Sonic Forces may not be the blue hedgehog's first game on Switch - that honour falls to the amazing Sonic Mania - but it's likely to be the one that Sega hopes will find the larger audience, given the hype which has surrounded its development.
Fairly early on, it was rumoured that the game wouldn't be hitting that magical 60 fps mark, based on preview builds shown at E3. Another rumour was that the game would run at 720p in both docked and handheld forms.
At the time, it was hard to totally verify these points, but a recent interview with Sonic Team Head Takashi Iizuka, producer Shun Nakamura, director Morio Kishimoto, lead programmer Hiroki Tokunaga and art director Yoshitaka Miura has confirmed the details - the game does indeed run at 720p regardless of how you play it, and the frame rate is 30, not 60 (although the team insist that the controls "run" at 60fps, apparently).
While it's obvious that the Switch version of the game isn't the lead one - Sonic Forces is also coming to Xbox One and PS4, lest we forget - it's a shame Sega couldn't boost the docked mode up to 1080p. However, Sonic Team state that Switch development has been "smooth" thanks to the fact that a proprietary engine is being used, and that while the resolution is lower on Nintendo's console, the game should look the same as the other versions.
Meanwhile, Iizuka also hinted in another interview which took place during the Tokyo Game Show that Sonic Forces and Sonic Mania may share a connection:
Last month, in August, was released a game called Sonic Mania that got a really warm welcome from everyone in the community from all the fans, especially abroad, a lot of people enjoyed playing it. And I really hope that if you played Sonic Mania, you get to play Sonic Forces too because you may think those titles are unrelated, but actually they may not be… definitely I want you guys to check out both titles because there’s something going on between the two. And I’m going to keep it at this right now.
What do you make of this news? Will it impact your purchasing choice, or are you not concerned as long as Sonic Team can iron things out, gameplay-wise? Let us know with a comment.
[source dualshockers.com, via nintendoeverything.com]
Comments 127
This looked poor anyway. The sub par technical performance is testament to the sub par talent now resident at Sega.
What the hell happened to sega????
No thanks. A platformer that is not running at 60fps? Forget it.
Im gonna remain optimistic. The game has yet to throw in a ridiculous gimmick that tends to appear in most 3D Sonic games. That and i feel the ending from Sonic Mania you get from obtaining all the chaos emeralds will somehow have something to do with 2D Sonic appearing in that universe. I'm not holding my breath, but if the reviews are somewhat decent when it comes out, i may be more tempted to get it. Also, it's done by the same team that made Generations, which in my mind is the only good 3D Sonic game we've had since Adventure 2.
For me, the way the game plays and, more importantly, feels will always take precedence over visual definition. If it plays as good as Mania, then I’m in.
That's disappointing but to be expected when Nintendo don't help themselves by continuously releasing gimped hardware. Still, SEGA should have been able to get some kind of boost out of the Switch while it's docked. So we can look forward to another gimped port.
I'll wait for reviews but I'm not feeling positive. I noticed the guys over at Push Square have been giving this some stick and that's the 60fps 1080p version. There's far too many good games on the way to Switch so why bother with average one's?
Super Mario Odyssey
To be honest, they game doesn't look good anyway.
Not a day one but due to all the other games coming in that period and because I will wait for reviews. The price tag is suprisingly good though...
Can only assume the lack of improvement when docked that almost every other Switch Dev manages is down to laziness. Not that the game looks great anyway IMO.
No blast processing, no buy.
Ouch!
30 f/s will not feel good in this kind of game.
My OC in 720p only ? Outrageous !
@SLIGEACH_EIRE To be honest, this sonic game doesn't look as good as Mario Odyssey.. lower resolution and lower fps..I'll save the judgement on the gameplay for later.. so while Switch's limitation can be a factor here it's definitely not entirely down to 'gimped hardware'
@BornInNorway81 Ya, and knowing Sega it'll likely dip well below that at times.
Sonice Lost world ran at 60 fps on Wii U, and yet a sidescroller is 30 on better GPU?
Sonic Lost world ran at 60 fps on Wii U, and yet a sidescroller is 30 on better GPU?
