The bombers notebook was incredibly helpful as it was. As far as I could tell, a lot of people (who found the game too confusing) just didn't know to use it. Increasing its visibility is the best way to attract new players without changing the game significantly.
@Yosher I think it's a bit worse with ganondorf because his ocarina of time is pretty off model; they've clearly just reskinned the much thicker twilight princess character model which means he's the wrong shape along with the low detail. The nostalgia goggles for the retro look can't take effect if the retro look is so different.
It'd be nice to know a few more details of what counts as however many hours straight (bathroom breaks? sandwich breaks? brief pauses?), and whether it has to be a group record. I imagine if it wasn't a group record, though, it would be much, much higher.
I think it's pretty obvious that video games still have quite a ways to go before they've truly developed as a medium, and it's only exacerbated by the constant march of technology causing developers to reinvent everything so regularly. I'm still somewhat annoyed that there are no attempts at mystery games that require players to freely investigate without being linear paths with copious handholding, or games that could realistically be called romantic comedies.
Worst of all, anything involving simulation often takes steps backwards in subsequent iterations. Many developers seem to pull away from the genre after a few successes.
http://gabrielecirulli.github.io/2048/ If you want to play it for free instead, here's the link. Because it is offered for free by the developer if you're playing in a browser.
Hopefully this means Aonuma is making the puzzle solving elements less contrived and "use the dungeon item to progress" than they sometimes get. It sounds like he's planning to give puzzle solving more of a detective work approach, where you use information from characters and the world to lead you to your next path. It might even mean keys will be important and flexible again.
Hopefully it doesn't just mean exploration is going to be punished.
I've been liking impa's last few appearances. If she's as sleek in Legend of Zelda U, I'd say she'll be a shoe in for replacing sheik in the next Smash.
Sheik is even more of a weird legacy character now that she's her own separate character.
@Hy8ogen I think Natsume was just the company who localized (translated) Harvest Moon games; they were always developed by Marvelous in some form. The name Harvest Moon probably became their property due to how they were contracted during localization; ie the translation remained their property instead of ownership being transferred to Marvelous on completion.
I wouldn't mind another, separate commercial aimed at adults; this looks like it's meant to debut on nick, disney, or cartoon network. Too bad the campaign seems to drive away boys who might be drawn in by the wackiness, though.
I don't understand the rationale. Is the problem that normal mode is too easy, and not actually the level of challenge the devs intended? Or that they're worried about disenfranchising more experienced players?
@KeithTheGeek That one was really quite fun, which is probably why it isn't included in this "lose friends" article. I think the games mentioned here include a large element of frustration, though the way the article is written that's very unclear.
That checkerboard game, though... If it was expanded it could probably be a unique rival to bomberman style gameplay.
"It is urgent to realize and bears repeating that my invention, whether internally mounted as a plugin card or externally located, strictly samples the real-time, processed and monitor-ready video data signal ordinarily delivered from the output of the video adapter card. My TVA stores a true “what you see” frame sample for subsequent “what you get” display on a secondary monitor as an accurate replica of a predecessory image that has been recently displayed on the primary monitor. In other words, the INPUT to my TVA device is derived directly from the OUTPUT of the computer's usual video adapter card as monitor-ready processed video signals."
If it's urgent I realize this device only displays replicas on the secondary monitor of what appears on the primary display device, I think it's probably fairly important I realize the Wii U functions differently as well.
Thank goodness they updated the Super Mario Kart tracks. Usually I skip over them, along with the Super Circuit tracks, because they tend to be flat and bland.
@baum897
Yes, it makes loads of sense. Fox has short, stumpy legs (is he a dwarf?) and Falco has a really tiny body for some mysterious reason, and both have really boring, single colored outfits. However, the pictures have a wonderful painted texture that maintains detail...
Or cover their substantial "child of a rich guy" debts. The blow and ladies of negotiable affection won't pay for themselves. Well, not how they're using them...
@WaveBoy The Xbox one sales seem to be dropping VERY sharply,
PS4 is definitely holding on though, especially since it hasn't hit in Japan. Which is especially weird, since I think its tiny game library has even less to justify the systems purchase than the Bone.
They should really just leverage the e-shop more. A digital distribution platform on a closed platform should be a golden goose, if they just load it with games and remove the perceived risk.
I'd probably be afraid of snapping the thing while trying to play it. Although I'm ready for a new look for the next gen handheld, I'd still like it to be sturdy.
I do like the large amount of screen real estate, but I'd prefer reliable nintendo sturdiness with better ergonomics.
Hopefully this game is as early along as it appears. Only two types of enemies (dodongo, bokoblins), one playable hero, one battlefield, and one type of friendly unit? From the trailer, it doesn't look like they have much to show.
