I might give this game a 9/10... sure, there's only a few tables, but this is one of the most immediately addicting and replayable games I've ever played. The disappointment from discovering the lack of extra tables did not last long. As soon as you get your head around all the mechanics and start trying to beat your last high score, you'll be hooked! It doesn't get old; you can play the same table for an hour straight and it will continue to be exciting and thoroughly satisfying as ever. The Metroid license brings along a number of gameplay ideas which you'll never find in another pinball game, and they all work remarkably well. And to top it all off, the audio-visual experience is absolutely top notch. This is among the most finely crafted pinball games ever, and is a SORELY under-appreciated title on the DS. I bought my copy years ago brand new for $10 from a bin piled full of unwanted copies at Toys R Us. You can easily find this game for dirt cheap on eBay, and it is ABSOLUTELY worth anyone's time!
@20 Not to mention third parties not wanting to support a console overrun with pirates. Really, the money in the industry is in the games, which is the reason why the other companies can afford to sell at a loss.
I haven't listened to any of the tracks yet, and I'm already in love with this new feature. As a musician myself, this is the kind of thing I've always wanted to do. I'm really looking forward to more of this!
@KeeperBvK It's customary to disclude the winner of "Best Overall Game" from taking the top spots in anything else. Otherwise it would be common to see that one game hogging all the awards.
I'd just rather it not be something of a remake when the PSP is getting all new titles in the series (and I have heard that Peace Walker is very good). Its good to hear that this was little more than a demonstration, and hopefully they will decide to deliver us an original product. Considering how good this looks as just a simple demo (and simply reusing the PS2 resources no less), and how Kojima could surely put the 3D to use in a way nobody would probably expect, I think they would be crazy not to go through with this.
I think people are confused because they see "Wii Hard Drive" and automatically think it means a magnetic disc drive for game saves and downloadable content just like with other consoles.
HVS never had a good reputation in the first place. If you look at their past portfolio of games, you'll see that they've done almost nothing but low budget licensed games before The Conduit. The Conduit was just their way of finally trying to break out of that and get themselves on the map as a more legitimate developer. They played the opportunist, given the nature of current Wii software offerings, and took advantage of gamer's extremely gullible nature to create an enormous hype machine. They definitely got themselves noticed, and probably made quite a bit of money on it, but the reason people were disappointed was because they had their expectations set so high. Truth be told, The Conduit never looked very impressive. But it didn't turn out bad, just not particularly good.
@Nin1Od0 The Wii supports SDHC cards now. Nintendo files oodles of patents all the time, the majority of which don't end up materializing into anything. Every time I see one of these news stories I read it out of curiosity but don't expect anything besides a lot of needlessly excited fanboys.
I realize this is an old review, but I must say Corbie, I think the "review" was only in the last paragraph. The rest was more of a description. This is an awfully common mistake. It's well written, but you spend too much time talking about the game and not enough time talking about how good or bad it is. Just a little constructive criticism.
The worst part about this kind of game development is that they don't tell you that there are going to be x more parts to the game you have to buy separately before you buy it. No game really guarantees you anything before you purchase it and put it in, but it's still a little bit sketchy knowing that it's clearly a full game broken into pieces disguised as a full game with its full game sequels.
What makes you guys think that leaving all of that stuff open to homebrew isn't going to leave all of that equally open to piraters, thereby causing thousands and thousands of dollars worth of games to be illegally stolen and distributed, even people making a business out of selling them? I'm glad you enjoy homebrew. There's nothing wrong with that, and as a game design tinkerer myself I can absolutely appreciate it. But you can't honestly expect anyone to simply trust that people wont abuse the lack of security that you enjoy. Nobody can blame you for being evil just for participating in homebrew applications, but that doesn't give you any rights to have that kind of open security. What you're defending is the very reason all of this pirating exists, and if you would think about it more thoroughly, you'd realize that you really shouldn't be defending it at all (whether or not you like it).
