Comments 102

Re: Square Enix Confirms New Dragon Quest Monsters Title At Tokyo Game Show 2016

nacho_chicken

@Mr_Video
It's a running gag. Togashi is a HUGE fan of Dragon Quest, so every time a new game is announced, people joke about HxH being delayed even longer. Same thing goes on with Berserk's Kentaro Miura any time an Idolmaster game comes out.

@JaxonH
Remember when VII was being fan-translated? And then Square Enix C&D'd them? Good times. That being said, there's currently a DQM:1-Remake fan translation that's like 95% finished and is apparently going to be released any day now.

Re: Wii U Version Of Hyper Light Drifter Is Officially Cancelled

nacho_chicken

@shaneoh
Yes. Theoretically, it would be possible to use that HTML5 export to publish to Wii U. In practice, it's not worth it. You have to do a lot of editing to the exported HTML5 file to make it work. A ridiculous amount. Editing out tons of browser-only garbage, removing some stuff that stops it from working on Wii U, replacing a lot of code with Wii U-specific code. Even if you get it to work, it might lag depending on how you programmed your game. If you want to publish for Wii U, it's a much less daunting and time-consuming task to go ahead and learn HTML5 outright.

Source: I tried it before. It's not fun.

Re: Video: Check Out the Impressive Astalos in Monster Hunter Generations

nacho_chicken

@-Red-
People are always "angry" over Monster Hunter name changes. Happened with Zinogre, Duramboros, Nibelsnarf, Gore Magala, Najarala, and Dalamadur.

The most stupid was when one guy got upset over "Gozmazios". I mean, the Japanese name is LITERALLY THE SAME THING. People will complain, and then get over it.

I am a bit disappointed that they used Seregios instead of Steve, though

Re: Random: Super Smash Bros. Melee Input Lag Remains a Hot Topic Among Fans

nacho_chicken

@Wexter @Nintendude789
A couple of points:

Most of the exploits people complain about were explicitly programmed in by the developers. L-cancelling? 100% intended for advanced players. It was even nerfed from the previous game, where the technique was mentioned on the official site. Wavedashing? Also programmed into the game. Granted, the devs didn't know it would be used to such an extent, but that doesn't really matter, because:

Glitches/exploits and using them have been a part of the fighting game scene for a long time. People love to play Marvel vs Capcom 2 in part BECAUSE the literal 3 or 4 viable characters are as broken as can be. Even something as basic as special cancelling in Street Fighter was originally a bug, but the devs realized its potential for advanced play and left it in as a feature.

Exploits in Melee don't usually break the game. If you can wavedash like crazy but you don't know when it's appropriate to use, you're still going to get stomped by someone who doesn't know how to wavedash if they're better than you. The only thing that really breaks the game are chaingrabs, and that's only a real problem if you're playing Ice Climbers. Funnily enough, this particular exploit was even WORSE in Brawl.

Re: Legend Maker Aims to Allow Gamers to Create Their Own Adventures With Links to the Past

nacho_chicken

@HopeNForever
There's a lot of secrecy involved in deals like that. It would be impossible to fully explain the reasons why a Wii U export hasn't happened yet without breaking some NDAs.
Fun fact: In GM:S, constants already exist to designate 3DS (os_3ds) and Wii U (os_wiiu) operating systems. Since it can compile to C++, a 3DS export is theoretically possible.

To be fair, Undertale couldn't be published in its current form on anything that isn't a PC. Rules for publishing on consoles are very strict. Shutting down a game by force so the player has to restart it is generally a big no-no. Sony makes you use their saving systems, so any fourth-wall breaking on that front wouldn't be as powerful.

Re: Legend Maker Aims to Allow Gamers to Create Their Own Adventures With Links to the Past

nacho_chicken

@rjejr
GameMaker: Studio is a software used to... make games. It's the engine behind hits like Undertale, Hotline Miami, Risk of Rain, Spelunky, and Nidhogg.

