Way back in 2012 when the eShop was still in its earliest stages, Mutant Mudds was released to general critical acclaim. Indeed, it was one of the earlier original titles released for the eShop, and paved the way - in a sense - for what would go on to become a very prolific service. Now, four years later, does the follow-up live up to the standard set by its predecessor? The answer to that question is yes, absolutely; Mutant Mudds Super Challenge does everything the original did, throws in some new ideas, and ratchets up the difficulty another notch for good measure.
For those of you who weren't aware, Mutant Mudds Super Challenge is not technically considered a sequel to its predecessor. Though it mostly seems to be a continuation of the original, it's more of a Super Mario Bros.: The Lost Levels to Mutant Mudd's Super Mario Bros. If this game were to be described in one word, it's hard. However, that's exactly what Renegade kid was going for, and it's something that fans of the original will no doubt appreciate.
Gameplay is mildly reminiscent of classic Mega Man games; you'll run, jump, and shoot your way through 45 levels of glorious punishment, all in an effort to rid the world of the Mutant Mudds once and for all. Max's waterpack works as the ultimate support tool, giving players a bit of leeway by allowing him to hover his way onto platforms, as well as giving him the firepower needed to fight baddies off. Though the moveset is relatively simplistic, it provides all the tools required for success, and it takes seconds to grow accustomed to.
Controls are as tight and responsive as ever, making the moment to moment action both satisfying and quick. Max isn't very floaty or slippery, and the blame of most mistakes will ultimately rest with an error made on the gamer's part, as opposed to shoddy physics or mechanics. It's a good thing, too, because the level designs are as punishing and precise as they've ever been.
Levels this time around are designed to test even the most skilled gamer, with more death traps, enemies, and bottomless pits than ever before. Moreover, obstacles in later stages are calculated to maximum jump and hover distances, effectively rendering the waterpack as a mandatory tool to make it through the most difficult challenges. Fortunately there are checkpoints placed partway through each level, meaning that the frequent deaths one suffers won't be punished by a complete loss of progress. All the same, this is a game that does not make its name on forgiving gameplay; the slightest mistake is usually rewarded with a swift death and a return to the beginning or last checkpoint.
For you completionists, there's plenty more to do than simply struggling towards the water sprite at the end of each stage. 100 collectable coins are scattered throughout each stage, some of which are hidden behind environmental objects, alongside a CD that contains a random track from either Mutant Mudds game. These CDs can then be listened to in a jukebox section in the main hub area. There are also twenty unlockable characters to be found, and while we won't spoil them here, it's certainly a treat to find them all.
G-Land and V-Land return from the original – representing nods to the Game Boy and Virtual Boy, respectively – and one of these hidden stages can be found within each stage behind an obstacle that requires one of the three power-ups to get past. The gap in difficulty between these bonus stages and the normal stages isn't nearly as pronounced as it was in the first Mutant Mudds, but they nonetheless still provide a challenging alternative to the standard fare, in addition to effectively doubling the level count.
By popular demand, boss fights were implemented this time around, and they provide a nice break from the typical run 'n' gun gameplay of the other levels. These are unlocked only after clearing all bonus and normal stages in a region, but the wait is well worth it. The standard Nintendo rule of three hits to death applies here, but the boss designs are varied and interesting.
In terms of presentation, Mutant Mudds Super Challenge absolutely nails the 'retro' style that's so often used by indies nowadays. Though everything is drawn with '12-Bit' sprites, the bright colours really pop off of the screen and provide plenty of lovely eye candy. The chiptune soundtrack is just as good, featuring both original tracks and remixes of tracks from the original. For the most part it's upbeat and catchy stuff, and you may find a few of them getting stuck in your head.
Conclusion
All told, Mutant Mudds Super Challenge is a worthy sequel to its popular predecessor; it's everything fans loved about the original and more. That being said, describing this game as easy could not be any more inaccurate. If you struggled with the original game, or aren't very good at platformers to begin with, you will probably find very little to enjoy in this game. We give Mutant Mudds Super Challenge a very strong recommendation – it's an incredibly well designed and challenging game that stands as one of the best things to come out of Renegade Kid – but it is certainly not for everybody. This is for super players only.
Comments 30
This is now the second website I have only ever seen the word "Rekt." (aside from the urban dictionary)
This game is a must-have for me! I enjoyed (still do!) the original Mutant Mudds with all of it's added content so much that I can't wait for this game.
