Comments 204

Re: Talking Point: What Are You Playing This Weekend? (November 10th)

shadow-wolf

@gcunit Just curious, how are you still finding BotW wondrous after 150 hours? Not trying to question you, I'm just trying to see what I'm missing on my second playthrough of BotW. I played about 140 hours on my Wii U and loved it, but on my second playthrough with DLC on Switch (which is currently about 60 hours or so), I'm struggling to find things to do that seem interesting. A lot of things I already did in the Wii U playthrough (free all 4 divine beasts, beat Ganon, did most of the shrines at 100 shrines completed, did a good chunk of side quests, found all memories, etc.) I'm also encountering in my Switch playthrough and I'm finding them tedious since I've already done them.

Re: Nintendo Celebrates The First Anniversary Of Super Mario Odyssey

shadow-wolf

@Ensemen I agree. Like you I'm a huge fan of Zelda games and normally prefer Zelda games over Mario games, but Odyssey I ended up ever so slightly preferring over BotW. Odyssey is just a game custom designed to be fun all the time. BotW has lots of amazing moments but the repetition can be a slog to get through at times.

@EdScissorshands Mario Odyssey is my favorite Mario game, but bear in mind that I'm not like the majority of Mario fans (my 2nd favorite game is 3D World and my 3rd favorite is Sunshine, and I really dislike Galaxy and Galaxy 2). Odyssey has worlds that feel huge but still manageable to explore in, movement is so much fun thanks to the new mechanics and 60 fps, QoL improvements (like no lives, quickly getting back to playing after losing, Hint Toads and Cockatoo telling you where power moons are / giving hints about their locations if you cannot find them. HD Rumble is amazing and really strengthens the experience. Luigi's Balloon World adds so much longevity to the game and makes it more fun to explore the world by seeing where other players hid their balloons. And Koopa Races are so much fun, since speed running in a game focused on smooth movement is a joy. Plus finding shortcuts and executing them while the other Koopas do longer routes is so satisfying. Mechanics wise using Cappy to traverse areas by throwing him and jumping onto him makes traversing the world really fun.

I'd argue that Odyssey did have "normal" levels — the chimney pipe things that appear in the worlds once you beat Bowser that take you to more compact linear levels that contain two moons. Those are not easy but also not overly difficult, and I find that I had a lot of fun with them.

Re: Feature: Why Pokémon: Let's Go Is The Perfect Entry Point For Pokémon GO Players

shadow-wolf

@Serebii nice article, and I agree with you on how Let's Go can be a good entry point for Pokemon Go players. However, to play Devil's Advocate, I really don't think the main series "core" games are as daunting as you described in the "It's Not Daunting" section. You mentioned that "Pokémon currently has 808 known monsters - some of which have alternate forms - with each Pokémon having many of 735 currently known attacks, 233 abilities, 25 natures and hundreds of items." Which is a good point ... however, unless an experienced player tells a newcomer about this, the newcomer will almost certainly have no idea of this. The "core" main series games do not present all Pokemon and all abilities/natures/items at once; it instead presents a set of Pokemon (which often numbers no more than 300 or 400 or so) over the course of the game, so the player is not necessarily overwhelmed (considering Pokemon are introduced over the course of the game and in the end the game only has 300-400 or so of the total Pokemon).

In addition, while I haven't played any of the Gen 6 or Gen 7 games, from what I've heard the games already do an excellent job of teaching new players the basics (in fact they seem to do a "too" excellent job of that judging by the numerous complaints of hand-holding). And new players are barely required to understand natures, abilities, or items in a playthrough. They can easily beat the game without even being aware of natures, abilities, or items. And the game already does an excellent job of discussing aspects such as type effectiveness, how to catch a Pokemon, and the necessity of having a diverse team that IMHO it's not overwhelming at all.

But regardless, Let's Go will definitely help to attract Pokemon Go players. The mechanics brought from Pokemon Go will help ease those players in due to familiarity (even if the "core" mechanics aren't necessarily complex) and having only the original 151 (not counting Meltan) set in Kanto will attract many people with nostalgia who haven't played Pokemon since Red and Blue.

TLDR; I'd argue the "core" main series games are not daunting since you are only presented with 300-400 or so of the total Pokemon, and not required to understand items/abilities/natures to beat the game. However, I agree with you that Let's Go will be a great stepping stone to bring lapsed players back in due to its similar mechanics with Pokemon Go and having only the original 151 Pokemon (not counting Meltan) set in Kanto.

