed pokemon, one may have the best difficulty, one may be have the best postgame, one may have the best side activities.
Imo Platinum would probably be the best if it was remade with slightly better than SWSH graphics, in gen 8 ofc, with Battle frontier more like Emerald's (7 facilities instead of 5, all with their unique visual style. At least one should be a building shaped like a pokemon like the seviper facility).
@westman98 There's a decent chance it's real, but lots of leakers in the past throw in a few false details of their own ideas into real information they obtain. A lot of the time a leak has like 10 things leaked, 9 of which are real and 1 is something they just made up and tossed in. As of now we know a good amount of the leak has been confirmed, but camping still isn't guaranteed. It would be cool, I'm just saying there's other things I'd like done more with old pokemon than making them more fun to play with out of battle.
@westman98
I'm hoping the camping feature was fake. I never was a big fan of the petting and hanging out with your pokemon mechanic of X/Y and S/M. I'd much prefer changes to old pokemon that try to flesh them out more in battle over friendship interactions.
My ideas for things I'd want that would also explain why pokemon need to be cut temporarily:
Old pokemon are getting reworked:
I think the more pokemon that come out, the more they start to blend together. Sun/Moon did it right by having more pokemon with signature moves and very unique abilities, but I'd like them to go back and apply this across the board. Imagine how unique each pokemon would feel if they came up with a signature ability and 1 or 2 moves for every pokemon that made them unique and better match up to their Dex extries.
Also pre-gen4 pokemon have weird stats that need to fixed because they were designed before physical/special split.
Tag Teams:
The card game introduced an amazing new gimmick called Tag Teams where 2 pokemon work together and get exclusive moves and boosted HP, as well as a special move like a Z move (can only be used once per match) that powers up under certain conditions. It'd be amazing if the video game did this as well, allowing for tons of Tag Teams between all sorts of pokemon that share a type.
Each combination would need it's own "combined power" stats that'd be uniquely decided (not just an automatic this + this = this calculation), and a signature move or ability (or both) that sets that Tag Team apart.
This could potentially not only make old pokemon very useful, but also make first and 2nd form pokemon useful in competitive as well. Something that would've been laughed at before like Piplup and Blastoise could be a very strong combination. I just think it's amazing that the card game makes it possible to use first form starters in battle and kick butt, and I'd love to see this in the video game as well.
Glad to see an article among the rubbish that actually states that the poorly translated info spreading around like wildfire wasn't entirely accurate.
I speak Japanese, and I interpreted what Omori said as "Bringing all Pokemon to Sun and Moon was a considerable challenge. With Sword and Shield, since the hardware is the Switch, models need to be rebuilt from scratch".
This is far different from "Every one of the pokemon's models needed to be redone from scratch, and dynamax forms all have their own unique model also made entirely from scratch", which is the misinformation that's been spreading.
The internet truly is just like a game of telephone. When one person with an agenda hears something official, they spin it and say "look the official guy said this! I'm right and all you complaining about dexit are dead wrong hahaha!".
I personally am not overly concerned about Dexit, mainly cause we don't know the reason why pokemon are being cut. The game isn't out, and we're not even close to knowing everything about it.
Alolan forms weren't revealed until August for S/M. For all we know, there could be another really cool and unique mechanic that makes all the Dexit haters be like "oh man, this is really cool, I can totally wait for all old pokemon to come back if it means we're getting this!".
@Gzeus88 You're right that Pokemon has historically been on handhelds and thus costed less money until now. I believe that it costing 50% more ($40->$60) means it should have something along the lines of 50% more content.
We haven't seen the region, the full roster of pokemon, and how much there is to do postgame to keep the game alive. Also things like skipable cutscenes, less handholding, and super fast text mode improve replay value, but we don't know anything about that either yet.
For all we know this region could be bigger, offer many post-game areas, have a battle frontier, and have a roster of 100+ new pokemon available in the game as well as improvements to older pokemon. I'm cautiously optimistic, but I like what I've seen so far.
I'll be right there with you in being disappointed if the game releases and has just as many new pokemon as Gen 6 and 7, is a similar size region, and offers just as little postgame (only a single Battle Tower-like battle facility, with very few post-game areas to explore), and all the problems I had with SM/USUM (i.e. slow dialogue, no-skip cutscenes, and handholding).
