Comments 332

Re: Ren & Stimpy Are Getting A 7-Game Retro Collection, Courtesy Of Limited Run

WaveWitch

@foursider
Just get the original cartridge for Stimpy's invention and fire it up on an Analogue Mega sg on a modern tv, or original Genesis using a tink scaler, or hook that Genny up to a CRT and you're set.

Ah Christmas of 93. I'll never forget playing SI with my brother on Christmas morning after we opened up all of our presents. Havent played it since, but i fondly remember costantly hearing Stimpy shouting "happy! happy!" in-game with that staticy' muffled genesis sfx. Its the equivelent of talking while drowning in a sea of electricty. 😄

Re: NYXI's Hyperion 3 Is, On Paper, The Perfect Joy-Con 2 Alternative

WaveWitch

I'd be using these detached in each hand(IF they're even comfortable this way) Wii-style, just to play on a TV for titles like Mario Galaxy 1&2 on NS2.

Just to gain a left traditional analog stick, larger higher quality face & shoulder buttons, along with the Right stick not being placed directly below B,A,X&Y vs the JCN2's.

Still no Sensor bar, but at least some improvements have been made. Oh, and can those tacky LED lights be turned off by any chance? And what about latency?

Re: Rumour: A Nintendo Direct May Be Coming As Soon As Next Week

WaveWitch

Would be neat if they ported over the 3DS versions of both Ocarina of Time 3D & Majora's Mask 3D, at 60fps + 4K with optional Gyro controls just as filler or place holders until either get a full on remake.

Although, neither really hold up all that well in terms of controls. Same thing applies to Wind Waker. Going back can be rough especially after being so accustomed to the controls found in BOTW.

Re: Poll: So, Will You Be Getting The Switch 2 Upgrade For Super Mario Bros. Wonder?

WaveWitch

Wish i would of bought this physically on NS instead of digital. It's one of thoses rarer cases where Modern Nintendo Cover art actually looks good.

If i can buy a professionally made/printed Etsy slip cover of this for NS2, without the text banner & bar code at the bottom, that's also nearly indistuingashible in terms of quality from the real deal Than I'd double dip for sure.

Re: Random: Mario Wonder's New Box Art Might Be The Ugliest 'Switch 2 Edition' Cover Yet

WaveWitch

@Nintendontyouknow

The elephant power up looks tacky and unfitting, almost like something out of a Dreamworks movie, bosses are dissapointing, it's not really challenging enough, and the replay value isn't quite there because having to endure the entire hullucinegetic Wonder effect/stage transformation crap gets annoying quick.

Still, based on what I've played it's better than any of the NSB games and I'd say it's the best 2D Mario Since World, but World is still in an entirely different league. Pure revolutionary magic back in 91. Those who were there know what I'm talking about. It was unreal.

Although, I have a soft spot for NSMB DS. It was the first of it's kind as for the NSMB quadrilgy goes, and it felt special back in it's day until nintendo kept regurgitating the formula over and over with minor tweaks and alterations. NSMB series is like the Ikea of mario.

Re: Random: Mario Wonder's New Box Art Might Be The Ugliest 'Switch 2 Edition' Cover Yet

WaveWitch

@The_Nintendo_Expat
Most of the games that i love on Switch are mostly 3rd party's and indie NewWave retro games that are available on practically every other platform unless they're timed exclusives. Stuff like Shovel Knight, Freddy Farmer, Panzer Paladen, Bomb Chicken, Curse of the Moon 1&2, Super Cyborg, Tanuki Justice, Blazing Chrome, Blaster Master Zero, just to name a few. Or even renowed classic 'optimized for modern times' retro 90's shooters with quality gyro aiming like DOOM + DOOM II & Power Slave have been quite the blast!

Yet retro styled games just feel more at home on Nintendo and i love the feel of their Pro 1 & Pro 2 Controller D-pads, even though you'll get hit with the odd missregister.

And Ive been finally going hard and deliving into my NS1 library since the last 3 months(350+ games so far), and I haven't been overly thrilled with most of Nintendo's own exclusives. I'd say more than half actually. Super Mario Odyssey so far has been fantastic(Lake Side kingdom was pretty magical!), meanwhile Metroid Dread felt sterile, bland and ammeture(Go figure, it was outsourced) albeit controlled like a dream.

Yet I don't really quite have the patience for BOTW and especially TOTK anymore(Link's Awakening Remake is my modern Zelda-jam, especially the NS2 version since it's nearly locked at 60fps) , Kirby & The forgotten Land is good stuff, Along with SSB ultimate which is the definitive Smash Bros, but at this point in my life, now being 41, i don't have anybody to play it with other than my nieces haha.

The few friends that i do have including family members aren't into gaming, and I'm not big into online, Sooo ya. But i totally get the love for SSB Ultimate. yet Melee will always be my favourite, just because it takes me back to my college days in video game art & design hanging out with my classmates duking it out on a lame 20" CRT during our lunch breaks, when i was in my early 20's. It was a substantial leap over the N64 original too obviously.

Metroid Prime Remastered. Nope. Feels like a huge downgrade coming from Prime 3, since that had those revolutionary Wii remote pointer, nuchuck & sensor bar controls, just that bounty hunter comradary, more grandos excecution and non-linear less isolating structure that felt like a fresh of breath air for it's time.