Re: Nintendo's Reggie Fils-Aimé On Why The Switch Uses A Mobile App For Voice Chat

shadow-wolf

Before we get more comments in, I'd like to point out one thing: Reggie doesn't make the (occasionally asinine) decisions that Nintendo of Japan makes, and this is one such asinine decision. So before people start harping on Reggie to "stop talking nonsense," we should all realize that he has almost no control over the decisions made and is tasked with somehow justifying said decisions. So if you think what Reggie is saying doesn't make sense, it's likely cause there isn't any other reason to justify Nintendo of Japan's asinine decision. It must be exasperating to hear people's complaints about asinine decisions and be tasked with somehow justifying said asinine decisions without barely having any ability to influence said decisions or actually implement the improvements people request.

Re: Feature: A 20th Anniversary Zelda Adventure - Playing Ocarina Of Time For The First Time

shadow-wolf

@MikeDiver Nice to hear you're enjoying the game! The final boss fight is absolutely amazing and perhaps the best final boss fight I've ever played (although the N64 version of it was much better than the 3DS version of the final boss fight ... but don't look that up until after you beat the game!). Overall I'd say it's my favorite game of all time, and I first played it in 2009, long after I've played games with far superior graphics like those on the GameCube and Wii (I played the N64 version on Wii Virtual Console). Have fun completing the rest of the game, it's a blast! The time mechanics gave OoT a personality unmatched by any other Zelda IMHO, since seeing characters in the past and then 7 years into the future is amazing and stunning. Seeing how Hyrule Castle Town is transformed into a desolate wasteland, how Kakariko becomes more populated, how other cities and characters change 7 years later is a real treat and really makes the characters more memorable.

Re: Nintendo Reveals Upcoming NES Game Releases For Switch Online Service

shadow-wolf

@OorWullie I think you’re right, and that’s the silver lining for the service for me. I was really looking forward to SNES games but was disappointed when they weren’t announced. But as you said, the fact that the SNES Controller icon was shown as well in the datamined 6.0.0 update shows that SNES games aren’t that far behind. Maybe they’ll start coming in early 2019? If they included the SNES Controller icon in 6.0.0 then it should be coming soon enough.

Re: Reminder: The Pokémon Anime Marathon Is Currently Streaming On Twitch

shadow-wolf

@Rayquaza2510 @XenoShaun Have either of you tried watching the marathon through the Twitch website on a web browser on a computer? I have been watching the marathon every so often on my computer and I honestly don’t remember seeing a single ad. Although that may be because I never watched more than 10 min in one sitting but I did watch bits of the stream multiple times today and previous days. You both should try that, it might make the viewing experience better.

Re: Nintendo Website Suggests Multiple Switch Games Will Not Support Cloud Saves

shadow-wolf

@Octane Thanks for letting me know. So does that mean the only reason why Splatoon 2 is excluded is cause of abusing rank changes? Cause in that case almost all of Nintendo’s other online games may be affected. Don’t ARMS and Mario Tennis have rank in online matches? Smash likely will too since Smash 4 had them. Does this mean all 3 won’t support cloud saves? It’s looking more and more like what @rjejr said is true, “Pay to play your games online, and back up your saves online, but you can't back up the saves for the games you pay to play online.”

Re: Nintendo Website Confirms Multiple Switch Games Will Not Support Cloud Saves

shadow-wolf

As I mentioned in the Forums, I was fine with Switch Online and even looking forward to it, but this is so ridiculous that now even I'm upset. Not only does Nintendo fail to save Splatoon data like level and rank online like virtually any other online game for the last decade, but they don't even let us use their PAID service to back up our profile so that we don't lose all progress in case anything happens — all because Nintendo is incompetent enough to not implement the profiles to be saved online. If save-scumming is the issue, couldn’t they take the path that many here have already suggested and prevent rolling for abilities when offline? This company’s decisions can sometimes be so infuriating ...

Re: DOOM Eternal On Switch Will Target 30fps

shadow-wolf

@JayPley Yeah I hear ya, it’s really nice to see them so dedicated to supporting the Switch. I would support them but I have no interest in Doom so unfortunately I won’t get it. But anyone who’s interested should definitely consider getting it!

