"Underage gay smash player blackmails his overage pedo partner to vent frustrations over frequent tournament losses." Welp... that's one scandal I didn't think I'd see, that's for sure... What is this world coming to?😂
More permanent runes, movement runes in particular. Maybe one that lets you add different attributes to some actions? Like a slide-kick instead of a roll when you double-tap the roll button, which could be used against specific enemies and to get through low tunnels that rolling can't, as well as used as a general attack to combo into hits with the rest of your gear?
Oh, on the gear side, more amulets and stuff? There's plenty of weapons but the selection of stuff for the Prisoners collar gear slot is so pitifully small... Also, it would be nice if gear, or at least collar slot gear, dropped from enemies more often.
Also... and I think this is the most important... A secondary use for cells. Once we've unlocked everything, cells kind of lose their purpose, and it would be nice if there was a way to make them continuously useful throughout the game. Maybe a shop in levels at random, once you've unlocked a certain amount of the total pieces of gear in the game, that only takes cells in trade for really high level gear? Maybe even colorless slash legendary stuff? Could make runs more interesting for those who are already through with the game as far as unlocking things goes...
@Axlroselm
Ahh, the tried and true words of someone that ignored logical discourse and well-made points, in favor of something, well, lesser...
Tell me, friend, did you even take a moment to read through to the part where he said he liked what MH: World did, not just in graphics, but also in terms of being the beginner's entry that the franchise DESPERATELY needed, in order to pull in more new players and expand its appeal?
Or did you just look at the title, skim a point or two without honestly evaluating what was said, then dismiss it all?
From the way your post was worded, no offense, but my money is on the latter...
@PanurgeJr When it comes to the quality of a game, being a port or not doesn't matter at all. But when it comes to pricing, it would be really nice to have these older games put at a discount sooner rather than later.
@Lord To be fair , this looks really nice, and it's not like most of their past attempts at supporting Nintendo systems with games that would capture the audience's attention were actually that well-planned in the first place, compared to this.
@Razer
Since Fox is part of a first-party Nintendo franchise, it's reasonable to expect that they won't be showing up in the PS4 or Xbox One versions, nor the PC version.
As for who they will get to replace them, as far as I'm aware there are no plans for any replacement at all in the other versions, but since I'm not an inside man my word doesn't really mean much on that score.
I just can't think of anyone they could add to the other versions that would be as iconic as Fox is, so I don't think they would bother putting any extras into the other versions.
At this point, based on content, I'm thinking that most people will sway towards the switch version unless they just don't care about Fox or any of the extra missions and content that come along with him.
It really might as well be an exclusive to switch at this point, if sales go the way most people think they will.XD
@Axlroselm "superior" is a real stretch, considering the other versions are basically the same, but with a few less items and only some mildly better graphics to make up the difference. Getting it on Switch is just as valid a choice as any other option.
@EightBitMan
Here's the thing; none of us, including myself, who have supported Nintendo throughout the years by buying retro games, are actually owed any further form of compensation.
Our compensation was in the many hours of joy that we got out of the games we bought.
We are NOT ENTITLED tobanything more than that, and Nintendo is not in the wrong for protecting their intellectual property.
@PlywoodStick I see nothing shameful about people being happy that pirates aren't able to safely take what they please.
What I'm seeing here, with the people upset in the stead of the "victims", is just glorification of an issue that deserves the outcome it is experiencing.
There is no moral soapbox sturdy enough for those types to stand on, on this issue.
Pirates being subjected to some karma is not something people should feel ashamed over celebrating.
@PlywoodStick "victim-blaming" is usually a term reserved for when the victim is not guilty of anything nefarious, though. In this case, i argue that it's perfectly acceptable to blame the victims, because the so-called "victims"were trying to download piracy software.XD
@SmaggTheSmug Online purchases have a lot more risks than the game card possibly being bricked; some put up fake ads and then send you a different product entirely.
One guy bought a PS4 off of Ebay and got a PS4 box with a literal brick inside of it. HOUSING brick, not bad electronics.
If you happened to get a bad cartridge out of an online purchase, it's really no different than if they had sent you the wrong product; it's a risk you take every time you shop online.
