smashbrolink

smashbrolink

Zelda veteran and Adventurer.

Comments 537

Re: Motion Twin Outlines Upcoming Dead Cells Content, Wants To Know What Players Would Like

smashbrolink

More permanent runes, movement runes in particular.
Maybe one that lets you add different attributes to some actions?
Like a slide-kick instead of a roll when you double-tap the roll button, which could be used against specific enemies and to get through low tunnels that rolling can't, as well as used as a general attack to combo into hits with the rest of your gear?

Oh, on the gear side, more amulets and stuff?
There's plenty of weapons but the selection of stuff for the Prisoners collar gear slot is so pitifully small...
Also, it would be nice if gear, or at least collar slot gear, dropped from enemies more often.

Also... and I think this is the most important...
A secondary use for cells.
Once we've unlocked everything, cells kind of lose their purpose, and it would be nice if there was a way to make them continuously useful throughout the game.
Maybe a shop in levels at random, once you've unlocked a certain amount of the total pieces of gear in the game, that only takes cells in trade for really high level gear? Maybe even colorless slash legendary stuff?
Could make runs more interesting for those who are already through with the game as far as unlocking things goes...

Re: Soapbox: Why I Prefer Monster Hunter Generations Ultimate To World

smashbrolink

@Axlroselm
Ahh, the tried and true words of someone that ignored logical discourse and well-made points, in favor of something, well, lesser...

Tell me, friend, did you even take a moment to read through to the part where he said he liked what MH: World did, not just in graphics, but also in terms of being the beginner's entry that the franchise DESPERATELY needed, in order to pull in more new players and expand its appeal?

Or did you just look at the title, skim a point or two without honestly evaluating what was said, then dismiss it all?

From the way your post was worded, no offense, but my money is on the latter...

Re: Fox McCloud Won't Be Flying Solo In Ubisoft's Starlink: Battle For Atlas

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@Razer
Since Fox is part of a first-party Nintendo franchise, it's reasonable to expect that they won't be showing up in the PS4 or Xbox One versions, nor the PC version.

As for who they will get to replace them, as far as I'm aware there are no plans for any replacement at all in the other versions, but since I'm not an inside man my word doesn't really mean much on that score.

I just can't think of anyone they could add to the other versions that would be as iconic as Fox is, so I don't think they would bother putting any extras into the other versions.

At this point, based on content, I'm thinking that most people will sway towards the switch version unless they just don't care about Fox or any of the extra missions and content that come along with him.

It really might as well be an exclusive to switch at this point, if sales go the way most people think they will.XD

Re: Nintendo's Recent Legal Action Against ROM-Sharing Sites Scares Major Player Into Removing Downloads

smashbrolink

@EightBitMan
Here's the thing; none of us, including myself, who have supported Nintendo throughout the years by buying retro games, are actually owed any further form of compensation.
Our compensation was in the many hours of joy that we got out of the games we bought.
We are NOT ENTITLED tobanything more than that, and Nintendo is not in the wrong for protecting their intellectual property.

Re: Fake Nintendo Switch Game Piracy Software Is Bricking Systems

smashbrolink

@PlywoodStick I see nothing shameful about people being happy that pirates aren't able to safely take what they please.
What I'm seeing here, with the people upset in the stead of the "victims", is just glorification of an issue that deserves the outcome it is experiencing.

There is no moral soapbox sturdy enough for those types to stand on, on this issue.

Pirates being subjected to some karma is not something people should feel ashamed over celebrating.

Re: Nintendo Is Banning Switch Game Cards To Combat Piracy, Potentially Killing The Second-Hand Market

smashbrolink

@SmaggTheSmug Online purchases have a lot more risks than the game card possibly being bricked; some put up fake ads and then send you a different product entirely.
One guy bought a PS4 off of Ebay and got a PS4 box with a literal brick inside of it. HOUSING brick, not bad electronics.

If you happened to get a bad cartridge out of an online purchase, it's really no different than if they had sent you the wrong product; it's a risk you take every time you shop online.