If Renegade Kid would release Mutant Mudds Deluxe here in Europe, I would consider getting that too!
I hope that in the future Renegade Kid will release all of their games simultaneously all over the world. I think that would also affect sales of their games in Europe (positively).
@ikki5 You must not visit GameFAQs.
I hope it's more challenging. Mutant Mudds was a bit easy for my tastes, although it was good fun while it lasted.
I'm a little put off by the super challenging difficulty thing, but I may pick it up in the future (after Ninty have implemented the Nintendo Account rewards thing).
I swear half my 3DS downloads are platformers...
Does the cross-buy offer have a time frame? What about the loyalty discount, is that timed?
@Aeruon Especially since Europe didn't get Mutant Mudds on Wii U at all!
when I scrolled down I thought it was a M M costume at first.
@Moon I believe crossbuy is permanent, and that the loyalty discount is thirty days. Quote me on neither, however.
I really enjoyed the first game so I am open to getting this game somewhere down the line but I have too many games on my plate at the moment unfortunately.
I haven't been this excited for an indie game since Runner 2! I'm gonna wait till later today though to buy it because I can potentially win it in a giveaway I'm participating in. If not I'll just go ahead and buy it though.
Also I'm glad to hear that the bosses are varied and refreshing. I was afraid it might be the same thing over and over like in Xeodrifter.
When I was a kid I played all those hard platformer games, but as an adult I just don't have that kind of time available.
I want to support with another day 1 purchase, but I'll wait for Treasurenauts.
I don't have time for hard.
@abbyhitter GameFAQs is garbage.
The first one was awesome and the nindie demo was a clue into the challenge here, pumped!!
Jools/Renegade Kid deserve all the success in the world!
Ok, I'm in. I haven't really bought a Renegade Kid game since Xeodrifter, but this is Mutant Mudds. Time to shell out a few dollars again.
***And man I really appreciate getting a challenge here. DKC and Rayman games are feeling lonely all over there by themselves, as the only decent challenging 2D platformers on Nintendo platforms. This will join them (obviously isn't in the same league- this is indie league here, but certainly Mutand Mudds rules that roost)
@abbyhitter That's the first one where I saw it used (many of those that used it are banned now. lol)
Ha ha. That makes me laugh so much that you mentioned that. Though I guess I should have explained it betterr because I never meant to include the urban dictionary in those "two."
Welp, that leaves me out.
On the Wii U shop its says owners of the original get this as a free upgrade, so does this replace the original version? If so does this include the original (not super difficult) content?
I couldn't even beat the demo of the original version, so this is definitely not for me.
@Nebnosneh
Owners of the original get a 15% discount.
Anyone who buys the Wii U version gets a code for the 3DS version for free, or vice versa.
This isn't a bunch of extra levels. This is a completely new game.
Super challenging? Just how i like it.
This game's art style pisses me off. It's so unrealistic. The faux-pixels are way too big to be Super Nintendo, but the game looks better than a Super Nintendo game. Not to mention the aesthetic is unpleasant. Shovel Knight got true NES-esque graphics right, even if they did bend the rules a tad. This just looks like the Super Nintendo threw up on a flash game.
I'm not dissing the gameplay, as I do not own the game, just the art direction.
@Handy_Man Yeah, it's just the only place on the English-speaking Internet where I can find the most specific answers for the nichest of games. Garbage place indeed.
@happylittlepigs That's a very critical opinion does it really look THAT bad to make you so angry? I always thought the game's pixels and art style looked really sharp, bold and colorful.. and a good example of using the 3D effect well. I can't help but think you'd agree a bit more if you had played the game rather than just judging by the screenshots.
@CCHawk
I can give the game this: the 3D effect is probably some of the best on the system. They did really good with that aspect. That being said, the entire game has an unpleasing aesthetic, and "pixels" that are so large it makes the graphics look lazy.
Smug laughter Mwahaha! Child's play! I eagerly await your so-called "SuperChallenge"! <3
For real! I want!
Loved the first one. Will download this second one when it gets cheaper. But man, the first one was hard! I did manage though. Bring on the hurt!
@nacho_chicken do you know whether that's a code attached to your account or one you can give away to anyone?
@feelinsupersonic
When I bought it on the 3DS, it gave me a free download code for the Wii U version. Apparently you can give the other version away if you are so inclined.
@nacho_chicken thks
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