Comments 210

Re: Random: Yakuza 0's Antagonists Reunite To Play Switch 2 Together

eza

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  • eza

@Magician
You're even more right. I looked up what he said and it was "However, as far as Switch is concerned, I’m convinced that it isn’t the ideal platform on which to develop Yakuza games. Maybe people don’t expect this kind of game on Switch. Maybe they’re used to different games. It may not be the ideal platform. As for Xbox One, we can consider it, knowing that Xbox One users may be more likely to be interested in a game like Yakuza."

Re: Random: Yakuza 0's Antagonists Reunite To Play Switch 2 Together

eza

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  • eza

@Magician
(Oh I forgot that I can edit! See my later posts where I realise I'm wrong )

It wasn't a good platform because of its lack of power.
Nothing to do with sales figures. Sales figures of a console that the game won't be on anyway. There's no knowing how many Switch 2s Nintendo will sell.

Re: Nintendo Updates Its User Agreement To Crack Down On Emulation

eza

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  • eza

@Toastmaster I bought the book Ask Iwata - as a fellow Iwata fan you might be interested in it.

I completely agree with your comment about Iwata being the best president they've ever had.
Those were the real golden years of Nintendo. The DS and Wii in all of their incarnations were great experimental consoles which did things differently.
And games usually cost less than €30, so it was easy to buy everything you wanted, and even take a chance on something you weren't sure about but looked interesting.
I was (and still am) so sad when Iwata died. For me, Nintendo died that day too.

Re: Nintendo Updates Its User Agreement To Crack Down On Emulation

eza

I'm so looking forward to hacking my Switch 2 wide open and doing what I want with the hardware I own.
Yes I'll be pirating Nintendo games. 3rd-party games will be bought on Steam, just like I did with the Switch 1.
After all, €500 is pretty cheap for a console plus seven years of free games.

I comment I saw once said:
Remember, if buying isn't owning then piracy isn't stealing.

You don't own that game you thought you bought. You just paid for a licence to play it.

"Oh no! Won't someone think of 'the devs'?!"
I'm a developer. I write my code and get paid for it. If the (extremely rich) company I work for sells more units of software, do you think I get to see any of that money? LIKE HELL DO I!

Re: Nintendo's Punch-Out!! Series May Be Dead And Buried For Good

eza

they're in a lose-lose situation:

a) stick with the stereotypes, get called out by one side for persisting cultural stereotypes, then the other side pile on defending the stereotypes
b) create new characters, get called out by one side for rewriting history, then the other side pile on defending the changes

either way they get roped into it and end up playing right into the hands of those who want these ridiculous culture wars to continue.

therefore they're better off sidestepping the issue for now and concentrating on other projects.

Re: Infinite Space

eza

This game was SO good. I'd love to see a sequel or even a remake for current systems.

Re: Review: Japanese Rail Sim 3D Journey in Suburbs #1 (3DS eShop)

eza

@Windy thanks I saw your comments on the A Train review

It's a shame because it does a disservice to the game developers to have their hard work dismissed by someone who clearly finds it amusing that anyone could possibly like this genre of game.

It's also irresponsible because a review on NL affects a game's score on Metacritic, which directly affects that game's sales. (rightly or wrongly, but a metascore is a powerful thing...)

So by reviewing it in a slapdash fashion, telling readers nothing about how this game compares to others in the same genre, and marking it down because 'lol trains'; NL's flippant review has done undeserved damage to the game.

The decent thing to do would be to re-review this game seriously...

Re: Review: Japanese Rail Sim 3D Journey in Suburbs #1 (3DS eShop)

eza

it's a shame that NL can't review simulation games properly.

This and A-train got terrible scores unbefitting their quality.

Get someone who plays Train Simulator to review this type of game.
How does it compare to that in terms of gameplay, graphics, audio, and controls?

Next time give the job to Tim Stone of RPS. He'll do a good job.

Re: Reaction: The Concept of eShop 'Early Access' is Both Exciting and Slightly Terrifying

eza

Nintendo make more money by allowing anything on the eshop.
Why would they waste money on quality control?

Similarly with their monitoring of YouTube videos: doing so makes them money.

They could make a deal with Valve for the NX: a reskinned Steam store with full Nintendo branding and NX-exclusive content.
NX gets access to full Steam catalogue, immediately outdoing the other two consoles' number of available games and undercutting their prices.

It'll never happen, of course, but I can dream!

Re: ​Shigeru Miyamoto Defends Star Fox Zero's Controls

eza

I'd like to be able to use my Thrustmaster Warthog to fly... it beats any dual-analogue or gyro control for flying games...

First thing I did when getting Splatoon was to try and use a USB mouse to aim. Obviously, it didn't work

Standard USB input support would be so nice to have...