I remember this game. It may very well have been the first RPG I ever played. Not that I ever played through it. I was very young! I never even knew it was a "Final Fantasy" game until now, I just remember it being called Mystic Quest. The things that I remember standing out to me at the time were the ginormous enemies and the way your different equipped weapons could be used outside of battle Zelda-style. I guess the game was pretty simple as far as RPGs go, but it was quite a task for me so many years ago!
@WaveBoy Seems you're about right. It looks like it'll be pushing around as many polygons as you'd see on the PSP, but with better texturing and some real quality shaders and lighting effects and such things that make a big difference. On top of that, all of the hands-on impressions have indicated that the 3D effect only makes everything appear more impressive, so that alone should bump up the perceived visual quality somewhat as well.
The only "normal language" that exists when it comes to this stuff: Look at the games, and see how good they look. There are so many variables involved that seeing numbers like these, especially polygon counts, is pretty much meaningless. There was a time when Sony claimed its PS2 hardware could push 100 Million polygons, while Nintendo reported something like 20 Million for the Gamecube, and the GCN hardware is substantially more capable in the graphics department than the PS2, so trying to compare numbers like that to other consoles is a waste of time.
Also, that video is apparently from 2006, and it's obviously not running on 3DS hardware, nor is it meant to be a representation of actual 3DS graphics.
@JimLad Have you ever played an online game like that? Being cussed out by 12 year olds eager to show you just how dirty their mouths can be is probably the very worst aspect of online gaming, and that's exactly what this is opening up.
People who dislike modern Zelda games belong to one of two camps: those who think they're just more of the same since Ocarina of Time, and those who think they're way too different from Ocarina of Time. I sense a discrepancy.
Okay guys let me make this easy... Point number one: With the Wiimote-style motion control concept, you're manipulating something on-screen by manipulating an object in your hands. With the Project Natal-style motion control concept, you're manipulating something on-screen by just your body movements. Now, consider how often in games the action on-screen involves your character manipulating an object in his/her hands (swords, guns, vehicle controls) versus how often in games your character is using only his or her body. Point being that it is more natural and immersive to control what your character is holding by manipulating something you're holding than it would be to pretend that you're holding something. Point number two: Imagine you're holding a toy lightsaber, and swinging it around would cause your in-game character to replicate the saber's movements exactly. With a held controller like the Wiimote, approaching this level of control over an object like the lightsaber is possible, because you simply manipulate the controller in the same natural way. Now, with a technology like Project Natal, and no held controller, there's a problem with this scenario. Not only would pretending to hold and manipulate a lightsaber without holding anything be awkward, It is simply not possible for such a technology (in this day and age) to detect the subtle movements and nuances of the hands and angles of the arms and joints that would transfer into the precise movement of the weapon. As an example, if you hold a Wiimote by the butt in three fingers, with the nose facing down, and make a tea-stirring motion with your wrist, the Wiimote (or a similar technology) would quite conceivably be able to read that motion of the controller. However, performing the exact same motion with nothing in-hand in front of a Project Natal sensor, and there's no way the system could pick up the same motion. Even if it was sensitive and powerful enough to accurately pick up the subtle motions of your hand, the ambiguity of the motion would make it impossible to replicate the data produced by the Wiimote, because the Natal system would have no clue of where you would be gripping the imaginary object, or what the object's orientation would be. Therefore, for the concept of true one-to-one motion control or anything approaching it for any game that involves held objects (almost all of them) to be achieved, it is necessary to have a controller that is physically held in the hands. There you go.
Why does everyone think this is so useless and ridiculous? Have they no knowledge of Brain Training or Wii Fit? These are by far two of Nintendo's most widely successful and well-received products, and nobody expected it would be so before they were released. Tell me how this device is any different? I personally find it very interesting, having actually paid attention to what Iwata has said:
“Now look,” he says, “how my relaxation level has changed.” The human silhouette is now slightly more full, of greener water. "This is what I find interesting,” Iwata says. “The idea of making something that is invisible, visible is fascinating.”