Some have methods of getting the money back for you, but I wouldn't rely on online shopping for second-hand games if I can avoid it.
If someone sells you a card after they've gotten it bricked, then it's not Nintendo's fault; it's the fault of the jerk-off who got it bricked then decided to dupe someone with it.
@SmaggTheSmug Bring your Switch into the store with you and test it right there and then with some local wifi. Most stores have it, so it's not hard. You can't do that with PS4 and XB1, but since the Switch has its own screen, taking it in with you to test the game and then getting an immediate refund if it doesn't work, is easy.
There's something they're overlooking for this which pretty much mitigates the risk; the Switch's portability. All a game stop [or other relevant trade-in store] employee needs to do is have a Switch handy, and they'll instantly be able to try out a game card before accepting the trade-in, or they can test a game card they're about to sell. Most stores have some sort of wifi, so a simple test of online functionality only takes a few minutes. And if the store employee won't do it, then the customer can simply purchase the game and test it in-or-near-store with their own Switch.
In either case, if it doesn't work, then getting one that works right then and there is a simple matter.
Unlike PS4 and XB, which both require TV's to be tested in-store, the Switch has no such limitation since it has its own screen.
@JaxonH I'm wise enough to know that that 25% is more than made up for by their many other profit sources, and that even without them, the Switch is doing so well on its own that they could easily afford to give us 10 gold for a $40 purchase, at the very least.
What's absurd is believing that this would come anywhere close to making Nintendo bankrupt, when even the Wii U didn't draw them close to that point.XD
@JaxonH The problem with your example is that that's exactly what they were doing with the physical rewards on the previous Club Nintendo, yet it didn't put them out of business any faster than a slightly higher conversion rate here would.
Plus, you're forgetting to factor in the subscription fees they'll soon be raking in, as well as the earnings they get from other merchandising sources.
And as far as development inflation goes, much of that comes down to attempting to cater to graphics lovers.
Something that Nintendo doesn't really do as much as the other two, in their games, these days, which cuts down the expenses massively in comparison to some other projects, with maybe the exception of Breath of the Wild.
All in all, that 25%, given Nintendo's steady earnings since the explosive increase in Switch sales, are enough that they could easily afford to give us a measly 20 gold coins per every $60 game bought, and it likely wouldn't even dent their bottom line, let alone be a concern for bank-ruptcy.
@YummyHappyPills Sorry, I think I wasn't clear enough with my $1=1G example. By that, I meant that each gold coin would be roughly $1 in value, but it wouldn't mean that you'd earn a gold coin for every dollar spent. In other words, I didn't mean that you'd automatically earn a gold coin amount matching the purchase value of what you'd just bought.XD
To give you a clear example, using the way I'm talking about, a $60 game would net you precisely 20G.
I don't know what that converts to in percentages, but it would definitely not be a case of losing money hand-over-fist.XD
@YummyHappyPills Ouch. That sucks.XD On the plus side, Nintendo's saying they're going to be offering free games like PS+ and XBox do, as well, once their subscription service starts. They've yet to prove the games will be worth the subscription [Mario Bros 3 isn't really what I'd call a subscription incentive.XD], but hopefully that will change.
In the meantime, I still honestly believe that the rate of money-to-gold needs a readjustment to at least 50 American cents per GC. $1 = 1G would be the ideal, since we're talking digital rewards that cost less to produce in the first place, but that'd be like hoping for a miracle...
@YummyHappyPills Wait, don't you also have to be signed up, and paying, for something with Sony, before you can take advantage of that? PSN or something tied to it, IIRC, right?
@JaxonH But wouldn't that difference be negligible considering they don't have to spend as much to put out digital games, which is what these gold coins will be used towards?
If they were sending out physical versions of the games then I could understand your point, but digital costs less to produce which should make up the difference without issue...
@YummyHappyPills You'll have to forgive me for #1 being bad at math under even normal circumstances and #2 being tired, because both mean I can't calculate that right now in my head.
Is that better or worse than my $1 = 1G idea, and is it better or worse than Nintendo's planned exchange rate of 1cent = 1G?
On the other hand, take this into account: Right now, Nintendo has the lowest expectations, from gamers, in terms of doing their online right in the near future.
