Absolutely not. I've bought scarce few digital titles, generally only a few Indies that didn't have physical releases at the time.
A digital only Nintendo platform = My interest in consoles ends there and then.
I'm fortunate enough to have the space for a physical library and have sold on many a collection to make way for a new generation over the years. I mostly paid for a flagship Sony TV with the proceeds of my 3DS collection of the day! Plus Nintendo's repeated rumblings hardly inspires confidence in the long term prospects for a digital library that is largely out of your hands.
A huge shame TBH. I'm not really in the loop with their more recent titles, but Freespace 1 and 2 are still the pinnacle of the genre to this day IMO. Even SW:Squadrons never quite matched that wow factor.
As an old fogey who generally hates f2p mobile games, Genshin is only really cancerous if you're impatient and impulsive. The monetisation is entirely ignorable with a bit of intelligence and willpower.
Play it as a explore em up ala Skyrim or BotW, be intelligent about what characters you go for, ignore the endgame as much as possible and it's a great game with an incredible amount of content to see and explore at a very reasonable price if you stick to Welkin or go fully free.
Playing it with a fairly decent PC through a flagship TV is quite the experience at times, I'm not going to defend the characters and writing, but damn the game world itself is easily the star of the show for me. It's visually breathtaking at times and the lore is endless.
From my limited personal experience, the biggest killer of analogues outside of outright abuse seems to me to be games that heavily involve clicking the analogue sticks down mid movement.
Until recently I'd never gotten drift on any of my pads, still having my original launch joycons, a pair of early pro controllers and a launch day Xbox Elite Pad mk1.
Then I decided to give Genshin a go on the PC using the Elite Pad, a game which requires a fair bit of analogue stick clicking. That Elite Pad lasted a couple of weeks before it fell off a cliff like you wouldn't believe, going from fine to pretty much unusable for any precise platforming in the space of maybe a week.
Needless to say I map any analogue clicks to the triggers on the back now.
Flashback got a direct sequel from Delphine in 1995 called Fade to Black.
It was decent enough but as an early 3D over the shoulder shooter, it didn't age nearly as well as Another World and Flashback and evidently isn't often remembered either =(
8/10 - Not hit chapter 10 quite yet so maybe that'll change.
It honestly feels to me like a fan remake of Shining Force for all the good and bad that entails. It plays brilliantly, it looks decent and though I initially thought I'd hate the samefacey character designs, I've steadily come round to them. The music has been solid as well.
However also like Shining Force, the characters don't have anything like the depth of 3H's cast, some simply feel tacky and unnecessary. The writing is similarly tacky (Again, at least up to where I am).
It's without a doubt a great game, however as someone who also really enjoyed Three Houses but only played it through once, I can also see why some fans of the grittier and deeper direction that game went in might be unhappy with the reversal that Engage has done. I genuinely wonder that if things might have been better received if 3H had Engage's character designs and visa versa.
This isn't some nobody trying to upload and monetise Nintendo soundtracks or anything like it. It's a decent YouTube documentary about an interesting piece of history that never quite was.
Youtube is full of interesting content like this that's too niche to end up being aired (And likely immediately forgotten) on mainstream TV but is good enough to be worth randomly bumping into and watching one day on YT.
Self hosting the video isn't really a solution either outside of making it so obscure that Nintendo (and everyone else) never finds it. Web hosts will still generally respect DMCA takedowns.
The biggest thing that stands out to me with the Cody redesign, he has the most generic 'male love interest' face imaginable. In my eyes his facial structure just doesn't tally up with either his skin colour nor his original design. It just looks like a generic pretty boy sprite with a hue edit to get some darker skin.
I don't think it's fair to brand the redesigns as woke or anything like that. They are just massively over sanitised by a studio that's lost it's sense of style and design.
Samsung TVs in particular can be a bit odd. I'm guessing it's down to the device detection process they try to go through. I know someone who's modern Samsung weirdly just wouldn't work with any Xbox One S whatsoever, we tried multiple consoles and cables. Samsung even replaced the logic board for the TV several times. It just wouldn't work. Dropping an Xbox One X in fixed things instantly.
I'll never cease to be amused at how people get offended by trash like this TBH
Got a game that's core is built around predatory gambling, luring the player into a spiral of spending far more than any single game is worth, let alone one that will shut down and cease to exist the second it stops making money? E for everyone!
Dare to show some low poly skin? E for everyone loses their mind!
