Nintendo is rapidly disproving the suggestion that it's behind-the-curve or old fashioned in the download gaming space. Aspects of the company's decision-making remain cautious, but the Wii U and 3DS eShop stores have not only brought Nintendo up to speed with a number of modern conventions, but in some aspects have led the way. When you look at the stores now and compare them to, say, the first month of the 3DS eShop, the differences in approach and content variety are stark.
Nowadays free-to-play titles are available, Nintendo has run early online trials through its Splatoon Global Testfire, there are frequent promotions of various kinds, we've had some cross-platform and cross-buy titles, and the recent E3 Nindies@Home promotion served up early demos for some promising titles. Nintendo has shown initiative in freebies and discounts - in the form of 3DS HOME Themes, free downloads for other games - to drive us to the eShop, and the North American subsidiary led the way in making the big N the first console manufacture to adopt the Humble model in the Humble Nindie Bundle.
Those are the consumer angles, but the stores - in particular on Wii U - have also done a lot to encourage developers. Indies having control over pricing and promotions was a key change from the DSi / Wii era, and the Wii U's support of Unity and code such as HTML5 in the Nintendo Web Framework has combined with easier approval processes to welcome a sizeable group of new studios into the marketplace. As we've discussed before, this laissez-faire approach to quality control - ie not much actual quality control - has had both a positive and negative impact.
The latter plays into the focus of this editorial, as Nintendo of America's Damon Baker has stated that Nintendo is exploring the possibility of an 'Early Access' program for the eShop. Early Access, for those not 100% sure on what it means, is fairly self-explanatory and is an ever-present in PC gaming - you can 'buy' a game before it's finished and start playing through early builds, enjoying the game for longer before eventually getting the final version like everyone else. Conceptually it's a little like a new breed of pre-order that is a vital tool for independent developers in particular, though multinational and sizeable publishers also utilise the model.
Early Access can, like download gaming in general, be a mixed bag. Recent examples of early access I've personally enjoyed on Steam - both relevant with upcoming Wii U releases - have been Assault Android Cactus and The Next Penelope. Both were in excellent shape from day one but had limited modes and content, and have evolved over time; in the case of Assault Android Cactus it's been in early access for nearly two years, but it's been noticeably evolving and improving in that time, with the development team posting regular blog updates ahead of its upcoming full release. The Next Penelope has now had its full release on Steam.
In the best cases such as these - with skilful, diligent and dedicated developers - early access is fantastic. Not only do you help the developer pay bills by 'buying' ahead of time, but you learn a little of how a game comes together. You see new content get added, but you get to experience tweaks in visuals, physics and mechanics as improvements are made. With studios like these there's a real sense of community, and you can feel the passion of the work in each updated version you play.
That's the good side, but Early Access is like a bloated, slightly out-of-control crowdfunding concept in that it offers no guarantees. This Games Industry.biz guest editorial from last year does a great job of highlighting a major risk - that a number developers (a majority, actually) simply don't deliver the goods. Games can drift through early access for too long, never get truly 'finished' and then just get dumped out as a final product when it's no such thing. Developers like Witch Beam and Aurelien Regard are shining examples of the merits of this concept, but there are plenty of others that are amateurish, greedy, lazy or a mixture of all three.
Damon Baker, in that interview with Polygon in which he admitted Nintendo is exploring its options, acknowledged this very issue.
Working out some of the kinks, the server loads or what matching those expectations so that it's a prime experience when it does, when the full version actually launches. So there could be some benefits there, but I think it's a very sensitive topic, because you wouldn't ever want to ask for money for something that doesn't become fully-realized.
The Steam early access platform, even with the supposed buffer of the community votes in the Greenlight process, is full of legendarily bad examples - games writers and personalities such as Jim Sterling have established careers highlighting these woes, such is their prominence.
If we were talking about the eShop in its younger days, I'd probably be up for the idea of early access, as there seemed to be some degree of quality control. Now, however, I shudder to think of the horrors and half-finished buggy messes we'd see if the door was opened to the concept.
It's become painfully clear, especially in North America where the ratings system is free and easy-to-use - Europe's will likely be similarly simple relatively soon - that Nintendo's quality control actually revolves around the 'lot-check' list that insists a game loads and fulfils painfully minimal criteria. The big N evidently doesn't actually check that the game is of a certain standard, based on some efforts we've seen, particularly those born out of the Nintendo Web Framework.
