We’ll spare you the usual spiel about how the Sega Ages series is offering definitive versions of Sega classics on the Switch: given we’re approaching the 10th release in the series, you probably get the idea by now.
Game number 9 is Space Harrier, Sega’s 1985 coin-op that blew arcade-goers away back in the day with its impressive 3D-style graphics. While this Switch port is an impressive rendition and even adds some extra goodness to make the game more approachable, it’s still worth bearing in mind that it’s Space Harrier.
For those new to it, the game puts you in the garish red suit and jetpack of the nameless Harrier as you make your way through the ‘Fantasy Zone’, which consists of 18 colourful stages filled with enemies and obstacles all seemingly out to knock you out of the sky and firmly onto your bright red rump. Luckily, you’re armed with a laser cannon that can fire big chunky blobs of death, helping you settle the score somewhat.
Designed using the same sprite scaling technique previously used in motorbike racer Hang-On (and later used again in Out Run), Space Harrier’s pseudo-3D appearance remains striking to this day, especially when it’s running in true 60 frames per second like it did in arcades (and like it does here in the Switch port). The feeling of depth is still brilliant 34 years later, especially in the stages where a roof appears above you and essentially creates an enormous, seemingly endless tunnel.
That said, while it’s still an impressive visual technique it does crucially have a negative impact on how the game plays. Shooting enemies accurately can be extremely difficult given the game’s viewpoint: not only is it generally tricky to estimate where your bullets are going to go, but half the time the perspective means your character is right in the middle of the screen, blocking your view of both your enemies and your shots. There’s a lot of blind firing in a general direction and hoping for the best in Space Harrier, and that doesn’t always make for the most immersive experience.
The game’s speed can also be a bit of an issue, particularly in later stages. The levels zip by at a fair rate of knots, which can look fantastic but can also lead to some frustrating moments where bits of scenery appear without warning. This may be an on-rails shoot ‘em up, but an unhealthy number of deaths will come from you hitting into columns, trees and big stone heads rather than as a result of any actual combat you may encounter.
This shiny new Sega Ages version of Space Harrier includes two features designed to combat both these issues and make the game a little more approachable for players who haven’t spent the last three decades getting used to its various quirks. The first is the addition of a rapid fire button, which means your single laser shots are now a flurry of plasma death balls, making accuracy less of an issue. Whereas before shooting some enemies was an exercise in patience, now you just have to aim your fire in their general direction and waggle around a bit (a technical term) until one of your shots clips them.
More notable though is the new ‘KOMAINU Barrier Attack’ mode (Sega’s caps, not ours), which is designed to limit the number of times you die by hitting pieces of scenery. In Japan, Komainu are a pair of lion-like statues that you usually see guarding the entrances to Shinto shrines, and they’re supposed to ward off evil spirits. Since there are no evil spirits in Space Harrier, though, in this instance they’re here to stop you smacking your jaw off a tree instead.
Start the game in KOMAINU Barrier Attack mode and your Harrier will be accompanied by two Komainu flying by your side. Any time you fly into a piece of scenery, your Komainu will take the brunt of the hit instead, saving your life. We aren’t talking complete invulnerability here: your Komainu will take a while to recover when it takes damage – meaning you’ll be on your own for a little while – and they’re also useless when it comes to enemy bullets so you’re still very much vulnerable to them.
By and large, though, playing the game with KOMAINU Barrier Attack mode turned on and using your autofire button should give you a much less frustrating, much more beginner-friendly way to play the game. What’s more, this mode also gives you infinite continues, meaning you can brute force your way to the ending should you so desire. For those of you Space Harrier purists doing infuriated headstands of rage at the way your beloved game is being nerfed due to something something snowflakes mumble grumble, fret not: you can still play in the normal mode as God intended (well, as Yu Suzuki did) and you’ll only get three continues to your name.
All this aside, it’s business as usual when it comes to the Sega Ages port. Once again, emulation is flawless and you’re once again given a decent (if limited) variety of scaling and screen filtering options. There are online high score rankings and the ability to save and upload a full replay of your performance to relive your best playthrough, or download those of other top-ranked players so you can see how it’s done. Fun fact: they all use autofire too, so stop moaning.