Doing better than PSN does by a massive, or at least substantial, margin with the rewards program in the here and now, would give them some measure of credibility when claiming that they're going to do something worthwhile with their online services come the tail-end of this year.
It would, in essence, give their online-systems reputation a small boost. It'll make people think "Hey, if Nintendo can do this well with their rewards program, then maybe they can do just as well with their subscription service."
@JaxonH I still say that $1 = 1G would be a better rate.
It would still take six $40 [10G] games or three $60 [20G] games in order to earn a free one, that way, and plenty of gamers would be happy.
Plus, I'm pretty sure that they aren't going to give us gold coins for literally EVERY purchase on the E-shop, meaning this new conversion rate still doesn't help us in regards to a lot of indie games we buy.
I dunno, even if it's free, it still feels like they're being purposefully stingy.
It feels kind of like those games that lower the drop rates of decent gear so that you'll be incentivized to go and spend money on the MT's in their cash shop to increase the drop rates.
If it takes so long to get enough coins for a freebie that either your old coins will expire, or you'll forget the system for it even exists in the first place, then what's the point of even having the system there in the first place?
Yes, it's nice to have free stuff, but this is far from user-friendly.
If we were getting a single free old game per month or something then I'd have no complaints about this at all, but that's not what we're getting here.
We're basically just being given another reason to ignore the rewards program, because it feels like we're going to be earning any substantial amount of coins too slowly for it to constitute an actual reward.
So, wait... Why aren't the coins one gold to one dollar, and you just earn a bit fewer of them per purchase?
I know that sounds like asking for a lot, conversion-rate-wise, but people, you gotta keep in mind that we still have to spend a LOT MORE THAN WE GET regardless.
With the conversion rate at $1 per gold coin, and just a few less gold coins per purchase [say about ten or twenty], we'd still have to buy three to six fully-priced [$40 or $60 respectively] retail games just to earn enough for one single free $60 purchase.
Some might say that what's going on here is still generous, but I don't agree. A cent per coin is too little value; they're literally treating these gold coins as if they were as worthless as MatPat from Game Theory kinda-sorta-proved Mushroom Kingdom's gold coins are, in one of his Mario-related videos a long while back.
@Shellcore I feel a lot of people don't really try hard enough to afford two systems, these days. Saving up the money one would usually spend on eating out or cigarettes or other small things can add up quicker than people think it does. That 25c you spent on a soda can could be the final quarter you'd need to pay off a pre-order. I know. I've been there.XD
@Mando44646 To add to what link3710 said: The Wii U version also lacked some features that the 3DS version had. Notably, the Fairy system and the ability to jump between characters mid-battle.
@RobotReptile There's four different modes to play through; story, free play, adventure mode and challenge mode.
Story mode is just the par-for-the-course stuff. You get one or more characters to choose from, predetermined per mission, to play through the story content with. Free play is that, but now you can choose any character in the roster and can skip the storyline cutscenes as you please.
Challenge mode is just special challenges done while playing as characters you wouldn't normally get to play as, like Beast Ganon.[you still earn materials in these modes, making them GREAT for boss material grinding]
And Adventure Mode is a really unique mode where they send you into different maps with special rulesets and challenges for every square, using items earned by clearing stages to advance around. Adventure Mode is where you'll be getting the majority of your unlocks for all of your characters. [weapons, new costumes, and general leveling] It can get VERY TOUGH sometimes, though, so it's not something that grows tiresome very quickly.
@NewAdvent I'm here to solve your woes; the cardboard kits are actually provided for free. You can get them for free from Nintendo and can even print them out yourself at home if you have the gear for it.
@TheNomad Nah, Nintendo's not even remotely in the same financial situation as Sega. They aren't going third party; you might as well quit thinking that.
It's going to be a pack-in title for a new system launch; of course it's going to shatter that 2M mark.XD [Especially after this E3's showing. Too much hype for this game!]
@Kokusho If it were really that simple, then the PS4 wouldn't still be going for upwards of $300. Expecting the NX to be even more powerful than the PS4 while maintaining a low enough price point to be attractive, is literally a bigger pipe dream than even Mario is capable of having, IMO.