Tbh, people being extremely vocal about these concerns might actually improve the game >.> gamefreak ought to know people are upset about these glaring issues other games had, or feature people liked that are getting removed in favor of things that don't appeal to as many players.
I'd much rather have a Emerald-like Battle Frontier with pokemon shaped battle facility buildings than Camping with my pokemon, and all this cutesy petting pokemon stuff they're putting in the new games.
I'm just sayin it seems a little too harsh to jump down the throats of anyone who's excited about the game just cause the devs haven't been moving the game entirely in the direct that a lot of people want it to go in.
@Gzeus88 At least wait until there's more info on the games before considering them bad just because of cut pokemon.
Animations and textures clearly aren't a reason for old pokemon to be cut as all old pokemon we've seen so far haven't been improved in that sense, but balance could still be a reason.
If they're reworking old pokemon, rethinking their stats, and giving them new signature moves and abilities that set them apart like many Gen 7 pokemon got, it would make sense to have to wait 2 or 3 games to get all the pokemon back in the game
I personally would love old pokemon to be redone as most Gen 1-3 pokemon had really weird or just bad stats because they were designed pre-physical/special-split. I'd much rather have 200-400 old pokemon brought back per game for 2 or 3 games in exchange for reworks to see lots of forgotten pokemon shine again than just have them be in every game but they're just as bad as they've always been.
Point is, we don't know the full reason why many old pokemon won't be in the game, so hold back on the complaints until after we get all the details, because there could be some really cool reasons why it makes sense to cut a bunch of pokemon >>temporarily<< that they just don't wanna reveal yet. If it turns out there's a really stupid reason, or just no reason at all, then you can complain.
Comments 46
Re: Best GameCube Games
@Gryffin Oh yeah definitely one of the best. I think the Bowser and DK Boat board is my fav in the whole franchise
Re: Best GameCube Games
@Gryffin I said Mario Party 4-7, as in 4 through 7 (4,5,6,7).
Re: The First Limited-Time Gigantamax Event In Pokémon Sword And Shield Is Now Live
@BlackTalon2 Solar Beam actually has a pretty big buff actually. When you're Dynamaxed, all moves lose their secondary effect, so Solar Beam just becomes a strong grass move (not 120 power tho).
Also using any Dmax fire move triggers Harsh Sunlight.
Also you can hold items when Dmaxing unlike Z-moves/Megas, so you can extend their triggered terrains/weathers using terrain extender/their associated stone to 8 turns (however weather counters are also easier because of how much easier it is to get a weather on the field now).
Re: Soapbox: Attacking Pokémon Creator Game Freak Isn't Cool, But Biting Back Isn't The Answer
I wouldn't have liked a comment attacking back at fans if I was a lead dev, but I don't really mind that he did.
I think the sales for this game will show them that the amount of people up in arms about the decision isn't as much as it seems online.
I think fans have some reason to be disappointed throughout the game's history though, and that these may have built up leading to this reaction in the community. Lots of decisions have been made that people feel make the newer games less quality than older ones. To name a few:
I do think the new features and improvements will address a lot of these issue of removed content, but I'm just saying that all these things removed compound the issue.
Re: The Top Ten Best-Selling Games For Wii U, 3DS, Wii And DS (As Of September 2019)
This lines up pretty well with my favorites on each system for the most part.
Funny enough, in the Switch's first 2 years of launch, the Switch was completely devoid of most of my favorites as well... despite them being some of the best sellers...
No new Mario kart, no new and good Pokemon, no new Mario bros, no Animal Crossing, etc. If it wasn't for AC getting delayed, 2019 would undoubtedly be the year the Switch gets good for exclusives since MM2, SWSH, and ACNH would've been coming out.
Now the question is, when is a new Mario Kart gunna come and immediately rush to the top selling game on the system... with all the Switch systems sold, and more to be sold with the upcoming games people have been holding out for, I wonder if MK9 will out sell MK Wii...