Sonic, 30fps? Nope, no thank you. How can the controls be 60fps when it runs at 30fps, that makes no sense at all...
I confirm I'll be skipping this one :3
Game hardly looks like a hardware pusher and they still can’t get it to perform better than that. Really poor form. Says it all when the only good game based on a SEGA IP in the last 10 years is basically fan made. Shell of what they were
Who gives a monkey's over resolution and frame rate? Surely the main thing should be whether the game is fun or not? If it meets that latter criteria then I'll be happy.
Is it also 30 fps on the PS4/X1? I had trouble playing Generations on PS3 due to 30 fps, whilst the PC version had gamepad issues. Hence I never finished it.
TBH I never had much hope for this game, and with Mania's success I'm more than fulfilled Sonic-wise for a few years.
I expected this. Developers dont waste their time and money to optimize the game for two different specs. They build the game on the undocked mode.
Not gonna buy this one but not because of 30 fps issue. That doesnt bother me. There are too many other better games out and coming soon that are ahead of this in my queue. Plus I have Sonic Mania which will scratch my Sonic itch.
@Axlroselm That could well be true of some developers. They probably think to themselves, 'it's bad enough that we've to make a separate Switch version from the consoles but we're not then going work on 2 Switch versions as well. We've enough to be doing'. Though in some cases it's laziness.
Yep. I knew someone would throw in the lazy developers comment. So predictable
The frames per second gotta go faster!
@Hughesy I vaguely remember Digital Foundry or Eurogamer writing about Criterion doing something along those lines when they dropped from 60 to 30fps with their move from Burnout to Need for Speed on ps3/360. Effectively the controller lag was only slightly more than a game running at 60fps.
Regardless of the resolution, this game doesn't look good to me to start with. But maybe it's because I've been far too creeped out by the Sonic "fandom" to take modern Sonic even remotely seriously.
Seriously, if, somehow, you have been spared, DO NOT google it...
30 frowns per second.
@OorWullie each to their own but I've learned not to trust all reviews, in fact sometimes the minority have more accurate opinions on how you may feel about a game/movie, rather than the majority who may bash it for silly little reasons.
That's just my non sheep following thinking busting out, but as always everyone has different tastes.
Not saying there can't be something that's completely bad, but when you reach good scores of roughly 7, that's the point it can be a bit muddy, and may well be something that you really enjoy and think it deserves a higher score than given.
Will it run 60 fps on PS4?
Hope for the best, prepare for the worst.
This game doesn't look appealing to me.
I don't know why some of Sonic's latest games been bad in the last 5 or so years, but I remember playing a great one on GameCube and yet nothing similiar has popped up which has made me a bit annoyed.
Oh, SEGA...
Crash for PS4 was 30 FPS and it actually felt fine. However, it's a disappointment that Sega couldn't do much smoother
Just sounds like they prioritised graphics over framerate, which is disappointing. I do not buy the controls performing as a 60fps game, as far as I know, that is impossible based on the frame time delivery.
Even then, 720p hurts the game further, only because we lost 60fps but did not gain resolution. It is effectively like playing Generations on a 360/PS3.
I'm still going to get this for Switch since I usually buy Sonic games for Nintendo platforms where possible since the fall of the Dreamcast but I won't be recommending the game. Not unless it is truly something special.
@Fuz It won’t make a difference, you will still see it at 30fps, so the input will always feel slightly delayed. So it will still be 33.33 milliseconds rather than 16.67 milliseconds response time. If it were actually possible, then every single game that runs at 30fps would do the same trick.
Typical Sega, 3D Sonic games rarely run well and considering Mario Odyssey is 900p 60fps and looks better, i see no reason why at least one of those targets couldn't be achieved. Its performance was never much of a factor in whether I'll be buying it and whilst this was never likely to be as good as Mania I'll still give it a chance.
All Sonic games on 3DS ran at 30fps It's no wonder they don't sell very well, Sega can't be bothered to optimise it.
The lag is continuing with Switch, what are they thinking? Sonic is about speed, the old Sonic games are fun because of 60 fps.