That game was a 10/10 for me. On my big 32" FullScreen mid 2000's Sony WEGA CRT, rocking component cables, back in like 2008. Wii after all is in fact the final SD Console, and playing it on Sony's latest and newest mid 2000's crt lineup with component was the best way to play it imo, even without progressive scan. No Motion blur(Unlike the OLED TV's of today), No input lag, great colours and Contrast, they were also the brightest consumer grade CRT's on the market. Now I'm the one that's rambling. lol Give me a jug of coffee and a laptop and I'm solid haha.

https://media.tenor.com/dj1TkG_adRwAAAAM/malibu-american.gif

Re: Random: Mario Wonder's New Box Art Might Be The Ugliest 'Switch 2 Edition' Cover Yet

WaveWitch

@The_Nintendo_Expat
Ya, it depends. I love revisting some of the 80's & 90's(etc) classics either for nostalagia(It's like revisting an old friend) or just because they've stood the test of time and are still enjoyable to play to this day like Super Mario Bros 2&3 for ex.

Super Mario Wonder is solid based on what I've played, and ya. You're probably right. in 15 years time I'll be nostalgiac for NS2 and want to re-see and experience bits of it all over again. Even though, it will never compare whatsoever to your first experience with said game. Once you've done it, when it's new and in the now, that's basically it. It's impossible to recapture or fully recreate that magic. it was the perfect storm.

Still, it being digital, if you own it digitally, doesn't mean it's going to be evaporated from your account 10-15 years later. I'd actually double dip and rebuy this for NS2 physically if i could get rid of that text banner with the code. Cover Art isn't too shabby imo.

Re: Random: Mario Wonder's New Box Art Might Be The Ugliest 'Switch 2 Edition' Cover Yet

WaveWitch

@LePirateCrow
When will they decide that it's not? You own the digital version forever on your account. Unless they magically remove it from the eShop, and you can't redownload it if you've deleted it. Can't imagine that hapenning for like another 10-15 years. And by that point I probably won't have any desire to go back to it anyways.

Still, Physical gives you that resale factor.

Re: Random: Mario Wonder's New Box Art Might Be The Ugliest 'Switch 2 Edition' Cover Yet

WaveWitch

@SillyG
That ugly text filled banner and barcode are what's stopping me from buying MP4: Beyond Physical and this, even though I own Wonder Digitally already. It tarnishes the art and makes it feem more like a throw away. It's bad enough, that many physical games these days have more legal text agreement(ect) slathered all over the back of the cases and even inside instead of inverted/inner artwork.

Although, Nintendo did a great job with both the DK Bananza & Kirby Air Riders physical copies. Those are the only two physical NS2 games that look like something I'd want as a part of my home decor.

I'd say the same thing about MP4 Beyond & SMB. Wonder(NS2), but the text banner & Bardcode kill it for me.
Wish i could just buy high quality fan made MP4 & NSMB. Wonder NS2 slip covers online with out the bottom banner.

Re: Random: Mario Wonder's New Box Art Might Be The Ugliest 'Switch 2 Edition' Cover Yet

WaveWitch

That bottom banner of text and barcode are renlentless and ruin every NS2 box art in sight, including Prime 4. They should release inverted artwork without it and with the exact same cover art. As is, the artistry gets tarnished. Kirby Air Riders & DK Banaza look great though, not only because of the text/bar code being abscent but because they actually have memorable cover art. I really like Wonder NS2's as well, but again the text banner-bar code thing destroys it.

Either way, already have Wonder digitally. Just need the DLC, and I'm guessing it's also getting juiced up to near 4K.

Re: Sonic Mania Dev Laments "Corporate Bureaucracy" Ahead Of Its Next Game

WaveWitch

Can't do 2D Sonic anymore. It's like when the game want's you to go fast it becomes nearly unplayable. And when it want's you to go slow and platform it up it's extremely clunky and cumbersome.

Back in the early 90's, Sonic 1-3 won me over because of the flashy visuals, music and Sonic being the edgy snarky Anti-Mario that he was. Just an incredibly appealing fantastic maskot design all around. And yet, all 3 games pretty much failed to bring fourth even just a trinket of Mario 1, 2, 3 & World's magic.

Didn't like Sonic Mania, even though, it does hold up better than 1-3, simply because you've got Widescreen which helps mitigate the Sonic-Wall slamming effect after loopdy loo-ing through hoops and springs.

My favourite Sonic will always be Adventure back in 99' on Dreamcast. It was pretty special and visually jaw dropping for it's time. Meanwhile, Penny's Big Breakaway has serious platforming-control/mechanic momentum problems that break the experience imo. It looks great though, very Dreamcast-y with it's artistic approach. I tried so hard to get into it, but it felt like it was in some kind of experimental proto-type faze. Graphically, Rabuto looks a bit harsh and rough around the edges, but it's gameplay looks far more appealing than the other two above.

Re: Feature: 40 Games We'd Love To See On Switch 2

WaveWitch

@DennyCrane

I'm only interested in the latest upcoming PS5 Halo if it supports quality Gyro motion + Stick aiming. if it's just stick based, I couldn't be bothered. That control scheme has felt outdated since 2006 imo.