Re: The First Game To Use Nintendo Switch's Alarm Notifications And LED Light Has Arrived
Really hoping Animal Crossing uses this feature. Although I'd prefer smartphone notifications for it, I want notifications for all sorts of stuff like visiting special characters, events, and various custom notifications.
Re: Reggie Inducted Into Video Game Hall Of Fame With Life Time Achievement Award
He should be crowned King of Nintendo America. He'll be like the Queen of England, who is more of just a figurehead and has the normal employees make all the decisions
Re: Looks Like Nintendo Might Be Hiring Developers For A New 2D Mario Game
Please no more "New Super Mario Bros". We want a new style, with new mechanics, and new powerups.
I also wish there were a new game based on the old Wario Land games, except multiplayer.
Re: 8BitDo Reveals Cute And Portable Controller Designed For Nintendo Switch Lite
Looks cool. Maybe I'll get one for my regular switch. It's not hard to out-design the joycons...
Re: Switch Is Getting An Officially-Licensed Mario Kart Racing Wheel
I'm thinking we'll get a new Mario Kart next year. It's been far too long since MK8 actually released and it's they're top seller on almost every console it's been on
Re: Poll: Nintendo Switch Lite Is Out Today, Are You Getting One?
If it supported TV mode it'd be totally worth a buy for me. I'd be fine if it just ran TV mode in 720p instead of 1080, but not having it an option at all is a big deal breaker.
Re: Feature: Best GameCube Games
>4 slots in top 10 are zelda
we know the writers favorite franchise
I always find it dumb ranking games like this. It's like getting asked "what's your favorite anime". There's countless genres of games just like there are books, TV shows, etc, so ranking them all together is pretty dumb because it's more of a combined question of "what are the best games in each genre" and "what is your favorite genre".
My favorite games on gamecube in no particular order are:
Re: GameStop Set To Close 180 - 200 "Underperforming" Stores This Fiscal Year
@SwitchForce
I said an ideal game store would have those things, not GameStop should do those things.
In my home town, Walmart popped up when I was a kid, and there was also a Kmart nearby, but neither sold games in the beginning. Soon they started selling games, and eventually their selection became on-par with GameStop except for the used stuff. I never said they were cheaper, I was just saying you used to only have local game stops and GameStop when it came to choices for where to buy games
Some private run game stores do these, and it makes them way better than Gamestop.
Re: GameStop Set To Close 180 - 200 "Underperforming" Stores This Fiscal Year
Before Walmart didn't really sell games, but now they do and most are open 24 hours so there's not much reason to even go to GameStop for that. The only thing they lack is used games, which you can get cheaper than GameStop on Amazon or Ebay.
An ideal game store:
Re: Talking Point: Please Nintendo, Can We Get These Things In Switch Firmware Version 10?
Is there a save data swap feature? I know you can transfer data but that overwrites it in the other system. If you can't swap data, there really ought to be a quick and easy way to do that.
It'd at least create a makeshift method of playing Switch Lite save data on a TV (swap data between the systems to let people take turns who gets to use the full switch and who gets the handheld only one in a household with multiple Lites but one main system)
Also instead of deleting/overwriting the data, it should keep it for a little while (unlock lock and key) so if it detects some error in the transfer or the data is noticed by the player to be corrupted in some way, it can be recovered (you can flag it as glitched and submit a ticket to recover it or something; you can't just load the old save yourself to prevent duplication abuse). This may be unnecessary, I just am from an era where moving things around was very finicky (no Link Cables, I do not miss you at all and I never will!)
Re: Japanese Nintendo Switch Online Subscribers Will Face Increased Renewal Prices
"Japan tax makes everything cost more"
K...?
Re: Final Fantasy Crystal Chronicles Remastered Edition Comes To Switch In January 2020
Loved this game on Gamecube. When I was a kid I could only play singleplayer because of a ridiculous setup involved with multiplayer, but now it's all online.
IMO games like this are the real ones deserving of ports. That is, anything with multiplayer that was a huge pain to get working back in the day (GB/GBA games because horrible link cables, and the 2 Gamecube games that used the 4 GBA setup for 4player coop). I also wouldn't mind some ports of Gamecube and Wii games to give them online coop like Mario Party and Kirby AirRide. Online is so much better than local when you're all grown up and no longer live 20minutes away from all your friends...
