Comments 202

Re: Video: Get Up to Speed With the Sonic Forces Launch Trailer

TheMadPolarBear

Still going to pick this one up and judge for myself. Sadly the Sonic Fandom is so divided that any 3D Sonic game will annoy or be bad to a segment of them. Obviously reviewers will fall under one of these segments too so it will either be harsh or good. I think I read somewhere that Polygon previously gave Generations a low rating too so i’ll take what they said with a grain of salt.

I still think a 3D Sonic that actually takes what makes the 2D games good can work. We have yet to see this realised and I have no idea why Sonic Team have never tried. The boost formula is alright but I think they can do better.

Re: There's a Sonic Forces Demo on the Japanese eShop, But It Has a Strange Limitation

TheMadPolarBear

I still think Sonic can work in 3D. What I don't understand is why they haven't just adapted the 2D formula into 3D?

Momentum based physics

Reward players with speed/physics by offering alternate paths

Reward players for experimenting with Spin Dash

Knuckles and Tails for easier navigation/exploration

Platforming sections, which 2D Sonic has that slows the gameplay down at times

They have never done this. I just don't get it. SA1, SA2, SH's big selling points were the large number of characters and playstyles, then we got boost which removes a lot of Sonics abilities. They have not once taken what people liked about 2D Sonic and implemented it into a 3D game and it is for that reason, I believe there is so much hate to 3D Sonic.

If I knew what I was doing, I would love to make a concept of a 3D Sonic to demonstrate this but unfortunately I would not know where to start.

Re: Gear.Club Unlimited To Offer 4-Player Local Splitscreen, 1080p At 30fps Gameplay

TheMadPolarBear

@KcebEnyaw There is so much more to the framerate than just “a stable framerate”. A stable framerate refers to correct frametime i.e a new frame is delivered at every 33.3ms (30fps).

The difference between 30 and 60 is huge, not just in fluidity but also response time (16.6ms). 60fps allows for much more responsive controls (less input lag) and for high speed games such as racing/FPS’s, this is a huge benefit and can make the difference between whether the game can be fun to play compared to competitors. It has nothing to do with a level playing field (unless you’re on PC).

Basically, if it’s only 30fps, you get more input lag and less fluidity compared to competitors such as Mario Kart or the likes of Forza on other platforms.

Re: Sega Confirms Sonic Forces Is 720p, 30fps On Nintendo Switch

TheMadPolarBear

Just sounds like they prioritised graphics over framerate, which is disappointing. I do not buy the controls performing as a 60fps game, as far as I know, that is impossible based on the frame time delivery.

Even then, 720p hurts the game further, only because we lost 60fps but did not gain resolution. It is effectively like playing Generations on a 360/PS3.

I'm still going to get this for Switch since I usually buy Sonic games for Nintendo platforms where possible since the fall of the Dreamcast but I won't be recommending the game. Not unless it is truly something special.

Re: Digital Foundry Does a Deep Dive on the Super NES Classic / SNES Mini Emulation

TheMadPolarBear

@impurekind You are making a claim, that the SNES mini can be released as a small original console, based on nothing. We have backed up why this is impossible.

You are not giving any evidence to support or back up your claims, nor are you disputing what we say. All you are saying is "you're wrong" with no evidence to say why we're wrong.

Fact 1# R&D costs millions
Fact 2# SNES chips are out of production. Supplier would have power to set costs
Fact 3# SNES does not support 1920x1080 or HDMI
Fact 4# SNES would need to be shrunk down and reduce heat and power consumption, requiring R&D to figure out how.
Fact 5# Off the shelf parts that have been mass produced are far cheaper
Fact 6# Super FX cartridge chips would need to somehow be supported. The console cannot emulate these chips so would have to somehow be added to the board.

I guarantee you're going to come back and say "These are not facts" when yet, they are. If you took 2 seconds to educate yourself, you would be able to have a discussion and understanding why it is impossible.

Instead, all you are doing is once again, not backing yourself up and just saying you're wrong. Are you trolling at this point?

Because I pity you, do some reading on the following topics to help educate yourself:

Manufacturing costs
Product development
R&D costs
Buyer/Supplier Power Matrix.

This will help you have a better understanding as to why your claims are ridiculous.