Ultimately though, it’s still Space Harrier at the end of the day and as visually impressive as Suzuki’s creation is – and even though its soundtrack is one of Sega’s greatest ever – it’s still a relatively repetitive shooter that’s light on variation. This isn’t the sort of game you’re going to regularly load up for a quick game like you would with Out Run or Sonic the Hedgehog, because as engaging as it is it’s still missing that ‘spark’ many other Sega games of its era have. A fantastic port, then, but one of a game that was only ever considered decent even back in the day.
Conclusion
It looks lovely, sounds superb and offers an interesting new assist for newcomers, but at its core Space Harrier is still Space Harrier and M2 is only able to do so much with it. This isn’t one of Sega’s masterpieces and therefore isn’t a must-have: it’ll have to settle for being merely ‘pretty good’ instead.
Comments 72
Yakuza 0 gave me a real love of this and Out-Run so I might get both Ages versions because they’re both just brilliant to play in quick sessions.
Seriously, 'a game that was only ever considered decent even back in the day' and 'isn’t one of Sega’s masterpieces'?! Complete and utter heresy. Space Harrier is one of the greats.
One of my favorite video game voice samples: “Get ready!”
Granted the gameplay is a bit thin, but the nostalgia remains strong.
After being no 1 on the sonic 1 ring challenge
leaderboard since March I do need a new leaderboard to get on the top spot for. Might give this ago thanks for the review!
I remember playing Space Harrier II on the SEGA Genesis Classics and really enjoying it, so I was eagerly anticipating this review to see how the first game would be, and it seems great! Guess I'll be purchasing this the next time I hit enough My Nintendo Gold Points, thanks Chris!
You're doing GREAT!
Wasn’t the arcade held in very high regard when it was released in the 80s? I remember reading about this game in old English video game magazines.
Wow! Space Harrier is addicting and awesome! How dare you call it mediocre!
Where's G-LOC???
Anyone???
I feel like it would be hard to better the 3ds version of this, it's as if it was made with the 3ds in mind, so for me I think that's the ultimate version and renders this release pointless in my case.
@CharlieGirl AAAAAAAAAAGHHHHHHHHHHHHHHHH
I love space Harrier. Sprite scaling is why I live!
@Dogtanian 100 agree. This was utterly groundbreaking.
The aesthetic of the Fantasy Zone was seminal. Such vivid imagination and flair with the style, the colour schemes (there is some serious colour theory going on with this game). Mechanically fluid like a well lubed can of WD40. Sprite scaling brought 3D closer to a reality. But the gameplay is really basic. Don't forget, the speed, the hydraulic chair, the huge joystick, the speakers right next to your ears and the fabulous art made it a brilliant adrenaline fuelled amusement ride that pulled crowds...but it loses it's spirit whenever it comes home
The review is on the money. A visually iconic game and an important one historically, but it has always been shallow to play. The stand up cabinet gathered dust much quicker than the all singing all dancing sit down version. An experience you still can't get in the home lol. That said, it's in the small print when I was born that I have to own this game.
it's an easy buy when it goes on sale
Probably may skipped this one as I got the 3DS version already. To those who hadn't play it try it and see if this is worth your while otherwise just get this on the 3DS eShop.
Its' been one of my favourite arcade games since I played the hydraulic sit down version at an arcade in Skegness when visiting my Gran in early 1986. It may seem simplistic now, and nostalgia may slightly cloud my judgement, but I still absolutely love this game 34 years on.
@AmazingApe I remember being in my local arcade and watching the first guy to complete it there. There was a round of applause as he got out of the chair. Yeah, nostalgia does pack a punch with this game.
Does this game have a jukebox? I utterly adore the bonus level music but it cuts off far too soon.
Yikes!!! This is what you get with kids review old classics. I’m a Nintendo do kid and even I know this is one of Segas all time classics. It’s a really fun game.
Something missed in the list of improvements is the added control scheme that doesn't auto-center the Harrier, A.K.A. turn him into a wriggling mess when trying to fly precisely. In the Options (press X in the menu), go to the control settings (click R once) the go to Advanced Settings and choose Control Type 2. You can now enjoy smooth flying and aiming and, most importantly not running into things as much. Well, the old-school answer to that last bit is to just fly due left and right and you'll avoid most scenery objects, but you'll still have to juke around enemy shots. This is all basically equivalent to the Touch Control scheme on the 3DS version.
