Xenocity

Xenocity

Too Weird for the Weird...

Comments 950

Re: Talking Point: Online Gaming Can't Recreate the Unique Fun of Local Multiplayer, Yet It's Dominant

Xenocity

@Captain_Gonru
Actually 1/3rd of Mario Party 10 is crap.
That is the main board game mode.

The mini games are really good this time round.

The bowser mode 1 VS. 3 is quite good and really fun.
The Amiibo mode is like a simplified classic Mario Party and is really fun (you jus need one Amiibo to play, everyone else uses cardboard characters) and well made.
The scratch off tickets you get by scanning Amiibos each day, is also quite fun.

Re: Talking Point: Online Gaming Can't Recreate the Unique Fun of Local Multiplayer, Yet It's Dominant

Xenocity

I love local multiplayer over online multiplayer.
It's just more fun to play to play with someone in person.

Though "hardcore" gamers dislike local multiplayer and have essentially moved to online only.
Western 3rd parties have pretty much abandoned local multiplayer too.

If Nintendo wants "hardcore" gamers and Western 3rd parties to take them seriously, they might have to ditch local multiplayer entirely.

Re: Editorial: Nintendo and Virtual Reality Aren't a Good Fit in 2016

Xenocity

@Kirk
Them and I wear then begrudgingly!
We also hate the price of them, especially if they cost more
Than $100.

I never said VR wouldn't sell, I said it won't be a big mainstream seller.

It will probably find it's main market in the industrial and space sectors of the economy.
Though a few million will buy it for personal use.

Re: Editorial: Nintendo and Virtual Reality Aren't a Good Fit in 2016

Xenocity

@IceClimbers
It's still strong and alive.

It's well known that employers are very reluctant to hire people who wear glasses, preferring to hire those without glasses as it has been proven in surveys and research.

It has been proven by medical research that people are put of by people who wear glasses and headgear.

It has been also proven that people who wear glasses and/or headgear will get less dates.

It has been proven that wearing glasses and headgear greatly diminish the amount of people who are willing to socialize and make friends with you.

It also shown that people are less likely to vote for someone wearing glasses and headgear.

There is a huge negative stigma in society for those who wear glasses and other kinds of headgear as study after study has shown!

Re: Editorial: Nintendo and Virtual Reality Aren't a Good Fit in 2016

Xenocity

@Kirk
It's not the future and there is no way to accurately predict how well VR do.

But in the end glasses, helmets, welding masks, sports masks and helmets, biking helmets, etc... are hated by the masses who refuse to wear them.

People hate wearing headgear and it is a known medical fact.

The only thing is certain is that blackberry is doomed.

Re: Editorial: Nintendo and Virtual Reality Aren't a Good Fit in 2016

Xenocity

@Kirk
I still disagree.
We were promised that virtual pets of 1990s would permanent replace real pet ownership for good in the early 2000s

Also console gaming is supposed to be dying as mobile is taking over rendering consoles obsolete.

Tablets and big phones are supposed to kill PC ownership by the end of the decade if the predictions hold true.

VR will find a market, but it won't be as big as console gaming let alone handheld gaming.

VR just isn't mass market compatible, let alone something the masses will care about outside of technophiles and a few other industries.

In a few years I think there will be a horrible reckoning when Apple Watch has a bigger number of users than all of VR put together.

Re: Editorial: Nintendo and Virtual Reality Aren't a Good Fit in 2016

Xenocity

VR will find its niche, but it will never become mainstream.

Humans for the most part hate wearing glasses to see properly and hate wearing protective headgear.

If people are reluctant to wear necessary glasses to see properly, what makes you think they will embrace VR?

Let's not forgot $150 is considered expensive for glasses to see properly, I don't see them spending the money on VR.

VR just isn't something most people will wear willingly and admit to it.
There is no way in hell any society will accept VR headsets, when every society looks down on you for wearing necessary glasses.

VR won't take off in gaming as long as EA and other major 3rd parties are refusing to invest in it.

Since motion controls are the main and best input for VR, gamers will hate it as they have all motion control based systems to date.

