Kotaru Uchikoshi's Zero Time Dilemma launches on June 28th, and to drum up some hype over nine minutes of gameplay footage has been released from the English language version of the game.
Part of the cult Zero Escape series which also includes Nine Hours, Nine Persons, Nine Doors and Virtue's Last Reward, Zero Time Dilemma is an adventure title which tasks the player with solving puzzles and tackling troubling moral challenges. For example, in the clip below the player is asked to decide between pulling a trigger which could potentially save two friends, or allowing one friend to die in order to completely safeguard the other.
As well as this gameplay footage - which is taken from the PS Vita version of the game - Polygon has a video interview with Uchikoshi regarding his influences and the new graphical style seen in Zero Time Dilemma. It's also well worth a watch, so we've included it below because we're nice like that.
[source polygon.com]
Comments (15)
Nice (I hope it doesn't have a glitch like the last one)
@Thegentleman what was the glitch? I have it on vita but still need to get around to playing it.
Have this on preorder
I love the realistic character designs in this game so much more than the overly exaggerate designs of the second game. And the female designs that i've seen so far aren't overly sexual which is a nice change. Realistically if i'm trying to get into a game that is about trying to escape a flooding or burning room, two tons of polygon cleavage is going to really take me out of the experience.
@readyletsgo yes it did, but only the NA 3DS versions only.....so your good to go!
Edit:(My auto correct is failing me, plus the gentleman above just explained it well!)
@readyletsgo
The glitch only exists on the 3DS version. In the PEC and Crew Quarters escape sections (and potentially more), saving, closing your 3DS, or just having the game on can freeze and potentially corrupt your save data, forcing you to start from scratch. They "solved" this in the eShop version by making it so you can only save in dialogue sections.
Can someone please remind me of the timeline? This is happening before VLR, right?
999 => ZTD => VLR in this order?
The writing (or possibly translation) is really awful. Cliche and uninspired. I find the character designs ugly, too. What's with these froggy mouths?
@Kroko
Yes, ZTD is chronologically before VLR.
However, to experience the narrative as intended, ZTD should be played after VLR, so anyone deciding to jump onto the series should play them in release order.
@FantasiaWHT Yeah, the more basic style of the last game makes it look better. Maybe they set the barre a bit too high with their new "3D cinematic style".
@Mrkim Ok thanks. Too bad 999 might be the most difficult to find now. At least the DS version.
@Kroko Yes, but VLR tells what happened between 999 and ZTD, while ZTD will most likely tell what happens after VLR (which ended in a cliffhanger).
So its more like: 999 > VLR flashbacks > ZTD > VLR > Final part of ZTD.
whoa, love the clip. super excited for this!
Man, this is looking really good. Proper hyped for this one. I've played VLR on 3DS and Vita. Love this series!
The cinematic style looks doesn't seem too good to me. Looks like they bit off more than they could chew for their budget. The animations in particular are really distracting, considering their focused on a lot more this time.
Still getting it day one because I need closure for this series so badly.
Release this on eShop now! Cat wait to see how it all ends!
The game looks really good on Vita. I skipped past most of the puzzle stuff to keep from spoiling everything in this segment, but what I saw looked very similar to VLR.
The decision game choices are going to be super-intense and tie my stomach into knots, if this is any indication.
Waiting for this game is going to be torture.
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