@Dizzard Sadly everyone started buying the same 3d joystick modules from Alps.
We can go out and buy these assemblies for roughly $2 a pop without even going into particularly crazy quantities. That about sums up how build down to a price these things are.
As far as the wildly erratic durability goes, I'm of the mind that it's more vigorous titles that make use of the stick click that do the damage. The internals of these sticks are flimsy plastic with very little resistance to flexing. Clicking the stick down whilst also moving it seems to carry a greatly increased risk of scaring the carbon contacts inside it, doubly so on the low profile variant used in the switch.
I had a hunch right from the reveal trailer that this game was going to be something special and I get the feeling that Capcom knew it too. It's not perfect by any stretch but I get the feeling that the developers really poured their hearts into this one. It really does deserve to sell well.
Romero is under appreciated legend of the industry, it's a huge shame that his career tailed off with the move to Ion Storm.
Fun story, back in the Quakeworld Teamfortress days, I devised a set of entities that could make staged assault style maps with staggered spawns a viable thing. I then had the idea of recreating Quake's E1M1 level to use this, but after an email Romero was happy to give me a copy of the uncompiled map to use as a basis for it.
iD really were an amazingly community centric developer back then.
Valve are going to be left looking a bit stupid over this one.
They use precisely the same Alps 3d analogue stick module as the Playstation, Xbox and Switch Pro controllers. All of these controllers are prone to drifting and other issues relating to the carbon contacts getting worn and scratched in use.
Pause at 1.3 seconds. That's precisely the same off the shelf component that everyone else uses. As stated above, this isn't a Nintendo specific issue (although the slim Alps unit Nintendo specced for the Joycons is different and seemingly is easier to damage through normal use). It's an industry wide problem thanks to everyone using the same sub $2 part in their $50+ controllers.
The Steamdeck will end up drifting no matter what BS Valve try to spin on this. My hope is that they have at least made some effort to make the stick module easily user replaceable.
@Savino I felt the MMO aspect of it was pretty meh until I ran through Eden, everything clicks beautifully there and imho it wouldn't be the same experience without it.
It's 100% worth a play through, whilst it's fair to say that the f2p elements are as expensive as any other. There's no energy or resource gating behind money that I can see. Just a couple of purchasable items as well as the option to buy more currency which is easily farmed up in short bursts thanks to a very substantial buff you get each day anyway.
edit oh and on a side note, the monetisation stuff is 100% irrelevant for a single play through. It only becomes relevant if you want to stick with the game longer term and start unlocking cosmetics etc.
Been having a bunch of fun with this over the last few days. I’m not entirely in agreement with the views on performance vs quality mode though. Blown up on my 65” flagship tv from a few years ago, quality mode looks staggeringly good for a switch game with the Prairie being a particular standout at times. On the downside however, whilst quality mode is fine for the earlier worlds, it’s downright horrible towards the end and even the ‘60fps’ mode failing to hold 30+ in places.
It’s well worth a play through or two. An interesting little mini MMO that’s not at all paywalled.
The lack of knowledge shown by some of the comments here every time the Switch Pro rumours surface again never cease to make me chuckle.
Here are some simple facts:
Switch games from launch day onwards have been designed with hardware scalability in mind. Switch software cannot assume a given level of performance in the same way titles could on older hardware such as the 3DS.
More demanding Switch games have supported Dynamic Resolution Scaling from launch day. Any title that dynamically lowers it's resolution at times is a game that will see benefits from improved hardware. This is something that can be clearly demonstrated with SoC overclocks.
Developing around 4K output isn't something Nintendo are going to go all in on. They are ruthlessly efficient and eating both additional hardware and software costs flies in the face of how they roll.
What do I think is going to happen? In this case, I'm pretty sure this points towards an enhanced dock that will offer in line 4k upscaling akin to the newest ShieldTVs. Not of much value to those with a fancy high end TV, but potentially pretty nice if your TVs upscaling isn't so great (Which many aren't).
Still got my fingers crossed for a full on Switch refresh using the Xavier SoC though. My AC island is chugging now and this would be the perfect fix.
You can consider it whatever you want but it doesn't change the fact that you are incorrect on this one. Claiming that burn in on 2017 and onwards OLEDs is 'minor' is outright denial of a fundamental and unavoidable flaw in the technology.