You're going to have software telling you what's going on inside your body. It's going to be measuring your stress level, your cardio/vascular activity and performance, and provide feedback of this data in real time. It's going to offer you ways to not only become aware of these functions within your body, but enable you to learn to control them. Tell me how many of you have access to these sorts of things in your daily lives...
I've seen the game advertised on websites quite a bit, but it just doesn't look appealing at all. Just looks like another piece of shovelware. This review has certainly made me more interested. Thanks guys.
There are oodles of crazy MIDI instruments out there (most of which are very expensive), and with a program like GlovePIE and some coding it would be quite possible to use any one of them as a game input device.
There are a number of incorrect points in this review, such as the graphics being the same and that this is basically the same as any Kirby experience out there. Also, the review fails to mention anything about just what makes this game so awesome. This is an ACTION game, and what makes it so appealing at it's core is the copy mechanics and the variety and sheer volume of different abilities and moves at your disposal. That, combined with the ingenious level designs, incredible art style, and timeless music, of course. This is the best Kirby game there is right now, and though MOST of it is definitely on the easy side, there's a lot of content in this little game, and its all extremely appealing.
The biggest draw concerning the concept of the ideal Wii-style sword game, whether people realize it or not, is the idea that you can control the sword your way, rather than relying so much on built-in combos. Obviously this is an ideal that is very difficult to achieve, even with Motion Plus technology. I'd like to ask Ubisoft how they've addressed this issue and how successful they feel they've been in overcoming the rigidity involved with combo-based gameplay.
Comments 517
Re: First Impressions: Heavy Fire: Special Operations
Ohhh, its on WiiWare. I was gonna say-- the graphics look like an early PS2 game with bloom lighting slapped on.
Re: New Metroid: Other M Footage Looks Intense
I refuse to watch this. I can wait for the game to see all of this on my TV...
Re: Preorder Sonic Colours to Fulfil Your Sonic Dress-Up Ambitions
dfsfjghdsgaghs.
I didn't know I'd be buying this game.
Re: Review: Metroid Prime Pinball (DS)
I might give this game a 9/10... sure, there's only a few tables, but this is one of the most immediately addicting and replayable games I've ever played. The disappointment from discovering the lack of extra tables did not last long. As soon as you get your head around all the mechanics and start trying to beat your last high score, you'll be hooked! It doesn't get old; you can play the same table for an hour straight and it will continue to be exciting and thoroughly satisfying as ever. The Metroid license brings along a number of gameplay ideas which you'll never find in another pinball game, and they all work remarkably well. And to top it all off, the audio-visual experience is absolutely top notch. This is among the most finely crafted pinball games ever, and is a SORELY under-appreciated title on the DS. I bought my copy years ago brand new for $10 from a bin piled full of unwanted copies at Toys R Us. You can easily find this game for dirt cheap on eBay, and it is ABSOLUTELY worth anyone's time!
Re: Review: SteamWorld: Tower Defense (DSiWare)
I really can't understand paying for a Tower Defense game, to be frank.
Re: Yuji Naka Not Interested in Making Sonic Games
I wish it didn't become "cool" to hate Sonic.
Re: 3DS Anti-Piracy Measures are Too Sophisticated for Human Brain
@20 Not to mention third parties not wanting to support a console overrun with pirates. Really, the money in the industry is in the games, which is the reason why the other companies can afford to sell at a loss.
Re: Kirby's New Ability is to Fly Fast, Fly Far
Want.
Re: Playlist: Grasshopper Manufacture's Akira Yamaoka
I haven't listened to any of the tracks yet, and I'm already in love with this new feature. As a musician myself, this is the kind of thing I've always wanted to do. I'm really looking forward to more of this!
Re: The Last Story Gets Incredible First Trailer
Wait... You mean a 3rd party dev actually TRIED to make a substantial Wii game??! About time!
Re: Nintendo Download: 9th July (Europe)
I just want to know if there's any significant reason to purchase Toribash on WiiWare verses just downloading it for free on PC.