@NEStalgia You made a good point. It is super surreal when you consider that Switch is essentially a handheld system. Honestly I think this is the beginning of a trend where games that are AAA but don’t need a whole lot of power would be fine running on the Switch with sacrifices, it shows what we all have been saying for years how console generations experience smaller jumps and the gaps between home and portable consoles are small enough that it’s feasible to do something like what Bethesda is doing with Doom Eternal.

Re: DOOM Eternal On Switch Will Target 30fps

shadow-wolf

This is really great and amazing to hear. Not the 30 fps part (that was kind of obvious given the performance of Doom 2016 on Switch) but this:

"before, we made the game and then we brought it to Switch, and now we are making the game with Switch in mind. It's nice to know the platforms we want to hit up front."

THIS is the crucial segment that this article IMHO should have focused on, not on the 30 fps. This is the first time a 3rd party developer is making a AAA game with the Switch as one of the main systems for the game. In the interview by Eurogamer Stratton also says, "we have made the decision to make Switch a, what we call internally, 'first class citizen'."

This is big. Kudos to Bethesda for putting the effort and focus on the Switch. Based on Panic Button's previous efforts this should turn out well.

Re: Parent Trap: I Really Miss The Nintendo Wii

shadow-wolf

@impurekind I agree, with just waggle the Wii games were terrible. And I agree that many of the hallmarks of the Wii are found in VR systems. I think Nintendo will try their hand at it eventually, but they're probably avoiding it for now due to the cost involved with a enjoyable setup. Maybe another 5-10 years or so? Problem is that VR doesn't really benefit most games — first person games would benefit immensely, but 3rd person games like Mario or Zelda wouldn't benefit too much. It may become a GamePad scenario, in which it helps a few games but doesn't do much for others and adds too much to the cost to make it worthwhile. But maybe Nintendo's potential solution (if they ever try their hand at VR again) will have mass appeal! We'll see.

@Harmonie @Cobalt @Octane @Grumblevolcano @sword_9mm I have the same sentiment regarding the Wii as you guys. Just like @Grumblevolcano said, the Wii era was when I switched from a Nintendo-only gamer to an owner of more than one current-gen system when I bought the PS3. I bought the PS3 just one year after the Wii, because the Wii was just so technologically behind its peers that it impeded the overall gaming experience. No proper online environment, unstable online gaming, standard definition, waggle, two-handed controllers that felt annoying to use for serious games, no right analogue stick, an annoying sensor bar that prevented you from picking where you wanted to sit (you had to be directly in the line of sight of the sensor bar to use the system), etc. Many of its games were hampered by simply being on the system due to the system's flaws and its excessive push of waggle motion controls. When I got the PS3 with a copy of Uncharted 2, it felt like I jumped an entire generation in the span of a year, it was quite the experience.

Funny enough, when I got a Wii U, the Wii U was good enough to be my main system. It may not have had lots of games, but Wii U fixed a lot of the flaws of the Wii, and I was busy enough that I didn't have too much time to play games, so the small-but-great library of the Wii U was excellent for me. I would say Wii is my least favorite Nintendo console by a long shot; Wii U might be my #1 or #2 favorite Nintendo console ever (though Switch may one-up it depending on how this generation goes).

Re: Pokémon Let's Go Pikachu And Eevee Will Have Extra Requirements To Take On Gyms

shadow-wolf

Based on the gameplay they showed in the Treehouse segment, it sounded like it was just for the first gym. If it's for every gym ... that would be quite annoying. Of course, you can just swap a Pokemon into your party to clear the requirement and then deposit it back into the PC (which is now always with you), but it's still annoying. Pokemon really needs to adopt a philosophy similar to Breath of the Wild's, in which the player learns on their own based on their own actions what is effective, instead of being told to do so. Ironically, this was how Pokemon was in the original and first few generations, but lately they have been making it more and more simplified by telling you exactly what you need to do to win. Hopefully Nintendo intervenes at some point and makes them re-adopt that approach.

Re: The Good Old Wii U Lives On As A Virtual Boy Replacement In WarioWare Gold

shadow-wolf

@NEStalgia I agree. It’s a shame people view it so low when in reality it was a great system. True it didn’t have a huge library, but what person is able to play all of the games of any console library? It still had plenty of games to play. The system wasn’t the greatest concept in the world but at least it didn’t get in the way of gaming most of the time, unlike the Wii remotes. And it produced some gems, like Splatoon, Breath of the Wild, Bayonetta 2, Mario 3D World, and DK Tropical Freeze, which IMHO are as good as the gems of previous Nintendo systems.