@Kaze-Memaryu For a platformer, running and jumping are the most basic of mechanics. It's what they're selling. In early alpha, ugly textures and animations can be forgiven, but if the premise looks weak (The premise being that the game is a platformer) then I can't help but think the project may have fundamental flaws.
The gameplay shots look really, really unfun (the opposite of fun). The running looks slow and awkward, the jumping looks too hard to use, and the camera never seems to point in the right direction... even if it's an alpha, it shouldn't look so painful to play.
@rjejr It's actually more like phantom hourglass, the ds game in the same style as windwaker (which uses the same sailing method and gives you a cannon). I'd bet money it even uses the same touchscreen control system for combat...
@Aqueous I think bulbasaurusRex's point is that water is weak to electric because it conducts. However, the logic of water's weakness might in fact be due to electrolysis rather than conductive properties, which would mean steel shouldn't have negative consequences (since typing doesn't give bonuses or penalties to accuracy)
@unrandomsan He said that 4 is below average. If nintendolife generally averages a score of 6.2, 4 is indeed below average. And you've also clearly confused a statistical average, or mean, with mode, which is how often a score is used.
You're also misinterpreting the definition of average thomas was using, which wasn't "statistical average" but rather "doesn't stand out from the crowd by being bad or good".
I'm still interested, although there are definitely other games on the wii u that should take precedence at this point.
I probably shouldn't be though. Sonic Team really has no idea how Sonic should move in 3D environments, since he always seems to control drastically different depending on what speed your going and what the course is doing, or whether your in the air or on the ground.
Comments 141
Re: The Bomber's Notebook Will Be Revamped in The Legend of Zelda: Majora's Mask 3D
The bombers notebook was incredibly helpful as it was. As far as I could tell, a lot of people (who found the game too confusing) just didn't know to use it. Increasing its visibility is the best way to attract new players without changing the game significantly.
Re: Weirdness: Nintendo Shows The Glory and Danger of Cuccos in Hyrule Warriors
I like that windwaker shirt. That is a NICE windwaker shirt.
Re: Nintendo Confirms amiibo Launch Range of 12 Figurines
I hope there is a sale. That is all.
Re: New Nintendo 3DS Models Announced
Dammit Nintendo... Just... Just shut up and take my money. ;_;
Re: Video: Take Another Look at Ganondorf and Adventure Mode In Hyrule Warriors
@Yosher
I think it's a bit worse with ganondorf because his ocarina of time is pretty off model; they've clearly just reskinned the much thicker twilight princess character model which means he's the wrong shape along with the low detail. The nostalgia goggles for the retro look can't take effect if the retro look is so different.
Re: Four Students Set New Mario Kart Marathon World Record
It'd be nice to know a few more details of what counts as however many hours straight (bathroom breaks? sandwich breaks? brief pauses?), and whether it has to be a group record. I imagine if it wasn't a group record, though, it would be much, much higher.
Re: Shigeru Miyamoto Explains His Belief That the Video Game Industry's "Creativity is Still Immature"
I think it's pretty obvious that video games still have quite a ways to go before they've truly developed as a medium, and it's only exacerbated by the constant march of technology causing developers to reinvent everything so regularly. I'm still somewhat annoyed that there are no attempts at mystery games that require players to freely investigate without being linear paths with copious handholding, or games that could realistically be called romantic comedies.
Worst of all, anything involving simulation often takes steps backwards in subsequent iterations. Many developers seem to pull away from the genre after a few successes.
Re: Review: 2048 (3DS eShop)
http://gabrielecirulli.github.io/2048/
If you want to play it for free instead, here's the link. Because it is offered for free by the developer if you're playing in a browser.
Re: Nintendo Download: 19th June (North America)
2048 for any amount of money seems foolish; I hope your review reflects that.
Re: Eiji Aonuma Plans To Shake Up the Puzzle Formula in The Legend of Zelda for Wii U
Hopefully this means Aonuma is making the puzzle solving elements less contrived and "use the dungeon item to progress" than they sometimes get. It sounds like he's planning to give puzzle solving more of a detective work approach, where you use information from characters and the world to lead you to your next path. It might even mean keys will be important and flexible again.
Hopefully it doesn't just mean exploration is going to be punished.
Re: Here's Another Huge Batch of Hyrule Warriors Screens to Enjoy
I've been liking impa's last few appearances. If she's as sleek in Legend of Zelda U, I'd say she'll be a shoe in for replacing sheik in the next Smash.
Sheik is even more of a weird legacy character now that she's her own separate character.