Some have methods of getting the money back for you, but I wouldn't rely on online shopping for second-hand games if I can avoid it.
If someone sells you a card after they've gotten it bricked, then it's not Nintendo's fault; it's the fault of the jerk-off who got it bricked then decided to dupe someone with it.

Re: Nintendo Is Banning Switch Game Cards To Combat Piracy, Potentially Killing The Second-Hand Market

smashbrolink

There's something they're overlooking for this which pretty much mitigates the risk; the Switch's portability.
All a game stop [or other relevant trade-in store] employee needs to do is have a Switch handy, and they'll instantly be able to try out a game card before accepting the trade-in, or they can test a game card they're about to sell.
Most stores have some sort of wifi, so a simple test of online functionality only takes a few minutes.
And if the store employee won't do it, then the customer can simply purchase the game and test it in-or-near-store with their own Switch.

In either case, if it doesn't work, then getting one that works right then and there is a simple matter.

Unlike PS4 and XB, which both require TV's to be tested in-store, the Switch has no such limitation since it has its own screen.

Re: Rejoice, Soon You'll Be Able To Use Your My Nintendo Gold Points On The Switch eShop

smashbrolink

@JaxonH I'm wise enough to know that that 25% is more than made up for by their many other profit sources, and that even without them, the Switch is doing so well on its own that they could easily afford to give us 10 gold for a $40 purchase, at the very least.

What's absurd is believing that this would come anywhere close to making Nintendo bankrupt, when even the Wii U didn't draw them close to that point.XD

Re: Rejoice, Soon You'll Be Able To Use Your My Nintendo Gold Points On The Switch eShop

smashbrolink

@JaxonH The problem with your example is that that's exactly what they were doing with the physical rewards on the previous Club Nintendo, yet it didn't put them out of business any faster than a slightly higher conversion rate here would.

Plus, you're forgetting to factor in the subscription fees they'll soon be raking in, as well as the earnings they get from other merchandising sources.

And as far as development inflation goes, much of that comes down to attempting to cater to graphics lovers.
Something that Nintendo doesn't really do as much as the other two, in their games, these days, which cuts down the expenses massively in comparison to some other projects, with maybe the exception of Breath of the Wild.

All in all, that 25%, given Nintendo's steady earnings since the explosive increase in Switch sales, are enough that they could easily afford to give us a measly 20 gold coins per every $60 game bought, and it likely wouldn't even dent their bottom line, let alone be a concern for bank-ruptcy.

Re: Rejoice, Soon You'll Be Able To Use Your My Nintendo Gold Points On The Switch eShop

smashbrolink

@YummyHappyPills Sorry, I think I wasn't clear enough with my $1=1G example.
By that, I meant that each gold coin would be roughly $1 in value, but it wouldn't mean that you'd earn a gold coin for every dollar spent.
In other words, I didn't mean that you'd automatically earn a gold coin amount matching the purchase value of what you'd just bought.XD

To give you a clear example, using the way I'm talking about, a $60 game would net you precisely 20G.

I don't know what that converts to in percentages, but it would definitely not be a case of losing money hand-over-fist.XD

Re: Rejoice, Soon You'll Be Able To Use Your My Nintendo Gold Points On The Switch eShop

smashbrolink

@YummyHappyPills Ouch. That sucks.XD
On the plus side, Nintendo's saying they're going to be offering free games like PS+ and XBox do, as well, once their subscription service starts.
They've yet to prove the games will be worth the subscription [Mario Bros 3 isn't really what I'd call a subscription incentive.XD], but hopefully that will change.

In the meantime, I still honestly believe that the rate of money-to-gold needs a readjustment to at least 50 American cents per GC.
$1 = 1G would be the ideal, since we're talking digital rewards that cost less to produce in the first place, but that'd be like hoping for a miracle...

Re: Rejoice, Soon You'll Be Able To Use Your My Nintendo Gold Points On The Switch eShop

smashbrolink

@YummyHappyPills

On the other hand, take this into account:
Right now, Nintendo has the lowest expectations, from gamers, in terms of doing their online right in the near future.