There is also the single Joy-Con motion control method. It's a very reasonable alternative to the arcade joystick when set on Control Type 2. Just hold it upright and hold your thumb down on the ZL/ZR button for rapid fire (on whichever Joy-Con you're using).
@GrailUK Yes there is! It's in the music settings
Space Harrier is not just a decent game. Its a classic along with Outrun, Hang-On and Afterburner.
Mediocre? Give me a break with this review. And who wants to play a nerfed version of this game? No one. Yet this review acts as if it’s a good thing and even dismissed those who have reasons too.
Some of your reviews for classic games are becoming way off the mark recently. This is another one. So this is mediocre, Atari is crap...it be better if you paired reviewers with games and eras they actually enjoy. Your Atari collection review was beyond questionable.
And as an FYI, This game’s sequel on PSVR is super intense. If you have the Sega Genesis Collection on PS4, I’d highly recommend it. It’s very very cool in VR.
The only game I was jealous of when I visited my SEGA friend's house.
I feel stupid because I've only now realised that AGES is SEGA backwards. And I kept wondering what kind of a strange name it was. Why not Sega Classic or such. Doh...
"A fantastic port, then, but one of a game that was only ever considered decent even back in the day."
This is demonstrably untrue. By and large Space Harrier was (and still is) considered a classic. To call it "decent" ignores the game's history.
An ok coin-op? Hahaha clown college review season is here.
I'm on the fence with this one. I have it on Sega Ages vol.1 for Saturn, but never played it aside from the moment I tried it a little.
And I think the 3DS version, also by M2, should be better because it has the 3D effect... But never bought it. So now comes the Switch version, losing the 3D but with that big screen... It's tempting.
@Kobeskillz With respect, I'm not a kid. I'm 37 and old enough to remember that Space Harrier was considered decent in the day but not at the same level as the likes of Out Run and After Burner.
The 3ds version is better so it's a no from me
@scully1888 lol. Of course it was surpassed by later games. Doesn’t mean it was just “decent”. The game was huge. Still a true classic imo.
@pinta_vodki to be this good takes AGES used to be SEGA's slogan
@Kobeskillz Yes, it was 'huge' in that it was a technical powerhouse at the time and was visually stunning. Many arcades had it, and I spent many an arcade trip playing it or watching others play it. Doesn't mean people at the time were praising it for being fun to actually play, other than the tilting and rolling cockpit cabinet (which you obviously don't get here and therefore isn't part of the equation).
That's true. It's only ok.
Out Run on the other hand is a true classic, with its great soundtrack and tight gameplay.
IF you want to play Space Harrier, may I recommend Keith Burkhill's ZX Spectrum port which is a true technical marvel on the platform (simply plays better than the arcade version IMO).
@scully1888 agree to disagree on this one. : )
I’ve had this on every system I’ve owned since the Spectrum, always with the caveat that it’s still Space Harrier, but I’ve never been able to resist. I’m in.
@scully1888 the fallacy being it doesn't mean people at the time weren't praising it for being fun to actually play. Unless of course you talked to everybody back in the eighties - which judging by the reaction here, you didn't.
@scully1888 Actually, it was pretty widely praised at the time for being fun - the game has a cool history, definitely worth reading up on. It's totally fine if you don't like it as much as others, of course, but it does nothing to change its reception back in the day. I think that's what some are objecting to. Not your opinion, but what seems to be an attempt at revisionist history. Those of us who are old enough know better, and a cursory internet search helps the younger gamers know likewise.
“This isn’t one of Sega’s masterpieces” .......yes it is, however best played with an arcade flight controller, or even better in a moving cab
@Sinton It had unbelievable, fast sprite scaling and a deluxe sit down tilting cabinet with an analogue flight stick controller.... it came out the same year as games like Commando by Capcom were demonstrating more detailed scrolling 2D gfx and suddenly SEGA promised detailed solid colourful 3D characters (albeit through sprite scaling rather than polygons) with big boss sprites and the illusion of 3D motion through the 3D checker board ground effect... but for all the spectacle, it is a fairly basic on rails shooter. Its place in arcade history is deserved (albeit Sega's biker racer Hang-On came out 6 months before it with similar tech and tilting bike gimmick) but take away the nostalgia and it's a fairly shallow game by today's standards imho.