@Major_spinner Apparently, the only materials that can't be climbed, generally, are super-smooth surfaces, which are most prominent in the walls of the Shrine puzzle areas.
@DoctorWily I don't think you can use magnesis to lift anything you're standing on. I saw someone try something similar in a Youtube video a while back, IIRC.
@xPH03N1Xx86 I think the other areas, besides a few low snow-covered areas, are all outside of the plateau area, meaning they can't be reached in the demo.
Use Stasis on a boulder, smack it a few times with an axe or the sledgehammer you find in the Stasis Shrine, then climb atop it before it launches to see if you go flying away with it.
That could be the most epic way of traveling EVER!
Comments 537
Re: Smash Bros. Pro Player Banned From Tournament After Match Fixing Admission
"Underage gay smash player blackmails his overage pedo partner to vent frustrations over frequent tournament losses."
Welp... that's one scandal I didn't think I'd see, that's for sure...
What is this world coming to?😂
Re: Dead Cells Meets Castle Crashers In Upcoming Post-Apocalyptic Switch Game Infected Shelter
The concept is great, but they reeeeeally need to think twice about that art style they're using.
Clunky and extremely unattractive.
Re: Motion Twin Outlines Upcoming Dead Cells Content, Wants To Know What Players Would Like
More permanent runes, movement runes in particular.
Maybe one that lets you add different attributes to some actions?
Like a slide-kick instead of a roll when you double-tap the roll button, which could be used against specific enemies and to get through low tunnels that rolling can't, as well as used as a general attack to combo into hits with the rest of your gear?
Oh, on the gear side, more amulets and stuff?
There's plenty of weapons but the selection of stuff for the Prisoners collar gear slot is so pitifully small...
Also, it would be nice if gear, or at least collar slot gear, dropped from enemies more often.
Also... and I think this is the most important...
A secondary use for cells.
Once we've unlocked everything, cells kind of lose their purpose, and it would be nice if there was a way to make them continuously useful throughout the game.
Maybe a shop in levels at random, once you've unlocked a certain amount of the total pieces of gear in the game, that only takes cells in trade for really high level gear? Maybe even colorless slash legendary stuff?
Could make runs more interesting for those who are already through with the game as far as unlocking things goes...
Re: Soapbox: Why I Prefer Monster Hunter Generations Ultimate To World
@Axlroselm
Ahh, the tried and true words of someone that ignored logical discourse and well-made points, in favor of something, well, lesser...
Tell me, friend, did you even take a moment to read through to the part where he said he liked what MH: World did, not just in graphics, but also in terms of being the beginner's entry that the franchise DESPERATELY needed, in order to pull in more new players and expand its appeal?
Or did you just look at the title, skim a point or two without honestly evaluating what was said, then dismiss it all?
From the way your post was worded, no offense, but my money is on the latter...
Re: The European My Nintendo Store Is Now Offering A Selection Of Full 3DS Indies For Gold Points
@PanurgeJr
When it comes to the quality of a game, being a port or not doesn't matter at all.
But when it comes to pricing, it would be really nice to have these older games put at a discount sooner rather than later.
Re: The European My Nintendo Store Is Now Offering A Selection Of Full 3DS Indies For Gold Points
@PanurgeJr
There are many games on the Switch that don't qualify as the systems' "strongest sellers", though.
Many of them ports.
Re: The European My Nintendo Store Is Now Offering A Selection Of Full 3DS Indies For Gold Points
WHERE! ARE! THE! SWITCH! DEALS! NINTENDO?!
Christ, you'd think they don't want to include Switch in the rewards program at all!
Re: Fox McCloud Won't Be Flying Solo In Ubisoft's Starlink: Battle For Atlas
@Razer while that's normally true, we also have to keep in mind that many thought something similar of Kingdom Battle at first.
Re: Fox McCloud Won't Be Flying Solo In Ubisoft's Starlink: Battle For Atlas
@Lord
To be fair , this looks really nice, and it's not like most of their past attempts at supporting Nintendo systems with games that would capture the audience's attention were actually that well-planned in the first place, compared to this.
