Comments 161

Re: Two Tribes Shoots Down the Possibility of Toki Tori 3

jdarrell

Toki Tori 2+ was an unlockable game in Humble Bundle 10, unlockable games receive a significantly lower amount of the revenue. I'd imagine the only reason to make a game unlockable or in other bundles would be to hope for good sales following the publicity.

Re: As The Maker Of Flappy Bird Withdraws His Creation, Nintendo Denies Any Legal Complaint

jdarrell

Untitled

I wish the graphics didn't look like an unoriginal clone to me (why use pipes in a 2D game that has a flat dirt ground with a strip of green across the top, a light sky background with bushes, and a coin sounding effect). If you're using green pipes, it's because you remember them from the Nintendo series.

Edit: It's interesting though that games with "bird" at the end of the title have become popular.

Re: Cloudberry Kingdom Will Have Online Leaderboards Soon

jdarrell

Just saying the reason you need to wait isn't because devs are lazy. Mystara/Zen Pinball/etc also seem to have delays/patches to work on online Wii U features. Hopefully they're only unexpected launch window problems and will become a thing of the past. Personally waiting isn't a big deal to me though.

Re: Review: The Cave (Wii U eShop)

jdarrell

An 8 is "if you like the genre this is a sound buy for you." I think the review gives a good opinion about why --for example a sequel-- could be a better game for fans of the genre.

Re: Interview: Nintendo of America's Dan Adelman

jdarrell

Nice Interview!

"We’re really happy with how the downloadable version is doing and are committed to releasing more 3DS and Wii U games both digitally and at retail day and date."
Question sidestepped! (in comparison to physical sales)

Re: Could The Wii U GamePad Suffer From Latency?

jdarrell

http://www.edge-online.com/features/how-hdtv-killed-rhythm-action

"Nintendo recognises this, and has made a point of highlighting the “close to zero” latency of the Wii U GamePad, where the image is processed so quickly that it generally outperforms the main display – not that this is necessarily a good thing, as lag between first and second screen is a problem in and of itself, which I’m sure will give some developers headaches."

I'll wait before getting worried.

Re: Review: Bugs'N'Balls (DSiWare)

jdarrell

Fun enough to play so far. Main dislike is the AI always does the same thing. Moves towards a ball without trying to dodge. So you can set one ball far enough away from AI, then fire your group as it moves over and they'll all hit. Still not easy, but too predictable.

Re: Review: GO Series: Fishing Resort (DSiWare)

jdarrell

For the net mini game, I find it easiest to touch the screen in advance, then drag a vertical line (or whatever is easiest) without releasing.

"The arrow appears at random moments, pointing along your fishing line, so a good tactic is to focus your attention on the line, ready to swipe as soon as the arrow appears."
That might not be the best advice early on, because each arrow brightens up at a specific rate, and the small fish are always slow to brighten arrows. A full arrow allows you to reel the fish in quicker. I didn't notice this until one of the hints spelled it out to me, but this addition of timing removed my first impression of the gameplay being weird and repetitive --compared to old RPG fishing minigames-- and so I'm liking it a lot more now.

The call-it bell adds enough suspense to the gameplay to be fun too. And I'm assuming is better source of points once the challenges become challenging.