@GamerXiphos
As someone who is using GameMaker: Studio to develop games and is also a Nintendo HTML5 indie dev*, I'll concur that it's next to impossible to port a GM:S game to Wii U.

*GM:S can export an HTML5 file, which can theoretically run on Wii U.

Re: The Ace Attorney Anime Series is Waiting For You On Crunchyroll

nacho_chicken

@Zibene999
The past doesn't matter to the eyes of the law.
Crunchyroll in 2016 is absolutely, 100% legal.
Unofficial streaming sites were illegal and still are.

If they're "screwing over the industry", you could bet that Crunchyroll will die out soon enough. As of right now, it shows no signs of slowing. Japanese publishers are willing to license to Crunchyroll because they feel they are getting a sufficient amount of money.

Don't just copy-paste a post from a six-year-old MyAnimeList topic and pretend it still applies. Can you watch anime illegally through usually higher-quality fansubs and torrents, while paying nothing? Sure you can.

Should you?

Re: Random: New 3DS Owner Replaces the C-Stick With a PSP Stick

nacho_chicken

The amount of people dissing this without even understanding what the mod is doing is sickening. The New 3DS' nub is ridiculously tiny. It's not very easy to get a good grip on, especially if your fingers are bigger. This mod isn't replacing the laptop-pointer-esque mechanism with the terrible, mushy analogue stick from the PSP. It's taking the little rubber nub off of the New 3DS and replacing it with another, much larger cap.

I fail to see how this could possibly be any worse.

Re: Undertale Creator Open To Nintendo Port, But Wouldn't Be Able To Code It Himself

nacho_chicken

@Monkey_Balls Game Maker Language isn't an actual programming language. It's proprietary "faux code" that then gets translated into a C++ executable when you publish the game.

Based on the variety of effects and sheer scope of Undertale, I'd say it would be even harder to use the drag and drop method, since a sizable portion of it would just be code-only functions inside the action blocks. Even adding a functional saving feature is impossible without GML.

Re: Undertale Creator Open To Nintendo Port, But Wouldn't Be Able To Code It Himself

nacho_chicken

@Pod As a certified NWF developer, I can say for a fact that using Game Maker Studio's HTML5 export to try and release for Wii U is a massive pain in the rear end. Mainly because GM is designed to be sandboxed (for safety), and the HTML5 module is primarily designed to work on browsers. You have to go and tear apart the output file, deleting browser-specific routines, replace them, and add in Wii U ones.

All in all, if you try porting to anything not directly supported by Game Maker, you're gonna have a bad time.

Re: Undertale Creator Open To Nintendo Port, But Wouldn't Be Able To Code It Himself

nacho_chicken

@Captain_Toad About Game Maker being not console friendly:
You can export natively to PS3, PS4, PS Vita, and Xbone. Basically anything but Nintendo systems. Mainly because Nintendo hasn't decided to partner with them.

@Kimyonaakuma
The "befriending" system in Undertale is everything Shin Megami Tensei's conversation wishes it were. Although it plays a different role here than in SMT. It's basically an alternative to fighting in a battle. IMO it's just as - if not more - engaging.

Re: Final Fantasy Explorers Producer Explains What Inspired its Design

nacho_chicken

@freaksloan
Just because you don't use the 3D doesn't mean others don't.
Personally, playing most 3DS games without using 3D gives me headaches.

The only 3DS games that run in 2D are either due to bad programming and laziness (Pokemon), or because it would be impossible without completely reprogramming large portions of the game (Devil Survivor, NES Remix).

Unfortunately, this falls flatly into the former group. The "it's only 2D; I'm not buying" complaint is a very valid one considering the game has been universally recognized as having below-average graphics, and that the console it's releasing on has 3D as a major selling point.

Re: ​Bigley's Revenge Has Been Removed From the eShop

nacho_chicken

@Dankykong That won't matter at all. He simply has to release under a separate name/studio*. If he is working on a good game, this is actually very smart. Wii U devkits (especially for Unity), artists, and musicians are not particularly cheap, and based on Miiverse, he certainly has a decently-sized pool of money after this and Meme Run.