Re: Fox McCloud Won't Be Flying Solo In Ubisoft's Starlink: Battle For Atlas
@Razer
Since Fox is part of a first-party Nintendo franchise, it's reasonable to expect that they won't be showing up in the PS4 or Xbox One versions, nor the PC version.
As for who they will get to replace them, as far as I'm aware there are no plans for any replacement at all in the other versions, but since I'm not an inside man my word doesn't really mean much on that score.
I just can't think of anyone they could add to the other versions that would be as iconic as Fox is, so I don't think they would bother putting any extras into the other versions.
At this point, based on content, I'm thinking that most people will sway towards the switch version unless they just don't care about Fox or any of the extra missions and content that come along with him.
It really might as well be an exclusive to switch at this point, if sales go the way most people think they will.XD
Re: Video: Get A First Look At Diablo III: Eternal Collection Running On Nintendo Switch
@Axlroselm "superior" is a real stretch, considering the other versions are basically the same, but with a few less items and only some mildly better graphics to make up the difference.
Getting it on Switch is just as valid a choice as any other option.
Re: Nintendo's Recent Legal Action Against ROM-Sharing Sites Scares Major Player Into Removing Downloads
@EightBitMan
Here's the thing; none of us, including myself, who have supported Nintendo throughout the years by buying retro games, are actually owed any further form of compensation.
Our compensation was in the many hours of joy that we got out of the games we bought.
We are NOT ENTITLED tobanything more than that, and Nintendo is not in the wrong for protecting their intellectual property.
Re: Fake Nintendo Switch Game Piracy Software Is Bricking Systems
@PlywoodStick I see nothing shameful about people being happy that pirates aren't able to safely take what they please.
What I'm seeing here, with the people upset in the stead of the "victims", is just glorification of an issue that deserves the outcome it is experiencing.
There is no moral soapbox sturdy enough for those types to stand on, on this issue.
Pirates being subjected to some karma is not something people should feel ashamed over celebrating.
Re: Fake Nintendo Switch Game Piracy Software Is Bricking Systems
@NEStalgia Well said!
Re: Fake Nintendo Switch Game Piracy Software Is Bricking Systems
@PlywoodStick "victim-blaming" is usually a term reserved for when the victim is not guilty of anything nefarious, though.
In this case, i argue that it's perfectly acceptable to blame the victims, because the so-called "victims"were trying to download piracy software.XD
Re: Nintendo's New President Wants To Put More People In Touch With Mario, Link And Samus
Remember kids: the harder you grit your teeth, the bigger your smile gets!XD
On that note, though; how about getting more Platinum Games in touch with more Star Fox?
Re: Nintendo Is Banning Switch Game Cards To Combat Piracy, Potentially Killing The Second-Hand Market
@Zuljaras The article says it only restricts the online portion.
Re: Nintendo Is Banning Switch Game Cards To Combat Piracy, Potentially Killing The Second-Hand Market
@SmaggTheSmug Online purchases have a lot more risks than the game card possibly being bricked; some put up fake ads and then send you a different product entirely.
One guy bought a PS4 off of Ebay and got a PS4 box with a literal brick inside of it. HOUSING brick, not bad electronics.
If you happened to get a bad cartridge out of an online purchase, it's really no different than if they had sent you the wrong product; it's a risk you take every time you shop online.
Some have methods of getting the money back for you, but I wouldn't rely on online shopping for second-hand games if I can avoid it.
If someone sells you a card after they've gotten it bricked, then it's not Nintendo's fault; it's the fault of the jerk-off who got it bricked then decided to dupe someone with it.
Re: Nintendo Is Banning Switch Game Cards To Combat Piracy, Potentially Killing The Second-Hand Market
@SmaggTheSmug Bring your Switch into the store with you and test it right there and then with some local wifi.
Most stores have it, so it's not hard.
You can't do that with PS4 and XB1, but since the Switch has its own screen, taking it in with you to test the game and then getting an immediate refund if it doesn't work, is easy.
Re: Nintendo Is Banning Switch Game Cards To Combat Piracy, Potentially Killing The Second-Hand Market
@Zuljaras
Nope; apparently they just lock out that particular game card.