Re: Nintendo Still Has More To Share On Switch Online Before Launch

shadow-wolf

@GKO900 Actually I'm predicting something more along the lines of:

NES (with rest of Switch Online features): $20/year
SNES (with all of the above): $30/year
N64 (with all of the above): $40/year
GameCube (with all of the above): $50/year
Wii (with all of the above): $60/year

I think that would be neat considering apparently Switch Online is being viewed as the successor to Virtual Console. Handheld support might come a bit in the future once the 3DS is ready to be dropped.

Re: Talking Point: Nintendo's E3 2018 Went Big On Smash Bros. But Left Us Wanting More

shadow-wolf

This was definitely a disappointing E3 to me personally. I love Smash but they should’ve just ended talking about it when they announced all characters are returning instead of detailing every single minute aspect that’s changed. They should’ve saved that for a Smash Direct later in the year. And there were barely any new 1st party game announcements besides Mario Party. And with Yoshi and Fire Emblem pushed to next year, there's barely any new 1st party games coming after July until November (ignoring Mario Party).

@bratzdoll @Kienda @thesilverbrick @rjejr I agree 100% with you, as well as the other people who posted here with similar opinions.

Re: Guide: Pokémon Let's Go - Everything We Know About Let's Go Pikachu! And Let's Go Eevee! On Nintendo Switch

shadow-wolf

@Philo That's great to hear! I am personally excited for the visible Pokemon in the overworked aspect myself. I prefer Pokemon from all seven generations however, so I'm disappointed that only the first 150 are in this game (I really wanted to evolve Eevee into Umbreon), but I do recognize from a business standpoint that it will attract many lapsed players with nostalgia towards the original 151.

Once again, you guessed correct. From the time I spent playing Pokemon Go, Pokemon indeed become harder to catch. They move around and have lower catch rates so you have to do tricks like throw a curve ball with a Pokeball to increase your catch rate. It could get quite tedious so I'm interested to see how Game Freak will approach this.

Re: Guide: Pokémon Let's Go - Everything We Know About Let's Go Pikachu! And Let's Go Eevee! On Nintendo Switch

shadow-wolf

@Philo Hey, glad to see you're giving the series a try! To be honest, while none of us know for sure (because we obviously haven't played the games yet), I can imagine the impact (I've played the games from Gen 1 to Gen 5). I think you guessed it right — it will speed up gameplay since you don't have to deal with wild Pokemon encounters involving Pokemon you've already caught. Catching Pokemon may be a bit less work and therefore may be less rewarding, but it's not as bad as people say it would be — once you catch a Pokemon you probably won't catch another one of its species again, so you'll actually not be catching too often since this only has the original 151.

As for leveling up, I'd imagine that's handled largely through battles, although I think I read somewhere that catching Pokemon would result in experience points for your Pokemon. So if that's the case, catching Pokemon could level up your Pokemon too.

Re: Talking Point: What Do You Make Of The Three Big Pokémon Games Coming To Nintendo Switch?

shadow-wolf

While I'm most excited for Pokemon 2019, I think the naysayers really need to give Let's Go a chance. Now that we know it's not the direction the core series will take (and that the core series would release on Switch in 2019), I am definitely more open to new style of the game. Yeah catching Pokemon may be a bit too simplistic, but having Pokemon visible in the overworld means no more Zubats ad nauseam in caves or Tentacool ad nauseam in water. And we still don't have an idea about the story, characters, or post game. I think we should be cautiously optimistic since done right this game could be a nice breath of fresh air before the main games debut on Switch next year.

And in terms of business, this is a genius move. @KirbyTheVampire nailed it — this game will be the bridge between GO players on mobile and the core Pokemon RPGs. Even if most GO players don't buy Let's Go, if a good number do then they're more likely to get more used to the style of Pokemon RPGs and be more willing to play the game coming in 2019. Having a more casual game to entice players previously intimidated by Pokemon RPGs would result in more people buying the game in 2019, which is a smart move.