That's a whole other debate about quality control and whether there should be any gate-keeping, but the key point is that early access will exacerbate the problem. If downright awful games are flogged on the eShop now, we can only imagine how some developers that are still learning on the job will jump at the chance to take money before they've even finished making the game. There will always be gaming enthusiasts that leap at a concept like early access, and it won't be long before plenty are burned by shoddy practices and unfinished games. Much like Steam's image has evolved from being a beacon of PC gaming at its best to being a no-holds barred, slightly messy store, the Wii U eShop's reputation would be at risk.
I don't think that Nintendo will ever truly moderate or quality-check eShop content again, not beyond existing checks - it requires too many staff members and too much time. It could be argued that it's a backwards approach, anyway; part of the eShop's dynamism and the discovery of hidden gems comes from that democratised approach. For all of the pros and cons, perhaps that shouldn't change.
Early access would have to be different though. It's a transaction reliant upon trust, which can be wonderful - like the examples we gave with Assault Android Cactus and The Next Penelope - but can also be a disaster. If the doors are wide open for the eShop, fair enough, but I'd argue for an early access program that demands specific standards for access. A history of successful releases, an established relationship and respectability with Nintendo itself and the community. In the past I've said there are 'Indies' spelled with a capital and 'indies'. The latter are plucky yet - to be blunt - limited developers that are early in the learning process, and though they can publish with relative ease on the eShop, early access should be a privilege to be earned.
Nintendo's happy to register and monitor YouTube creators, for example, so developing a potential whitelist of approved eShop developers for early access shouldn't be beyond scope. Just because Steam seemingly doesn't have any limits on who can release early access games, doesn't mean that's the right way.
If we're going to take a punt on a game and buy it early, we should do so with genuine confidence - Nintendo and Nindies are more than capable of making it work.
Comments 51
I liked Typoman and Freedom planet the reviews. I didn't like Lovely Planet it was horrible and confusing.
Does anybody feel like Nintendo already started this with Splatoon. Sure feels just like was described above!
I can't say that it really grabs my interest. I'm content to wait for the finished product as I still have a backlog of games to work through.
Nintendo is going through a strange period right now. They are trying to explore every territory of gaming they've ignored for the past few years while also trying to create something entirely new. I don't see this whole endeavor going far but I could be wrong.
I like playing finished stuff early, but not funding unfinished stuff early.
And don't pretend the "nintendo seal of quality" era was any better.
@Spoony_Tech Did anyone pay for early access of Splatoon? I don't remember that part.
@Nicolai well in a way we all did. The game is being unlocked to us slowly and it seems we all paid for a early access of the game. Sure it's fun the way it is if nothing is ever added but it was less then 50% of the game we all paid for day one.
@Spoony_Tech Not necessarily, because the game was already finished and we were guaranteed all of those modes when we paid for it. At the rate they're releasing it, it's not like they're scrambling to finish them and put them out. All they're doing is pacing it slightly. By no means is there any doubt that we'll get those modes, and the process is much quicker, so no one has to wait, really.
The problem described above is about there being no guarantee of a truly finished game when people pay for it, because the developers simply haven't worked on it yet.
Most Early Acesses games are nowhere near as polished as Splatoon was day 1. If Nintendo did things like that...I might not be too bad with this
Before Nintendo looks into early access maybe they should think about improving their online networks for the Wii U and 3DS. Like Online friend envites, party chat, messaging, join friends between different games, and chat between different games. Should be more of a priority for the Nintendo network. The original Xbox had a better online service than Wii U. It's 2015 for goodness sake "embarrassing Nintendo!"
Early Access can be a very good model to follow, as long as the developer and publisher are still behind the game 100%. However, some games just aren't worth the Alpha/Beta Early Access, apart from most likely getting it at a cheaper price.
Steam can be horrible for this, but most of the titles that have greenlighted have been phenomenal, especially DayZ. It might have started out as an Arma Mod, but it's turned into, arguably, one of the biggest Early Access titles on Steam.
Nintendo doing this would put them on a whole new level of developer and customer interactions. Especially since Early Access users actually helping to develop the game and shape it from day one. Another problem though is if the developer/publisher backs out, as that can cause a massive backlash on the community. Just hope Nintendo will be ready with refunds and the like before they go into early access.
How is the thought of paying for incomplete (pre)alpha-stage games exciting? Are we really at this point in unreasonable acceptance that people get excited about Early Access?!
Also, the Nindies were all free demos, nothing else. Early Access means paying for games that aren't done, and where you have nothing but the developers word on what will see improvement, and what won't. Even worse, no developer is obligated to listen to feedback at all. Sure, it might hurt their reputation to ignore Early Access members, but they already paid, so who cares?
I think the only way to do Early Access Correctly is to not pay the developer/publisher until the game is released. People pay for a game in early access but Nintendo holds onto that money until the game is released. That way you don't have people over promising and taking the money and running.