Delayed till January actually works better for me lol.
With Link's Awakening coming September, Pokemon in November, and Animal Crossing in March, I now have some more stuff to pad out that dead zone between Pokemon and Animal Crossing, which I definitely need as I'm crazy hype about AC and I'm gunna need a lot to distract me otherwise I'll go nuts.
Re: Disgruntled Gamers Are Review-Bombing Astral Chain On Metacritic
If like 40% of the reviews are bad at that point I don't think you can just write it off as "trolls". The game clearly has quite a few issues that a lot of people aren't happy about.
I don't own the game cause I'm not a big fan of 3rd person action combo games like DMC and Bayonetta, but I can still acknowledge that 30fps on games that fast paced will end up feeling very jittery, and even if I bought the game and liked the combat, that alone would subtract 3-4 points off a 10 for me. 30fps works fine for slower paced games on the switch, but games like Mario Kart are 60fps for a reason.
Re: Review: RAD - A Gnarly Roguelike Which Is Let Down By Balance And Performance Problems
I felt like randomness was the biggest issue I had with ETG too. Great game, but I'd much rather have the difficulty cranked up and a little more consistency with drop tiers and getting stuff that synergize together more often.
Randomness is essential for making rogue-likes have tons of replayability and feel new every playthrough, but the stuff you get along the way should be divided into tiers and things that work well together should be marked in code so it can be designed such that players can get stronger through the playthrough and get gear that works with what they randomly got initially.
It sounds like a bunch of the problems are related to it being on Switch, so I'll probably try this on PC. I've come to accept that getting screwed by RNG every now and then is just part of the rogue-like genre, but if it seems to be too much to bear, at least I can refund it.
Re: Random: This Legend Of Zelda Fan Is Recreating A Link To The Past In The Unity Engine
Better include a randomizer xD
Either way I'm gunna get all over this when it's out
Re: Fan Petition Asks Nintendo To Allow Backup Game Saves In Animal Crossing: New Horizons
@BenAV Anything with trading poses a challenge for item duping. However there are ways to get around it as I discuss here https://www.reddit.com/r/AnimalCrossing/comments/csi0y6/why_cloud_saves_are_challenging_and_how_to_fix_it/
Re: Fan Petition Asks Nintendo To Allow Backup Game Saves In Animal Crossing: New Horizons
While Cloud Saves would be great to have, they do pose some challenges that are quite tricky to get around unless you limit other things in the game
First off, the reason why they're tricky is the ability to load to an earlier point in time opens the door for item duplication (a door that has been closed by the persistent saving feature of the new game, so presumably they want to keep it that way). With no restrictions, it'd be as easy as trading an item to a friend, then loading a cloud save where you still had that item.
So how do you prevent item duplication AND have cloud saves? Even as an experience Data Engineer and one who's also dabbled quite a bit in video game modding and design, it's a difficult question to answer. Here are a few ideas I've came up, of varying complexity, that'd solve the issue:
Only online trading:
By far the easiest way to fix it would be to implement a transactional trade system (open trade window, you both offer items/money up, hit accept, hit confirm, items received). If players have to be online to exchange items, and they need to conduct a trade, it can be designed such that a cloud save for both players is recorded just before the trade goes through, preventing players from loading a save before the trade. If internet connection is lost or a system is turned off before the trade completes, it is canceled.
This alongside removing the ability to pick up items from another player's town (can't just drop a leaf or bell bag and have another player pick it up unless they're a villager in that town), would be a rock solid method, however players lose the ability to exchange things unless they purchase online and are connected to the internet (no offline trading).
They could still allow you to visit another player's town locally, but you'd only be able to do things like gather fruit/weeds, plant stuff, pick their plants, catch fish and bugs, talk to villagers, etc. No trading, just playing together.
All Items and Bells are not saved:
If cloud saves don't record any of the items in your house, inventory, town, or any of your bells in your inventory or bank, you couldn't possibly dupe items using cloud saves.