If there's No Gyro support, than maybe the PC version is the way to go with a 3rd party Gyro specific controller that can implement any stick-based FPS with Gyro aiming. DOOM Eternal & the Dark Ages need it, the upcoming Mouse PI for Hire & Judas need it etc.

Re: Feature: 40 Games We'd Love To See On Switch 2

WaveWitch

@Wewewi
This. I don't game in handheld, so I'm not settling for underpowered ports....Although, NS1 & NS2 have the big benifit of having an ASymetrical stick layout with the Pro 1&2 controllers, and a much more natural tactile D-pad vs the DuelSense's detached slightly indented rubby textured d-pad which feels awful to the touch imo.

And depending on the game i actually prefer using the Pro 1 and 2's digital L2 & R2 buttons Vs the DS's triggers unless that adaptive trigger tech is being applied.

A few great examples > DOOM + DOOM II may support 120fps + 4K on PS5 which is fantastic, but the game feels more tactile, and enjoyable when using NS1's Asymetrical left stick and digital shoulder button to fire. I had so much more fun playing that on NS regardless of the 50% drop in motion clarity.

Sometimes the distinct features of the controller itself, depending on the game, can overthrow better visuals and performance. Especially when devs are making full use of HD Rumble 1/2, Gyro implemention, or for those that love NS2 Mouse controls etc.

Resident Evil 2&3 Remake support a locked 120fps on PS5 Pro and Adaptive trigger support which make a world of a difference in terms motion clarity & Smoothness, along with and the tension, feedback & resistence when drawing & firing your weapon with the DS's triggers. Meanwhile 7&8 are beyond better in VR. There's no comparison. I can't even play those on a TV.

But ya, the NS2 ports might support mouse aiming for those that like it(Not me), and handheld play obviously. Also, expect slightly better resolution @60fps vs the PS4 Pro versions of 2&3R when docked at 60fps, be it won't be capable of 'up to 120fps'(Basically an unstable 80-120fps) of the Base/Vanilla PS5 versions.

Re: GameSir And Hyperkin Reveal A Modular Pad With GameCube And N64 Layouts

WaveWitch

@The_Nintendo_Expat
Sounds like I'll have to check it out then. Like you pointed out, not all N64 games require pin point high tension granual Stick-precision like with SM64(being the prime example) and the like. Mischief Makers will do just fine with the 8Bitdo 64.

They're also releasing an 8bitdo 64 controller with the original classic grey & coloured N64 buttons, which ships on the 30th this month.

https://shop.8bitdo.com/products/8bitdo-64-bluetooth-controller

Re: Armature Studio, Founded By Metroid Prime Devs, Has Been Shut Down

WaveWitch

@HotGoomba

At least Steam Frame + Steam Machine are just around the corner, PSVR3 for PS6 will probably happen now that Jim Ryan has left the building before 2030, and Nintendo will most definitely dip into VR once the barriers or frictions are nixed either for NS3 or maybe even later in the NS2's life span as an optional side accessory that improves on the Steam Frame. Which they could deem as their super hybrid. TV, handhrld, TableTop, VR and MR. VR is destined to be a big success at some point.

Crossing my fingers that Residemt Evil: Requiem gets a surprise VR trailer unveil during next months state of play. Playing 9 flat is going be absolutely gutting after experiencing 8: Village in VR. Playing Village and 7 on a tv by comparison is an absolute bore. 🤑

As for quest 3. I mainly just use it for its MR related stuff these days, theatre elswhere and online shopping. The Q3 honeymoon faze is over for me with its lack of eye tracking to get better visuals/perormance from its weak stand alone power, and its 3D depth perception isn't very good having just a 70% binocular overlap...PSVR2 is noticeably better at 85% and the Steam Frame has been confirmed to have about 90% 😉

If PSVR2 doesn't get RE9 VR, than it's a PSVR2 wrap for me moving forward, and instead i'll be replacing it with the Steam Frame purely for VR steam gaming, and then just using Q3 for its exclusive MR features, and then selling it and replacing it with Meta's MR XR glasses code named Puffin in 2027.

And to think, if Sony did a PSVR2 revision, at this point, they could just copy the Steam Frame and use the same 6ghz dongle for wireless connectivity to PS5/PS5 Pro, but it would be much lighter and smaller since it wouldn't be housing stand alone compute power tech-junk and a battery inside of it like the SF is. But you wouldn't get microOLED because its too expensive at this point. Instead pancake with RGB LCD.

And there needs to be more hybrid vr titles using the duelsense controller with traditional controls, in 3rd person vr(ect), instead of nearly everything being in first person with full on motion controls. Nearly everything starts to feel samey, and it can tarnish the games style.

Re: Review: Gulikit TT Pro / TT Max Controllers For Switch 1 & 2 - The New Standard For Third-Party Pads

WaveWitch

@JayJ
This. It lost me at Symetrical. 😙 lol
BUT, being able to adjust it's gyro sensitivity may give it the edge over the NS2 Pro, for lets say certain boomer shooters like DOOM 64, Duke Nukem 3D and Killing Time Remaster, which are three key examples of poorly implemented yawn gyro that doesn't feel responsive, quick and intuitive enough compared to the amazing robust Gyro controls found in DOOM + DOOM 2, Power Slave and Quake 1&2.