@FlyingFoxy Yep you're right and I should know better at my age. In this case though, I'm not too hopeful about the game in general, regardless of FPS or resolution. Hope I'm wrong.
It takes ages to be this good!
@Axlroselm
To be fair, time constraints could be an issue. But most developers do manage to improve performance when docked. Don't make out this is normal.
So glad I have better tolerance for games and framerates because although this is kinda disappointing, I really dont see the issue since other boost sonic games with similar hardware as the switch had 30fps. What really matters is if it stays at that fps cap.
Apparently many people don't know Sonic Colors on Wii and Sonic Generations on PS3/360 are both running at 30 FPS. Still, whether 30 FPS is tolerable depends on personal experiences. I personally have bigger issues with 720p on docked. The game is not even demanding as DOOM. Even Super Mario Odyssey is able running at least 900p, Splatoon 2 has 1080p with dynamic resolutions, simply only 720p docked seems a little bit lazy.
Man, these commenters can't even do 5 minutes of research on the topic of game development yet they call Sega devs lazy...
I'm not really bothered about 30fps because racing games like Forza horizon 3 have proven that a consistent 30fps is fine even for a racing game (Watch the Digital Foundry video if you need convincing) I'm just bothered by how lacklustre the game looks in general. It looks like 3D Sonic will never get out of this slump of mediocrity.
720 and 30fps isn't a big deal......but the game being another subpar Sonic experience......well that is my concern. If it is a good platformer the numbers are just that......numbers.
@HipsterDashie I dont care about framerate or resolution but I think if the fps dips from its cap constantly then thats when we ACTUALLY have a issue here.
Im pretty sure all the negativity is just doubt. Since a certain major game is coming out people are trying to find a way to rule out one of them if anything to save money. Its pathetic that THIS, this of all the other issues the game has so far is the reason its a no buy for people. And I know the people waiting for the reviews are gonna be happy/disappointed since we all know the reviews are going to be biased and compare it to other sonic games or other unrelated games in general that did a good job (not saying forces is going to be amazing in aby way since I never played the game, but I can say it looks disappointing so far with level design for me).
Blast processing does what Nintendon't.
No buy for me. And it has nothing to do with framerate or resolution. It's 3D Sonic. I'd likely be more entertained if I flushed $40 down the toilet. At least that's guaranteed to run at a smooth framerate.
Think I'll look at comparison videos but I'm still keen on buying the game as I tend to enjoy 3D Sonic games regardless.
I'm more concerned with it being a good game. We can worry about graphical numbers after we determined that.
@ SLIGEACH_EIRE
"Nintendo don't help themselves by continuously releasing gimped hardware"
It seems like every other post of yours includes some kind of slight on the the Switch hardware - we get it, you'd prefer the Switch to be more powerful - well it isn't, so would it not be better to come to terms with it than making the same point ad nauseum?
Even if Nintendo had used a more modern processor - the X2 for example, they probably would have used the extra efficiency for longer battery life over more horse-power anyway. Had they harnessed the extra efficiency to up the power in the way that you'd prefer we'd probably still end up with certain devs releasing sub-standard ports as all they're interested in is getting the game to the bare minimum level of acceptability before releasing, to keep costs down as far as possible...
Using something like the X2 might have also meant even more difficulty in manufacturing... nVidia likely had a tonne of X1's ready to go out the door day 1! So there may well be very good reasons why the Switch had to be the way it is.
"it's bad enough that we've to make a separate Switch version from the consoles but we're not then going work on 2 Switch versions as well. We've enough to be doing"
Again, extremely negative...
Rather than whining, the developer is more likely to be excited to be able to put their game on an additional platform (a new, thriving one at that), and one that's arguably more suited to the game than any other...
Bottom line is that you should enjoy the Switch for what it is, which is great! Stop dwelling on what it isn't....
Just a suggestion...
Even less likely that I will consider buying this...
@AlexOlney I see you there, slyly commenting on a sonic forces piece... cheeky goit
meh
The tagline should have read "Sonic forces slow mo".
@SLIGEACH_EIRE Gimped hardware? Compared to what?
I sincerely dare you (and Sony, or Microsoft for that matter) to create a system more powerful than the Switch but with the same physical format, battery life AND price point.