You would lose a lot in the event you NEED to load one, but you'd also at least have a large amount of what makes your town unique, such as:
Designs, Paths, Town layout, villagers, friendship, your house, anything untradeable(bugs, fish, golden tools?), buildings, museum progress, collection log, mileage unlocks, recipe unlocks, catalog, etc.
While both work, option 2 is:
Re: Pokémon TCG Embraces Sword And Shield With New Expansion, Powerful 'V' Cards Introduced
I thought the box art legends were "meh ok" until i saw this art. They really should put this art on the covers cause shiny gold metal bits on them looks 1000000000000000000x better than the bland washed out yellow they have on the current covers
Re: Epic Games Opens New Studio With Factor 5 Founders At The Helm
Sweet
They can't make Star Wars... a Pokemon Spinoff isn't completely out of the realm of possibilities... regardless I'm eager to see what they'll be working on.
Re: Soapbox: To Me, Mario Maker 2 Is Nintendo's Best, And Most Disappointing, Sequel Ever
Things I'd add:
DLC:
Re: Feature: Super Nintendo Games We’d Like To See On Nintendo Switch Online
@Agramonte Ye that's what I'm talkin about.
Ideally just make virtual consoles for all the old systems and just dump everything on the virtual console eshop.
If you're gunna port things by hand, make remasters or do games that people wanna play online like mario party 1-8, kirby air ride, kirby and the amazing mirror, mario kart, smash, etc.
I spent hours recently trying to get emulated Amazing Mirror online to work with a few friends and eventually gave up as I couldn't even get it working on a single machine let alone online. I'd pay for a working online copy for a reasonably price in a heartbeat, and I'd love to play some old mario party games without needing to drive hours to see my old friends as we're all grown up now and no longer live 10 minutes away.
Re: Switch SNES Controller Confirmed, Nintendo Switch Online SNES Games Next?
@AnnoyingFrenzy O snap, didn't know that lol. I'll have to replay it...
Re: Switch SNES Controller Confirmed, Nintendo Switch Online SNES Games Next?
They should just do the best games of every old platform first, then expand each to more obscure games >.>
At least SNES has some real games that don't feel like cheap arcade games though.
Games I'd like ported to Switch:
Re: Pichu And Jigglypuff Are Getting Their Very Own Switch Controllers
I love the pink and blue color scheme. Goes great with Jigglypuff and Sylveon
Re: Get Some Extra Goodies With Digimon Story Cyber Sleuth: Complete Edition
@Gridatttack Me 2, I've been wanting to play this since I heard the great soundtrack on the Hacker's Memory Trailer, but I didn't wanna get a PSV or PS4 for it. Now the question is Steam or Switch?
Re: This Tiny Nintendo Switch Dock Has Just Obliterated Its Kickstarter Goal
@sanderev Nintendo doesn't "block" 3rd party Docks or chargers. A lot of USB-C cables on the market that technically fit are 9V, but the Switch is 6V rated, so if they overlooked this like a small handful of 3rd party docks and chargers did, it can fry your switch.
Just check the voltage rating is +-6V and it'll be fine.
Re: Psyonix Says Goodbye To Paid And Randomised Crates In Rocket League
Devs making more for their work on Epic store's lower cut of the profit lets them remove lootboxes. Shocker...
Valve makes a bunch of their money off lootboxes for their games so it makes sense they don't even try to advocate for a change in that department
Re: Pokémon Sword And Shield Will Feature Galarian Forms, New Rivals And Team Yell Revealed
New pokemon are EXCELLENT! Awesome to see regional variants coming back, AND new evolutions! Gen 4 remakes confirmed
Hop was just a copy paste of Hao, complete with the same exact animations. It's awesome to see other rivals coming in and I really hope they take the spotlight instead of that knockoff.
Now we just need Snowy Owl Noctowl and a Galarian Granbull (Fighting Fairy?)...
Re: Hands On: Enter The Gungeon's Physical Edition Is Sure To Brighten Up Your Gaming Shelves
Very cool but that game without a mouse to play with is nothing but a decoration lol.