If i can tweak the gyro for more range and sensitivity for the former 3 shooters above I'd totally be down. Plus it's Gen 2 Super Haptic Vibration they say is just a hair away from being as good as the NS2 Pro's, and the controller itself has extremely low latency. Lower than the Pro 2 and slightly lower than the DualSense, if the just under 3ms of lag applies to both NS1 & NS2.

Nice! And thank He-man this includes a more traditional styled swapable D-pad. Never been a fan of the disc-style. Looks like I'll be adding the late 80's cozy GameBoy Retro inspired variant to my Amazon cart in just a bitty. 😁

Re: An Overlooked Disney Collection From Digital Eclipse Has Been Rated For Switch

WaveWitch

@Tasuki
Probably. lol Plus the emulated NES colours will look darker and desaturated vs the real thing. They can't get NES emulation colours to look right to this day. And expect a crappy CRT filter, although Capcom has great CRT filter options for their Arcade Collection Compilations.

Still, DuckTales 2 & Chip & Dale 2 carts are mighty expensive. So this may be worth while for many! Yet neither DT2 or Cn'D2 are as good as the originals, and Tail Spin sucks. Darkwing duck is alright I guess.

DT & Chip n Dale 1 are the stars imo, and both are affordable for NES. If only Analogue revised their NT Mini with a smaller redesign more aken to the NES and sold it for like $300 so we can play actual NES carts on an FPGA system with no latency or color issues, backed by quality CRT filters, on modern TV's.

But ya, I do have the Disney Afternoon Colleciton on PS5....But it just doesn't feel right playing it on PS5, with a DualSense controller. It belongs on Nintendo.

Re: Arcade Archives Celebrates 500 Retro Releases With Special Commemorative Game

WaveWitch

@masterLEON
Man, I wish Samsung would make 42" 'QD'-OLED's already, or even flagship 42" RGB Micro for 2026, but nope, both QD-OLED & Micro RGB are reserved for at least 55". I had the LG C1, but I'm not a fan of it's WOLED colours compared to QD, green tinted image, it's SDR game mode is dim and it has severe shadow detail crushing. I'm sure the LG C5 and upcoming 42" C6 will have you covered though in terms of SDR brightness, and at least WOLED is available at 42".

a 42" QD-OLED however, would be a neat side alternative to like a 32" Sony WEGA Trinitron SD CRT(2005/2006 series). OLED can't compete against that beautiful amazing blur-free CRT motion clarity, unless you use a RetroTINK4K and use it's 240hz black frame insertion with a 240hz compatible QD-OLED, but 240hz QD-OLED's are limited to 32" monitors. Still, that's the perfect size when trying to replicate an arcade sized CRT from the 80's & 90's.

240hz BFI will remove 75%(which is a 4ms persistence) of OLED motion blur, getting you 25% closer to CRT btw, with less than 10ms of lag total when you factor in the small amounts of latency coming from 240hz BFI, the TINK4K itself and 240hz game mode setting on the monitor which should be less than 3ms.

That would be the ultimate way to experience Arcade Archives imo on a modern display. But a TINK4K is about $1100(CAD), and a 32" 240hz QD-OLED Monitor will run you about $1500.

But buy doing so, you won't need to deal with the boring(Still haven't seen the new wallpaper 1 mind you) wallpaper of AA, just black side bars, because a 32" Monitor equals to just under 26" in 4:3. Plus, the huge upgrade in motion clarity gets you that much closer to the real thing, ala, CRT, as we know it from Arcade games rocking in the 80's & 90's.

Hopefully Mike Chi's next RetroTINK4K supports mutiple 240hz BFI settings that can go beyond 75% and finally hit a 1ms persistenec 960/1000hz for 240hz OLED's.

Also, CES was a massive let down for QD-OLED. They all have a matte-screen finish which a slight negative effect on black levels, colours & clarity. LG won't be selling Tandem RGB OLED at 55 & 65"(just 77" & 83" i think), and modern TV's are still limited to 165hz...TINK4K only supports 120hz, 180hz & 240hz BFI. So you could use it's 120hz BFI with your LG C1(Since it's a 120hz based oled) and remove 50% of the motion blur for any game running at 60fps, but latency will go from around 10ms to just under 16ms. 180hz QD-OLED TV's would of at least cut down exactly 66% of the blur for modern OLED displays, with 12-13ms of lag.

Bummer! Also, I wouldn't mind trying out Arcade Archives on a 27" Sony WEGA CRT SDTV using a high end HDMI to Composite adapter. The aspect ratio fit may be a problem though since the NS1 & NS2 were designed with only widescreen in mind obviously. No need for a CRT filter though in this case since you're literally using a CRT, no lag coming from the CRT itself and the motion will be perfect.

Anyways, sorry. Rambling as always!

Re: Arcade Archives Celebrates 500 Retro Releases With Special Commemorative Game

WaveWitch

@masterLEON
Thanks for the heads up! Ya hopefully they apply the new Wallpaper 1 to every single prior AA release at some point. Yet rocking official Artwork for each individual Arcade release would make all the difference when bringing fourth that arcade authenticity and just being a lot more fun and prettier to look at!

AA does such a wonderful job with their plethora of settings, and a killer CRT filter(I always roll with 00, or maybe 01 wich applies faint scanlines), including the ability to shrink down the 4:3 screen to 27-32" if you'd like. I mean lets be honest, 8-16 bit sprite based graphics look awful being blown up to 4:3 on like a 65" QD-OLED TV.