Lots of people fill their mouths with talk about how "weak" the Switch is while purposefully ignoring that, right now, with today's technology isn't possible to make a system more powerful without making it prohibitively expensive or preventing it from frying itself with just a couple minutes of use.
Have you stopped for a second to think about why the PS4 or Xbox One are big, heavy machines with huge fans inside and connected permanently to a power source?
In a few years a hypothetical next generation Switch will probably be as powerful as a PS4, but not today. It's just technically impossible right now.
So let's stop all the crap talk about what the Switch can't do, and focus on what it CAN do, which is something that the other more powerful console can't even dream of doing.
Where are the talents of SEGA gone, you ask? Going to Yakuza team it seems which I approve because the last few Yakuza games are so good.
@BiggerBoat @maruse the sad thing about SLIGEACH_EIRE is that we'll have to put up with his whining for the next 2-3 generations. So he wanted to have those 3rd party AAA games other consoles have, but he once said that he will never buy rival systems. He want them on Nintendo system...completely ignoring the facts that Nintendo has given up on competing in hardware power. He's too bonehead to accept that and will continue on ranting how Nintendo should make powerful console spec-wise. And calling things overpriced while he's at it because he can't afford them.
@BiggerBoat The X2 isn't a chip made for consumer products just yet. It was designed for cars in the first place.
I'm sure that delaying the Switch a year or two more could have mean that it came with the X2 instead of the X1, but by then another more powerful and efficient chip would be on its way and it would be the same debate yet again
It occurs to me that Infinite actually looks a lot like Darkrai. The claws, only one visible eye... Darkrai's super move in Pokken is even called "Infinite Eclipse".
Am I missing something? We've known about the game being 30 fps for a while now. Why are people suddenly annoyed by this? Although 30fps/720p is less acceptable from Sonic when DOOM is outputting at the same specs, imo. Whereas it feels like Bethesda is pulling off a genuine miracle, this just feels like poor optimization on SEGA's part. Either way, we're getting a new AAA game at the same time as the HD twins, just with expected sacrifices in performance for portability.
Oh well, I was going to play this handheld anyway. I gave up thinking the Switch is a home console some time ago. It is a handheld with a TV dock.
I just want a modern Sonic and Mario in my work bag - it is also only $31 bucks with the Prime discount.
I'll wait till the reviews and comparison videos before I decide/
@maruse
Good to know. That kind of falls into my general point of 'manufacturing difficulties' but appreciate knowing more on the specifics
I'm hoping that in the next couple of years Nintendo releases a Switch +, with larger screen (within the same form factor so as to remain compatible with current joycons/accessories - those chunky bezels could def be reduced to achieve this), & faster processor, similar to what Sony & MS are doing with the pro & X.
This would allow higher resolutions and/or frame rate and hopefully, in the case of the more ambitious developers - lead to improved textures & effects.
This'll either happen or it won't but in either case I'll enjoy the current Switch as it is, unlike some system owners...
There is no reason that Switch titles can't match an XBOX 1 in experience. I get some engines haven't been optimized for Switch, but that aside it shouldn't happen.
@raisenv
It's a shame, as this is arguably the best time to be a Nintendo gamer since the SNES/N64 (I wasn't a fan of the motion controls side of Wii) - & all some can do is obsess over the negatives...
Please Nintendo give SEGA a new F-Zero to work on
I have a feeling this game is going to be really bad if it can't hit 60 fps. Odyssey has no issue, so what gives?
Still grabbing it. It's not the first Sonic game I've played to not hit 60 FPS, and as long as that 30 FPS stays good and locked, I'm good.
So many people nitpicking about framerate... I'm surprised there wasn't nearly as much complaining about other titles. Like Breath of the Wild.
@maruse funny thing is the joker doesn't even own a Switch.
I don't much care about the frame rate, there was no chance of me buying this either way.
@UnseatingKDawg It's (modern) Sonic, second only to Capcom in things internet gamers love to hate. Sonic Mania was classic and therefore good, thus Forces must be bad. Or at least OK, which is also bad.