Re: Pokémon Card Gets Banned From World Championships To Avoid Player Confusion
"Memorize this word in another language for later" Pokemon company is just like "yeaaaaaah no"
Re: Nintendo And Tencent Share More Details About Switch Launch In China
Chinese Localization for Animal Crossing
If ACNH doesn't have region exclusive holidays and items like the previous games did, we could have Chinese New Year and many other chinese events and items come into the game world wide. It'd be amazing if this happened
Re: Talking Point: Nintendo Switch Online’s Appeal Is Growing, But There's A Long Way To Go
Reasons Nintendo's Online sucks:
Games from the Gamecube, N64, and DS make a lot more sense. Having something like Mario 64 DS, Sunshine, Luigi's mansion 1, Mario Party 4-6 (with online boards?), etc would be amazing and a much better use of their time. Crystal Chronicles is getting ported with multiplayer online, so why doesn't Nintendo do this too?
Re: Darksiders Genesis Nephilim Edition Includes A Board Game And Is Limited To 5,000 Units
60-100 is normal for a tabletop game >.> unless it contains a ton of figures as well that would normally be in expansions, there's no reason it should be 240
Re: Fishing Star: World Tour Brings Nintendo Labo Fishing To Switch This September
The issue with LABO is that they all only work with the game they're included with, that feels more like a tech demo than an actual game.
If they worked on making many popular games compatible, I'm sure they would sell much better than they did because they are legitimately cool and function well.
This game is a good step in the right direction, but they really should've done stuff like update BOTW to have fishing like from Twilight Princess, but you could only do it with the LABO rod, and have future games like Animal Crossing New Horizons be compatible with it by making fishing more fun and interesting if you have the LABO rod, as well as offering special deluxe packages for games that include the game + all compatible LABO as opposed to only being able to get them from the kits.
Also do stuff like add a special weapon in splatoon that unlocks if you play with the LABO launcher from the VR kit, let you play instruments in games with the labo keyboard using some basic inbuilt MIDI function that supports various instruments (would be especially cool in ACNH as it has already many instruments in the game and this would let you play them for yourself or friends visiting), play Daemon X Machina with robot kit?, Mario kart is at least already compatible with the pedal but all racing games should be, Camera for Pokemon Snap 2
Long story short, the products are good, it's just like a controller with no compatible games and Nintendo should've pushed for features in all the popular games that utilized them if they wanted to sell instead of just giving us a prepackaged tech demo and calling it a day.
Re: Soapbox: Sorry Nintendo, Joy-Con Drift Means I Won't Buy Switch Lite At Launch
No SWITCHing to tv mode is a deal breaker.
Re: Feature: Best Pokémon Games Of All Time
Pretty Jank list.
How is Platinum 3 and DP is dead last? Battle frontier post physical/special split is very good, but the placement on this list suggests that the games are awful, but with the battle frontier saves them.
LGPE should be at the bottom definitely.
USUM was great aside from the slow text and unskippable dialogue / cutscenes. If you play on emulator at like 3x speed the games are probably the most fun to nuzlocke/replay in the whole series imo. A near perfect level of difficulty in the main story, where most games weren't difficult until you hit post game battle facilities or battling online.
What the list is missing is guages on each facet of the game. It's very difficult to judge which game is "the best".
One may have the best region, one may have the best variety of well designed pokemon, one may have the best difficulty, one may be have the best postgame, one may have the best side activities.
Imo Platinum would probably be the best if it was remade with slightly better than SWSH graphics, in gen 8 ofc, with Battle frontier more like Emerald's (7 facilities instead of 5, all with their unique visual style. At least one should be a building shaped like a pokemon like the seviper facility).
Re: We've Re-Translated That Pokémon Sword and Shield Interview Quote
@westman98 There's a decent chance it's real, but lots of leakers in the past throw in a few false details of their own ideas into real information they obtain. A lot of the time a leak has like 10 things leaked, 9 of which are real and 1 is something they just made up and tossed in. As of now we know a good amount of the leak has been confirmed, but camping still isn't guaranteed. It would be cool, I'm just saying there's other things I'd like done more with old pokemon than making them more fun to play with out of battle.
Re: We've Re-Translated That Pokémon Sword and Shield Interview Quote
@westman98
I'm hoping the camping feature was fake. I never was a big fan of the petting and hanging out with your pokemon mechanic of X/Y and S/M. I'd much prefer changes to old pokemon that try to flesh them out more in battle over friendship interactions.