Re: Nintendo Renews Patent On Multi-Platform Game Boy Emulation, But Don't Get Too Excited

eza

@SethNintendo well they can be used to make new games although that's very rare, and your estimate of 95% is probably fairly accurate.
what about the people who already own a legal copy of copyrighted material, who have been denied their legal right to create a backup copy? why doesn't nintendo sell a usb card reader so that i can exercise my legal rights to software interoperability? it's because nintendo are the "cheap bastards", who want to resell me something that i already bought from them.

not that it matters, because EU law is quite clear on this point (the law allowing reverse engineering and emulation was amended a few years ago to explicitly prohibit devices whose sole purpose is to enable piracy, ie: modchips) that existing copyright laws are sufficient to protect roms.
there are strong economic reasons behind the law being this way.

Re: Nintendo Renews Patent On Multi-Platform Game Boy Emulation, But Don't Get Too Excited

eza

"there are numerous Game Boy emulators available on Android already, none of which have Nintendo's blessing"

none of which need nintendo's blessing, because emulation is not illegal, at least not in the EU.
unauthorised distribution of copyrighted material is not the same thing as emulation, even though nintendo's propaganda would have you believe they are one and the same.

Re: Ninterview: Tom Bramwell On Nintendo and 15 Years at Eurogamer

eza

@FritzFrapp i think that "growing older" is just incidental, not the reason. the reason is probably nintendo's decreasing relevance, and the existence of more devices to play games on as he's got older.
back in the day it was just NES, master system, ZX spectrum or C64; then SNES, megadrive, amiga, ST or PC; since then we've got playstations, xboxes and smartphones, all vying for our gaming time. it's only natural that nintendo gets less time devoted to it nowadays than it used to.

Re: Amazon UK Offers Bargain Prices to Shift Its White 8GB Wii U Bundles

eza

yeah the premium edition was only worth it for the steady stream of €5 eshop codes.
i foolishly bought a 2TB HD, expecting to fill it up with games over the years, just like my 2TB Steam games drive, but it looks like a cheap 250GB disk would have sufficed.

it's the last time i buy a console at launch: the amount of gaming time i've got out of it hasn't been worth the money i've spent, not compared to the Wii or the DS.

Re: Weirdness: This Back To The Future-Style VR Hoverboard Game Uses The Wii Fit Balance Board

eza

you can connect your balance board to your PC and use it in games.
two common uses: as brake and accelerator pedals in driving games, and mapped to WASD keys for movement in FPS games.

other good uses are for people with limited arm or hand dexterity but with use of their legs: they can use the balance board to click the left and right mouse buttons, and face tracking to control mouse movement.

does anyone else have any good alternative uses for the balance board?

Re: Reggie Fils-Aime Emphasizes the Nintendo Difference and Considers Competitors Such as Steam and Amazon

eza

was a decent enough interview, once you'd got past the obvious fluff (eg. "how confident are you?" not going to answer negatively to that) and it's good to see he realises that most people play on many platforms, but i would liked to have seen deeper questions, such as:
steam's pricing, game sharing, general added value that nintendo don't currently offer
oculus rift...surely he's had a go on one by now, and does he think it'll disrupt the industry or not

from his answers, it sounds like nintendo are content to do "just ok" for this generation, but then what choice do they have at this point? short of implementing a real account system, opening up development to people who can't afford to spend thousands on devkits, dropping region-locking, make game prices more competitive, etc... basically do what steam's doing, because it seems to work wonders.

Re: NINJHAX Exploit Is All About Nintendo 3DS Homebrew And Not Piracy, Says Creator

eza

@BensonUii i live in europe and european law states:
"A person having a right to use a computer program should not be prevented from performing acts necessary to observe, study or test the functioning of the program, provided that those acts do not infringe the copyright in the program."
"The authorisation of the rightholder shall not be required where reproduction of the code and translation of its form are indispensable to obtain the information necessary to achieve the interoperability of an independently created computer program with other programs"
http://eur-lex.europa.eu/legal-content/EN/TXT/?qid=1416340060887&uri=CELEX:32009L0024

Re: Review: Super Smash Bros. for Wii U (Wii U)

eza

@zool i agree. i played a lot of the 3ds version for a week or two, and can't justify buying another new smash bros so soon.
it made me dig out my old melee disc though

this'll get a 9. it'd get a 10 if the online experience is lag-free, but who really expects that to happen on launch day?

