The world of Pokémon can be baffling to outsiders, which is perhaps more prevalent now that X & Y have sold millions of copies around the world. There are sure to be some that are new to the franchise, and they may be struggling to keep up with the many types, attacks and weaknesses that need to be learned and mastered.
Kotaku has taken on the challenge of identifying the strengths and weaknesses of various elements that, perhaps, aren't particular obvious or instinctive; the job is then finding a way to remember these combinations. Some of the observations do have a certain logic in the real world — for example Ground attacks are strong vs. electric (useful for those that understand electricity). Some of the memory techniques are a little more vague or less instinctive, such as the following.
Poison and steel vs. fairy
So why is the new fairy type weak to poison and steel? It's simple, really. Think back to the story of Peter Pan. Captain Hook locks Tinker Bell inside a metal lantern, and in the original version (not the Disney film) she drinks poison to save Peter's life. That's all you have to remember!
If memorising these descriptions isn't for you, then try out the chart below (via Reddit). Simple, right?
Perhaps series art director Ken Sugimori had a point when he recently shared his personal hope that the franchise will be simplified in the next generation. What do you think?
[source kotaku.com]
Comments 23
I memorized the weakness chart when I was a kid, so I don't have any problems with this chart. Also, this chart is better than the one I have, I'll print it.
"Captain Hook locks Tinker Bell inside a metal lantern, and in the original version (not the Disney film) she drinks poison to save Peter's life."
So that answers it!
Been playing since gen 1.
Still dunno half of these.
Bookmarked
I admit the fairy type still surprise me, I'm always on the edge of confusing what is effective and what not >.>;
It doesn't help much either that my main memory of a fairy attack come from an inverse battle XD
Yep. Got all that memorised!
Grass types are screwed forever.
HAHA only CASUALS wouldn't know these by heart
Here's the real reasonings behind the Fairy type: First of all, you have to realize that fairies are traditionally thought of as magic users. Magic users naturally have the edge against martial artists (Fighting) and dirty/sneaky fighters (Dark). Most dragon myths consider them weak to magic and/or fairy weapons. Another common myth states that fairies (such as Puck and Oberon) are vulnerable to iron. Poison would also seem to be an excellent solution to get past their magical defenses and perhaps even disrupt their magical energies.
The thing I don't understand, though, is how the heck Electric isn't super effective against Steel, or how Ice and Poison aren't super effective against Bug (except for the first generation in Poison's case).
Thanks. That is a very convenient chart
@BulbasaurusRex - Some bugs are immune to some poisons and presides which is why it is no longer super on them. Steel can conduct, so I don't think that makes it weak, not to say it is the best conductor. I've always been one for ice should get bugs as well but not all bugs die off from the cold.
I already memorized the changes, nice chart though.
@Aqueous
I think bulbasaurusRex's point is that water is weak to electric because it conducts. However, the logic of water's weakness might in fact be due to electrolysis rather than conductive properties, which would mean steel shouldn't have negative consequences (since typing doesn't give bonuses or penalties to accuracy)
@BulbasaurusRex I was thinking the exact same thing when it came to electric vs. steel. I had all the weaknesses memorized in red and blue.. but haven't really played hardcore since then so I'm somewhat learning them again. Last night I tried an electric on a steel and barely hurt it.. I was surprised. -_-
There are much better charts than this out there... this one is terrible.
edit: just use a regular one if you need it, people
Ken Sugimori sounded like a freaking genwunner when he said everything new is too complicated and everything in gen 1 was better.
Also, anyone who actually has trouble remembering the types is someone who likely hasn't played the game, as the game itself does an excellent job easing you into the learning process, given, you'd still need a chart and website with a Pokemon database to reference off of. As Doma posted, his is just one example of a type chart that's not only been around forever, but is much simpler than the one in the article.
What is this article suggesting anyway? To take the type match ups out of the game? They existed since gen 1, to revert it back to gen 1 wouldn't change anything unless you are deleting the amount of match ups that exist, which is to delete the Pokemon themselves, or make everything mono type.
I guess I'm just good at memorizing things; I've had the chart all but memorized since I was 11. Mostly, they're what you'd expect them to be; with a few exceptions. Now, the harder part is remembering what types every Pokémon is. I can never remember what type Drapion is, for some reason.
@Gioku I have the same problem with Drapion... I mean, he evolves from a Poison/Bug Pokémon, but he looks all Steel or Ground-ish, and it turns out he's actually Poison/Dark...
@BulbasaurusRex while metals/steel conducts electricity, it doesn't really damage it at all. i think neutral is fitting
Bug, Ice, and Grass....the poor dears :l. Why so many things resist them and poor Ice only resist itself. Fairy took its Dragon killing niche too :c
The Normal-type has only one weakness (Fighting) and one immunity (Ghost). Ghost-types are immune to both Fighting- and Normal-type moves. And Fighting-types take normal damage from Normal and Ghost moves. On a semi-related note, three of the Gym Leaders of Johto each specialise in one of those three types, even though Whitney (the Normal-type specialist) has what is technically classified as a pure Fairy-type Pokémon (Clefairy). What this would seem to indicate is that...um...Oran Berries are delicious?
@GamerZackX
Yes.
On another note, I feel that Bugs should be weak to Poison and Ice as well. And that Electric should be Super against Steel. Normal should have a few resistances. Like Bug, Fairy, and Ground or something. I think Ghost should be resistant to Fairy too. More or less, I feel that everything should have at least two weaknesses (Electric), two strengths (Dragon), and should not really be effective against itself. That just makes it seem silly. Ghost was suppose to be great against Psychic in Gen 1 and they ended up making Darks because they didn't fix the problem. (There was also the glitch that made a problem as well as the only Ghosts were also Poison and therefore WEAK against them...)
@DarkKirby Interesting, isn't it? The one who directs the art styles of the series prefers his earlier work, despite changing styles in later generations... It certainly brings up a lot of questions. I can see why he, of all people, would be a "genwunner". (Which seems like kind of a silly accusation, due to his history with the series)
About the question of simplification... The Pokemon TCG is about as simplified as you can get for this type of game. If you've ever seen how it works, it's definitely one of the easiest games of it's type to play, while still offering plenty of possible strategies. (Although maybe too much reliance on coin tosses...)
For example, Rock, Fighting, and Ground Types can all be part of a unified "Fighting" type, but each creature has their own strengths/weaknesses, rather than every creature of the same type sharing a unified set of expectations. All individual "types" could be allocated into unified "type groups" depending on the affinity of the creature's role in the world.
Every creature only ever has 1 Super-effective and 1 Resistance (or none of either), which varies by creature, regardless of type. Thus, you have much less chart work to memorize. You would only need to memorize what your own team can handle, rather than play the internal chess game of guessing what someone else's team can handle. It also helps to balance the game out more, by making sure no type gets overwhelmed or overpowered.
(For example, imagine any one Grass/Poison type creature only ever being to weak to just Fire or Psychic, not both; and almost never being weak to Ice, Flying, Bug, or Poison.)
If they go the simplification route next gen, I think taking inspiration from the card game would be a good idea.
For some reason I've always been able to remember almost all of the match-ups in each game, but this chart definitely helps.
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