The gamer hatred is real and it is quite strong.

VR will find a market or two, but it will never be mainstream.

Re: GDC Survey Shows Declining Interest From Developers in Wii U and 3DS

Xenocity

@Wolfgabe
It's really down to these 3 reasons:

1) Sony and Microsoft pay tons of money to them for their support. They also wine and dine them too.
2) NA developers much like the UK developers want make "hardcore" games for the "hardcore" market.
3) They see Nintendo as still being kiddy, "casual", family friendly and appealing to the female gamer (been the case since SNES). They do no want to associate with those groups and they do not know how to make or market a game for them.

They just want to make "hardcore" AAA games and M-rated games, with nothin else.

Re: GDC Survey Shows Declining Interest From Developers in Wii U and 3DS

Xenocity

@Caryslan
It's cost WB more money to outsource the port and fix the port, than they get back in sales.

WB isn't make any money on PC ports and MKX just sealed the deal.

There's no point in serving a market that doesn't want to play nice with you.
They are blaming it on consumers, Valve, and the horrible sales of MKX.

This is the same reason why they don't like supporting Nintendo either.
Though Nintendo does at least get the E and T rated games from them.

Re: GDC Survey Shows Declining Interest From Developers in Wii U and 3DS

Xenocity

GDC consists of only Western developers and publishers, primarily Canadian and American developers and publishers.

The American and Canadian developers have traditionally avoided Nintendo systems going back to the SNES.

They also refuse to develop for handhelds because they see them as inferior to consoles.

Now today we have even less than back then.

Nintendo has always had difficulty getting attendees and developers to come to their event at GDC.
Most of the time Nintendo's event is less than half full, with people ignoring their booths.

No one really cares for Nintendo at GDC, when they can go play with the "hardcore" companies and get tons of goodies.

Though if it makes anyone feel any better there has been an exodus of indies from Steam/PC to consoles (including Wii U).

WB announced today they are done supporting Mortal Kombat X on PC/Steam and that version will no longer receive the remaining content and no more patches/updates.

There is also talk of WB pulling out of the PC/Steam market entirely, due to low sales and unruly consumers.

Re: New 3DS LL (XL) Holds Top Spot in Latest Japanese Charts

Xenocity

@Mister_Wu
I know.

Though thankfully the only two systems I had give me trouble were my first Gamecube (my first one died a month out of warranty, but Nintendo replaced it for free with no hassle) and Dreamcast (the dreaded 3 year DRE for launch consoles).

Never had a problem with any other system to date (including my launch Wii U).
5% failure rate is legally acceptable in most manufactured goods.

Re: Tatsumi Kimishima Is Aiming To Quadruple Nintendo's Operating Profits

Xenocity

@Yorumi
Don't you want Nintendo to get with the times and conform to industry standards?
They are finally catching up to Sony and Microsoft, if this report is translated properly (which it probably isn't).

Nintendo can release companion apps and mobile specific content without damaging their main product lines and brands.

This would also drive more money into the company, allowing them to create the products they want and more products entirely.

Re: New 3DS LL (XL) Holds Top Spot in Latest Japanese Charts

Xenocity

@Mister_Wu
Believe it or not it is quite rare for consoles to die that soon.

Sony was found guilty of that with PS2 in U.S. Federal Court and had to pay a huge $300M+ fine to consumers in the form of free games.

U.S. Supreme Court has now agreed to hear the class action case against Microsoft for purposely building and shipping faulty Xbox 360s to market.
Microsoft refused to honor most warranties, refused to fix disc drives that were breaking discs, and refused to replace said discs.

Microsoft lost $1.8 Billion on the RRoD fiasco by replacing all those consoles.

This new suit will determine if Microsoft is guilty and has to pay $2 Billion + over the other issues to consumers.

Building faulty consoles is really expensive in the long run, especially if you lose in court.

Re: Video: Five Things We Want From The Nintendo NX

Xenocity

@Calllack
But heavy 1st party releases kills 3rd party sales.

3rd parties do not want to compete against an onslaught of 1st party software.
That is why Microsoft and Sony release very few 1st party games each year.