Re: Nintendo Is Banning Switch Game Cards To Combat Piracy, Potentially Killing The Second-Hand Market
There's something they're overlooking for this which pretty much mitigates the risk; the Switch's portability.
All a game stop [or other relevant trade-in store] employee needs to do is have a Switch handy, and they'll instantly be able to try out a game card before accepting the trade-in, or they can test a game card they're about to sell.
Most stores have some sort of wifi, so a simple test of online functionality only takes a few minutes.
And if the store employee won't do it, then the customer can simply purchase the game and test it in-or-near-store with their own Switch.
In either case, if it doesn't work, then getting one that works right then and there is a simple matter.
Unlike PS4 and XB, which both require TV's to be tested in-store, the Switch has no such limitation since it has its own screen.
Re: Nintendo Switch Version 5.0.2 Is Now Live
My Switch is so stable that it now has a wife, kids, and a house of its own, all paid off and no debts.
Re: Rejoice, Soon You'll Be Able To Use Your My Nintendo Gold Points On The Switch eShop
@JaxonH I'm wise enough to know that that 25% is more than made up for by their many other profit sources, and that even without them, the Switch is doing so well on its own that they could easily afford to give us 10 gold for a $40 purchase, at the very least.
What's absurd is believing that this would come anywhere close to making Nintendo bankrupt, when even the Wii U didn't draw them close to that point.XD
Re: Rejoice, Soon You'll Be Able To Use Your My Nintendo Gold Points On The Switch eShop
@JaxonH The problem with your example is that that's exactly what they were doing with the physical rewards on the previous Club Nintendo, yet it didn't put them out of business any faster than a slightly higher conversion rate here would.
Plus, you're forgetting to factor in the subscription fees they'll soon be raking in, as well as the earnings they get from other merchandising sources.
And as far as development inflation goes, much of that comes down to attempting to cater to graphics lovers.
Something that Nintendo doesn't really do as much as the other two, in their games, these days, which cuts down the expenses massively in comparison to some other projects, with maybe the exception of Breath of the Wild.
All in all, that 25%, given Nintendo's steady earnings since the explosive increase in Switch sales, are enough that they could easily afford to give us a measly 20 gold coins per every $60 game bought, and it likely wouldn't even dent their bottom line, let alone be a concern for bank-ruptcy.
Re: Rejoice, Soon You'll Be Able To Use Your My Nintendo Gold Points On The Switch eShop
@YummyHappyPills Sorry, I think I wasn't clear enough with my $1=1G example.
By that, I meant that each gold coin would be roughly $1 in value, but it wouldn't mean that you'd earn a gold coin for every dollar spent.
In other words, I didn't mean that you'd automatically earn a gold coin amount matching the purchase value of what you'd just bought.XD
To give you a clear example, using the way I'm talking about, a $60 game would net you precisely 20G.
I don't know what that converts to in percentages, but it would definitely not be a case of losing money hand-over-fist.XD
Re: Rejoice, Soon You'll Be Able To Use Your My Nintendo Gold Points On The Switch eShop
@YummyHappyPills Ouch. That sucks.XD
On the plus side, Nintendo's saying they're going to be offering free games like PS+ and XBox do, as well, once their subscription service starts.
They've yet to prove the games will be worth the subscription [Mario Bros 3 isn't really what I'd call a subscription incentive.XD], but hopefully that will change.
In the meantime, I still honestly believe that the rate of money-to-gold needs a readjustment to at least 50 American cents per GC.
$1 = 1G would be the ideal, since we're talking digital rewards that cost less to produce in the first place, but that'd be like hoping for a miracle...
Re: Rejoice, Soon You'll Be Able To Use Your My Nintendo Gold Points On The Switch eShop
@YummyHappyPills Wait, don't you also have to be signed up, and paying, for something with Sony, before you can take advantage of that? PSN or something tied to it, IIRC, right?
Re: Rejoice, Soon You'll Be Able To Use Your My Nintendo Gold Points On The Switch eShop
@JaxonH But wouldn't that difference be negligible considering they don't have to spend as much to put out digital games, which is what these gold coins will be used towards?
If they were sending out physical versions of the games then I could understand your point, but digital costs less to produce which should make up the difference without issue...