Re: GameSir And Hyperkin Reveal A Modular Pad With GameCube And N64 Layouts

WaveWitch

@Glassneedles
i'm using the Quest 3 as i write this, chilling in it's tropical future styled alien VR HUB, with two floating 32" screens. Lol the left screen currently has 80's synth pop videos playing on YouTube, and i'm using the other screen for NL using Quest 3's amazing 3D motion controller pointer aiming on a floating virtual keyboard to type and cruise the web. It's next level.

i cant believe people still go on the internet with tiny smart phone screens using those awful touch based buttons. Its prehistoric as hell and depressing. 😁 even a lap top vs that is a huge upgrade. Cant stand tiny hand held screen devices and touch screen buttons. Oh, and your dog needs to get on that Steam Frame this Q1. 😉

Looking forward to Metas Puffin and Quest 4 in 2027, along with Pimax's Dream Air SE and obviously Steam Frame this year. VR and MR truly feel like a hybrid spiritual succesor to the Wii & 3DS. When it works, its straight up magical.

Re: GameSir And Hyperkin Reveal A Modular Pad With GameCube And N64 Layouts

WaveWitch

@KingMike
Wouldn't it be nice if Sony upgraded their DualSense with a modular design that allowed you to switch the left stick from Symetrical to ASymetrical?...As is, Sony's Symetrical stick layout has always felt like an awkward dated pain in the butt ever since the release of the PS1 dualshock in 98' Once i got a taste of Dreamcast's Asymetrical layout in 99' there was no going back.

There are modular based 3rd party controllers for PS5 but they lack haptics, gyro and adaptive triggers. As is i hate using the DS's left stick and it's rubbery detached D-pad. 😛

Haptics are a slight step above HD Rumble 2, and I love the triggers only when that adaptive trigger effect is applied like in Resident Evil 2&3 Remake, but overall i'm pretty much over it. Neither feature can overcome the stick layout and terrible feeling d-pad.

NS2 Pro is where it's at. Just wish we'd get some fun looking editions with a splash of color similar to the NS1 Pro Splatoon 2 efition with the neon pink & green handles. 😉

Re: GameSir And Hyperkin Reveal A Modular Pad With GameCube And N64 Layouts

WaveWitch

@Polvasti

Give me Joy-Con 2 Pro's with NS2 Pro Controller Analog sticks, something to actually hold on to with solid backside ergonomics, along with the right stick being placed diagonally against the B,A,X,Y buttons instead of below, and include a wired USB motion Sensor Bar(Reference) so I can use them detached 'Wii Remote & Nunchuck'-Style when playing on a TV. 😙

LOZ : Skyward Sword HD, Metroid Prime 4, Pikmin 1-3(NS) and Super Mario Galaxy 1+2 are in desperate need of the following above, including every future On-Rails styled shooter ect.

Re: Limited Run Games Kicks Off The New Year With A 'Switch 2 Edition' Shadow Drop

WaveWitch

They need to improve and update the CRT filter. As is, it's rough. But you could say the exact same thing about playing the game without any CRT filter. This game looked spectacular back on PS1 on a CRT back in the 90's, but on modern platforms they failed to mimic its original look in standard definition.

Lag is there too, but you just can't get around that with console emulation. 😗 I wan't a digital refund. Lol Which reminds me, I reaaally need to snag an original loose disc/copy of Tomba! for PS1 off eBay at some point. It's the only way I'll play it to see it through to the end. Like on the upcoming SuperStation One + SuperDock on a modern TV, or original PS1 on a 27" CRT.

Re: 35 Upcoming Nintendo Switch 1 & 2 Games To Look Forward To In 2026

WaveWitch

Not too shabby 😙

He-Man & TMOTU: Dragon Pearl of Destruction
Resident Evil: Requiem - (PS5)
Mega Man 12: Dual Override
Orbitals
Mina the Hallower
Reanimal - (PS5)
Pragmata - (PS5)
Mario Tennis Fever
Super Mario Bros. Wonder (NS2) + DLC
The Duskbloods
Yoshi & the Mysterious Book
Toxic Crusaders
Shovel Knight: Shovel of Hope DX
NSO Virtual Boy

Re: Arcade Archives Celebrates 500 Retro Releases With Special Commemorative Game

WaveWitch

And yet, still no individual cabinet artwork/wallpaper for the background for each and every title. Without it, it really takes away from the experience, fun and authenticity. Instead, all we get is this lame grey streak gliding down the sceen.

I still buy AA games every now and then, but I wish Hamster would update every single release with background art in similar fashion to what Capcom does with their own retro arcade compilations.

Re: Pikmin 3 Deluxe Nintendo Switch 2 Rating Pops Up Online

WaveWitch

@The_Nintendo_Expat
I'll second that. The DS Lite, Wii+Virtual Console, and first 1-2 years of the launch 3DS were just magical. They were a trio of innovation, and everything unique and exciting that they offered has been essentially scrapped.