Re: Video: Here Are 10 New Switch Games Coming To Nintendo Switch In May

shadow-wolf

@NEStalgia @electrolite77 Fair enough, guess it depends on the person and his/her interests. Although I do have to point out that while PS3 pre-2009 was kinda horrendous, post-2009 it’s kind of hard to argue 360 was better. 360 started losing exclusives left and right and PS3 started cranking out excellent exclusives at a breakneck pace. PS3 also ended up outselling the 360 worldwide. But yes the success of the 360 really came down to Sony messing up in the beginning , not so much due to the strengths of Xbox (same situation this gen but this time the success of PS4 is due to MS messing up in the beginning, not due to its strengths).

Re: Video: Here Are 10 New Switch Games Coming To Nintendo Switch In May

shadow-wolf

@electrolite77 I find it funny that the two times you were against Nintendo and Sony produced two of my favorite consoles ever — the Wii U and PS3. The PS3 spectacularly reversed ship and became a good success, and while the Wii U did not do too great, it still amassed a great (if small) library of games and has directly and indirectly been responsible for the Switch's success (through its concept, games, etc.).

Re: Video: Here Are 10 New Switch Games Coming To Nintendo Switch In May

shadow-wolf

@SmaggTheSmug Yes 100%. Nintendo and the others offer such a different style that it really is worth it to at least experience both styles and see which one (or both) suits you. Nintendo games do have a certain magic that I find lacking in other games, and other games often have an atmosphere lacking in Nintendo games, so it's definitely useful to try out both. Nintendo has only doubled down on that by offering a portable system and being perfectly complementary to the PC/Xbox/PS4.

Re: Video: Here Are 10 New Switch Games Coming To Nintendo Switch In May

shadow-wolf

@gatorboi352 You're welcome! I understand where you're coming from. I used to be the same way — all Nintendo until I grew dissatisfied with the Wii and chose the PS3. And like you, it was mind-blowing just how amazing it was in terms of games, online experience, graphics, etc. I still played games on the Wii but my main console was very much the PS3.

It's just what happens when you play with Nintendo-only stuff for so long. The competitors definitely offer different experiences that you may end up loving a lot. It was mind-blowing how many features the PS3 offered (HD, much better graphics, Blu Ray, other multimedia features, actually good online, achievements/trophies, even more demos).

If you're not satisfied with the Switch, you shouldn't force yourself to like it/buy it. It's just not your thing for now, and that's fine. Like numerous others who left Nintendo at say the GameCube era and haven't played anything Nintendo until the Switch, you might need a break for a while before returning too.

I say that because the Wii U was what made me a Nintendo fan again. I was getting a bit worn out with realistic, dramatic games, so the colorful games of the Wii U appealed to me. Plus Splatoon was the reason I got a Wii U and 100% justified the purchase for me; I loved third person shooters but grew to become too tired of their realism, so Splatoon and its mix of platforming and shooting won me over. And I've stayed with Nintendo systems ever since.

So TLDR; you just may have gotten tired of Nintendo, and that's OK. Lots of people here have a non-Nintendo system they play, which allows them to experience the things a Nintendo system cannot give, so you should definitely continue using your Xbox One.

Just a heads up though, I'd recommend you replace "NDF" with "fan" or some other term. It has a slightly negative tone to it that is annoying some people here, so it's best that you replace it so that more people are able to see your opinions and relate to what you're experiencing instead of calling you a "troll."

Re: Video: Here Are 10 New Switch Games Coming To Nintendo Switch In May

shadow-wolf

@HipsterInkling I haven't started playing on a Switch yet (technically I have one, but I'm planning to start using it once I get some more free time), but I see your point. I cannot see how I would find the time outside to game. Maybe it's different for others, but I often get sucked into a game, so it's a bit too distracting to play one while other things are happening around you. I do agree that the train ride/bus ride argument makes sense, but for others who don't use public transportation, I find it difficult to see how the portability could be super useful. Maybe for a few quick rounds of Splatoon or Mario Kart I guess, but with BotW I like to play for an hour or two, so quick spurts are something I don't like with those types of games. Maybe my opinion will change when I start using the Switch.

@gatorboi352 I see what you mean. I'm a Wii U owner and many of the games so far this year haven't been enticing. And like you I fail to see the appeal of portability, as oftentimes whenever I'm outside I'm busy doing something else and don't have time to immerse myself in a video game. But for some people, it seems to be beneficial. Also, you and me haven't played the Switch for an extended period of time (like a few months). Maybe if we play it for that period of time we would experience the portability and maybe understand what others are saying.