Re: Metal Gear Solid Creator Briefs Us on What We Can Expect in the 3DS Instalment
@V8 Ninja Indeed they can.
Re: Bplus Blowing Up 3DS with Vector Tank 3D+
Come on guys. Trippy rainbow colors are freakin' cool!
Re: Dragon Quest IX Event Wants to Tag You With a Special Map
Umm... Nah I'm good.
Re: E3 2010: Best of E3 Awards
Im not surprised by this.
@KeeperBvK It's customary to disclude the winner of "Best Overall Game" from taking the top spots in anything else. Otherwise it would be common to see that one game hogging all the awards.
Re: Our Perceptions of 3DS Metal Gear Further Solidify
I'd just rather it not be something of a remake when the PSP is getting all new titles in the series (and I have heard that Peace Walker is very good). Its good to hear that this was little more than a demonstration, and hopefully they will decide to deliver us an original product. Considering how good this looks as just a simple demo (and simply reusing the PS2 resources no less), and how Kojima could surely put the 3D to use in a way nobody would probably expect, I think they would be crazy not to go through with this.
Re: Miyamoto Brought Coat Hangers to his Job Interview
Neeeeentendoo SIX-TY-FOUUUUUUUUUUURR!! OMGGGG!!!!!!!!!!!!!!!
Re: Ufouria: The Saga
Wow. Never would have thought of combining Super Mario Bros. 2 and Zelda. This game has tons of charm, and pretty impressive looking for an NES title.
Re: Nintendo Files Patent for Wii Hard Drive
I think people are confused because they see "Wii Hard Drive" and automatically think it means a magnetic disc drive for game saves and downloadable content just like with other consoles.
Re: Review: Tournament of Legends (Wii)
HVS never had a good reputation in the first place. If you look at their past portfolio of games, you'll see that they've done almost nothing but low budget licensed games before The Conduit. The Conduit was just their way of finally trying to break out of that and get themselves on the map as a more legitimate developer. They played the opportunist, given the nature of current Wii software offerings, and took advantage of gamer's extremely gullible nature to create an enormous hype machine. They definitely got themselves noticed, and probably made quite a bit of money on it, but the reason people were disappointed was because they had their expectations set so high. Truth be told, The Conduit never looked very impressive. But it didn't turn out bad, just not particularly good.
Re: Nintendo Files Patent for Wii Hard Drive
@Nin1Od0 The Wii supports SDHC cards now.
Nintendo files oodles of patents all the time, the majority of which don't end up materializing into anything. Every time I see one of these news stories I read it out of curiosity but don't expect anything besides a lot of needlessly excited fanboys.
Re: These Domo-Kun Photos May be Too Cute for Human Eyes
My friend Melissa is gonna 'splode...
Re: Get Physical Next Friday with Toribash: Violence Perfected
So apparently it's a physics game? Looks very interesting... I'll keep my eye on it.
Re: Dragon Quest IX Gets a Little Help from Seth Green
I thought it was funny.
Re: Brace Yourself for the Best Super Famicom T-Shirt You'll See Today
As if there aren't enough of these shirts in the world. eye roll lol.
Re: Review: Groovin' Blocks (WiiWare)
I realize this is an old review, but I must say Corbie, I think the "review" was only in the last paragraph. The rest was more of a description. This is an awfully common mistake. It's well written, but you spend too much time talking about the game and not enough time talking about how good or bad it is. Just a little constructive criticism.
Re: Jett Rocket Sequel May Already be Firing Up its Boosters
The worst part about this kind of game development is that they don't tell you that there are going to be x more parts to the game you have to buy separately before you buy it. No game really guarantees you anything before you purchase it and put it in, but it's still a little bit sketchy knowing that it's clearly a full game broken into pieces disguised as a full game with its full game sequels.
Re: The War on DS Piracy may be Hard to Win, but Iwata Optimistic with 3DS
You people are making the (extremely) common mistake of confusing what you want with what's right.