Re: Digital Foundry Does a Deep Dive on the Super NES Classic / SNES Mini Emulation

TheMadPolarBear

@impurekind Are you really that stupid? Jesus christ, let me break it down for you one last time so maybe your little mind can comprehend:

Current NES/SNES mini:

  • Manufacture small case
  • cheap off the shelf parts (backed by Digital foundry). Consumers can do the same in the form of a raspberry pi emulator
  • Create an official emulator software (backed by DF)

Impurekind’s proposed no added cost bs model:

  • Manufacture small NES/SNES case
  • Restructure manufacturing to reproduce old chips OR outsource manufacturing to another supplier. Due to no other supplier of the chips being available, the price will be far higher due to the power being with the supplier as Nintendo cannot go to someone else for cheaper (business/supplier relationships)
  • Research and Develop a way to shrink the old chips down to fit into the SNES mini (R&D costs millions)
  • Research and Develop a suitable cooling system for the old chips to fit into the mini case (again, R&D costs millions)
  • Research and Develop a way to somehow add HDMI support to the motherboard and get the SNES mini to support it.
  • Research and Develop a way to support the Super FX chip to allow support for those titles
  • Research and Develop a way to somehow add the 512mb Flash memory to the motherboard
  • The SNES only supported up to 256x224 resolution. The console has no upscaler and is nowhere near powerful enough to drive 1920x1080 games compared to a cheap emulator like the current setup.

Impurekind, you are completely ignorant to the way the world works. As I, and apprently many others have told you multiple times, it is not financially viable compared to the current SNES mini. It is impossible for Nintendo to release what you are saying at that price. It will be more expensive due to all the added costs, issues and manufacturing issues outlined above. The biggest issue is the out of production chips, which due to no other supplier being available, drives the cost up and gives the power to the supplier to set the price.

With the current setup, Nintendo bought cheap off the shelf components (supported by DF). If their supplier sets a price Nintendo doesn’t like, they can easily go to someone else because Nintendo has multiple choices to choose from.

Add to the fact modern hardware is infinitely more powerful combined with an emulator, the current SNES mini can easily support HDMI, 1920x1080, upscaling etc with the only cost involved being writing the software to do so. Though one can argue thanks to the virtual console emulator, Nintendo probably only had to do some tweaking.

Why are you being so ignorant? It’s actually amusing now how stupid you’re being.

Re: Digital Foundry Does a Deep Dive on the Super NES Classic / SNES Mini Emulation

TheMadPolarBear

@impurekind I have given you evidence and an argument. Your only basis is your belief with no evidence to the contrary.

Your counter argument is one of financial data neither you nor I have access to. Based on this, your counter argument asking for financial proof is just as futile because you cannot dispute what I have said either.

Therefore, my points still stand whereas once again, you have not provided any counter points to support your argument.

Furthermore, you have provided no evidence to support your belief other than “because i said so”. When asked again to provide any logic or reasoning, your response is to cross your arms and say i don’t have to do anything.

All you have done is shown you have no argument or grounds to support your beliefs whilst I have, initially through what I thought would be a friendly discussion, provided you with real world examples using real world theories as to why your idea is financially unfeasible.

If your next response is to once again say i am wrong with no evidence or “speculating”, news flash, business do it all the time with their planning and finances. On a balance sheet, these are called assumptions, where you assume a cost that an action will incur to the business. I therefore, once again, with the evidence and arguments I have provided, given you my reasonings for why it is unfeasible.

Now, one last time, I politely ask you to refute my arguments with counter points and to provide my with reasonings behind your beliefs. Failure to do so and I will consider this discussion over due to willful ignorance on your part with no argument, in which case, enjoy your evening and I would suggest you better educate yourself on the business world.

Re: Digital Foundry Does a Deep Dive on the Super NES Classic / SNES Mini Emulation

TheMadPolarBear

@impurekind You are literally failing to grasp basic economics. The chips are out of production. The chips are not for sale anywhere and have to be re-produced, which drives the cost up compared to mass produced, cheap off the shelf parts.

If you want to keep baselessly claiming that it is speculation whilst ignoring facts, go for it. Anyone with any basic business comprehension does not need the ‘cost’ statistics because they already know it will be higher than what is offered.