Re: E3 2014: Nintendo Launches 30% Off Discount Bonanza on the Wii U and 3DS eShop Stores
No Lego City Undercover? Is that not a lego game, now?
Re: Feature: Our Hopes and Dreams for E3 2014
I want them to announce all of the things. Even the ones I don't know about yet.
Re: Feature: A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Forty One
Two beautiful stages; It's a good week.
Re: Nintendo Download: 29th May (North America)
I thought gravity badgers and klonoa were already released in the US. I must have read the european weekly download and thought it was last week's.
Re: XSeed Games Localizing Newest Harvest Moon for North American Release
@Hy8ogen
I think Natsume was just the company who localized (translated) Harvest Moon games; they were always developed by Marvelous in some form. The name Harvest Moon probably became their property due to how they were contracted during localization; ie the translation remained their property instead of ownership being transferred to Marvelous on completion.
Re: The Wii U Version Of Super Smash Bros. Will Utilise The NFC Nintendo Figurine Platform
Just enough information to cause utter panic. This is obviously the marketing tactic of a madman.
Re: Video: Nintendo Goes For The Female Pre-Teen Vote With This Tomodachi Life Commercial
I wouldn't mind another, separate commercial aimed at adults; this looks like it's meant to debut on nick, disney, or cartoon network. Too bad the campaign seems to drive away boys who might be drawn in by the wackiness, though.
Re: Upcoming Child of Light Patch to Rename Difficulty Settings
I don't understand the rationale. Is the problem that normal mode is too easy, and not actually the level of challenge the devs intended? Or that they're worried about disenfranchising more experienced players?
Re: Nintendo Gets Dramatic in New Kirby: Triple Deluxe TV Commercial
You know what they say about American Kirby...
Re: Month Of Kirby: Minigame Mania
@KeithTheGeek
That one was really quite fun, which is probably why it isn't included in this "lose friends" article. I think the games mentioned here include a large element of frustration, though the way the article is written that's very unclear.
That checkerboard game, though... If it was expanded it could probably be a unique rival to bomberman style gameplay.
Re: Nintendo Involved In Patent Dispute Over Wii U's Dual Screen Capabilities
"It is urgent to realize and bears repeating that my invention, whether internally mounted as a plugin card or externally located, strictly samples the real-time, processed and monitor-ready video data signal ordinarily delivered from the output of the video adapter card. My TVA stores a true “what you see” frame sample for subsequent “what you get” display on a secondary monitor as an accurate replica of a predecessory image that has been recently displayed on the primary monitor. In other words, the INPUT to my TVA device is derived directly from the OUTPUT of the computer's usual video adapter card as monitor-ready processed video signals."
If it's urgent I realize this device only displays replicas on the secondary monitor of what appears on the primary display device, I think it's probably fairly important I realize the Wii U functions differently as well.
Re: Nintendo Direct: Nintendo Shows Off The Peculiarities of Tomodachi Life and Confirms Release Date
Pretty awesome.
I like the UK voices more. Too bad I'm stuck with American accents.
Re: Video: This Is Why You Should Never Allow Mario To House Sit
Good animation and detailed models; this video definitely impresses.
Re: Review: Super Dodge Ball (Wii U eShop / NES)
Are you reviewing super dodge ball advance next?
Re: Video: Check Out The Mario Kart 8 Visual Upgrade in This Retro Track Comparison
Thank goodness they updated the Super Mario Kart tracks. Usually I skip over them, along with the Super Circuit tracks, because they tend to be flat and bland.
Re: Video: Here's a Neat Summary of How Video Games Can Make You Smarter
Man, that color test mostly just rubbed my color blindness in my face.
Re: Artwork: When Nintendo Finally Gets Around To Rebooting Star Fox, We Hope The Characters Look Like This
@baum897
Yes, it makes loads of sense. Fox has short, stumpy legs (is he a dwarf?) and Falco has a really tiny body for some mysterious reason, and both have really boring, single colored outfits. However, the pictures have a wonderful painted texture that maintains detail...
Re: Super Mario Hopping Into McDonald's Happy Meals in the UK
Sweet! Licensing!
This also doubles as effective marketing.
Re: Nintendo Completes Share Buyback, Including Some Holdings of Hiroshi Yamauchi's Family
Or cover their substantial "child of a rich guy" debts. The blow and ladies of negotiable affection won't pay for themselves. Well, not how they're using them...
Re: Satoru Iwata States That Nintendo Should "Abandon Old Assumptions" About Its Businesses
@WaveBoy
The Xbox one sales seem to be dropping VERY sharply,
PS4 is definitely holding on though, especially since it hasn't hit in Japan. Which is especially weird, since I think its tiny game library has even less to justify the systems purchase than the Bone.