No more Stereoscopic 3D, no Mixed Reality, No more Dual Screens, no more Stylus/touch screen controls, No Sensor Bar(Reference) for pointer aiming, or even quality traditional analog sticks & ergonomics for detached Joy-con 1/2-play when mimicknig the Wii Remote & Nunchuck. It felt like we were heading towards something even bigger after the Wii or 3DS, but alas. The Wii U game pad felt kind of under utlized, 3rd party support was vacaant, and advertizing was awful. Those were the darkest days for Nintendo, easily. Still has a semi decent list of bangers though.

As for the NS1, when docked, it almost feels like an XBOX360 Plus, but with HD Rumble & Gyro tossed in the controller. Like you, I was so excited for the future and possibilities with Nintendo at that point, but after the Wii U mishap, they sercumbed to playing it safe and started following trends instead of giving us the 'unexpected'

And i can't stand mouse controls either. In fact, the only time I ever enjoyed them was with Mario Paint back in 92.
NES, SNES & Wii+Virtual Console were easily my favourite Nintendo console generations that had me the most unthusiastic and thrilled for the future of Nintendo. But hey, at least they had the balls to release an NSO Virtiual Boy & the hardware(Or shell) itself. lol Nobody saw that coming! Which means, we'll probably get NSO Wii, and if they sell a Wii Remot, Nunchuck & Wired USB Sensor bar, then maybe they'll allow that control scheme to be used outside the NSO service and be compatible with certain titles like Pikmin 1,2 & 3, Metroid Prime 4, Super Mario Galaxy 1+2 etc. Problem solved, and we can toss away those pesky joy-con 1&2's.

I wish Nintendo would of just given us a Wii 2, and 3DS 2 instead. Separating both devisions, instead of unifying them into a Hybrid. Because lets face it, the NS2 doesn't do anything unique in handheld mode that seperates or differentiates itself from how you can play the exact same game on a modern 4K TV.

Why would i opt for playing DK Bananza on a tiny 8" LCD display with more motion blur, when i can play it on a 65" QD-OLED TV, using a Pro 2 Controller, with an amazing Dual Sub/5.2 Surround sound system, or worst case scenario, a fantastic pair of headphones with a great DAC/Amp?

NS1 & NS2 purely based on Controllers(Ugh, the joy-cons...And the Pro 1&2 controllers are so unoriginal in design), features & Innovation, lack the excitement, wonderment they oozed & Newness compared to what the DS Lite, Wii & 3DS were offering for their time. I still think the NS1 has a great library of games, HD rumble can be pretty neat, and the faux retro/new wave retro stuff is amazing, but you can pretty much get that stuff on every other platofmr. Sorry for the mega sea of text!

Re: Pikmin 3 Deluxe Nintendo Switch 2 Rating Pops Up Online

WaveWitch

@The_Nintendo_Expat
And it was miles more enjoyable on Wii U thanks to the Wii remote pointer aiming & nuchuck controls, mainly due to the sensor bar(aka reference) existing, unlike with the bare bones straightforward NS2 port of Pikmin 3 with it's lousy unreliable gyro controls.

If NS2 can lock it at 1080p, with 60fps & include mouse controls I'd definitely bite.

Re: Nintendo Comments On Metroid Prime 4's Placement In The Metroid Timeline

WaveWitch

lol patch this game with faster SamusCycle speed, or downsize the dessert hub. It's almost like we're dealing with another Wind Waker sailing/sea situation all over again. Then release NSO Wii, and allow the Wii's control figuration/scheme to be used outisde the NSO and make it compatible with certain NS2 titles, like Prime 4.

I want to experience it with the Wii Remote Plus, a wireless Nunchuck(Both the Wii Remote & Nunchuck housing NS2's HD Rumble 2) and Sensor Bar(Wired USB).

Re: Pikmin 3 Deluxe Nintendo Switch 2 Rating Pops Up Online

WaveWitch

60fps @1080p+ needs to happen. And as great as that would be, The NS2 version is still going to pale in comparison to how P3 plays on Wii U with the Wii Remote, Nunchuck & SB, if Motion pointer aiming is your preferred way to play.

It even allows you to use the the Wii U game pad on a kickstand for the map which was a real neat touch. I had a blast with just the few hours I poured into the Wii U version several years ago. But the NS1 demo was a dissapointment purely based on controls. As is, unless I'm mistaken both versions run at 720p + 30fps.

I'd still bite, but it still isn't going to be the clear winner of the two if you were a fan of Pikmin 1, 2 & 3's Wii pointer controls which unfortunately still can't be replicated proplerly using either the Joy-Con 2's as there's no sensor bar(Reference).
Pikmin 1&2 NS are also in desperate need of a 60fps bump. Baffling that Nintendo left them as is at 30fps.

But ya, using the left Joy-con(With a Backside grip for improved comfort) and the right joy-con slotted inside a quality Mouse shell grip to use for Mouse controls, docked, would be a nice bonus. Would love to see how that would play out.

And i can't even play Pikmin 4 at 30fps. 3rd person camera moves so fast, that it makes the motion clarity look smeary and choppy on both my OLED TV & QD Mini-LED.

Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"

WaveWitch

@SuperWeird
Dread's OST is underrated, but it's art direction, enemy design & Cutscenes are ammeture compared to what Retro Studios is capable.

Dread is still the best controlling 2D Metroid to date, but the clinical bland envrionments and lack luster art direction & enemies always left a bitter taste in my mouth. It's technically proficient, but sigh. What could of been. I'm still enjoying it a heck of a lot more than Prime 1: Remastered though.

Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"

WaveWitch

@FortniteJ
Agreed. I think Nintendo was scared of pushing for quality motion controls by including a sensor bar since it may of scared off the motion control haters, or slightly added to the cost? Maybe they just didn't want to include more stuff in the box and wanted NS & NS2 to be as simple & fuss free as possible. So they instead just snuck that Gyro-tech inside their controllers and called it a wrap.

Either way, they messed up hard. Wii Remote Plus, Nunchuck & SensorBar set up(Under controlled lighting conditions obviously) smoke the deteched Joy-con 2's. Sure with the latter you get HD Rumble 2, the left joy-con isn't tethered and you have more buttons to work with which are all great additions that push & move things forward(Although I miss the Wii Remotes Big A Button), but the ergonomics aren't there(You need backside grips to compensate like with Dbrand Killlswitch), the analog sticks are terrible and none-traditional and as you pointed out there's no reference/sensor bar for pointer aiming, which completely destroys everything.

It's impossible to recreate Prime 3 Wii's(When set to advanced) amazing control scheme, just like it's impossible to use the right Joy-Con 2 for any on-rails shooter. Think Hosue of the Dead 1&2 Remake, or even a potential port for Sin & Punishment: Star Successor. Won't work properly.

The lack of a sensor bar always gets tossed under the rug and brushed over. Can't stand the pointer cross hair drifting either. I was playing the recent HD port of Super Mario Galaxy, which hasn't stood the test of time imo(Clunky cumbersome unintuitive platforming and mostly shoe horned motion controls etc), and my gyro pointer cross hair would always drift here and there, and wind up being inches away from where i was actually pointing, forcing me to pessing R1 to recenter the cross hair in the middle of the screen.

That's the definition of broken. Was never an issue at all for me on Wii. I could play House of the Dead 2&3 with ease using the Wii Remote + Nyko Perfect shot(Just one example). yet HOTD Remake has been a nightmare using the right joy-con. Completely pointless. And who in their right melon wants to play a light gun game using an analog stick to aim in 2025? That genre is pointless on modern consoles.

Only work around, which I've mentioned before is if Nintendo Released an NSO Wii Remote, Nunchuck & Sensor Bar(Wired USB) and allowed that control scheme to be used outside the NSO service for certain NS2 games like Metroid Prime 4, Super Mario Galaxy 1+2, Pikmin 1,2&3 etc.

But who knows, Nintendo may very well flub that as well, by ditching the sensor bar and instead sticking Gyro inside the Wii remote. sigh* Also, games that all play better on Wii & Wii U thanks to the Wii remote, N & SB > PIkmin 1,2,3, Skyward Sword, Galaxy 1&2. Toad Treasure Tracker is another that's a lot more enjoyable to play with the Wii U game pad, because it was built and designed around that thing.

Wii to NS/NS2 ports are typically never a good idea, unless they're games using traditional controls like Kirby's Return to Dreamland, or DKC Returns HD which has actually been saved on NS thanks to not forcing in those shoe horned motion controls which broke the Wii original.

Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"

WaveWitch

Felt like Retro had to put the pencil down and call it a wrap because of the big N's dead line, according to Bian Altano at IGN. Supposedly it feels unfinished, and there's an unneccesary amount of back tracking to extend the experience. Retro wanted to make it even more expansive and ambitious, but their dead line and development hell bit them in the butt I guess.

Eithe way, whatever. I look forward to playing it. The visuals, art direction, 120fps(@1080p), Soundtrack and Amtosphere are looking & sounding peak Prime. But it will not have any wow factor or offer anything new nor comparible, imo, in terms of control/play style compared to what the Wii achieved with Prime 3's Wii remote(When set to Advanced), nunchuck & SensorBar controls.

HD Rumble 2 is at least something, but I already know what Gyro+Stick Aiming feels like. Have since the later 2010's once the NS debuted. Meanwhile VR Controls thanks to Quest 3 for ex, takes the first person genre and controls to whole new heights, easily surpassing the Wii Remote Plus no question. But it's still not a fair comparison when you're dealing with motion/pointer controls specifically designed for TV in mind, and the other for three dimensionality ala' VR.

Also, why hasn't Retro released an NS2 version of Prime 1? It's currently limited to 900p @60fps on NS1. They could give options for either 1080p+ @120fps, or 4K @60fps with an optimized port. I'm not a big fan of Prime 1(That would be 3), but for $20(cad) i'd totally pay for the upgrade.

Re: Super Mario Galaxy + Super Mario Galaxy 2 Updated To Version 1.3.0, Here Are The Full Patch Notes

WaveWitch

@Galaxy2IsTheGOAT
Oh god. They better not cheap out and throw Gyro in the Wii Remote instead and omit the sensor bar.

The best alternative alternative to the Wii Remote & Nunchuck at least based on what's currently available for NS2, is just using the detached Joy-Con 2's in each hand, using dbrand killswitch backside grips to bump up the ergonomics and then disect the right joy-con and remove the bottom right stick. Because that thing should never of been placed directly below the 4 face buttons. It always gets in the way of the bottom of my thumb when pressing B. Super Mario Galaxy 1+2 dont need the right stick anyways.