Doing better than PSN does by a massive, or at least substantial, margin with the rewards program in the here and now, would give them some measure of credibility when claiming that they're going to do something worthwhile with their online services come the tail-end of this year.

It would, in essence, give their online-systems reputation a small boost.
It'll make people think "Hey, if Nintendo can do this well with their rewards program, then maybe they can do just as well with their subscription service."

Re: Rejoice, Soon You'll Be Able To Use Your My Nintendo Gold Points On The Switch eShop

smashbrolink

@JaxonH I still say that $1 = 1G would be a better rate.
It would still take six $40 [10G] games or three $60 [20G] games in order to earn a free one, that way, and plenty of gamers would be happy.

Plus, I'm pretty sure that they aren't going to give us gold coins for literally EVERY purchase on the E-shop, meaning this new conversion rate still doesn't help us in regards to a lot of indie games we buy.

I dunno, even if it's free, it still feels like they're being purposefully stingy.

It feels kind of like those games that lower the drop rates of decent gear so that you'll be incentivized to go and spend money on the MT's in their cash shop to increase the drop rates.

If it takes so long to get enough coins for a freebie that either your old coins will expire, or you'll forget the system for it even exists in the first place, then what's the point of even having the system there in the first place?

Yes, it's nice to have free stuff, but this is far from user-friendly.
If we were getting a single free old game per month or something then I'd have no complaints about this at all, but that's not what we're getting here.

We're basically just being given another reason to ignore the rewards program, because it feels like we're going to be earning any substantial amount of coins too slowly for it to constitute an actual reward.

Re: Rejoice, Soon You'll Be Able To Use Your My Nintendo Gold Points On The Switch eShop

smashbrolink

So, wait...
Why aren't the coins one gold to one dollar, and you just earn a bit fewer of them per purchase?

I know that sounds like asking for a lot, conversion-rate-wise, but people, you gotta keep in mind that we still have to spend a LOT MORE THAN WE GET regardless.

With the conversion rate at $1 per gold coin, and just a few less gold coins per purchase [say about ten or twenty], we'd still have to buy three to six fully-priced [$40 or $60 respectively] retail games just to earn enough for one single free $60 purchase.

Some might say that what's going on here is still generous, but I don't agree.
A cent per coin is too little value; they're literally treating these gold coins as if they were as worthless as MatPat from Game Theory kinda-sorta-proved Mushroom Kingdom's gold coins are, in one of his Mario-related videos a long while back.

At least make it 50 cents per coin. AT LEAST.

Re: Capcom Explains (Again) Why Monster Hunter World Isn't Coming To Switch

smashbrolink

@Shellcore I feel a lot of people don't really try hard enough to afford two systems, these days.
Saving up the money one would usually spend on eating out or cigarettes or other small things can add up quicker than people think it does.
That 25c you spent on a soda can could be the final quarter you'd need to pay off a pre-order. I know. I've been there.XD

Re: Video: Watch Link Beat Up Some Crowds In A New Hyrule Warriors: Definitive Edition Trailer

smashbrolink

@RobotReptile There's four different modes to play through; story, free play, adventure mode and challenge mode.

Story mode is just the par-for-the-course stuff. You get one or more characters to choose from, predetermined per mission, to play through the story content with.
Free play is that, but now you can choose any character in the roster and can skip the storyline cutscenes as you please.

Challenge mode is just special challenges done while playing as characters you wouldn't normally get to play as, like Beast Ganon.[you still earn materials in these modes, making them GREAT for boss material grinding]

And Adventure Mode is a really unique mode where they send you into different maps with special rulesets and challenges for every square, using items earned by clearing stages to advance around.
Adventure Mode is where you'll be getting the majority of your unlocks for all of your characters. [weapons, new costumes, and general leveling]
It can get VERY TOUGH sometimes, though, so it's not something that grows tiresome very quickly.