Comments 370

Re: Feature: What We Want to See in SNES Remix

kevkeepsplaying

@unrandomsam That's the thing, I doubt it would be worth their time and money. You have to realize how easily an NES game is replicated due to how simple it is, SNES uses much larger, more detailed sprites and backgrounds in it's game, as well as more complicated and precise physics, especially in stuff like Pilotwings and Starfox, which navigate in a 3D enviroment.

Re: Feature: What We Want to See in SNES Remix

kevkeepsplaying

@unrandomsam Again, NES Remix has a small independent studio working on it, WarioWare had a big studio working inside Nintendo making it. Not to mention the Starfox boss in Smooth Moves is obviously sloppily put together. It works for what it is, but it is not faithful to the original visually whatsoever. The appeal of NES Remix is that it feels authentic, legitimate.

Re: Feature: What We Want to See in SNES Remix

kevkeepsplaying

@unrandomsam WarioWare had five second minigames that could be replicated easily to mimic the game, it didn't have to be the whole thing. NES Remix developers obviously rebuild the entire game from scratch, since NES Remix relies solely on the games themselves for their timed minigames. It saves them time to rebuild the entire game, especially with the Remix minigames, but that's the thing, they'd have to rebuild the engines for these huge SNES games (Starfox comes to mind as the one to give the most trouble), which doesn't seem like it'd be worth their time, considering the time they'd have to put into it. They're an independent studio, unlike the creators of WarioWare.

Re: Talking Point: Is There A Future For The Wii U Without The GamePad?

kevkeepsplaying

Practically everyone here defending the Gamepad doesn't seem to have read the article thoroughly. The idea does not call for the entire removal of the Gamepad, they are simply saying it should be put to the side as an extra peripheral. I think it's a great idea, and I am failing to see how it'll put Nintendo in danger. It can't do anything but help them, and sadly, it's their fault for lousy advertising and misuse of the gamepad.

Only a fraction of my Wii U library have I sat through with the Gamepad. Yes, some of you beg to differ, but this is not suggesting entire removal of the Gamepad! It is simply suggesting it to be an extra peripheral, so yes, you'd still have your off tv play. Anyone who bought one and wanted off tv play could just purchase a gamepad from the store.

You know, this could've been avoided if Nintendo first party devs were smarter about the gamepad. Off tv play is fine but not necessary, I have only played two titles that have wowed me with the gamepad, and those were Nintendo Land and Game and Wario. If Nintendo would use it more, I'd say keep it, but goodness, look at Tropical Freeze! I didn't know it BLACKED OUT the gamepad entirely. Are you serious? They've put so much focus into Wiimote controls with that game, and I've had enough, it's ridiculous. If you won't tell your devs to start using the console properly, Nintendo, then drop the gamepad as the primary controller. It'll save you a lot of money; around 100 dollars frankly. That's a stellar price drop.

Re: Notch "Not Aware of Any Plans" for Minecraft on Wii U

kevkeepsplaying

@Technosphile It is ugly, the graphics are lazy with the excuse that it "looks retro." But behind the visuals is actually a really well crafted open world sandbox with hours of enjoyment. You don't just build, you explore, you hunt, you mine, you survive. If you're not the building type, the survival mode alone is a grand experience, with just the right amount of difficulty, and plenty to discover.

Re: Soapbox: The Wii Changed The Face of Gaming, Before The Console Industry Promptly Forgot Its Lessons

kevkeepsplaying

I think Nintendo unexpectedly hit a gold mine when they created the Wii. I doubt they were expecting it, I'm sure it wasn't in the plans that their idea was going to be the best selling console of the generation by such a long run. But, of course, it was nothing more than just an experiment gone right.

The Wii U is also an experiment... have they hit another gold mine? No. Are they going to? I doubt it. If this game changing idea was as brilliant to people as the Wii was, it would be selling a lot better right now. I know Nintendo has put little to no effort into advertising, so that's also part of the problem.

I think the main issue is they're trying to cater to two completely different audiences. They're trying to tend to their core audience again, after neglecting us a bit last generation, while also bringing in their casual audience from the Wii era, and I don't think it's working out. I mean, they could still figure it out, it's not too late. I don't know how they're going to do it, but if they figure it out... hey! Good for them!

I think in the end, they'll realize the audience they tapped into last gen is gone, and the Wii U will just be another N64, another Gamecube. And that's totally fine! There's an audience for that! As long as they focus all their energy to deliver great titles, I'm sure gamers who mock it now will come back and give it a try, hopefully realize it's not another failed gimmick, enjoy it, spend some money on it. It's not a bad console at all! It's the perfect gaming console, it feels great, it looks great, and it has a lot of brilliant minds developing for it. It's just not the Wii's successor. But it's not doomed for failure. I think the Wii U is going to be fine, it just launched at the wrong time.