My ideas for things I'd want that would also explain why pokemon need to be cut temporarily:
Old pokemon are getting reworked:
Tag Teams:
Re: We've Re-Translated That Pokémon Sword and Shield Interview Quote
Glad to see an article among the rubbish that actually states that the poorly translated info spreading around like wildfire wasn't entirely accurate.
I speak Japanese, and I interpreted what Omori said as
"Bringing all Pokemon to Sun and Moon was a considerable challenge. With Sword and Shield, since the hardware is the Switch, models need to be rebuilt from scratch".
This is far different from "Every one of the pokemon's models needed to be redone from scratch, and dynamax forms all have their own unique model also made entirely from scratch", which is the misinformation that's been spreading.
The internet truly is just like a game of telephone. When one person with an agenda hears something official, they spin it and say "look the official guy said this! I'm right and all you complaining about dexit are dead wrong hahaha!".
I personally am not overly concerned about Dexit, mainly cause we don't know the reason why pokemon are being cut. The game isn't out, and we're not even close to knowing everything about it.
Alolan forms weren't revealed until August for S/M. For all we know, there could be another really cool and unique mechanic that makes all the Dexit haters be like "oh man, this is really cool, I can totally wait for all old pokemon to come back if it means we're getting this!".
Re: Guide: Pokémon Sword And Shield: All Version-Exclusive Pokémon And Gym Leaders
@Gzeus88 You're right that Pokemon has historically been on handhelds and thus costed less money until now. I believe that it costing 50% more ($40->$60) means it should have something along the lines of 50% more content.
We haven't seen the region, the full roster of pokemon, and how much there is to do postgame to keep the game alive. Also things like skipable cutscenes, less handholding, and super fast text mode improve replay value, but we don't know anything about that either yet.
For all we know this region could be bigger, offer many post-game areas, have a battle frontier, and have a roster of 100+ new pokemon available in the game as well as improvements to older pokemon. I'm cautiously optimistic, but I like what I've seen so far.
I'll be right there with you in being disappointed if the game releases and has just as many new pokemon as Gen 6 and 7, is a similar size region, and offers just as little postgame (only a single Battle Tower-like battle facility, with very few post-game areas to explore), and all the problems I had with SM/USUM (i.e. slow dialogue, no-skip cutscenes, and handholding).
Tbh, people being extremely vocal about these concerns might actually improve the game >.> gamefreak ought to know people are upset about these glaring issues other games had, or feature people liked that are getting removed in favor of things that don't appeal to as many players.
I'd much rather have a Emerald-like Battle Frontier with pokemon shaped battle facility buildings than Camping with my pokemon, and all this cutesy petting pokemon stuff they're putting in the new games.
I'm just sayin it seems a little too harsh to jump down the throats of anyone who's excited about the game just cause the devs haven't been moving the game entirely in the direct that a lot of people want it to go in.
Re: Guide: Pokémon Sword And Shield: All Version-Exclusive Pokémon And Gym Leaders
@Gzeus88 At least wait until there's more info on the games before considering them bad just because of cut pokemon.
Animations and textures clearly aren't a reason for old pokemon to be cut as all old pokemon we've seen so far haven't been improved in that sense, but balance could still be a reason.
If they're reworking old pokemon, rethinking their stats, and giving them new signature moves and abilities that set them apart like many Gen 7 pokemon got, it would make sense to have to wait 2 or 3 games to get all the pokemon back in the game
I personally would love old pokemon to be redone as most Gen 1-3 pokemon had really weird or just bad stats because they were designed pre-physical/special-split. I'd much rather have 200-400 old pokemon brought back per game for 2 or 3 games in exchange for reworks to see lots of forgotten pokemon shine again than just have them be in every game but they're just as bad as they've always been.
Point is, we don't know the full reason why many old pokemon won't be in the game, so hold back on the complaints until after we get all the details, because there could be some really cool reasons why it makes sense to cut a bunch of pokemon >>temporarily<< that they just don't wanna reveal yet. If it turns out there's a really stupid reason, or just no reason at all, then you can complain.