Clive Barker's Hellraiser: Revival Review - Screenshot 1 of 6
Captured on Nintendo Switch 2 (Docked)

Back when I was a lad, I spent quite a lot of time at my local video store – remember those? It was located smack bang between my childhood home and high school, so my friends and I would often stop by and pick up a few snacks while perusing VHS tapes and DVDs. It was here that I first glimpsed the horrific visage of Pinhead — or The Hell Priest — Hellraiser’s overarching antagonist.

I didn’t get around to actually watching the Hellraiser series until a few years later, and I’ve still yet to watch later entries like Revelations and Judgment (you can’t have Pinhead without Doug Bradley, I’m sorry), but those first few films were genuinely terrifying. The notion of demonic beings who, unable to distinguish between pleasure and pain, take humans to a labyrinthine dimension to be tortured for eternity still sends shivers down my spine.

Clive Barker's Hellraiser: Revival Review - Screenshot 2 of 6
Captured on Nintendo Switch 2 (Docked)

Clive Barker's Hellraiser: Revival, a first-person shooter from Saber Interactive, does at least capture the spirit of those earlier movies perfectly. This is thanks, in part, to the involvement of original creator Clive Barker and the return of Doug Bradley as Pinhead, his first official portrayal of the character since 2005.

The story sees you take on the role of Aiden, who loses his girlfriend Sunny to Pinhead and his Cenobites after a night of sadomasochistic debauchery. His journey to get her back takes him all the way from sex clubs to the Cenobite’s labyrinth homeworld. Make no mistake, this is an extreme game chock full of adult material, with full-frontal nudity and some pretty gnarly torture scenes right from the start. Credit where it’s due, if there’s a game Nintendo might potentially prefer censored, it’s this one, but it arrives on Switch 2 fully uncut.

Clive Barker's Hellraiser: Revival Review - Screenshot 3 of 6
Captured on Nintendo Switch 2 (Handheld/Undocked)

Gameplay is a mix of exploration and combat, with a sprinkling of stealth and a dash of scripted chase sequences. The combat has you hunt down cult members with melee weapons and guns, the former of which can break after just a handful of hits.

During some scenes, you also have access to the Genesis Configuration, an iconic puzzle box from the franchise that lets you manipulate objects in the environment. This can be used to move blocks to solve puzzles or perhaps levitate circular blades, launching them into enemies to dismember them, proper Dead Space-style.

Combat is okay, for the most part. Melee weapons feel mushy, though, while guns fail to pack much of a punch. I found some of the enemy dialogue to be laughable, with many exclaiming “I’m gonna nail him from cover!” at every opportunity. Thanks for giving away your position, I guess.

Clive Barker's Hellraiser: Revival Review - Screenshot 4 of 6
Captured on Nintendo Switch 2 (Docked)

The chase sequences, however, are my favourite sections, pitting you against Chatterer, a horrifying Cenobite who stalks you throughout a constantly shifting labyrinth. He can teleport, forcing you to change direction at the last moment. These sections are genuinely thrilling, and there were multiple “Oh s***!” moments when I thought I’d escaped only for Chatterer to materialise right in front of me.

Unfortunately, Hellraiser: Revival is riddled with bugs, frustrating camera controls, and in one instance, a complete progression block that forced me to start from scratch.

Starting with the camera controls, using the right analogue stick to look around feels awful. For some reason, while looking up, down, left and right is fine, any kind of diagonal movement slows the camera speed dramatically. Even cranking up the sensitivity to maximum did nothing to help. I don’t know if this issue is present on other consoles, but it makes basic navigation much more difficult than it needs to be.

Clive Barker's Hellraiser: Revival Review - Screenshot 5 of 6
Captured on Nintendo Switch 2 (Docked)

Eventually I just got used to making these weird, robotic movements when exploring the environments, avoiding diagonal movements where possible. I really shouldn’t have to do that, though.

Visual blemishes are frequent. During one scene trying to blend into a crowded sex club, the gimp-suit-wearing bouncers had no eyes. Actually, that’s not entirely accurate: the areas around their eyes were missing, so you could see the environment behind these holes in their heads while two floating eyeballs hung out in the middle. Very disconcerting, and not in a good way. It definitely reminded me of the controversy surrounding Assassin’s Creed Unity when it first launched.

The progression lock occurred just after the first chase sequence with Chatterer, which thankfully wasn’t very far into the game. Essentially, you're eventually brought back into the real world, during which an opening appears on the right. You’re supposed to go through this opening, but I missed it, winding up back in the same area I explored prior to the chase.

Clive Barker's Hellraiser: Revival Review - Screenshot 6 of 6
Captured on Nintendo Switch 2 (Handheld/Undocked)

Rather than letting me retry, the game trapped me in the area with no means of progression, and I spent so long trying to figure out what to do, I overwrote any valid save file that would let me go back far enough to try again. 'Frustrated' would be an understatement.

Aside from all the visual bugs, Revival is really quite a looker on Switch 2. It’s clear that it sits in the ‘AA’ category, so it’s not going to blow your socks off, but there are some really pretty scenes, especially when you’re exploring the hellish Cenobite homeworld.

Performance isn’t great, though: you’re looking at 30fps with frequent dips during busier moments. It’s not enough to completely derail the experience, but I’d say if you’re able to play it elsewhere, do so.

Conclusion

If you're someone who adores Clive Barker's horror franchise, Hellraiser: Revival might be worth a look for its faithful visuals and intriguing story. As a gameplay experience, however, it falls at several hurdles, with awkward camera controls, bang-average combat mechanics, and a plethora of bugs throughout.

A few hefty patches could iron out the wrinkles and make Revival an adaptation worth experiencing. For now, I can't help but wonder if a new movie would have been a wiser use of resources.

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