
It is hard to believe that Seibu Kaihatsu’s legendary Raiden shmup series graced Nintendo platforms a single time on Super Nintendo, twenty-seven years ago. But do all good things come to those who wait? We find out as Moss and UFO interactive grace the Switch with the 'Director's Cut' of Raiden V, the pinnacle of a franchise that started life in arcades way back in 1990.
Not all games gracefully jump from 2D to 3D, and this franchise certainly took a few bumps along the way, with fans and critics not really that enamoured with the third numerical entry (actually the fourth game) of the series – the first time the original sprite work was traded in for polygons. Still, things quickly bounced back with Raiden IV and Raiden V, combining the refined difficulty of the previous games with a visual extravaganza that still manages to provide just the right balance of fun and challenge into a very appetizing package.

The move to the Switch sees no performance issues in either docked or portable mode, with the vibrant, colourful levels and enemies of all sizes and shapes moving smoothly around the game’s eight stages. Replayability is assured thanks to a selection of three ships (the original Azuma, the Spirit of Dragon and the Moulin Rouge) with varying stats and sub-weapons. In common they share the limited screen-clearing smart bombs plus the main weapons, the same three tried-and-tested offensive options that have come to define the whole series: the Vulcan Cannon (red power-up), the Ion Laser (blue power-up) and the franchise trademark Lock-On Plasma Laser (purple power-up). Each one has three variants and 10 levels of increasing power; suffice to say, you will not be able to see everything the game has to offer in just a few quick-play sessions.
Bullet hell shooters can be quite an intimidating subgenre of the shmup genre, and taking a look back at the Raiden series we would most certainly not recommend any of the previous entries for newcomers. It is a bit of a surprise to find that this fifth version of the game is in fact one of the most accessible bullet hell shooters ever produced, neatly achieving that balance by adding a shield to the player's ship. Unlike previous entries (and most games of this genre), getting hit does not equal instant death; instead, it becomes a cautionary warning that you are messing up while your shield gauge decreases. Veterans will probably head for the options menu to turn the shield to minimum strength and relish the punishment, but newcomers will most no doubt welcome this game mechanic, and will consequently be able to see far more of the whole game thanks to its inclusion.

Like the previous games of the franchise, Raiden V is a TATE-orientated shooter, but sadly suffers from the exact same issues that plagued Iro Hero – You cannot (at the time of writing, at least) play this in TATE orientation, so keep your lovely Flip Grips packed away because you won't be able to use them here. The reason is that the usually barren or wallpapered screen borders are used to display information on the left side of the screen regarding score and ‘Cheers’ (an online system that lets you cheer on and receive cheers for your performance, eventually allowing you to boost your sub-weapons on demand) while the right side of is reserved for the ongoing, developing interactive plot that narrates your exploits as you fight along. It is most surely a short-sighted annoyance when porting the game onto the Switch, but far from a deal-breaker.
The ‘Director’s Cut’ subtitle comes with added features to the vanilla 2016 game. Some are welcome – like new stages and variants along with respective new bosses – while others are a bit of a hit-and-miss, such as the new real-time voice overs. It is pretty much impossible to follow anything going on outside the main playing field, but having the enjoyable fast-paced soundtrack constantly interrupted with English dialogue (sorry Japanese fandom, there's no dual audio option here) quickly becomes a nuisance, albeit one that can, fortunately, be turned off within the options screen. While the whole interactive plot is a major gameplay mechanic, you will often find yourself completely ignoring it altogether, prioritizing avoiding bullet patterns on the main game screen. Word of caution: While the original Lock-On Plasma Laser variant may at first seem like the go-to solution to the problems Raiden V throws your way, we found that its flashy pyrotechnics also manage to hide incoming enemy fire, an issue that is very keenly felt during end-of-level boss battles. Pilots be warned, it gets even more confusing if you’re playing with a friend and you both use the Lock-On Plasma Laser at the same time. Gulp.
Conclusion
Raiden V: Director’s Cut quietly lands on the Switch with little fanfare, and yet feels right at home along with all the numerous other bullet hell shmups currently available on the system. It pays homage to the classic series while also introducing several welcome new features that manage to outweigh its few unfortunate shortcomings. We recommend it for both newcomers to the franchise or the genre itself; those looking for a game to experience all the thrills that a bullet hell blaster can offer. Veteran players need not feel left out either since you can easily customize the difficulty within the game’s options and getting to fight the last true boss of the game will require a super-human level of skill. A great package for a great price; can we have the rest of the Raiden series now, please?