Re: Rejoice, Soon You'll Be Able To Use Your My Nintendo Gold Points On The Switch eShop
@YummyHappyPills You'll have to forgive me for #1 being bad at math under even normal circumstances and #2 being tired, because both mean I can't calculate that right now in my head.
Is that better or worse than my $1 = 1G idea, and is it better or worse than Nintendo's planned exchange rate of 1cent = 1G?
Re: Rejoice, Soon You'll Be Able To Use Your My Nintendo Gold Points On The Switch eShop
@YummyHappyPills
On the other hand, take this into account:
Right now, Nintendo has the lowest expectations, from gamers, in terms of doing their online right in the near future.
Doing better than PSN does by a massive, or at least substantial, margin with the rewards program in the here and now, would give them some measure of credibility when claiming that they're going to do something worthwhile with their online services come the tail-end of this year.
It would, in essence, give their online-systems reputation a small boost.
It'll make people think "Hey, if Nintendo can do this well with their rewards program, then maybe they can do just as well with their subscription service."
Re: Rejoice, Soon You'll Be Able To Use Your My Nintendo Gold Points On The Switch eShop
@JaxonH I still say that $1 = 1G would be a better rate.
It would still take six $40 [10G] games or three $60 [20G] games in order to earn a free one, that way, and plenty of gamers would be happy.
Plus, I'm pretty sure that they aren't going to give us gold coins for literally EVERY purchase on the E-shop, meaning this new conversion rate still doesn't help us in regards to a lot of indie games we buy.
I dunno, even if it's free, it still feels like they're being purposefully stingy.
It feels kind of like those games that lower the drop rates of decent gear so that you'll be incentivized to go and spend money on the MT's in their cash shop to increase the drop rates.
If it takes so long to get enough coins for a freebie that either your old coins will expire, or you'll forget the system for it even exists in the first place, then what's the point of even having the system there in the first place?
Yes, it's nice to have free stuff, but this is far from user-friendly.
If we were getting a single free old game per month or something then I'd have no complaints about this at all, but that's not what we're getting here.
We're basically just being given another reason to ignore the rewards program, because it feels like we're going to be earning any substantial amount of coins too slowly for it to constitute an actual reward.
Re: Rejoice, Soon You'll Be Able To Use Your My Nintendo Gold Points On The Switch eShop
So, wait...
Why aren't the coins one gold to one dollar, and you just earn a bit fewer of them per purchase?
I know that sounds like asking for a lot, conversion-rate-wise, but people, you gotta keep in mind that we still have to spend a LOT MORE THAN WE GET regardless.
With the conversion rate at $1 per gold coin, and just a few less gold coins per purchase [say about ten or twenty], we'd still have to buy three to six fully-priced [$40 or $60 respectively] retail games just to earn enough for one single free $60 purchase.
Some might say that what's going on here is still generous, but I don't agree.
A cent per coin is too little value; they're literally treating these gold coins as if they were as worthless as MatPat from Game Theory kinda-sorta-proved Mushroom Kingdom's gold coins are, in one of his Mario-related videos a long while back.
At least make it 50 cents per coin. AT LEAST.
Re: Nintendo Releases Stunning Third Quarter Financial Results, Confirms Switch Sales Have Overtaken Wii U
Uncle Scrooge McDuck must have loaned them his lucky dime at some point.XD
I'm hoping some of the rumored games come to fruition this year.^_^
Re: Rumour: Get That Pinch Of Salt Ready, Apparently Microsoft Is Preparing To Buy Electronic Arts
@AlexOlney Aww, maaaan, don't do that to me!
Bubzy was a part of my childhood!T_T
Re: Capcom Explains (Again) Why Monster Hunter World Isn't Coming To Switch
@Shellcore I feel a lot of people don't really try hard enough to afford two systems, these days.
Saving up the money one would usually spend on eating out or cigarettes or other small things can add up quicker than people think it does.
That 25c you spent on a soda can could be the final quarter you'd need to pay off a pre-order. I know. I've been there.XD
Re: Video: Watch Link Beat Up Some Crowds In A New Hyrule Warriors: Definitive Edition Trailer
@Mando44646
To add to what link3710 said:
The Wii U version also lacked some features that the 3DS version had.