Everything I've seen of the game suggests that it is at least decent, average at worst. They're playing it safe with this engine, so I'm not expecting anything worse or better than that.
So if this is unacceptable how did we ever play Generations on everything but PC?
What I find egregious is developers building for the lowest spec and leaving it at that. The performance in portable mode is what you get on your TV and that extra oomph is wasted.
@Wolfy76700 that sounds awful! Like your unable to play any game that's not 1080/60 ... Don't play Mario Bros 3 then lol
Who cares.. Will play this on PC if it's any good.
People, people. You shouldn't refrain from buying this game just because it's not as technically sound as it could be. That's asinine.
You should refrain from buying this game because it's going to suck enormously.
@NintyNate 240p is fine ^^
No seriously, it's a problem on a game by game basis. I'm fine with Zelda being a constant 30fps (For the most part) but playing Sonic in 30fps just feels... Off.
I mean, Sonic 1 ran at 60fps (Except in Europe, good thing I first experienced that one on an emulator)
...Sonic Unleashed had amazing graphics (heck they still ) but wasn't a great game,
Sonic Lost World looked good and had 60fps...but had sucky gameplay
Sonic 06 was 60fps on 360..(need I say more?)
Sonic Generations "console" and Sonic Colours were 30 fps and are good games.
Graphics don't make games, it's the flipping gameplay that matters.
The more info I heard of this game, the less exciting I am for it. I'm beginning to think that Alex's impressions of the game is true. If the demo is what the final game would be like then sorry Sonic Team, you just lost my interest, even the guys at SEGABits who normally are fans of Sonic are less interest in this game now.
Wouldn’t touch this game with a twenty-foot pole regardless of FPS and resolution.
@UnseatingKDawg its because its Sonic and Mario Odyssey is coming soon. I for one find that annoying.
@maruse Thanks, it's unbelievable how stupid some people can be when they can't understand what you said by themselfs.
@SLIGEACH_EIRE So this is Nintendo’s fault? I admit the Switch could be more powerful than it is, but blaming a games performance on a system that obviously has the capability of running games at 1080p 60fps is ludicrous.
Cancelling my pre-order - I'll pick up a used copy at some point if people end up loving it. I don't want a 720p, 30 FPS game that looks like garbage on a decent sized screen, unless there's an amazing reason why the game is so demanding (Doom, I can understand and live with that). I see no reason why they couldn't have done a FE Warriors scaling system. Sega shoulda charged $50-60 for this and delayed the Switch version a little bit. No way should the docked and portable play the same.
I am wondering, what you guys expect? A more beefy hardware?
Nintendo has no issues making a hybrid console that can be as powerful as, if not, more powerful than PS4. But would you pay for like $ 500 to $ 800?
Imagine a Switch with all that beefy stuff are shrinked into one small system with super batteries on it to support the juice that its running, it prolly needs at least like 1000,000 mAh, just to be able to PLAY on the go. One have to be sure that hybrid console does not explode on a JetBlue plane.
Would you guys buy it?
You guys would complain that it is EXPENSIVE and curse Nintendo for it. Now you guys whining about 30 fps on a $ 300 hybrid console.
Never ever been grateful of what you have.
I'm okay with 30 FPS, but 720p? Bleh. If it runs spectacular in handheld mode, it's not that big a deal for me; if it's below 720p in handheld, double-bleh. I'd prefer the graphical fidelity see a minor downgrade and the resolution boost to 900p docked. Anything below 900p looks rough on my 1080p projector(120 inch image).
I didn't exactly have high hopes for this one (I never really liked 3D Sonic), but this is still very sad news.
By the way, the article fails to mention this, but this is obviously also coming to PC.
Off rip, not being 60fps for such a fast oriented game doesn't sound like a good thing, but I will see how the final product is when it comes out. As long as it doesn't grate my eyes through super fast sections then I can deal.
Well this is pretty disappointing...
Maybe they are having a similar issue to Minecraft where it's due to using a proprietary engine that doesn't scale well.
I understand that they have probably just worked on it enough where it could run as a portable but I'd appreciate it if they took the time to at least boost it too 900p or a some dynamic resolution between 720p and 1080/900p.