@nicols Exactly. It was thrilling to play in the arcades. I don't think anyone can doubt how successful it was. But whenever it comes home, circling clockwise (or anti-clockwise if approaching obstacle forces you to change direction) whilst pressing fire as fast as you can loses it's appeal really quickly. 7 is a fair score for this game. I don't think Afterburner has ever translated well to home version either. Seriously, there is no substitute for ramming the throttle from low to high to engage your afterburners. Again, thrill ride in the arcade. 'Wow, look at the sprite scaling' at home. (The music utterly rocks mind)
@shgamer I remember ZZapp magazine doing interviews at ELITE regarding their upcoming arcade ports for the c64. Chris Butler did the port and had just done a fantastic job on Ghost and Golbins. They asked him how it could be done on the 64 and he said he was 'quietly confident'. When it came out it had good sound, a great loading screen... and the actual game was a big sprite, some chunky character graphics in poor 3D and no moving floor effect. It was a bit pants.
@nicols Ha! Heavy dose of nostalgia right there ^^
@GrailUK I remember the spectacle of games like this as they transitioned from single screens with black backgrounds to full colour, scrolling, 3D and unbelievable animation in Dragon's Lair etc... I would only visit the arcades a couple of times a year but each visit was like the technology had jumped forward years... nostalgia drives me to buy all these remakes of arcade games I'd played (or at least played ports of on the Speccy then C64).... yet its the ones based on actual well thought out game design that stand the test of time... Ms Pac-man, Galaga, Bomb Jack, Mr Do (OH FOR A SWITCH PORT of MR DO)... whereas I've bought 4 or 5 versions of Dragon's Lair over the years and the initial thrill as I see the intro and hear the music is swiftly followed by "oh wait, now I remember... its actually a crap game"
@GrailUK I actually prefer Hang On and Enduro racer which used similar boards and tech to Space Harrier (including the motion effect / control the bike by leaning)...
Enduro Racer had some good home ports too (the Speccy one in particuar).
@nicols Ha! The first time I played Dragon's Lair was in a hotel lobby. I punched the joystick and walked off in disgust. Wasn't even a proper game and they cheated with the graphics by hand drawing them lol. I felt proper robbed. I would happily take Mr Do! over Dragon's Lair any day of the week.
The reviewer is right, Space Harrier was never considered a great game in the arcades, and only gained attention due to the spectacular graphics. Playing it, it was all a bit sh1t, sorry!
@nicols
I haven't played the C64 version, but from comparison videos I've watched it does look a bit unplayable.
The ZX Spectrum apart from the garish/psychedelic colors, is simply put amazing in my opinion. Just having the "checkerboard" running underneath a lot of quite fluid sprites, is an amazing achievement in itself.
Then it of course also plays really well (even though it's a lot tougher than the arcade version - but that's just a good thing IMO, because then it never really starts boring you).
I still prefer my N3DSXL version. The 3D is just phenomenal.
7 is fair I suppose but nonetheless i still love this game today and compliments the Switch retro library! Blew me away in the 80s!
@Agent721 totally agree with you on his Atari review!! Out of that 150 game package, there’s at least 3-4 dozen classic Atari games in there that are alone worth the price of admission and hold up very well today! And too have Atari’s classics on a Nintendo console?? Whoa!! ☺️
@Moroboshi876 it’s definitely worth 8 George Washingtons!! Unlike most indie crud! Give it a shot if you like shooters!
Nice review, I enjoyed reading it. I've always found Space Harrier to be somewhat enjoyable. Like all the 3D classics on 3DS it looks amazing. I'm sure it looks great on Switch and I'll probably get it someday. I know it's a lot more work, but I just want rarer releases like Daytona, Daytona 2, Sega Rally, Sega Rally 2, SCUD, Outrun 2, Jet Set Radio Future, Chuchu Rocket, Samba de Amigo, etc.
@GrailUK Thank you.
Mr. Do! is the GOAT
@nicols Oh, absolutely, I’m not even sure if it’s a 7/10 game. I was thinking more about how it was regarded when it launched. In the review the following is said: «A fantastic port, then, but one of a game that was only ever considered decent even back in the day.» I thought it was held in higher regard back then.