No one has been able to get full 3rd party support and full 1st part support starting with PS1.

Re: New 3DS LL (XL) Holds Top Spot in Latest Japanese Charts

Xenocity

@Mister_Wu
Actually PS4 post price drop is tracking ahead of PS2 in global sales.
Whether or not PS4 is able to break 100M sold, is in part dependent no how low the price goes and how long Sony keeps it on the market.

PS2 literally sold 50M systems at the sub $150 mark post 2005.
PS1 literally sold over 30M+ systems at the sub $100 mark post 1999.

On the other hand Microsoft and Nintendo aren't matching their global sales from last gen.
Xbox One is selling faster in the U.S. than Xbox 360 did (360 was supply constrained it's first 1.5 years).
Though to be fair the average Xbox 360 owner bought 5 Xbox 360s according to NPD.

Can Microsoft find away to get Xbox One owners to buy 5 Xbox Ones before the successor releases?

Re: Tatsumi Kimishima Is Aiming To Quadruple Nintendo's Operating Profits

Xenocity

@PlywoodStick
Actually that's not entirely true.

The oil price was high because speculators drove up the price because the stock market and economy were highly unstable. OPEC also cut output as well.
Also the U.S. dollar between 2008 to 2014 dropped like brick leading to everything priced in dollars to skyrocket in price.

For the past 9 years the U.S. Government has been trying to get the price of oil to come down, which in turn would lower gas and energy prices.

Right now the oil price has dropped like brick in part due to the rapid rise of the U.S. dollar on the exchange market, the rapid drop in demand for oil to to emerging economies including China and India slowing rapidly and/or entering into recessions, and lastly the glut of oil due to OPEC flooding the market to kill North American shale/fracking oil producers (they are producing a lot of oil) that are weaning the U.S. off of foreign oil. Also OPEC is hell bent on stopping Iran and Iraq from again any real market share in the oil market, so they are purposely tanking the oil price.

A major consequence of the high oil and energy prices, was that consumers bought less gas through less traveling while switching to green energy.
Businesses have also been switching to green energy in order to cut their high energy bills thus giving them stable cheaper energy bills.

OPEC's market share of the international oil market has been greatly reduced over the past 8 years, due to U.S. domestic oil production going through the roof, Canadian domestic oil production, green energy and other new sources of energy.

OPEC is hell bent on regaining their once dominant market share, by driving out all the new competition by force.

With the current and rapid drop in oil prices means consumers and businesses will have more money to spend else where as energy is now extremely cheap.

U.S. consumers are now spending more, since a significant portion of their income is freed up by cheap gas prices.
U.S. businesses are now spending more money, due to savings due to cheap gas and energy prices.

The cheap oil, gas and energy prices is the single best stimulus the U.S. could have gotten next to a huge FDR style spending program.

High energy prices act as a huge drag on all economies that aren't energy producers.

Short answer is the world is no longer beholden to OPEC for energy and oil, so old model is gone.


Nintendo will gain a lot of revenue and brand exposure by expanding back into multimedia, theme parks, license products and mobile.
They did most of this in the 1980s through the mid 1990s, but quit in order to salvage their reputation in the gaming industry (which was a bad move in my book).

They can get tons of revenue from mobile from IAP and ads.
They can get a good amount of revenue from multimedia and licensed products.
Though it remains to be seen how much can be generated by theme park deals.

This also increased brand exposure, which in turn should increase sales over the long run.

This expansion should in few years return them to Wii/DS era profitability regardless of how well NX does (provided it doesn't bleed money).

Re: Nintendo Share Value Continues to Improve as Investor Confidence Grows

Xenocity

@XCWarrior
Nintendo's owned stock doesn't count towards market capitalization.
Market capitalization only takes into account stocks available on the market.

High stock price is not always a good thing, it really depends on what the companies plans to do long term.
Company like Nintendo, who is constantly buying back shares probably takes advantage of stock drops to rebuy more shares.

Stocks up = Good!. Stocks down = Bad! is not a golden rule nor is it something most companies seek.