Comments 43
For a second there, I thought the article title said Rambo V.
Great review! I picked up the physical limited edition on launch day last week and, as a big fan of Raiden Trad on the Sega Genesis, Raiden V was just what I was looking for. A decidedly old school shoot 'em up that's still Raiden through and through, but with a lot of nice modern touches to make it more accessible. I'd definitely recommend Raiden V: Director's Cut to any fan of the classic Raiden games or just vertical scrolling shooters in general. =)
How can games like this still launch on Switch without TATE mode?! Nuts.
@BionicDodo
Yeah that is crazy. TATE mode should be priority for games like this. Would probably ensure more initial sales instead of some waiting around to see if it is added at a later date. I would certainly be more likely to grab it right away if it did have it.
@BionicDodo Because the borders are actively used for the game (the review mentions it.)
Still, tate or no...I'm going to have to own this. It was in the small print when I was born.
This game is an absolute classic in the genre if you don't have it already.
what's a better game thunderforce.or raidan?would like to here what you guys think☺👍
Got this game in the mail. Tried it out and was pleasantly surprised. Good schmup.
Unfortunately it went straight into backlog after that. Fire Emblem Three Houses takes priority by a landslide.
Too bad about the lack of TATE mode. I bought it anyway
@ryobi85 I'm in the Raiden camp I think (full disclosure - I think both are great!). Thunderforce games tend to have more screen clutter and whereas all the scenery and background effects add flavour, it can be distracting or messy. Granted Raiden has lots going on with bullets, but patterns are less distracting and more to be the focus.
I'm getting this and hopefully the mini CD will be included! I loved Raiden half on PS1 and look forward to getting back into it with two player co-op at 60fps on Switch!!
Actually for me lack of TATE mode is a dealbreaker unfortunately
@GrailUK Yeah, but nothing in the borders is actually essential as far as I understand it. Personally, shmups like this keep me occupied enough without needing a load of junk in the borders to keep an eye on.
@BionicDodo Yeah I hear ya good buddy. Strikes me as mostly story and fluff. Maybe that's what's needed these days to get kids with low attention spans into shmups lol.
@ryobi85 IMO, horizontal and vertical shooters can be difficult to compare, as they often feel different in terms of reaction time, bullet patterns, even aesthetics.
With that said, I’m partial to the Thunderforce series, particularly 3 and 5. The one currently on Switch is TF4 - many players’ favorite of the series. I like it, but I’m not so much a fan of the vertically scrolling play field. Generally I prefer to see the entire field at once. Still a very good game. Quite challenging though; really requires fast reflexes
Love the Raiden series but Thunderforce still better.
ACA Raiden original please
Reminder. It was released physical with very limited stock in the USA ( not sure of other areas) I live in Dallas and our of five Best Buy stores only two had stock of two each. So buy it fast if you want physical.
Still available on Amazon physically. US at least.
Can someone list the best shmups on Switch, which are NOT bullet hell?
@Aneira Look these up, some are bullet hells, others are not, some are still to be released while most have been out for quite a while. You can find reviews for most right here on Nintendo Life.
1917 The Alien Invasion DX
Aca Neo Geo: Aero Fighters 2
Aca Neo Geo: Aero Fighters 3
Aca Neo Geo: Alpha Mision II
Aca Neo Geo: Blazing Star
Aca Neo Geo: Ghost Pilots
Aca Neo Geo: Last Resort
Aca Neo Geo: Pulstar
Aca Neo Geo: Prehistoric Isle 2
Aca Neo Geo: Strikers 1945 Plus
Aca Neo Geo: Twinkle Star Sprites
Aca Neo Geo: Zed Blade
Aces Of the Luftwaffe
Alien Cruise
Aqua Kitty UDX
Arcade Archives: Argus
Arcade Archives: Armed F
Arcade Archives: A.S.O/Alpha Mission 1
Arcade Archives: Moon Patrol
Arcade Archives: Omega fighter
Arcade Archives: Star Force
Arcade Archives: Terra Cresta
Arcade Archives: Terra Force
Arcade Archives: Time Pilot
Arcade Archives: Image Fight
AngerForce Reloaded
Azure Reflections
Astebreed
Blackbird
Blue Rider
Beekyr reloaded
Cotton reboot
Cuphead
Danmaku Unlimited 3
Darius Cozmic Collection