Re: The War on DS Piracy may be Hard to Win, but Iwata Optimistic with 3DS
What makes you guys think that leaving all of that stuff open to homebrew isn't going to leave all of that equally open to piraters, thereby causing thousands and thousands of dollars worth of games to be illegally stolen and distributed, even people making a business out of selling them? I'm glad you enjoy homebrew. There's nothing wrong with that, and as a game design tinkerer myself I can absolutely appreciate it. But you can't honestly expect anyone to simply trust that people wont abuse the lack of security that you enjoy. Nobody can blame you for being evil just for participating in homebrew applications, but that doesn't give you any rights to have that kind of open security. What you're defending is the very reason all of this pirating exists, and if you would think about it more thoroughly, you'd realize that you really shouldn't be defending it at all (whether or not you like it).
Re: Jett Rocket Gameplay Trailer - Toxic Swamps
I agree, this is sure to be a short game. Really nice looking graphics though.
Re: This Beatboxer Has Clearly Played A Lot of Mario Games
Pretty incredible. It reminds me of the beatboxing flute guy.
Re: Your Love for Sonic Could Earn You a Trip to Sega Japan
I want this. How I want this.
Re: Sony President Not Impressed With 3D Handhelds Sans Glasses
Haha great caption!
Re: 3DS Design May Still be Tweaked, Expected to Launch by March
@Mars11 "I hope they don't have any shortages like last time."
It will be impossible for Nintendo to not have shortages of this thing from day 1. Just letting you know.
Re: E3 2010: First Impressions: Ivy the Kiwi?
"Mr. Naka-san?" Looks like you've covered the bases at least.
Re: Final Fantasy: Mystic Quest
I remember this game. It may very well have been the first RPG I ever played. Not that I ever played through it. I was very young! I never even knew it was a "Final Fantasy" game until now, I just remember it being called Mystic Quest. The things that I remember standing out to me at the time were the ginormous enemies and the way your different equipped weapons could be used outside of battle Zelda-style. I guess the game was pretty simple as far as RPGs go, but it was quite a task for me so many years ago!
Re: 3DS Powered by Pica200 GPU
@WaveBoy Seems you're about right. It looks like it'll be pushing around as many polygons as you'd see on the PSP, but with better texturing and some real quality shaders and lighting effects and such things that make a big difference. On top of that, all of the hands-on impressions have indicated that the 3D effect only makes everything appear more impressive, so that alone should bump up the perceived visual quality somewhat as well.
Re: 3DS Powered by Pica200 GPU
The only "normal language" that exists when it comes to this stuff: Look at the games, and see how good they look. There are so many variables involved that seeing numbers like these, especially polygon counts, is pretty much meaningless. There was a time when Sony claimed its PS2 hardware could push 100 Million polygons, while Nintendo reported something like 20 Million for the Gamecube, and the GCN hardware is substantially more capable in the graphics department than the PS2, so trying to compare numbers like that to other consoles is a waste of time.
Also, that video is apparently from 2006, and it's obviously not running on 3DS hardware, nor is it meant to be a representation of actual 3DS graphics.
Re: Strap On Your Headset for Conduit 2
@JimLad Have you ever played an online game like that? Being cussed out by 12 year olds eager to show you just how dirty their mouths can be is probably the very worst aspect of online gaming, and that's exactly what this is opening up.
Re: E3 2010: First Impressions: Kirby's Epic Yarn
Will all these details even show up on my TV?
Re: Review: The Legend of Zelda: Twilight Princess (Wii)
People who dislike modern Zelda games belong to one of two camps: those who think they're just more of the same since Ocarina of Time, and those who think they're way too different from Ocarina of Time. I sense a discrepancy.
Re: Muramasa: The Demon Blade Gameplay Trailer
This game looks like it belongs on DA.
Re: Miyamoto: You Need A Controller For True Immersion
Okay guys let me make this easy...
Point number one:
With the Wiimote-style motion control concept, you're manipulating something on-screen by manipulating an object in your hands.
With the Project Natal-style motion control concept, you're manipulating something on-screen by just your body movements.