@carlos82 when did Mario Odyssey become 1080p? It was only 900p the last time I checked...
It's certainly not good but graphics have never been a priority of mine.
Given a choice, I'd prefer higher fps and resolution obviously, but this does not bother me at all, as long as the framerate is locked. Still can't wait for release to try it.
@Ventilator That's a good point, although I think Lost World wasn't as high paced, nor had as much background detail.
Even if this does turn out decent, we've been spoiled by Mania. And with Mario coming a week earlier, I don't think its going to have strong legs.....
Guys, to be honest, us Nintendo fans should have the LEAST to worry about because we, unlike Sony and Microsoft fans, have Super Mario Odyssey which is already a GOTY contender and set to be one of the greatest platformers of all time.
@nab1 : Switch GPU can handle games like this at 60 fps, atleast at 720p.
I played games on Tegra X1 GPU in Switch for 2.5 years now, as it came early year 2015.
@marnelljm you comparing a first party game from one of Nintendo’s best development teams. a title they can 100% focus on and optimise for one specific architecture, versus a third party game which is multiplatform and a port of a title designed for hardware nearly 3 times more powerful than the Switch?
Come on man. Wish people would stop looking at game A and comparing to game B. It's not as simple as that.
@Kimyonaakuma you're quite right, I remember watching that video on digital foundry as well. The point still stands though
We should not care if it's 1080p in docked mode or not. This is a false problem made by websites on the internet. The only thing that matters is if it is a good game no matter the pixels. And that's all.
@Ventilator That game was built for Wii U at 720p 60fps, Sonic Forces wasnt built for Switch
Besides. I trust the Sonic team knows what they are doing. They just needed the push in the right creative direction. If they said it plays fine then its fine. On a side note, Generations is 30fps
Good thing I don't like Sonic games.
What about the other consoles? Will they be at 30 fps also?
Too bad it's not 60fps, but It's still a day one buy for me. Hope they release a patch the enables 60fps for docked mode later on.
I got Mania on PS4, so I think I'll get Forces on that as well. Besides, my wallet is on lockdown, so it's gonna be a while before I buy a Switch.
@super08mario no they are 60fps
I'm not going to play this, but it would be nice if they could at least get to 60fps in docked mode. 1080p doesn't really matter.
@Ventilator I'm thinking lazy port. The system is definitely capable with the right folks doing the programming.
The performance isn't a dealbreaker, just another excuse for people who were never going to buy the game to begin with to spew. Whether or not the game will be any good depends on a multitude of other things.
No one is going to buy that garbage Sonic anyway, they just need to keep Sonic Mania games coming considering they are the style of Sonic we all want. There are so many Zones they can give the Mania treatment to.
@sligeach_eire hey I know you want a Nintendo Xbox, but it's a perfectly well designed hybrid console, so it's not gimped. it's giving you many things that PS4/Xbone one cannot give you, does that make them gimped? Nintendo would not thrive making a Nintendo Xbox, we do not need a third machine competing in the same space, they simply wouldn't make it.
They thrive in blue ocean areas and creativity and made a product that people didn't even know they wanted until they saw it, and that's a good thing. Ninty will never make this Nintendo Xbox u crave and it sounds like your really hurting for those a hard-core AAA games and if you want to enjoy those kind of games u should really consider purchasing the system for it.
Just a suggestion. Rather than keep bad-mouthing them for making a successful product, which gives u the ability to do something & play in ways u cannot on other hardware, and has satisfied an itch for millions of gamers, (for some, one they didn't know they had mind u) yet doesn't satisfy your desire for basically a clone system with Nintendo branding, maybe it's time to credit them for being visionaries thinking outside the box and not placating to your average AAA gamer and warranting the system on its own merits and accords.