If it wasn’t the case, then look at the cryptocurrency issue with GPU’s. Scarce availability of parts due to the products all being bought quickly has lead to a price increase. New products using newly produced parts have a traditionally higher price, as production ramps up and chip availability is easier for the company to acquire, price goes down.

Your ignorance shows you are unwilling to listen and therefore, nothing more needs to be said. I have given you the reason twice now but you are trying the old “give me statistics” when you know it Nintendo will not give you exact figures, despite providing you with the relevant theories and evidence that supports the reasoning why Nintendo WILL NOT be able to produce and sell a replica in the NES/SNES mini form factor for the same or similar price. On top of this, you’re asking them to re-produce old chips AND do the relevant R&D to make them in a smaller form factor?

You’re hiding behind a baseless defence. So using your own argument, what evidence or theories do you have to support YOUR argument that Nintendo can produce an identical NES/SNES mini in a small form factor, for the same price? I have provided multiple reasons, you’ve yet to provide any counter argument.

We’re done here.

Re: Digital Foundry Does a Deep Dive on the Super NES Classic / SNES Mini Emulation

TheMadPolarBear

@impurekind Speculation? I have a degree in business management. The parts you are suggesting them to manufacture are not in production. It would cost Nintendo far more money to go and restructure to manufacture the parts again. This cost would then naturally be passed onto the consumer, with a higher price.

This is basic knowledge, you do not need a degree to know this. Buying mass produced parts (which have already been produced and therefore lowers the cost of each individual part), which does NOT require Nintendo to produce themselves enables Nintendo to sell the NES/SNES mini at a far lower price point, enabling them to make a profit whilst selling people an affordable product. The easiest way to explain it would be this - Since mass produced parts are readily available, Nintendo has more power over how much it costs to purchase the parts to build the NES/SNES mini, not the supplier. Even if Nintendo were to outsource manufacturing of the original parts, the supplier would still have the power over Nintendo to set the price, as there are no other alternatives out there. This is another simple part of a businesses relationship with its suppliers.

I did not attack you in my original post but I have given you a reason. I and many others would love 1:1 performance with original hardware but it does not make economical sense to do so right now.

Re: Digital Foundry Does a Deep Dive on the Super NES Classic / SNES Mini Emulation

TheMadPolarBear

@impurekind They can’t reproduce all the hardware because of manufacturing costs. To make the system affordable, they would have to produce the unique chips again in mass production in order to drive unit costs down. The problem with this is that the initial run will be very expensive. Nintendo will not make a profit off of the unit selling it at the price that the SNES Mini is at the moment and the unit will have to be sold long term to drive costs down to turn a profit.

The current SNES Mini setup where they emulate the hardware is much cheaper to do with off the shelf parts, allowing for a cheaper, profitable product to be sold at an affordable price.

Hopefully this makes sense, I had to rush this post on my lunch break.

Re: Review: Dragon Ball Xenoverse 2 (Switch)

TheMadPolarBear

@brutalpanda We will see. Third parties are naturally reluctant after the poor sales on the Wii U. If Xenoverse 2 doesn't profit on the Switch, Bandai Namco will justifiably have no reason to port FighterZ.

Tell me how you convince shareholders to invest in a port that will make you lose money? Granted, FighterZ will likely sell well but it is not a convincing argument when previous investments do not turn a profit.

Re: Sonic Forces Gets North American Release Date and a Snazzy Pre-Order Bonus Edition

TheMadPolarBear

@Urameshi Yeah the issues on Emerald Coast are specific to the SADX versions, with the later ports of SADX to other platforms making the games considerably glitchier. It's not present in SA1 DC but I have clipped through the tunnel on Speed Highway on both versions, though admittedly I was doing the spin-dash speed boost spam so it's possible this is what caused it in that instance. I can't speak for Ice cap or Knuckles levels since personally I never encountered any issues on both versions of the game there although granted it could just be my luck.

I wonder if the glitchier collision detection in SADX is due to the jump from 30fps SA1 to 60fps SADX. It's not unheard of, an example being Dark Souls 1 on PC, whereby if you mod it to run at 60fps, you can slide through the floor when you slide down ladders. Not all the time mind you, but it can happen. Perhaps it was a similar situation with SADX.