Stable reasonable price is good.

Here's an overview of Sony:

1) Sony has over $60B American in debt (most is short term).
2) Sony share price hasn't recovered and is down almost 8% todayhttps://www.google.com/finance?q=TYO%3A6758&ei=7qqfVrmTK4y5mAGavLG4Bw
3) Sony's share price is roughly $24 USD and that is really down from the early 2000s high.
4) Sony has 26 divisions (They spun of their PC division and retained a small stake in it)
5) Only 2 of the 26 divisions are profitable on a yearly basis.
6) The only two profitable divisions are the Insurance division (Japan only) and Playstation division (marginally profitable)
7) The rest of the divisions bleed hundreds of million of U.S. dollars to billions of U.S. dollars.
8) The TV division alone costs them billions each year in the red (core Sony division), the phone division runs hundreds of millions in the red, despite selling tons of camera parts to Apple and others. No one is buying Sony's TVs and other phone stuff.

9) Even Sony's movie and music divisions are running in the red significantly as well (They used to be very profitable)

10) Sony is literally only staying afloat by selling prime real estate (they own a lot of valuable real estate) and borrowing from the markets at double digit interest rates.

If Sony shed every unprofitable division, it would literally become a an insurance and real estate company that sells video games products on the side.

But Sony's management is hell bent on keeping the company as a multimedia electronics company at all costs.
That or at least until they run out of real estate and/or the Japanese government intervenes, leading to an unwinding(peaceful break up) of the company.

Sony is still bleeding money, but the last FY they only bleed hundreds of millions of U.S. dollars, down from the billions of losses in the previous decade (2006-2015).

Re: New 3DS LL (XL) Holds Top Spot in Latest Japanese Charts

Xenocity

@rjejr
AMD uses the term shipped because they are a part supplier (part suppliers use shipped not sold as general rule).
Sony uses sold because they made the final product.

So it is not big secret that Microsoft and Sony have received 50M CPUs and GPUs each from AMD.

That is how everyone yesterday was able to extrapolate Xbox One sales.


2DS will be listed as the bundle until Nintendo sells them as a standalone in Japan.

Re: Tatsumi Kimishima Is Aiming To Quadruple Nintendo's Operating Profits

Xenocity

@PlywoodStick
I beg to differ.
The U.S. economy is the most stable economy in the world current, with a steady recovering growth rate.
The dollar is rapidly rising against all currencies.

With the recent drop in oil and gas prices, it is expected to further accelerate the growth to the 1990s level.

On the other hand UK, EU, South America, India, and China are all struggling to avoid recession.

The Canadian dollar is in free fall.


Nintendo needs to get back to the Wii era profits, if they want to continue to compete in gaming.
Expansion is one of the best ways to do it.

100BÂ¥ was the regular profit mark the Wii/DS were making for Nintendo from 2007-2010.

100BÂ¥ = ~$1B USD.

Re: Video: Five Things We Want From The Nintendo NX

Xenocity

@MetalKingShield
Gamecube was widely mocked and known for being a kiddy and "casual" console devoid of all "hardcore" and adult content.


I want something truly new and refreshing, not something that is the same old thing with a new coat of graphics.

1) Use next gen haptic feedback. I love this on my Steam controller
2) Consider using touchpad or a touchpad accessory so we can get full mouse style support.
3) Quit with the new IPs, because everyone has been complaining about the abandonment of staple IPs. This is why the press has been running these articles for 4 long years.
4) Accept the fact that "hardcore"/real gamers have never bought a Nintendo system and will never do so. So quit trying to cater to them.
5) You need to open a port studio, that will do all the porting for 3rd parties free of charge. This is the only way NX gets Western 3rd parties.

Also if Nintendo does a huge 1st party heavy launch, it will kill 3rd party sales and drive 3rd parties away from NX.

PS4 launched on the back of nothing but Western multiplats and is the best selling console with the best 3rd party support.
Sony is purposely keeping 1st party releases to a bare minimum.