Devil Engine
Dezatopia
Dimension Drive
Downwell
Dragon Blaze
Earth Atlantis
ESP.Ra.De
Fullblast
Game Tengoku/Game Paradise
Ghostblade HD
Graceful explosion machine
Graze Counter
Gunbarich
Gunbird
Gunbird 2
Hyper Sentinel
Horizon Shift 81
Ice Cream Surfer
Ikaruga
Iro Hero
M.A.C.E Space Shooter
Mars:Chaos menace
Mecha Ritz:Steel Rondo
Monkey King Master of clouds
Namco Museum: Galaga/Skykid
Neko Navy: Daydream Edition
Overdriven Reloaded
Panzer Dragoon remake
Pawarumi
Project RXN
Psyvariar Delta
Quad Fighter K
R-Type Dimensions
R-Type Final 2
Raiden V: Director's Cut
Rive: Ultimate edition
Rival Megagun
Rolling Gunner
Samurai Aces
Sega Ages: Gain Ground
Sega Ages: Thunder Force IV
Sengoku Cannon
Shikondo Soul Eater
Sine Mora EX
Sky Force Anniversary
Sky Force Reloaded
Sol Divide
Space Invaders
Space Invaders Part II
Space Invaders DX
Space Invaders Extreme
Space Cyclone
Squadron 51
Stardust Galaxy Warriors
Star Ghost
Steredenn: Binary Stars
Strikers 1945
Strikers 1945 II
Strikers 1945 III/1999
Super Hydorah
Super Rock Blasters
Super Space Invaders 91
Switch´N´Shoot
Systers Royale
Tachyon project
Tengai
Vasara HD I-II
Xenoraid
Zero Gunner 2
@Aneira I'm not bold enough to make a list, but I reckon you would dig Blackbird (still waiting for a physical...) or Graceful Explosion Machine
Oh man, way too many shooters lately. I have Vasara and Caladrius coming, and just picked up R-Type on sale digitally. Not sure I can swing another $40 for Raiden.
Yes, please bring on the rest of the Raiden series!!!
Who the hell wants to cheer for someone? Thats why there isnt tate mode?
Am I missing something because this doesnt make sense to me.
No Tate, no buy. Who needs that useless clutter on the sides?
Go straight to options and turn those voices off. It's so distracting.
@Shiryu Wow, great listing! I own three of these and enjoy them, but not a big enough fan of the genre to own more.
thanks for the list, very cool!
@BionicDodo
Maybe they figure that the main demographic for shmups is old bald dads (like me) and we can't see anything in handheld mode anyway? :0
Have this on Steam and pre-ordered Switch version. I love classic SHMUP.
@dugan Don't thank me, thank jandrogo. It is baffling the amount of shooters on the system who is 2 and a few months old and its not slowing down any time soon.
Don’t forget Psyvariar got a physical release last week too, Switch is amazing for Shmups right now.
I'm all for some Raiden, but the suggestion in the story that $29.99 US is a nice price is a bit off, compared to other games in the genre on Switch. I'll wait for a discount.
@robr I'm that demographic too! Handheld allows me to hold the screen 3/4 of an inch from my face!
@GrailUK They could still add in TATE mode, remove all of the sidebar info during play and make them visible on the pause screen, maybe add popups for important info, etc. I'm sure it can be done.
I didn't get this because of the Mixed reviews on Steam, UFO Interactive is publishing (history of releasing shovelware) and a premium price. Didn't even know it doesn't have TATE, which means I won't be buying ever if it isn't added.
@Kilroy Yeah, it's a shame. One for the TV I fear.
So, just to confirm, is part V the Raiden game that has a cheesy anime movie running on the sidebars the whole time that you’re playing the game?
@ryobi85 Thunderforce by miles and miles and miles. I have every raiden game in the series and this is the absolute worst. The levels go on forever and are terribly boring, I played it through once and never again. It is hugely dull. it's also not a bullet hell like the reviewer claims.
Two things:
One: This isn't a bullet hell
Two: It's incredibly dull and would be more deserved of a 5/10. Everything that make sa good shooter...good is lacking in this game. Avoid it, there are tons of better ones on the system.
Just picked this up and it's great! Classic shmup. Also the psikyo collections are really fun especially if you're watching Fresh Prince at the same time and Will is clowning on Carleton.
Eh, this is exactly why Psyvariar Delta should have a 9/10 rating.
It's far superior to Raiden V and many other shmups that got 8/10s on NintendoLife.
The main reason i still have a ps2 is for The Raiden Project and Raiden Project DX. Would love to see the Raiden Fighters Aces collection on switch too!
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