@Kaze_Memaryu Not only paying for incomplete pre-alpha games, but paying to work as a beta-tester. It boggles my mind that this has become a thing in PC gaming.
speaking of eshop, why has nintendo life not yet announced that attack on titan humanity in chains will now finally also be available in Europe and Australia?
Gives more fuel to my thought that the NX is going to be completely digital download based.
I'm all for it! Being more open with who can develop will bring in new talent and a greater variety of games! Most early-access games are great, and allowing feedback from people who play the games results in better games overall.
I wouldn't mind early access but mainly for multiplayer focused type games or some new first party ip they're worried won't sell.i don't think id feel right playing betas of zelda or 3d mario etc.
I can agree with this for the most part but I will also add that the market will regulate it self. If a developer attempts early access and botches it then yes we're all screwed and that dev is permanently labeled as a schmuck and no one buys from him early access again. Takes a few knocks but would avoid the additional measurements from Nintendo and allows the new and upcoming to have the chance as well.
@ricklongo It might not work as good in every type of game, but ask any owner of the PC version of Project CARS, and I'll bet that the majority will say that because of the community being involved (and also having an actual say in the matter) it became a much better game.
And what does it truly matter if you pay upfront for a game that may not be fully bug-free yet? In the end you don't have to pay any additional fee to also get the final version, so to me it doesn't seem nearly as offensive as it seems to so many people on here. Most of the outrage on early access was in the earlier article, though. These comments here are still reasonably mild. Even so, I can't say I understand the anger towards this concept.
Hell, in older games we even made use of glitches and now we get to report them and they will be fixed free of charge. Seems like a decent deal to me...
Seeing the hot dumping ground for garbage Steam has become (see: Jim Sterling's YouTube channel for endless examples), in conjunction with the otherwise miserable games the eShop has seen (see: Treefall Studios) and I don't think that mixing Early Access with the eShop has much room for meaningful success. While I like the concept of Early Access as a way to help developers reach the finish line for a project, I think there is far too much room for abuse and selling what are essentially shells of games for actual money (a near-constant on Steam's Early Access, where games launch with almost nothing, some literally incapable of opening at all). I think that to get a game onto a major gaming console, where players have expectations of quality, you need to have a finished product of some kind first. I'm content with developers adding features later, as some of the Minecraft clones seem intent to do on the Wii U, but I don't think opening the floodgates to incomplete titles is the way to go. If they want to do so by forcing developers to offer their games for free, however, allowing players to sample the game and help with testing, I think that's perfectly fine. But if they want to sell a game on a major console and get money for it, I think it needs to be a finished product in at least some capacity first and foremost. I can't think of a reason why a game couldn't simply launch with some modes ready to go and simply add more later, like for example, Bumpie's Party, which was cheaper at launch for fewer modes and raised the cost later: a way to do pretty much the exact same thing, but offer value from the start, not a broken mess with some potential in the future.
Personally, I'm only really interested in beta for games that I've already played. If Nintendo put up a beta of Mario 64 I'd buy it full price...
@BLPs - The Straw that Stirs Productions
Oops, never had that happen before, working on my tablet is a bit tricky, I'll try and fix later.
@Spoony_Tech - I've always felt Splatoon was a subscription based game like those 4 part TellTale games like Walking Dead and Game of Thrones. We pay all the money in May for part 1, then get part 2 in June, 3 in July and 4 in August to complete the game. I'm drawing a blank on what that model is called but I've been calling this the Summer of Splatoon Subscription Service. (Apparently PvZ Garden Warfare did the same thing last year as well.)
@BLPs - I'll keep working on it. Oh, I haven't figured out email on my tablet either, so I haven't read your Splatfest reply. My kids are learning coding in Kodu. Kudo? on the family PC. I don't know, just some Microsoft brainwashing thing I think. MS already owns my kids minds anyway, bought them w/ Minecraft.
I think before entering the land of pay-to-test Nintendo still needs some work on a few of those things in that 2nd paragraph. Yes Splatfire was a nice occurrence, but they still need demos of their own games. Splatoon, Captain Toad and several others are in stores, why not in homes? And how many Nintendo games go on sale? None we're in the Nidia Humble Bundle. Admittedly Nintendo isn't an Indie but games like PushMO and Tipping Stars could have been in there, Guacamole is a $15 game. And Lego games are on sale in the esh op monthly, but Lego City Undercover not even once in 2 years. I know, I've been waiting.
So before they start early ac cess they need to step it up in a lot of other areas where they are sorely lacking. Demos would be a nice start.
@rjejr You're thinking of episodic.