Re: New 3DS LL (XL) Holds Top Spot in Latest Japanese Charts

Xenocity

@Peach64
Actually we don't know how close Wii U and Xbox One are in total sales since Microsoft has not released any new numbers since they hit 10M sold.

Yesterday AMD said Xbox One and PS4 have officially shipped 50M globally combined.
Sony at the beginning of January said PS4 has sold 35.9M, but thanks to NPD leaks and Japanese charts, PS4 is far past that point now.

As of now PS4 is believed to between 37M and 38M.

If AMD and sales numbers are correct then this generation currently stands at:

PS4: 37M-38M
Xbox One: 12M-13M
Wii U: ~11M+

The reason why Xbox One has failed to gain 2:1 lead on Wii U, is due to Xbox One only selling in U.S., UK, and AUS.
Xbox One is dead everywhere else.

Wii U is selling slow but steady in U.S., CAN, France, Germany, Austria, South Korea, and Latin America.
They are selling decent in Japan.

The 3 biggest markets based on revenue and sales by countries are:

1) U.S.
2) Japan
3) Germany

This is the most accurate measure, instead of comparing Japan to all of North America (includes Central America) and Eurozone (18 countries).

Re: Talking Point: The Allure of the Virtual Console and How Nintendo Can Harness It

Xenocity

@Cyberbotv2
Nintendo has talked about content carrying over to NX and not having to restart the VC each time.
Though it will probably be up to the developers.

Sony did show that people don't mind having to rebuy games for new hardware.
Only NeoGaf complained about all PSN titles not carrying over to PS4.
Also XBL titles don't carry over to Xbox One either.

If Sony does it, then Nintendo should do it too as not to buck industry trends.

Re: Nintendo Share Value Continues to Improve as Investor Confidence Grows

Xenocity

@MrPuzzlez
Sony doesn't make great stuff at all.
You can easily and normally find a better product at a cheaper price that put the Sony product to shame.
This is why Sony has been losing sales in every market that isn't gaming.

Sony literally bleeds money on every product they sell that isn't life insurance and PS4 (small profit margins post price cut).

Sony is already in the process of laying off more people, restructuring the company, selling off assets and selling/spinning off divisions to avoid bankruptcy.
The PS3/Bluray combination was the final straw for Sony.

Sony might be able to avoid bankruptcy, but it is still a long shot even today.

Re: Talking Point: The Allure of the Virtual Console and How Nintendo Can Harness It

Xenocity

@rjejr
Funny...

There is nothing Nintendo can do that Sony hasn't already tried.

Most 3rd parties will never make a profit on releasing their old games on the VC, PS4 PSN, Xbox One, or even Steam.

The cost of rereleasing them even digitally greatly outweighs the amount of people who will actually buy them.

It's no big secret that most VC games don't sell well at all, unless it is a Mario title.

Re: Talking Point: The Allure of the Virtual Console and How Nintendo Can Harness It

Xenocity

@rjejr
Actually Nintendo has exhausted it's NES, SNES, GB, and soon to be GBC first party catalog.
At the rate it is going, they soon will have exhausted their GBA, DS, and N64 first party libraries.

Some first party games cannot be released on the VC due to rights issues.

3rd parties just don't view it worth it this gen for Xbox One, PS4 and Wii U to release their games outside of a few 3rd parties.
Most VC games won't sell enough to breakeven, let alone make a decent profit.

Wii VC didn't turn a sizable profit for most 3rd parties, with many taking a loss.

Sony and Microsoft haven't bothered to get retro 3rd party games for PS4 and Xbox One out side of a handful of titles.

If Sony and can't do it, what makes you think Nintendo will?

Re: Talking Point: The Allure of the Virtual Console and How Nintendo Can Harness It

Xenocity

@Tasuki
That's not true!
The NA and EU rights for most 3rd party titles are held by various companies and the 3rd parties who own the IPs.
There are numerous rights per each retro titles.

Add that to cost of rerating of games for the eShop platform by each rating body as required by each territory, it becomes quite expensive.

You are looking at a minimum of $10,000 just to get it rerated globally.