Re: Cubic Ninja Sales Spike Following Announcement of 3DS Homebrew Requirement

eza

@Kaze_Memaryu again, not true. just because homebrew on completely different systems has enabled piracy doesn't guarantee the same outcome on the 3ds.
it's a bit like the difference between windows xp and windows 7:
on win xp all processes have admin rights to do what they want. exploit a process and become admin.
on win7 only specific processes get admin rights. exploit a non-admin process and don't get anywhere.

older consoles are a bit like win xp, and hacking in gets you full admin control over everything.
the 3ds is more like win7, where hacking a non-privileged process will only get you limited access, and the core system is still protected.

look, i know where you're coming from: you don't want to see rampant piracy on the 3ds, of course you don't, and that's admirable. but you've taken those fears and drawn a conclusion based on the history of other systems, while at the same time ignoring the facts of this specific situation.
you're unwilling to concede the possibility that homebrew can exist without allowing privacy.
your point comes down to "let's stifle creativity and prevent learning because pirates (who have been able to run roms for ages now) will take this exploit and (in a way that you don't explain) magically change it to access parts of the system that it cannot access. because it has happened before and therefore will happen again."
you're generalising and overly simplifying, and it's not helpful. your other option is to go and read about these issues in detail and educate yourself.

Re: Cubic Ninja Sales Spike Following Announcement of 3DS Homebrew Requirement

eza

@Kaze_Memaryu i wasn't justifying anything, i was pointing the many ways in which you're wrong.
your point never stood and never will, because it's based on fallacies.

piracy has existed on the 3ds for quite some time now.
homebrew is not piracy.
pirates will see how smealum's hack works and will have no way to use it to run roms. they'll just carry on pirating with their gateway cards.

you're wrong, have no point, and you have no wish to educate yourself

Re: Cubic Ninja Sales Spike Following Announcement of 3DS Homebrew Requirement

eza

@Kaze_Memaryu i'm sorry, but you're simply wrong.
you're wrong about this exploit being able to lead to piracy.
smea didn't lock his exploit. nintendo locked their hardware.

you're wrong when you say it doesn't matter whether it's legal or illegal.

you're wrong when you say it's pathetic.

laws exist to specifically allow for reverse engineering. this is to encourage creativity and competition, and therefore to stimulate the economy, creating wealth.

without it, creativity is stifled, because creativity would become property of a company.

also, regarding piracy: the solution already exists and has been used to great effect by steam on the pc. if nintendo really wanted to stop piracy then they'd adopt valve's model: http://gamepolitics.com/2010/09/16/valve-piracy-rates-and-how-steam-keeps-them-low
"Once you create service value for customers, ongoing service value, piracy seems to disappear, right? It’s like “Oh, you’re still doing something for me? I don’t mind the fact that I paid for this.” Once you actually localise your product in Russia and ship it on the same day that you ship your English language versions, this theoretical hotbed of piracy becomes your second largest [market]" - gabe newell

Re: Cubic Ninja Sales Spike Following Announcement of 3DS Homebrew Requirement

eza

@Kaze_Memaryu but EULAs are not legally binding contracts. nothing is signed or agreed to. search google for "are EULAs legally binding?" if you don't believe me.
it's a list of things that nintendo want you to abide by, but the law (at least in the EU and USA) says that once you purchase something then you own it.
the most that nintendo can do is to deny you access to their services, which they're obviously perfectly entitled to do.

but if you paid money for a physical product then the law says that you own that product, and can do what you like with it.

would you like to live in a world where companies can dictate how you can use their products? can take you to court if you use their product in a manner not intended?
or does it only apply when it's nintendo?

Re: Cubic Ninja Sales Spike Following Announcement of 3DS Homebrew Requirement

eza

@Kaze_Memaryu no the logic behind homebrew is nothing like the logic behind gun ownership, and if you don't see that then you could do with some logical thinking of your own.
the logic behind homebrew is "this is a cool device which i purchased and therefore own. i wonder what else i can get it to do?"
and what's wrong with that?

Re: Cubic Ninja Sales Spike Following Announcement of 3DS Homebrew Requirement

eza

@Sforzando heh, i believe that it's legally wrong (unauthorised duplication and distribution of copyrighted material) but morally right (unethical anticonsumerist creation of virtual barriers)
but morals are obviously personal, so it's for you to decide.
also just because something is legal doesn't mean that it is right - the law is tested and changes.

@9th_Sage my pleasure

Re: Cubic Ninja Sales Spike Following Announcement of 3DS Homebrew Requirement

eza

@zip you make a very good point there: i can't imagine there'd be any incentive to buy a new VC game if you've already got a rom and can emulate the system
personally, i still have my gameboy and GBA, and haven't rebought any VC games which i already own, because i find that most haven't aged well and i'd rather play newer games.
(i of course bought earthbound and some other classics which i missed the first time around)

the VC games which have really shone for me have been the ones that are impossible to emulate: the 3d classics, sega's especially.
hopefullly a silver lining to the cloud of reduced VC sales could be an increase in 3d remakes?