@Steel76 With respect, if you're old enough to remember it being released in the arcades, you're also old enough to remember that arcade games had fairly long legs back then and stuff like After Burner, Out Run and Space Harrier remained permanent fixtures into the early 90s. So yes, I would've probably been too young to watch the arcade owner unpack the Space Harrier machine from there back of a van, but that doesn't mean it didn't have a notable presence in the arcades I visited as a kid. And while it was a spectacle, it was the sort of game most people would play for the moving seat, not the actual game itself. Just my opinion.
Um, this game has ALWAYS had rapid fire. It would be really annoying to play if it didn't have it.
Meanwhile, I've never had difficulty estimating where to fire my shots. In fact, I've always suspected this game to have a minor lock-on mechanic in play. As for the terrain, that's part of the intended difficulty level. The whole freakin' point to staying alive is that you need to dodge both the enemy shots and the terrain, otherwise the game becomes too easy! The komainu mode sounds like an interesting addition for those who feel they need it, though.
Overall, I must disagree in that this game is indeed one that you'll want to fire up now and again for a quick game. In fact, I think it's one of the best arcade games ever made in the 80's (although that's not saying a whole lot). I'll stick with the 3DS version, but I highly recommend picking it up on either 3DS or Switch.
@GrailUK Circling like that is only a valid strategy during most boss fights. Otherwise, the gameplay is actually pretty deep in the way you need to keep moving in various different directions to dodge both the enemy fire and terrain while trying to land your own shots.
I've never played this in arcades, so I don't have that kind of nostalgia, but I've always loved this game (including the gameplay) ever since I first got it for my Sega 32X (the very first near-perfect port of the game).
@BulbasaurusRex yeah I know. You'll be inserting a credit at Cieciel if you tried to cheese it.
@Sinton I think as an Arcade Cabinet it was rather than the core gameplay - it pushed the tech envelope and although it was expensive for the operator, it was one of those centre pieces that attracted crowds and brought people in to have a look and give it a try - it was I believe reasonably profitable... it was certainly pushed as a big deal in the UK game mags when Elite announced they were porting it to the home computers - it had name recognition even amongst people that hadn't really played it in the arcades.
@HalBailman
I would disagree. I remember the era very well and the reason Space Harrier has been released over and over again across multiple platforms 30 years after its release is because it was considered immense at the time. If it was considered mediocre at its release date, you wouldn’t see it being rereleased so often decade after decade.
@scully1888
Kudos for coming into the comment section to defend your review. It’s really not necessary, we’re all loud and opinionated, but I applaud it none the less.
The problem with the arcade version in reality is, that it's way to easy IMO with all its comtinue game s**** (always hated that concept - you even had to wait 10 seconds in order to start from scratch again).
@shgamer Now I like the cut of your jib mate
@Agent721 I know right! The man is a legend Disagreeing =/= hate
@GrailUK @scully1888
Love the NES encyclopedia he recently released. That thing is superb and got me to check out some games I never knew existed. A+.
People love or hate or meh about the original Sega sprite scaler arcade games. I thoroughly did not enjoy Space Harrier, Afterburner, Galaxy Force, Outrun, nor Power Drift. We’re out there, we is haterz.
Regardless, post Atari generation rules specifically details in Article XVII || - Appendix B 2.1, and I quote: “All video game systems shall have a port of either Space Harrier I or II. If there is no such port, than it is likely not a video game system”.
@Agent721 Perhaps we had different experiences. That's fine. Some people think The Last Jedi was a great Star Wars movie. It was considered immense at the time due to the visuals, not the game itself. It still looks fascinating. Playing it on 3DS recently recalled vividly the feeling of such an average game.
I don't know whats worse
The reviewers attitude about people who like tough games to be tough or his ignorance about the game . This was one of the best arcade games of its time and it still holds up and no one really cares about the easy mode, if we don't like it we won't play it
@HalBailman
Agree to disagree, cheers.
@Agent721 Thanks for politely disagreeing rather than become argumentative like so many do these days. Have a 1up on me!
Shame about the review's quality. The game is one of the greats of the old arcades and the port is simply fantastic as is usual for M2's tech wizards.
I hope Nintendolife's editorial team starts respecting the old Sega arcade games more and puts people to review these who don't have prejudice towards the games.
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