Now, consider how often in games the action on-screen involves your character manipulating an object in his/her hands (swords, guns, vehicle controls) versus how often in games your character is using only his or her body. Point being that it is more natural and immersive to control what your character is holding by manipulating something you're holding than it would be to pretend that you're holding something.
Point number two:
Imagine you're holding a toy lightsaber, and swinging it around would cause your in-game character to replicate the saber's movements exactly. With a held controller like the Wiimote, approaching this level of control over an object like the lightsaber is possible, because you simply manipulate the controller in the same natural way. Now, with a technology like Project Natal, and no held controller, there's a problem with this scenario. Not only would pretending to hold and manipulate a lightsaber without holding anything be awkward, It is simply not possible for such a technology (in this day and age) to detect the subtle movements and nuances of the hands and angles of the arms and joints that would transfer into the precise movement of the weapon. As an example, if you hold a Wiimote by the butt in three fingers, with the nose facing down, and make a tea-stirring motion with your wrist, the Wiimote (or a similar technology) would quite conceivably be able to read that motion of the controller. However, performing the exact same motion with nothing in-hand in front of a Project Natal sensor, and there's no way the system could pick up the same motion. Even if it was sensitive and powerful enough to accurately pick up the subtle motions of your hand, the ambiguity of the motion would make it impossible to replicate the data produced by the Wiimote, because the Natal system would have no clue of where you would be gripping the imaginary object, or what the object's orientation would be. Therefore, for the concept of true one-to-one motion control or anything approaching it for any game that involves held objects (almost all of them) to be achieved, it is necessary to have a controller that is physically held in the hands.
There you go.
Re: Reggie Wants Your Dream Nintendo Franchise/Developer Pairings
Oh my gosh, Treasure.
HAL + Treasure on the next Kirby, and I'll name my firstborn Reggie.
A match made in heaven.
Re: Vitality Sensor gets its first announced game
Why does everyone think this is so useless and ridiculous? Have they no knowledge of Brain Training or Wii Fit? These are by far two of Nintendo's most widely successful and well-received products, and nobody expected it would be so before they were released. Tell me how this device is any different?
I personally find it very interesting, having actually paid attention to what Iwata has said:
You're going to have software telling you what's going on inside your body. It's going to be measuring your stress level, your cardio/vascular activity and performance, and provide feedback of this data in real time. It's going to offer you ways to not only become aware of these functions within your body, but enable you to learn to control them. Tell me how many of you have access to these sorts of things in your daily lives...
Re: Review: The Munchables (Wii)
I've seen the game advertised on websites quite a bit, but it just doesn't look appealing at all. Just looks like another piece of shovelware. This review has certainly made me more interested. Thanks guys.
Re: Play Super Mario Bros. With...A Theremin?
There are oodles of crazy MIDI instruments out there (most of which are very expensive), and with a program like GlovePIE and some coding it would be quite possible to use any one of them as a game input device.
Re: Molyneux: Nintendo Made Rare Too Secretive
Rare is STILL very secretive... >_>
Re: Review: Kirby Super Star Ultra (DS)
There are a number of incorrect points in this review, such as the graphics being the same and that this is basically the same as any Kirby experience out there. Also, the review fails to mention anything about just what makes this game so awesome. This is an ACTION game, and what makes it so appealing at it's core is the copy mechanics and the variety and sheer volume of different abilities and moves at your disposal. That, combined with the ingenious level designs, incredible art style, and timeless music, of course. This is the best Kirby game there is right now, and though MOST of it is definitely on the easy side, there's a lot of content in this little game, and its all extremely appealing.
Re: Interviews: Red Steel 2's Roman Campos Oriola
The biggest draw concerning the concept of the ideal Wii-style sword game, whether people realize it or not, is the idea that you can control the sword your way, rather than relying so much on built-in combos. Obviously this is an ideal that is very difficult to achieve, even with Motion Plus technology. I'd like to ask Ubisoft how they've addressed this issue and how successful they feel they've been in overcoming the rigidity involved with combo-based gameplay.