Comments 517

Re: Review: Excitebike (3DSWare)

moosa

Nintendo has been selling all of their NES games for $5 a piece, so it makes sense that they're selling an updated version of an NES game for $6.

Re: E3 2011: Corbie on the Show Floor - Day 3

moosa

Well, I think the Wii U and a pile of first-party 3DS gems is plenty. You just have to understand that the conference is where they do their big presentation, and the rest of the time at E3 is more for showing off at the booths and letting attendees get hands-on. You should expect the big news to come at the conference and more of the impressions to come from the rest.

Re: Rumour: Nintendo to Reveal New Zelda Game at E3

moosa

Nintendo's not stupid enough to announce another Zelda game with two about to land on 3DS and Skyward Sword still on the way. Besides, it takes years to make a (new) Zelda game, so clearly they don't have anything real to show us for what's coming next.

Re: How Retro Studios Achieved Backing from Nintendo

moosa

@Stuffgamer1 That's an interesting idea, but I disagree. Whether or not Super Metroid was more popular in NA than Japan, that was a tremendous game in a really cutting-edge and well respected franchise. Electronic Gaming Monthly magazine named Super Metroid the best game of all time a few years back. Gamers waited 10 long years for the next entry in the Metroid franchise, meaning not only did Retro have to create something that was worthy of the franchise, but they were tasked with bringing it into the modern day with something that could impress by the current standards the way Super Metroid did in its day. Metroid Prime is the Metroid equivalent of Ocarina of Time as the first 3D Metroid, and it was just as ambitious a project as that game was. I think Nintendo had a whole lot to lose with the development of Metroid Prime, and had Prime been a substandard release after 10 years, the Metroid series would have almost completely lost the respect of gamers save for those who had played and loved the old classics. Instead, the series has continued on strongly and has had a number of successful releases since that time.

Re: How Retro Studios Achieved Backing from Nintendo

moosa

Nintendo has taken in a few as-yet-unknown developers over the years and supported them/published their work. Thus we have some of the more obscure and less successful Nintendo games like Geist and Disaster. Why on earth they would take a budding studio like Retro and give them Metroid to work on is completely beyond me, but given that that became my most favorite game of all time I'm certainly beyond glad that it happened.

Re: Talking Point: Should Nintendo Have Made the 3DS Download-only?

moosa

Download only consoles are a sign of the world's last days.
Physically owning a copy of a game is better. It's the difference between owning something and owning the "rights" to download something. Downloads have NO resale value. You can't trade in, or sell your downloaded games on eBay. You pay for the entertainment but then your money is gone. And there's no guarantee that that data will always be made available to you should it ever be removed from your console somehow. It's more like a semi-permanent "rental" than actual ownership of an item. 20 years from now, very many of these downloadable games will have completely disappeared into obscurity if not be outright extinct, rather than preserved as part of gaming history and still available to those who are searching for retro gaming goodness.

Re: Firebrand Games Would Love to Develop an F-Zero Game

moosa

Sorry, but I'd rather not let any random developer ruin one of the finest racing franchises there are.
I do think it's a little silly how everyone wants Retro to make the next game in every Nintendo franchise. I do like Retro (they made my most favorite game ever), but there are plenty of other extremely talented teams under Nintendo's roof. And it wouldn't hurt to see Retro work on something more original.

Re: Review: Chrono Trigger (Virtual Console / Super Nintendo)

moosa

@34 It's not nearly so linear as you make it out to be. Also, just because you don't have to do any mathematical calculations doesn't make the game shallow. The game always forces you to think in different ways every time you meet a new enemy, and this is thinking that needs to be done quickly in real time. There's lots of complexity beyond simply the number of items in the command lists. By the end of the game there's almost too much that you can do anyways.

Re: Features: Re-Examining Zelda: Twilight Princess

moosa

Too many gamers complain about every new Zelda game simply because it isn't the same as OoT. And the hilarious thing is that now that OoT is being re-released, some people are complaining about that too.

Not everyone is like this, but the fact is that most gamers seem to have an insatiable need to complain about things, and I think Zelda games make the perfect target.

Re: Ace Combat Flies Into the 3DS Danger Zone

moosa

I approve of this. If the soundtrack is anything like Ace Combat X, this game will be a monument for that alone. That's not to say the other Ace Combats didn't have phenomenal soundtracks, although the last game just came off sounding like more of the same. I'm a big fan of videogame music, and I'm not exaggerating when I say that Ace Combat 5, Ace Combat 0 and Ace Combat X are easily among the greatest game soundtracks I've ever heard.

Re: New Dream Trigger 3D Trailer Shoots to Thrill

moosa

Whats with all the hate? Well, it's a 2D shooter, so it's not supposed to be that popular. Just leave us cool kids to enjoy our trippy game. You're not supposed to be able to tell what's going on because that's what makes us shooter fans feel like we're better than you.

Re: New Elements Planned for Mario Kart on the 3DS

moosa

I agree with @45. Items just keep everyone involved for the whole race, rather than the good players flying out in front off the bat and the lesser players whimpering quietly to themselves the rest of the race as the distance between them grows larger and larger. The way it is, people can actually play together and have fun.

Re: Rumour: Wii Successor Won't Have a Traditional Hard Drive

moosa

Also, to make a point clear: just because Microsoft and Sony CAN find a way to fill up those giant HDDs, doesn't make it necessary.

The Wii was able to do a lot, especially when you consider that the consoles hard drive is literally 1/500th the size of the current Xbox 360 hard drive. Nobody can tell me you're getting 500 times the experience on 360. 8gigs is already 16 times what the Wii has.

Re: Rumour: Wii Successor Won't Have a Traditional Hard Drive

moosa

  • Flash memory is: Faster, smaller, quieter, cooler, more energy efficient, and far more durable than magnetic disc drives.
  • Magnetic disc drives are prone to breakage and random failure, more so than anything else in a console or PC. Perfectly functional drives can fail after a few years.
  • Despite having more capacity, 360/PS3 users have had to upgrade their hard drives as they've run out of space, an issue that's both bothersome and pricey.
  • Nintendo is offering a cheaper, far less wasteful way of doing things. There's little real reason to need much more space.
  • Higher capacity SD cards (like 32GB) are continually becoming more affordable. This will be easily upgradeable in the future.

Re: Rumour: Wii Successor Won't Have a Traditional Hard Drive

moosa

You really don't even need the 250GB that current HD consoles offer. Sony and Microsoft just like to show off with their big numbers, and then give you wasteful ways to use it. It's also the reason why early adopters of those consoles have had to upgrade their consoles/hard drives more than once, which is lousy and expensive, while nobody has really needed anything more than a $10 SD card to have all the capacity they need on the Wii even with it's meager storage.