All Nintendo said is that they are looking into it. That's all. I think they are taking a lot of the criticism of their behind-the-times online networking and infrastructure too much to heart and considering all sorts of options in a wild grab to try and appease the masses and look more cutting edge. They need to focus on building out a unified account system with legit cross buys and more before thinking about early access to anything.
I can tell it's going to be a lonnnnng year of rumors and stuff until we get some real details leaked about NX, which probably won't be until next Spring. haha
There's not been an early access game that I've actually enjoyed :-/
I don't really know why this would be a bad thing. Sometimes retail games suck or have terrible glitches that never get fixed.
Reasearch what is included in early access, what's promised, and look at early reviews and decide if you want to buy.
Sometimes you'll regret your purchase but that happens to me with "finished" games so nothing new there. And if you aren't comfortable wait for the game to be finished before you buy. I haven't bought an early access steam game yet (though I've been tempted) and it didn't hurt me at all knowing that I missed that early time.
@TheRealThanos My problem really isn't with paying in advance - I'm an avid Kickstarter supporter, for example. What I take issue with is in the beta-testing aspect. When I sit down to play a game, I want to experience the polished real thing, not an early build ridden with bugs. I have no interest in being a developer, much less a beta-tester, which for all intents and purposes should be a paid position.
I also understand that some people enjoy this; good for them. Doesn't mean I'll support this kind of initiative, however, because I really don't want it to become the norm.
The Letter was essentially early access, pushed as a full game. Remember that.
@Spoony_Tech I've been playing Splatoon and have' seen one bug or frame rate issue (then again, we all have the same hardware). Not to mention that it in any way feels "unfinished." Most of the updates (really I can't think of anything in game) have been for on-line play and not the campaign.
The article makes reference to Steam and some of it's games being completely unfinished. Hopefully Nintendo never goes this route.
I'm not sure consoles are the right place for Early Access. It stems from the idea of MVP (minimum viable product) which is all about rapid iteration on a live product with a relatively small userbase until things click into place. It takes a combination of the right type of game and the right type of developer to do it.
I think as well, NOT having those games listed in the eShop would be a big help - so only those who are invested enough to follow the developers on social media or sites like this to get a download code actually play the game. And have a bit more understanding onf what is both expected from the developer and from them
@ricklongo I do agree with that last bit, all I was saying that it could benefit some (type of) games, not all. I was lucky enough to have played one of the earlier betas of Project CARS (to stick to my own example) because a colleague of mine was one of the early adopters on PC, and although it certainly wasn't perfect back then (over a year ago) it still showed promise and there was good communication between the beta testers/the community and the team at Slightly Mad Studios.
If certain standards are met and quality can still be assured in some way, say through a new form of Nintendo's seal of quality, then this might just work.
Like we agreed upon it should definitely not become the norm, but I'm not one to judge too quickly simply based upon past events, since they are in no way representative for future developments.
Besides that, there seems to be a consensus between various sites/reporters surrounding the tidbits of news that now reach us concerning Nintendo's plans and the NX that truly do seem to make it possible that they have finally learned their lesson and will take care to not repeat recent mistakes, so if they handle this in the proper way, we could probably see it as an added feature for some types of games, probably mostly indies or smaller games. Nintendo themselves aren't really the ones to offer us products that aren't ready or filled with bugs. It does happen from time to time, but overall their seal of quality still holds up for their own titles...
Good read, but Nintendo is definitely behind the curb on....well, everything I don't think this will work out well for Nintendo, but I hope it does for their sake.
Early access makes sense on a crowdfunded project, because the backers assume the risk of failure. It makes no sense in the traditional market, because the private company is supposed to assume the risk of failure, not their customers. Hoisting the responsibility of quality assurance onto the customer should be considered a crime, if not a misdemeanor. Yet the crime has now become a validated business opportunity... Such is the way of the free market...
@Spoony_Tech - episodic
Yeah, I probably was, but I don't think I like that term, too much like tv.
Its the correct model, but it hurts my throat saying it and my brain thinking it. I'm not even going to try and type it.
Well, I most certainly won't be using this. Sure some early access games work out fine and the finished product is better for it. But there are also a lot of studios and games that never get finished or when they do, nothing is improved. See Tim Schafer and that space game that was early access and eventually just got dumped on steam. They pretty much said they couldn't be bothered with finishing the game and that it was the modders job to do it for them. And people still say Tim is some kind of God of game development. But like I said, I won't be taking part in early access games but for those who do, I hope everything works out fine.