3rd parties aren't willing to sign deals that allow thier games to remain on the services in perpetuity. They also don't want to pay the cost of related to them.

3rd parties are refusing for the most part to support PS4, Xbox one and the eShop with their retro titles.
Hell Wii U has the biggest catalog of retro 3rd party games with Xbox One and PS4 practically having nothing.

Nintendo is rapidly running out of first party releases for many of their systems.

Re: Nintendo Share Value Continues to Improve as Investor Confidence Grows

Xenocity

@XCWarrior
That's not true.
Companies only get money from the stock they sell to the market.
When a shareholder or investor sells a stock, the money goes to them with the company never seeing a cent.

Market capitalization only impacts the on paper value of the company and it's ability to borrow large sums of money.

If Nintendo stock dropped to 1Â¥, Nintendo would easily take itself private for dirt cheap.

The company financial rating determines how cheaply they can borrow on the credit markets.
The financial ratings also determine how credit worthy the company is based on financial data and it's payment history.
This is the company and country version of a credit rating.

AAA is the highest.

Nintendo has a high rating and no debit of any sort.
They have billions in assets and cash.
They use their profits to fund the company instead of borrowing or issuing new stock.
Nintendo has been buying back shares for 20 years now, leaving the company with 9% of the total stock.

Sony on the other hand has billions in debt and low credit rating.
Sony has been borrowing billions to keep the company operational at high interest rates due to the company being unprofitable for over 10 years now.

Sony is dependent on the whims of the stock and credit markets for their survival, while Nintendo and Microsoft aren't.

Re: Reaction: Nintendo Titles Miss the UK Top 40 Once Again

Xenocity

@DESS-M-8
I hate to break it to you, the classification of gamers is based on market research lead by NPD, EEDAR and the ESA.
We might not like the terms, but they are official as NPD was given the task by the ESA.

Online gaming has very little to with AAA, M-rated and sports games doing poorly on Nintendo systems.
It all started with SNES, while MD/Genesis took the market for those types of games.

Those people as NPD calls "hardcore"/real gamers refused to play systems that feature colorful games, E-rated games and T-rated games.
They make it an appoint to avoid systems that cater to everyone and women.

PS4 is selling well because it targets the 15-35 males who play the AAA games, M-rated games, and sports games (what NPD says are the "hardcore"/real gamers) and ignoring practically everyone else.

That group of gamers is essentially incompatible with all other groups in gaming, thus leaving PS4 and Xbox One to fit the very image that Xbox and Xbox 360 became stuck with.

The generalization that Xbox One and PS4 selling only to those who want AAA games, M-rated games, and sports games is dead on according to sales data.
Those users are buying very little of anything else, to the determent of good games bombing quite hard.

Remember Xbox and Xbox 360 were known for only selling shooters and M-rated games (which PS3 equally as guilty of doing).

The generalization of Nintendo systems only selling family friendly, "casual" and nerdy games is also true to a large extent due to sales data showing AAA games, M-rated games, and sports games bombing on every Nintendo system starting with SNES (that when they became huge).

Granted some AAA games and M-rated games do well on Nintendo systems but they are few and far in between, such as Bayonetta 2 (it did as well as Bayonetta 1 on Xbox 360 which was the best selling version of 1) and Zombi/ZombiU (it still has done better on Wii U than PS4/Xbox One/Steam combined).

NPD has been tracking gaming since the 1980s while analyzing and segmenting gamers.

The point is there are two very different markets for dedicated gaming.

The "hardcore" market which mainly plays on PS and Xbox systems buying AAA games, M-rated games, and Sports games according to sale data. They ignore everything else and all other systems.
This is the bread and butter market of Western 3rd parties, Sony and Microsoft.

The other market is the kiddie/"casual" market that buys everything else including handheld gaming. They tend to ignore the everything the "hardcore" market buys according to NPD.
This is the bread and butter market for most Eastern developers, indies and Nintendo.

Should the market that buys everything else be labeled kiddie/"casual"? no definitely not, but that's what the industry and NPD chose to label it.

It is obviously 30 years that he gaming market has split in two separate markets with separate consumers.