Still no sensor Bar/reference, and the left JCN2 analog stick is still crappy compared to modern traditional NS2 Pro 2 analog sticks or the DualSense.

Re: Super Mario Galaxy + Super Mario Galaxy 2 Updated To Version 1.3.0, Here Are The Full Patch Notes

WaveWitch

@Galaxy2IsTheGOAT
Maybe if the Joy-Con 2's, when using them detached(Wii-Style) when playing either Galaxy on a TV, had Pro 2 Analog sticks, along with the 2nd stick instead being placed diagonally to the 4 face buttons like every other controller in existence, instead of being directly placed underneith(Awkward!), along with a wired USB Sensor Bar(Reference for reliable pointer aiming), once you slot the JCN2's into detached backside grip shells(Think dbrand killswitch), I wouldn't be complaining!

I think, Galaxy 1&2 on NS2 also need CRT filter optiions to help slightly soften & round out the lower polygon models & environements. I don't think HD & 4K-ifying Wii games is typically a good idea unless the visuals have been remastered to the point where they're hitting Wii U/Switch territory.

Dreamcast, PlayStation 2, GameCube & XBOX games usually look best in Standard Def, 480i/p on a big Sony Wega CRT TV using component cables.

Also, wouldn't it be amazing if Nintendo decided to release an NSO Wii Remote Plus, Wireless Nunchuck(Both housing NS2 HD Rumble 2) & Wired USB Sensor bar to be compatible outside the NSO service for certain NS2 titles? Like Metroid Prime 4, Galaxy 1+2, a Pikmin 3 NS2 Port running at 60fps, a 4K Sin & Punishment: SS port, Skyward Sword HD(Now 4K) etc.

Re: Super Mario Galaxy + Super Mario Galaxy 2 Updated To Version 1.3.0, Here Are The Full Patch Notes

WaveWitch

@Picola-Wicola
3D Mario controls have officially peeked with Odyssey. Galaxy just feels very cumbersome and clunky, to the point where I always feel like I'm fighting with the controls. plus, I couldn't stand playing it with the Pro/Pro 2 controller. G&G2 were specically designed for detached control-play style(Ala Wii remote & nunchuck), mainly to accomodate the StarBit pointer aiming.

You can't aim properly with a traditional 2 handed controller while you're controlling mario Simultaneously, that's only going to work with the Wii Remote & nunchuck, or detached Joy-Con 2's without feeling like an unseemless clunky broken mess.

I could only play these versions, on a TV, with the detached Joy-Con 2's, using quality Backside grips to improve the comfort. Control niggles aside, I'll give Galaxy 1&2 a splash of praise for their soundtracks, creativity while including some neat motion control funcitonality(Slinging Mario from Spider webs, or from those gravitational stars in-game were the highlites. Low points being the sluggish tilt based Mantaray & Rolling Ball mechanic/steering), but the Galaxy hopping structure and clunkier slower less mobile and resitrctied mario controls don't hold a candle to how Mario controls in Odyssey. Galaxy's Controls, imo, prevent replay value.

I enjoyed the first half of Galaxy back on Wii, but once the later half kicked in the entire experience felt like a bit of a chore. I still complted it, but it pailed in comparison to Super Mario World in 1991. But compared to Galaxy, ;I had a far greater time with Wario land Shake it!, Klonoa & Mega Man 9 as far as Wii platformers go. The impact those latter three had on me was frikkin astronomical. 😙

Re: Super Mario Galaxy + Super Mario Galaxy 2 Updated To Version 1.3.0, Here Are The Full Patch Notes

WaveWitch

I don't think the Galaxy games have aged all that well. But as is, I still prefer playing these on the Wii on a big fat 32" 4:3 Sony WEGA Trinitron SD CRT With component cables. Wii games typically don't look better in HD resolutions imo. Standard def does a better job at cartoonifying and rounding out the characters & environments. I have Galaxy 1(NS) and ya, 1080p & 4K don't exactly do wonders for lower polygon Wii-tier character models & environments. Just looks less organic and more artificial, unlike Odyssey obviously.

Plus, Wii has a sensor bar for StarBit pointer aiming, so there won't be the need to occasionally press a cross hair re-center-button like you have to with those joy-con 2's every now and then, the Wii remote also has a nice traditional analog stick that covers far more ground for it's nunchuck, combined with that oh so satisfying big 'A' button and better ergonomics all around.

BUT, the NS2 Joy-con 2's are still a solid upgrade to the JCN 1's. And with quality backside grips, comfort improves dramatically. You've also got more buttons to work with vs the wii remote & nunchuck, plus the left joy-con isn't tethered like the nunchuck was, and we've got HD Rumble 2.

And I've said this countless times already, but I still can't stand how the right joy-con stick is placed directly below B,A,X,Y. Obviously for space saving reasons, to make the NS2 as trim and compact as possible for handheld play.

As is, at least for me, it feels totally awkward having to reach down(Instead of diagonally like you normally would with any other controller) to use, and the bottom of my thumb usually always rubs against the right stick when reaching and pressing the B Button. Drives me batty. lol

I'm going to disect this bugger and take out the right stick for good, for titles that are trying to emulate the Wii remote & Nunchuck control scheme. And then have a second pair left in tact for Dual Mouse controls, with those shnazzy Ulipex Mouse grips.