Like you, I do think it's a bit hypocritical for people to praise Switch games and bash Wii U games when many of the big-hitters on the Switch are ports of Wii U games or slightly updated versions of Wii U games. That being said, just curious, why do you dislike the Switch? Surely it isn't doing anything worse than the Wii U in terms of hardware? The Wii U sacrificed power for a second screen, while the Switch sacrificed power for portability. After playing many Wii U games and then finally playing BotW, I realized just how distracting and annoying it is to move your neck and view two screens. Just for having a single screen setup with a normal Pro Controller that is compatible with far more Switch games than the Wii U Pro Controller was with Wii U games, I think it's better than Wii U. And portability might actually seem helpful at times, or at least something to try. Maybe it won't be appealing or it would be, but you might as well try it.

The best part about the portability hands-down is the fact that now Nintendo only has to support one system. For that alone the Switch trounces the Wii U. It can now get games like Pokemon, Mario and Luigi RPGs, Fire Emblem, and other previously handheld-focused games. We're now going to get more games, which will lead to a larger player base, which will lead to more games.

All in all, I'm curious about why you dislike the Switch so much and suggest you consider the reasons I mentioned. Even if you end up disliking portability, at least it doesn't get in the way like second screen gaming or waggle did. And you could just dock it and pretend it's a PS4 style console, only with far more games than any Nintendo system in the last few generations because of its portability and home console capabilities. The Switch is definitely a brilliant hardware move by Nintendo, no doubt. While the games aren't exactly amazing for Wii U owners so far this year, I suggest you wait until later this year and see what comes.

Re: Guide: Pokémon Switch: Rumours, Release Date News And Everything Else We Know So Far

shadow-wolf

@rjejr Yeah it's all just speculation, this article's title should be worded differently.

But I agree about your cheaper Switch option. Except that GameFreak has always launched Pokemon games in the fall IIRC in Japan; it just so happens that US and Europe used to be delayed, but starting from XY they were all on the same date or within weeks of each other. So a fall 2018 release is more likely than a spring 2019 release. And they could release a cheaper Switch this holiday perhaps.

Re: Guide: Pokémon Switch: Rumours, Release Date News And Everything Else We Know So Far

shadow-wolf

@rjejr I do think this is a new generation, and I also think it will launch holiday 2018. The movie coming this summer says it all; Zeraora is featured and is the last Pokemon in the Alola Pokedex. For both Gen 5 and Gen 6, the last Pokemon of their Pokedexes not only featured a Pokemon from the following generation (Mega Mewtwo for Gen 5 and Magearna for Gen 6) but also released in the summer preceding the release of the games from the following generation. If they unveil any new Pokemon or mechanics from Gen 8 in the upcoming movie (such as a new Eeveelution) Gen 8 is almost certainly coming holiday 2018.

And I think we have until the end of E3 for a Pokemon Switch reveal, with the timing most likely to happen in May. I'm not basing this on any rumors or anything, just logic — if I were a Game Freak executive, I'd announce the game in May, let the hype train carry to E3, announce more info there, continue with monthly updates until release. May is not late whatsoever; Sun and Moon were announced in February, but besides logos we never got any information until May — so for all intents and purposes Sun and Moon were announced in May and they were advertised satisfactorily in the lead up to release.

Re: Random: As The Pokémon Anime Hits 1000 Episodes, One Thing Is Clear: Ash Sucks At Pokémon

shadow-wolf

@Dog I read your posts in the forums. You made some good points. And like you I was pretty disappointed by the league loss as well. But it is what it is — Ash definitely should've won that, but the producers or whoever were too afraid to let him do that.

I don't think that, as terrible as it was, should detract from everything else XY and XYZ did so, so, well. Like the Team Flare arc, which was something so in-depth and mature I never expected to see in the Pokemon anime before. The characters had excellent development, and while Ash lost, he still was far more talented than any previous season. I loved how they explored the effects of Team Flare after the finale, instead of just saying "villain defeated - everyone happy again!" And the music was phenomenal too.

Just saying, don't focus too much on the league loss. Yes it's unfortunate, but the ending of one episode shouldn't detract from how great many of the episodes were, right? XYZ was the first time I watched the Pokemon anime not for nostalgia, but because I was actually interested in what would happen next episode. It was a genuinely good series, even with the league loss.