Notably, the Fairy system and the ability to jump between characters mid-battle.
Re: Video: Watch Link Beat Up Some Crowds In A New Hyrule Warriors: Definitive Edition Trailer
@RobotReptile There's four different modes to play through; story, free play, adventure mode and challenge mode.
Story mode is just the par-for-the-course stuff. You get one or more characters to choose from, predetermined per mission, to play through the story content with.
Free play is that, but now you can choose any character in the roster and can skip the storyline cutscenes as you please.
Challenge mode is just special challenges done while playing as characters you wouldn't normally get to play as, like Beast Ganon.[you still earn materials in these modes, making them GREAT for boss material grinding]
And Adventure Mode is a really unique mode where they send you into different maps with special rulesets and challenges for every square, using items earned by clearing stages to advance around.
Adventure Mode is where you'll be getting the majority of your unlocks for all of your characters. [weapons, new costumes, and general leveling]
It can get VERY TOUGH sometimes, though, so it's not something that grows tiresome very quickly.
Re: Video: Watch Link Beat Up Some Crowds In A New Hyrule Warriors: Definitive Edition Trailer
@Shiryu
A two-player playthrough with Daruk and Darunia would be AMAZING.
Re: Twitter Reacts In Typically Hilarious Fashion To The Nintendo Labo Unveiling
@NewAdvent I'm here to solve your woes; the cardboard kits are actually provided for free.
You can get them for free from Nintendo and can even print them out yourself at home if you have the gear for it.
Re: Twitter Reacts In Typically Hilarious Fashion To The Nintendo Labo Unveiling
@dizzy_boy What better product to come out of a kids-related Nintendo Board meeting, than cardboard?XD
Re: Patent Reinforces the Prospect of Nintendo NX Having a Portable Handset
@TheNomad Nah, Nintendo's not even remotely in the same financial situation as Sega.
They aren't going third party; you might as well quit thinking that.
Re: Zelda: Breath Of The Wild Needs To Sell 2 Million Copies To Make A Profit
It's going to be a pack-in title for a new system launch; of course it's going to shatter that 2M mark.XD [Especially after this E3's showing. Too much hype for this game!]
Re: Nintendo NX Has A Core Idea Which Doesn't Just "Follow Advancements In Technology", Claims Miyamoto
@Kokusho If it were really that simple, then the PS4 wouldn't still be going for upwards of $300.
Expecting the NX to be even more powerful than the PS4 while maintaining a low enough price point to be attractive, is literally a bigger pipe dream than even Mario is capable of having, IMO.
Re: Tell Us What to Do in The Legend of Zelda: Breath of the Wild
@Luna_110 Those are both outside of the plateau, and the demo only allows journeying within that area due to no paraglider.
Re: Tell Us What to Do in The Legend of Zelda: Breath of the Wild
@Major_spinner Apparently, the only materials that can't be climbed, generally, are super-smooth surfaces, which are most prominent in the walls of the Shrine puzzle areas.
Re: Tell Us What to Do in The Legend of Zelda: Breath of the Wild
@DoctorWily Ohhhh, okay, that WOULD work, because it only denies you the ability to do so on stuff you're standing on directly.
Clever!
Re: Tell Us What to Do in The Legend of Zelda: Breath of the Wild
@DoctorWily I don't think you can use magnesis to lift anything you're standing on. I saw someone try something similar in a Youtube video a while back, IIRC.
Re: Tell Us What to Do in The Legend of Zelda: Breath of the Wild
@xPH03N1Xx86 I think the other areas, besides a few low snow-covered areas, are all outside of the plateau area, meaning they can't be reached in the demo.
Re: Tell Us What to Do in The Legend of Zelda: Breath of the Wild
@TheFlyingGerbil There's no rolling, sorry. Dashing from Skyward Sword is back.
Re: Tell Us What to Do in The Legend of Zelda: Breath of the Wild
Use Stasis on a boulder, smack it a few times with an axe or the sledgehammer you find in the Stasis Shrine, then climb atop it before it launches to see if you go flying away with it.
That could be the most epic way of traveling EVER!