@thatguyEZ It's not "couldn't be bothered". Not having a go at you personally, but we really need to dispel this myth of lazy devs. The majority of devs really give their all for the games they are making. The reason there are so many shoddy games out there is because it takes longer to make a quality game than pump out rubbish. Plus there are now large numbers of new developers hitting the scene, so proportionally there are far more "my first games" coming to market.
With Spacebase DF-9, it just wasn't popular enough to justify spending any more money on it. Why continue to pour time and money into a game that just isn't very fun / which no one really wants, and will never make a return?
The issue is more that they promised a whole laundry list of features, rather than committing to just a few at a time that they could then guarantee to complete before assessing whether it was worth starting on the next set.
That was a mistake by the developers (rather than anything malicious) and shows that even a studio with a reputation for making great games can still get it wrong when experimenting with a new business model.
It's ironic people still reference the game as an example of Early Access failing, since if that many people actually cared about the game itself, it'd probably still be going!
@BLPs - My kids are 10 and 12 blps, and it's summer, I want them to have fun, not a migraine.
True story - back in the mid 80's when I was a CS major in college my kid sister was in elementary school. She was learning nearly the same stuff I was. I switched my major to Sociology b/c I realized all those young kids would be taking my jobs away.
@BLPs - Not sure if you ever saw the straw picture I wanted you to see, all I saw was a gray swan pic, so I finally got around to fixing it.
Nintendo make more money by allowing anything on the eshop.
Why would they waste money on quality control?
Similarly with their monitoring of YouTube videos: doing so makes them money.
They could make a deal with Valve for the NX: a reskinned Steam store with full Nintendo branding and NX-exclusive content.
NX gets access to full Steam catalogue, immediately outdoing the other two consoles' number of available games and undercutting their prices.
It'll never happen, of course, but I can dream!
@BLPs - Maybe you just need to smile more in your avatar pic? (HIs eyes follow me, it's kinda creepy.)
@BLPs - It's not your fault, it's not even your girlfriends fault, it's Nitnedo's fault, E3 was that bad, no self respecting Nintendo gamer could be happy after that poor showing. PS4 and X1 sales probably spiked after E3, and it wan't b/c of hololens, it was 92m Wii owners deciding it was time to move on.
and.... I'm not helping, am I? Point is, depression is ok when there's a reason, and Ntineod gave us lots of reasons. It's only when you are depressed w/o reason that depression is bad. I'm depressed all the time, I read the newspaper, it's only logical.
@BLPs - Well it is a crappy world unfortunately, sorry about your weekend. I'll get a PS4 at some point, I need to play Uncharted 4 and hopefully FF15 doesn't suck like FF13 and it's sequels (which I never played b/c F13 sucked so bad). But right now at least FF15 looks really good.
Honestly I feel gaming as whole is getting stale as a hobby for me - 18 straight years, who knows how many hours, plus all those hours as a teen before that - so I'm looking into Lego Mindstorm. You mess around w/ any robotics stuff and have any suggestions? I had robosapien about 5 years ago, I want something a little more programmable now. There's raspberry pi and a bunch of kids robots I looked into after Nindie Humble bundle having Code.org as their charity. We haven't even redeemed the codes yet for the games as we've been doing other stuff.
@BLPs - Forgot about R&C. I'd never buy a PS4 for a remake/remaster/reimagining whatever they are calling it, but when I do get a PS4 it will be one of the first games I play. Also multiplayer Godzilla, DQH and Horizons. Lots of games I'd like to play, not too many I'll spend $400 to play through.
19, are you even old enough to drink?
Well, I won't buy early access games because I'm not an investor but a gamer. So i only pay money for full games, if I can check the content.
Just like I dont watch half-finished movies or read early drafts of books.
@KirbyKirbyKirby
I could never get Typoman to work.
My Wii U would crash, and I would have to unplug power to make it reboot.
@Muzikant
The game worked well for me.
It's possible that the game either didn't download properly or your Wii U isn't working correctly
Once When I was on the Wii and tried to play a video when Nintendo Channel was around. I tried to play this one video of Super Mario Galaxy 2, and the video froze up, I had to unplug the plug as nothing would respond.
I really don't like the idea of early access. For myself I would rather have a finished product to enjoy. With early access by the time the full game came out (if it came out) I probably wouldn't want to play it anymore even after paying full price for early access if that's what's happening. I really hope they just stick to releasing done titles. It will just give some devs the opportunity to release unfinished garbage and patch it. Look at what happened to Grinsia. It wasn't exactly finished and had a bug that really was easy to find and should have been found. Turns out after fixing Grinsia its a good game but that one bug ruined sales for it. It's a decent old school RPG at a decent price ànd gets sales from time to time. But I think people are still Leary of that bug.
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