Edit: @Aurumonado You might find this post interesting as well.

Re: Random: As The Pokémon Anime Hits 1000 Episodes, One Thing Is Clear: Ash Sucks At Pokémon

shadow-wolf

@Snow-Dust @Spectra @Damo XY and XYZ were phenomenal. Yes he lost the league, but it's also the season with the best and most mature villain arc, excellent character development, great music, awesome characters ... that series (particularly XYZ) was absolutely amazing. Ash also fully evolved all his Pokemon for once and actually had all of his prior battling experience, and acted like a veteran (as he is) around his other friends. It's a shame they reverted back to the goofy approach in Sun and Moon.

Re: A New Pokémon Will Be Revealed Next Week In Upcoming Movie Trailer

shadow-wolf

@UmbreonsPapa Even if it is just Zeraora, I think I found evidence that Pokemon Switch is almost certainly coming out this year or spring next year.

If the movie coming out this year features Zeraora, which it almost certainly would, then it contains the last Pokemon of the Alola Pokedex.

The movie that contained the last Pokemon of the Unova Pokedex (Genesect) came out in the same year as X and Y. The movie that contained the last Pokemon of the Kalos Pokedex (volcanion) also came out in the same year as Sun and Moon. So it's likely that the movie containing the last Pokemon of the Alola Pokedex will release in the same year as Pokemon Switch (this year).

Re: Video: Digital Foundry Weighs in on Bayonetta 2 Switch Improvements

shadow-wolf

@SwitchVogel I apologize if I seem a bit nit-picky, but I think you should clarify this statement: "... but the framerate did see a noticeable bump to 60 FPS." That sounds like the Wii U version was always less than 60 FPS, which isn't true - the Wii U version targeted 60 FPS. You should change it to something more like "the Switch is able to keep a more consistent 60 FPS." Again, it's a bit nitpicky and isn't really a big issue but I just wanted to point that out.

Re: Soapbox: Switch's Rampant Success Is Proof Positive That You Should Never Write Off Nintendo

shadow-wolf

@MsgBoardGamer You make fair points, although I'd argue that BotW did not feature waggle (it featured gyro controls which are excellent and don't feel shoehorned). But I see what you mean about casual gamers. What I'm trying to say is, the audience Nintendo is attracting for Switch now seems to be more loyal to a Nintendo system than the audience Nintendo attracted for the Wii. So this is all good for Nintendo.

Re: Soapbox: Switch's Rampant Success Is Proof Positive That You Should Never Write Off Nintendo

shadow-wolf

Adding to the excellent points Dom and others have mentioned, IMHO I have never seen a video game system so intertwined with its predecessor as the Switch is to the Wii U. It's not just the games or the form factor, it's the philosophy as well.

Wii helped Nintendo make loads of money, but it was incredibly poisonous for the company in the long-term. The mentality that Wii made Nintendo have led to the mishaps of the Wii U. But what few people mention is that the Wii U helped change Nintendo's philosophy from the previous Wii one and set in stone a much stronger and better one in the long-term.

Wii U was when Nintendo dropped unnecessary gimmicks and focused on making games pure fun. While the Wii U second screen was implemented in many games, Nintendo started focusing more and more on core gameplay mechanics without gimmicks IMHO. No more Twilight Princess plagued with waggle, or Super Mario Galaxy hindered by unnecessary waggle moves. Nintendo started focusing more and more on core gameplay instead of chasing after the casual crowd with unnecessary gimmicks. That's a transition started during the Wii U that helped create the Switch.

The Switch might just be the best Nintendo console ever produced, but it owes quite a bit to its predecessor, more than any other console ever IMHO. Recognizing the Wii U's influence (and that of the Nintendo handhelds as well) is key to understanding the excellence of the Switch.

Re: Breath of the Wild Developers Discuss the Zelda Timeline

shadow-wolf

@thesilverbrick I don't think there is a workaround regarding Ruto. It's been well documented in Twilight Princess IIRC that after Link warned Zelda, they caught Ganondorf and set off the events of TP. There was no time or need for Ruto to become a water sage. Plus, the water sage they show in TP is clearly not Ruto, showing that she never became a sage simply because she never experienced the need to do so (the "need" being Ganondorf taking over the kingdom).