Comments 37

Re: Opinion: Legends Z-A's Xenoblade-Style Battles Are Pokémon's Most Exciting Evolution In Years

cwong15

I've played a bunch of XCX, but always found the actual battles too complex to really comprehend. There's usually so much going on that I don't really understand what's going on. I just equip my characters the best I can, then when the battle starts I just hit the buttons (arts) whenever they glow and hope I win. In the Pokemon context there may be only one effective move for the given enemy type, so I fear I might just be sitting there waiting for that one move to recharge while getting pummeled.

Re: Reaction: Nintendo Pins Hopes On Familiar Fun With Switch 2

cwong15

Games that scale according to the power of the console have been around for a long time. After all, PC games have to run on a broad range of system performance profiles. I'm sure developers can build good adaptive games. I'm not worried about games that run on both Switch 1 and 2. I'd welcome them, in fact. Looking forward to the next Great Ace Attorney Chronicles installment ...

Re: Reaction: Nintendo Pins Hopes On Familiar Fun With Switch 2

cwong15

The point is to build on the success of Switch 1, not just throw out a new model in a vacuum. In a way, they're well positioned to sell a bunch of Switch 2 units even without a single new game. At this stage in its lifecycle, the Switch 1 has a pile of games that barely run on it. Thanks to backward compatibility, these games should would offer a much better experience with much shorter load times and better frame rates. It'd be the preferred way to run Switch 1 games.

Or there could be something totally off the wall that is not obvious. Somebody suggested in the comments elsewhere that the new USB-C port could power a Switch 1 as a second screen. Why not? Normally a second screen adds significant cost. But there are an awful lot of old Switch 1 units out there that would otherwise be obsoleted by a Switch 2. If you give them a second life as a 2nd screen, that's free functionality. And we'd finally be able to play DS/3DS games properly again.

Re: Round Up: 'Switch 2' Renders Suggest A Sleek, Classy Successor

cwong15

What if everybody's wrong? Even Genki admitted their mockup is based on leaks. All it takes is one convincing leak for everybody to line up and pile on. But for an accessory maker like Genki, it's particularly silly. Imagine introducing — or at least pretending to introduce — a whole lineup of accessories based on a purported leak.

Re: Rumour: New 'Switch 2' Photos Show Off A Very Legit-Looking Joy-Con

cwong15

I'm not sure they really need a sensor bar for old school IR style aiming. The whole point of the Wii sensor bar was to present 2 points of light for the Wiimotes to sync with. You could put 2 candles on your TV and it'd still work. Since both sensor bars and candles are clunky to set up, if Nintendo really want IR-style aiming they'd just have games display guide dots/lines on the game screen and have the joy-con camera recognize them.

Re: 'Tintin Reporter: Cigars Of The Pharaoh' Finally Adventures Onto Switch This October

cwong15

I think it's silly how little information we have on NL about this game, given that it's been out over a year. Nothing in this article even hints at the gameplay. Just a hint? Come on. I had to Google for reviews on other sites to even understand what kind of game this is.

It's a combination of puzzles, investigation, action with QTEs, and it's a short 10 hour adventure. More emphasis on the action with Tintin in 3rd person and Snowy in 1st person. It's faithful to the comic, so if you read it you already know the story. As to why they used a 3D style, they thought a realistic immersive world was more appropriate for an adventure game. Additionally, the Eurogamer article quotes the producer: "The only person who knows how to make Tintin in 2D is Hergé".

Re: Feature: 30 Games We Might Get On The SNES Mini Classic Edition

cwong15

I doubt the hypothetical SNES Classic Mini would be anything like the NES Classic Mini. Now that Nintendo knows there's a huge market for retro gaming, they should offer something that can continue to make them money after the first sale. Maybe something with a set of base games, but takes Switch-style game cartridges to further extend the game library. Imagine themed cartridges with a generous set of games: an RPG variety pack, a shooter selection, a fighter package etc. It should be much cheaper than the Switch, of course — under $100 — to occupy a market niche that nobody else is taking.

Re: Wall Street Journal Reports That Nintendo NX Will Indeed Use Flash-Based Game Cards

cwong15

It's a good thing. Since cartridge slots are small and cheap, Nintendo could have multiple cartridge slots on a console. Today, you can only have one retail game in your game console's disk drive at a time and have to shuffle disks when you want to switch games.

Cartridge media have much better random access performance (low latency). Games that would otherwise need to copy portions of the game image onto the console's hard disk can instead run directly off the cartridge media, saving disk space. Remember those big hunks of data that Xenoblade Chronicles X wants you to install in system memory for decent performance? No longer needed.

Re: Video: Take A Closer Look At The NES Mini Classic Edition

cwong15

This thing has save states, so it's probably just a stripped down Wii that plays built-in Virtual Console games. It would have nothing physically in common with the original NES. Asking for cartridge support is like asking for NES cartridge support for the Wii or Wii U.

Re: Feature: Breaking Down the My Nintendo Loyalty Economy

cwong15

I can see rewards for physical games being problematic in the short term. The Wii U has been out for so long, and there's no way to distinguish between recently purchased disks and those picked up years ago. Moreover, current games do not come with a Club Nintendo registration code flyer like the Wii games. They may not be set up with handle UPC codes.

Keeping everything digital-only makes it possible to get started with a loyalty program right away. Nintendo knows when you've made a purchase and which account to associate with that purchase, all without typing in codes. Hopefully we'll be able to register physical games in the future, when they start getting shipped with the right registration infrastructure, such as My Nintendo QR codes.

Re: Nintendo Download: 22nd October (North America)

cwong15

@zerotheclown: according to the article, the sale only begins Oct 26th. We have a couple more days to wait. I had the same reaction initially, and had to take a second look at the sale details. In the meantime maybe you can get into the Halloween mood by playing the Fatal Frame demo.

Re: Talking Point: A Virtual Console Revival Could Be Just a Pricing Revolution Away

cwong15

Comparing VC games, played on a console with real gamepads on a big screen TV, to casual touchscreen phone apps would be comparing 2 different markets. Casual games have different monetization (ads, micropayments) and play characteristics. Frankly, I can't imagine a casual game player wanting most VC games: VC games don't look as pretty and are much, much more difficult. VC games are for nostalgic old school gamers. This includes ROM emulator folks used to downloading pirated games for free, who are outraged that any such game would cost more than $0.01. This includes dedicated fans who still buy rare ROM cartridges for $150 and wonder what's the big deal with paying $5/game. Hence this debate.

I just bought a $8 RPG and spent over 30 hours playing through it. Personally, I think VC prices are so low that I give about as much thought about the cost as I would a sneeze. They are such great value as they are.