While these are rumors...I believe that these are correct. Let's face it: a cheap system with a normal controller on par with the PS4 for $300 doesn't fit Nintendo's current philosophy. The system in the rumors fit Nintendo's current philosophy way better. Plus, while many (including myself) wanted to see a Nintendo system capable of running many third-party games easily, that's just not feasible in the current landscape (especially Western third-party games) due to many gamers preferring PS4 and Xbox for those games, developers believing they won't make profit with those games on a Nintendo system, and Nintendo itself not making it easy for those developers to code for a Nintendo system.
However, while the rumors may be largely correct, that doesn't mean that EVERY aspect of the rumors is correct, nor does it mean that those are all of the aspects of the NX. In other words, even if everything in those rumors is correct, it's still quite possible that there could be many aspects of the NX – like potentially a separately-sold pro controller, or a charging station that connects to a TV via HDMI and has enough additional power to rival the Xbox One and PS4 – that we don't know yet and could make the NX much more palatable to gamers who prefer home consoles (such as myself).
If Nintendo could price the basic system (the portable) that has roughly PS3 power at $200 or $250, separately sell a no-frills base at $30 that simply connects the basic system to the TV for 720p gaming, separately sell a base that boosts the power of the basic system to PS4-levels for $100 or $150, have a bundle with the basic system and the power-boosting base for $300 or $350, and sell a pro controller separately for $50-$60, I think Nintendo could have a winner on its hands.
While these are rumors...I believe that these are correct. Let's face it: a cheap system with a normal controller on par with the PS4 for $300 doesn't fit Nintendo's current philosophy. The system in the rumors fit Nintendo's current philosophy way better. Plus, while many (including myself) wanted to see a Nintendo system capable of running many third-party games easily, that's just not feasible in the current landscape (especially Western third-party games) due to many gamers preferring PS4 and Xbox for those games, developers believing they won't make profit with those games on a Nintendo system, and Nintendo itself not making it easy for those developers to code for a Nintendo system.
However, while the rumors may be largely correct, that doesn't mean that EVERY aspect of the rumors is correct, nor does it mean that those are all of the aspects of the NX. In other words, even if everything in those rumors is correct, it's still quite possible that there could be many aspects of the NX – like potentially a separately-sold pro controller, or a charging station that connects to a TV via HDMI and has enough additional power to rival the Xbox One and PS4 – that we don't know yet and could make the NX much more palatable to gamers who prefer home consoles (such as myself).
If Nintendo could price the basic system (the portable) that has roughly PS3 power at $200 or $250, separately sell a no-frills base at $30 that simply connects the basic system to the TV for 720p gaming, separately sell a base that boosts the power of the basic system to PS4-levels for $100 or $150, have a bundle with the basic system and the power-boosting base for $300 or $350, and sell a pro controller separately for $50-$60, I think Nintendo could have a winner on its hands.
If the NX version has reduced pop in, that would be a huge difference between the NX and Wii U versions. Pop in makes the world feel less immersive (anyone recall running across a continent in Xenoblade Chronicles X, seeing a level 40 monster pop in for the first time inches away from your level 20 character, and promptly get defeated?) and if they reduce pop in on the NX that would substantially make a better Zelda experience on NX. If they just stuck to 1080p 30fps on NX, it shouldn't be much of a difference to Wii U owners, but anything else (such as reduced pop in, etc.) may make a huge impact on the gameplay experience.
I think this game is very interesting and a breath of fresh air for the Zelda series!
On another note, I think I discovered the first potential difference between the Wii U and NX versions. Notice how the highest resolution of the official game trailer on YouTube for Breath of the Wild is 720p. Most other games for the Wii U that ended up as 1080p in their final releases, like Super Smash Bros and Twilight Princess HD, had YouTube trailers that had 1080p as the highest resolution.
It's likely that a main difference between the Wii U and NX versions is that the Wii U version will be in 720p, while the NX will be in 1080p.