Re: Sonic Forces Gets North American Release Date and a Snazzy Pre-Order Bonus Edition

TheMadPolarBear

@Urameshi SA1 Dreamcast was far less glitchier than the SADX releases. The infamous collision detection issue on Emerald Coast popularised by Game Grumps is not present in the Dreamcast version. Though that particular issue can be avoided, Game Grumps went out of their way to try and break the game. I believe somewhere it was mentioned that Arin deliberately chose the worst version of the game (PC) to show off.

Re: Gear.Club Unlimited Power Slides Onto Switch in December

TheMadPolarBear

The fact this is supposedly a free to play mobile game ported to Switch is what puts me off. It seems underwhelming. If the game was unique and more developed, i'd be more interested. The Switch could use a racing game substitute for Forza/Gran Turismo and it would be a nice alternative to Mario Kart from time to time.

Re: Video: Gamescom 2017 Gives Us Our Best Look At Switch FIFA 18 Yet

TheMadPolarBear

Gameplay looks good, close ups are terrible with some framerate issues but this doesn't appear to be the case during the core gameplay.

I'll pick this one up. I was worried it was going to be another case of Fifa 13 but if it means EA will actually try to get more of their games on Switch, i'll do my part as long as there has been some effort put into the game.

Re: Splatoon 2 and Mario Kart 8 Deluxe Keep Top 10 Places in the UK Charts

TheMadPolarBear

@DM666 Crash N.Sane Trilogy does not control the same as the original games. It was modified to have one consistent movement and jumping physics across all three games.

The original Crash trilogy had different movement and jumping physics with 1 being a big difference from 2 and 3 (though 2 and 3 were still very similar). The end result is that people who played the original trilogy to death like myself and have learned the games through muscle memory have been caught off guard by some of the N.Sane trilogy's new physics and movement.

Whilst it is in no way game breaking and does make it easier for newcomers to pick up the game, it does have one minor fault particularly in the original Crash game. The levels in Crash 1 were designed for the original Crash games jumping/moving mechanics, with levels not being designed for the remakes new mechanics. The end result is some levels become easier whilst others, particularly the precision heavy Road to Nowhere and The High Road considerably more difficult than the original.

Still, I'm glad the trilogy was remade for the PS4 and the sales show that despite a few minor issues, it is a good recreation of the original trilogy!

Re: Bask in Nostalgia With Sonic Mania Special and Bonus Stage Footage

TheMadPolarBear

I'm excited for Sonic Mania but don't you think it's a little unfair to say Sonic Team should be replaced by Christian Whitehead as he "gets Sonic"? I mean, Sonic Mania is a re-imagining of classic levels, similar to Sonic Generations, all Sonic Mania is doing is adding a few unique twists to levels we've already played. It's like saying Vicarious Visions are the best Crash developers because of the N. Sane Trilogy when the very foundation for the levels and mechanics were already laid out previously by the original games and team.

Like I said, I am looking forward to Sonic Mania as much as the next guy but I think once a Sonic Mania 2 comes out with completely original levels then maybe that statement will hold more weight?

Re: Nintendo Switch Has Sold 4.7 Million Units Worldwide

TheMadPolarBear

@JamesR I'll have to check Smyths out thanks! I've been checking the UK Nintendo store but they're constantly out of stock, saying they're expecting to get stock the middle of the month (this has been the case since June). They also say that they have a back order but don't say how long that is. If i order with Nintendo, I have no idea how long i'll have to wait, which is pretty frustrating.

Game are being the usual idiots they are. They're probably the only store in the UK I'm aware of that actually have Switch stock. Why? Because they're selling them as part of a £480-500 bundle. Seriously, it is a joke. No i'm serious, it's hilarious.

Re: Switch Could Get Kingdom Hearts III, But Only After Announced Versions Are Released

TheMadPolarBear

Given the length of time the game has supposedly been in development for, it's understandable they may want to wait until the PS4/XBO versions are out. It's possible they may not have the resources to divert to a Switch version right now without sacrificing quality on all versions.

Regardless, hoping that a Switch port does happen and that it does not take too long and is done well.