For those who do not understand the remark "controls run at 60fps", Cuphead does the same. The controls run at 60, but the visuals run at 24 to resemble the old cartoons. Here is proof:
"It's a little like the historical cinematic 24 frames per second ceiling, where that's how slow you could go before the audio started to stutter, all to save money on the cost of film. We're also of the belief that 24 frames per second adds to the surrealism and the fantasy of movies. It feels more cinematic to watch 24 frames per second, like the picture's removed from the world. As you approach the higher frame rates and it looks closer to real life, in our minds it takes away that magic. It starts to look like you and your friends got together and made a movie in your backyard with your home video camera. I’m completely with you. I guess I prefer the distance? That totally makes sense, and that's why we purposely run all of the animation at 24 frames per second. But our gameplay is at 60 frames per second. So it's technically the most responsive gameplay, except you don't have to look at visuals that are too smooth."
Source: http://time.com/4123150/cuphead-preview/
I may wait for reviews. I'm hopeful that this'll be good, but so far I just don't know. Sonic Mania has my heart right now.
Having the physics and input thread run at a different rate from the rendering thread is very common, and can be done to ensure movement and play are consistent, if a frame rate is inconsistent.
However there is minimal point to having input at 60hz, if the rendering is locked at 30hz...
@kobashi100 I think you missed the point bud. 60 fps was achievable. Other third party developers are able to hit it no problem. End of argument.
I find these statements amusing:
"Game is 30 fps but 'runs' at 60fps".
"While the resolution is lower on Nintendo's console, the game should look the same".
I didn't know that a 720p 30 fps game played and looked like a 1080p 60 fps game, it's good to know. Thank you Sega for teaching me these facts I wasn't aware of.
60fps does make a big difference in a game like this, there's plenty of games that I don't care for graphical parity, but performance wise this game will most definitely be hit hard with a 30fps drop.
It's intended to be played as such so it's unfortunate it's yet another blow to a game that thus far doesn't look great either. I would love to have a good 3D Sonic game and I mean good, not average or bad, but actually really good, as it would make me so happy to have a 3-D sonic Gabe be a must play for a console. I'll keep my fingers crossed but it's not looking good for this one either. Maybe we should let fans make the 3-D game as well 😝
@Jokerwolf Hmm, that isn’t true, I’m buying it. I’d imagine I’m only one of hundreds of thousands that will buy it.
If it isn’t to your liking, that doesn’t make it trash.
I was heavily considering sonic forces for the switch, but upon learning last night that its 30fps, i'll just get it on my gaming pc.
I do like the switch very much, enough to consider it over my high end gaming rig.
but i'm not dumb enough to settle for less, either, when I don't even have to.
even more so that its the ONLY platform thats running at 30 frames.
i dont want to be fooled again after sonic boom epic flop and sonic forces has a chance to flop as well.
Hahahahahahahahaha
https://youtu.be/KZZrQDfXnyM
I don't see much of a difference. Also, previous Sonic games run at 30 fps and were really fun.
The only real way to see if you like a game is try it.
@SLIGEACH_EIRE That's true. Take Capcom for example. PS4 got street fighter V and the switch got the exclusive no one asked for, Ultra street fighter 2😐. To add insult to injury they just released the trailer for Street fighter V Arcade edition with all of the dlc included for 39.99. Guess how much Ultra street fighter 2 STILL is on Switch?
Gamers have to stop rewarding this terrible behavior from companies.
@th3r3ds0x : Yes. Just look at Doom on Switch to see what its capable of, and soon we will see how Wolfenstein 2 is too which is also a brand new major 3rd party game.
@OGGamer Atleast the SF Ultra sold enough for Capcom, so more is coming to Switch.
@meleebrawler: I have a tendency to keep forgetting that little tidbit.
I'm not going to lie, Mania is the best Sonic game I've played since Generations - I'll go as far to say it's what Sonic 4 should've been. It's just that I've really been looking forward to Forces. I love the boost gameplay they've had since Unleashed. The sense of speed, the umpteen number of paths and shortcuts to take, the exhilaration of dodging a spike or pit at the last second while running at Mach 5. I'm also willing to give the custom character thing a go too. Not to mention this is the first time in over a decade that we can play as Shadow in a main-series title again. Guess some people just don't see it the same way.
Hmm, I don’t get the big deal about this. Unleashed and Generations were 30fps... oh well, I’m still excited for Forces nonetheless!
By the way, with the “controls being at 60fps”, I believe they mean the controls are gonna be just as responsive as if the game were 60fps.
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