Re: Satoru Iwata States That Nintendo Should "Abandon Old Assumptions" About Its Businesses
They should really just leverage the e-shop more. A digital distribution platform on a closed platform should be a golden goose, if they just load it with games and remove the perceived risk.
Re: This Design For A "Game Boy Evolution" Sure Is Intriguing
I'd probably be afraid of snapping the thing while trying to play it. Although I'm ready for a new look for the next gen handheld, I'd still like it to be sturdy.
I do like the large amount of screen real estate, but I'd prefer reliable nintendo sturdiness with better ergonomics.
Re: Feature: Nintendo Games We'd Love to See in 2014
I was just thinking how much I enjoyed the Metroid Prime series today (the music, specifically), and the release of a worthy sequel would be stellar.
Re: Kensuke Tanabe Highlights Potential Return of 3D Donkey Kong Games
This article is confirming 3D Donkey Kong and 2D metroid from Retro. If I lie to myself enough, anyway.
Re: Hyrule Warriors Is Zelda Meets Dynasty Warriors, And It's Coming To Wii U In 2014
Hopefully this game is as early along as it appears. Only two types of enemies (dodongo, bokoblins), one playable hero, one battlefield, and one type of friendly unit? From the trailer, it doesn't look like they have much to show.
Re: Nintendo Direct Focusing On Wii U And 3DS Games Coming Spring 2014 To Air Tomorrow
I expect to see some new trailers for games we've already seen, and some nice Christmas e-shop deals.
Actually, I suspect sales on stuff to be the biggest thing out of this direct.
Re: Feature: A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Sixteen
I'm voting skull kid because he looks like he's going to call down the moon for the assist.
Re: Retro-Inspired Adventure Platformer Lobodestroyo Adds Wii U to Funding Goal
@Kaze-Memaryu
For a platformer, running and jumping are the most basic of mechanics. It's what they're selling. In early alpha, ugly textures and animations can be forgiven, but if the premise looks weak (The premise being that the game is a platformer) then I can't help but think the project may have fundamental flaws.
Re: Retro-Inspired Adventure Platformer Lobodestroyo Adds Wii U to Funding Goal
The gameplay shots look really, really unfun (the opposite of fun). The running looks slow and awkward, the jumping looks too hard to use, and the camera never seems to point in the right direction... even if it's an alpha, it shouldn't look so painful to play.
Re: Super Mario 3D World Underwhelms on Japanese Chart Début
These results are for a single day of sales, I believe.
@cookiex
Japan isn't the biggest market for 3d mario.
Re: Oceanhorn for iOS Seems to be 'Heavily Inspired' by Zelda
@rjejr
It's actually more like phantom hourglass, the ds game in the same style as windwaker (which uses the same sailing method and gives you a cannon). I'd bet money it even uses the same touchscreen control system for combat...
Re: Weirdness: This Chart and Range of Tips May Help With Those Confusing Pokémon Weaknesses in X & Y
@Aqueous
I think bulbasaurusRex's point is that water is weak to electric because it conducts. However, the logic of water's weakness might in fact be due to electrolysis rather than conductive properties, which would mean steel shouldn't have negative consequences (since typing doesn't give bonuses or penalties to accuracy)
Re: Review: Sonic Lost World (Wii U)
@unrandomsan
He said that 4 is below average. If nintendolife generally averages a score of 6.2, 4 is indeed below average. And you've also clearly confused a statistical average, or mean, with mode, which is how often a score is used.
You're also misinterpreting the definition of average thomas was using, which wasn't "statistical average" but rather "doesn't stand out from the crowd by being bad or good".
Re: Review: Sonic Lost World (Wii U)
I'm still interested, although there are definitely other games on the wii u that should take precedence at this point.
I probably shouldn't be though. Sonic Team really has no idea how Sonic should move in 3D environments, since he always seems to control drastically different depending on what speed your going and what the course is doing, or whether your in the air or on the ground.
Re: Review: Tennis (Wii U eShop / NES)
@skywardcrowbar
I thought his posts were modded for constant use of profanity.
Re: Club Nintendo Rewards are Updated for October
@WindWakerLink
They always run out quickly, sadly. The cases seem to be some of the most popular items.
Re: Nintendo Download: 3rd October (North America)
@ArkOne77
They need to make it RAIN VC games.
Re: Poll: Would You Buy Grand Theft Auto V On Wii U?
@XCWarrior I'm waiting to purchase it on PC as well, and wish it was a poll option, too.
Re: Talking Point: Marketing Wii U to the Masses
@Technosphile
I've never seen the playstation commercial you speak of, and I'm a male between the ages of 18-35. Just thought you should know.