*I believe to do this, you would have to get re-certified as a Wii U dev by NoA, which takes some time.

Re: Weirdness: Conceptual Artist Attempts Tetris World Record as a Metaphor of Capitalism

nacho_chicken

Reminds me of that one meme about English Literature teachers.

Line in book: "The curtains were blue."
What your teacher thinks: "The curtains represent his immense depression and lack of will to carry on."
What the author meant: "The curtains were freaking blue."

Sometimes, you just want to make a puzzle game. Because you're Russian, that makes the game socialist propaganda? Is Bejeweled a metaphor for capitalism? Who cares?

Re: Review: Game & Watch Gallery Advance (Wii U eShop / GBA)

nacho_chicken

Apart from Pokemon Ruby, I would have to say that I spent the most time on the GBA playing this. Spent hours and hours getting enough stars to play all the classic Gallery games. The ability to suspend a game made it perfect for long road trips or short trips to town. Really, it's everything mobile gaming SHOULD be. Addicting, fast, simple, no wallet-gouging microtransactions...

...If only it were on the 3DS instead of the Wii U.

My only other complaint about this is that it would lack the ability to play Boxing or Donkey Kong 3 with friends. Because of that, you're not able to 100% the game.

Re: Mother 3 Heading to the Wii U eShop in Japan on 17th December

nacho_chicken

@FRANKLIN_BADGE
What does getting a LE console have to do with sales? Especially a console that tanked like the Micro. That said, the M3 Micro is a piece of art. I wish I would've bought one a few years ago when they were still reasonably priced.

The facts are that while MOTHER 3 did have a promising opening week for a game on a dying handheld, continued sales were not at all great. It took the whole rest of the year (after April) to sell another ~170k.

You may be sourcing the Wikipedia article for your stats. That article makes MOTHER 3's lifetime sales seem much better than they actually were. While it did make top 40 that year, you have to note some of the games that beat it that year in Japan:

  • Mario Hoops 3-on-3
  • FFVII: Dirge of Cerberus
  • Nintendogs

M3 didn't even make top 500 the next year. It sold less than 19,749 units in '07.

Sources:
http://geimin.net/da/db/2006_ne_fa/index.php
http://geimin.net/da/db/2007_ne_fa/index.php

Re: Mother 3 Heading to the Wii U eShop in Japan on 17th December

nacho_chicken

The question is, why are they even releasing this in Japan if not to release it westward later? Upon its initial release, it flopped horribly and a great majority of Japanese MOTHER fans hated it because it wasn't exactly like the other two games. There's plenty of other Japanese-exclusive GBA games they haven't released yet that would be an easier sell.

Re: Video: Speedrunner Sets New World Record for Super Mario Bros.

nacho_chicken

@deadstanley
From a YouTube comment:
"It is not faster to hit the bottom of the flagpole versus the top. Either way, you have to wait for the flag itself to fall, and its actually faster to hit the top than the bottom, because you accelerate faster to the castle if you don't hit the block at the bottom of the flagpole."
This page has information on the tricks preformed in this speedrun: https://kb.speeddemosarchive.com/Super_Mario_Bros

With over 6000 playthroughs put into the run, this WR is absolutely ridiculous. To the point where it would take great effort to differentiate this from a TAS. Excellent work!

Re: Chris Pranger From Nintendo Treehouse Discusses Harsh Realities Of Localisation

nacho_chicken

@martinskrtel37
The thing with Xenoblade is that they already knew the market for it was massive. Thousands upon thousands of people put their money where their mouths were by preordering the game on Amazon when it was still called Monado: Beginning of the World. It beat out OoT 3D and Call of Duty: Black Ops for preorders that week.

1 million+ sales is a fantastic figure for a niche game. That's barely under Metroid Prime 3's sales to life.