Comments 204
Re: Talking Point: Considering the Angles of a Portable and Dynamic Nintendo NX
While these are rumors...I believe that these are correct. Let's face it: a cheap system with a normal controller on par with the PS4 for $300 doesn't fit Nintendo's current philosophy. The system in the rumors fit Nintendo's current philosophy way better. Plus, while many (including myself) wanted to see a Nintendo system capable of running many third-party games easily, that's just not feasible in the current landscape (especially Western third-party games) due to many gamers preferring PS4 and Xbox for those games, developers believing they won't make profit with those games on a Nintendo system, and Nintendo itself not making it easy for those developers to code for a Nintendo system.
However, while the rumors may be largely correct, that doesn't mean that EVERY aspect of the rumors is correct, nor does it mean that those are all of the aspects of the NX. In other words, even if everything in those rumors is correct, it's still quite possible that there could be many aspects of the NX – like potentially a separately-sold pro controller, or a charging station that connects to a TV via HDMI and has enough additional power to rival the Xbox One and PS4 – that we don't know yet and could make the NX much more palatable to gamers who prefer home consoles (such as myself).
If Nintendo could price the basic system (the portable) that has roughly PS3 power at $200 or $250, separately sell a no-frills base at $30 that simply connects the basic system to the TV for 720p gaming, separately sell a base that boosts the power of the basic system to PS4-levels for $100 or $150, have a bundle with the basic system and the power-boosting base for $300 or $350, and sell a pro controller separately for $50-$60, I think Nintendo could have a winner on its hands.
Re: Multiple Sources Outline a Portable NX With Detachable Controllers, Including a 'Base Station' for TV
While these are rumors...I believe that these are correct. Let's face it: a cheap system with a normal controller on par with the PS4 for $300 doesn't fit Nintendo's current philosophy. The system in the rumors fit Nintendo's current philosophy way better. Plus, while many (including myself) wanted to see a Nintendo system capable of running many third-party games easily, that's just not feasible in the current landscape (especially Western third-party games) due to many gamers preferring PS4 and Xbox for those games, developers believing they won't make profit with those games on a Nintendo system, and Nintendo itself not making it easy for those developers to code for a Nintendo system.
However, while the rumors may be largely correct, that doesn't mean that EVERY aspect of the rumors is correct, nor does it mean that those are all of the aspects of the NX. In other words, even if everything in those rumors is correct, it's still quite possible that there could be many aspects of the NX – like potentially a separately-sold pro controller, or a charging station that connects to a TV via HDMI and has enough additional power to rival the Xbox One and PS4 – that we don't know yet and could make the NX much more palatable to gamers who prefer home consoles (such as myself).
If Nintendo could price the basic system (the portable) that has roughly PS3 power at $200 or $250, separately sell a no-frills base at $30 that simply connects the basic system to the TV for 720p gaming, separately sell a base that boosts the power of the basic system to PS4-levels for $100 or $150, have a bundle with the basic system and the power-boosting base for $300 or $350, and sell a pro controller separately for $50-$60, I think Nintendo could have a winner on its hands.
Re: Digital Foundry Assesses the Technology and Framerate in The Legend of Zelda: Breath of the Wild
If the NX version has reduced pop in, that would be a huge difference between the NX and Wii U versions. Pop in makes the world feel less immersive (anyone recall running across a continent in Xenoblade Chronicles X, seeing a level 40 monster pop in for the first time inches away from your level 20 character, and promptly get defeated?) and if they reduce pop in on the NX that would substantially make a better Zelda experience on NX. If they just stuck to 1080p 30fps on NX, it shouldn't be much of a difference to Wii U owners, but anything else (such as reduced pop in, etc.) may make a huge impact on the gameplay experience.
Re: E3 2016: Full Title Of Wii U And NX Legend Of Zelda Revealed
I think this game is very interesting and a breath of fresh air for the Zelda series!
On another note, I think I discovered the first potential difference between the Wii U and NX versions. Notice how the highest resolution of the official game trailer on YouTube for Breath of the Wild is 720p. Most other games for the Wii U that ended up as 1080p in their final releases, like Super Smash Bros and Twilight Princess HD, had YouTube trailers that had 1080p as the highest resolution.
It's likely that a main difference between the Wii U and NX versions is that the Wii U version will be in 720p, while the NX will be in 1080p.