You don't simply improve sub pixel durability. Rather the sub pixel gets larger allowing you to not need to drive it so hard to get the same amount of light, thus prolonging the lifespan. However, whilst this benefited OLED TVs quite significantly due to brightness figures stagnating for a number of years, phones haven't really had the same luxury because the larger sub pixels have generally been offset or even exceeded by ever increasing screen brightness figures. The Galaxy S6 was a great example where Samsung pushed the screen far too hard resulting in a shockingly high burn in likelihood rate within a couple of years.
You are genuinely kidding yourself if you honestly think that S8s, S9s and so forth aren't similarly prone to the issue and there's tens of thousands of ruined handsets littering various marketplaces and resellers that would like a word with you.
Chances are you're either being somewhat cautious with lock times, screen brightness or both.
I promise you with 100% certainty, it's still very possible and not at all difficult for someone unaware to ruin a modern OLED if they don't show a basic level of care for it.
This isn't based on me reading the occasional twitter/reddit rant about a burned in screen. This is me handling large volumes of phones on a daily basis as part of my job. Your handset might not have burned in. But I see significant numbers of Samsung Galaxy S handsets with ruined displays week in and week out. The S6 was by far the worst for this, but S8s, S10s etc are prone to it as well.
I'm not bashing the technology, high end Oled displays are lovely. But trying to pretend that burn in simply isn't an issue anymore is 100% misleading and arguably damaging to people's perception of the technology when they promptly ruin their $1000 handset or $2000+ TV because they didn't apply some basic level of care to it.
Eh, it's still the same issue that it's always been. It's a fundamental and effectively incurable flaw with the technology and it's not going to go away. The main difference is the general awareness of the issue now. A lot of people learned that leaving their first Samsung S-whatever on full brightness would ruin the display within months, so they are less likely to do so on their follow up purchases. Same with TV's. Early adopters paid the price, a big stink was kicked up about it and now people who did even the slightest homework on their purchase tend to treat their Oleds like it's a Kuro.
Hard Drivin and Race Drivin were pretty impressive arcade cabinets in their day TBH. The SNES port was an abomination though. If my memory serves me right, it was such a complete hashup that the engine audio had little to do with what was happening in game? Ironically the Lynx port was far superior
Times have changed and dynamic scaling is a thing now. Whilst yes, not every game is going to be able to really get the benefit of it, the ones that don't likely weren't intensive enough for it to matter anyway.
Meanwhile even early titles like Xenoblade should benefit hugely from a good extra chunk of power under the hood thanks to the push for dynamic resolution scaling from very early on.
A 4K display on the switch itself? Coupled with another Mariko X1 die shrink? Please put the coolaid down and back away son.
I really do hope Nintendo are working on getting DLSS support going for the eventual 'pro' console or whatever it gets called though. Properly implemented, it's more impressive and immediately impactful than most in game ray tracing TBH.
Bit of a shame really, I've had a star tree as a centrepiece in my orchard area pretty much since they got discovered, never had any grief over it nor did my dream code get removed. Hopefully at some stage we get something neat to replace them, I've already got plans for the tree bounty arch when that comes to the north
What? I've hosted countless DIYs and Celeste sessions on TE and I've never needed to fence off anything (except my star tree admittedly, which is more to protect it from me at 1am than anything else). I've had a few people grab fruit or trample a few plants but that's about it.
Being able to jump of the piers is good fun and it'd be a shame to lose this because of someone playing thought police over what someone else could 'maaaaaybe' do when there's easily solutions around it that don't involve taking away something fun for everyone else.
Hosting an huge turnip price or selling a high value villager? Just build a blockade around the shop/house. Otherwise, meh, who cares? If someone decided to trample all my plant breeding patches I'd just time travel a few days to get them all back.
And yet I've seen Celeste on my island literally once since release. I'd love to have more concrete info about her pop rate TBH. I'm fairly confident I've had Label almost weekly since her first appearance and my Guliver is a cert too.
Good to see FakeEden have fixed the comical manual shifts in cars with semi auto gear boxes.
Oh wait they haven't. Because this is a straight port of the trashy low rent mobile game with IAP stripped.
Expecting this to be anything like on par with TDU or Porsche Unlimited is going to end in disappointment. Think early 2000s BlackBox era low budget Need for Speed clone and you're about there.
Comments 42
Re: Nintendo Wins $2 Million Lawsuit Against 'MiG Switch' Distributor
@ShadLink That's a very narrow way to view the situation.
Nintendo are all grown up, they can defend themselves just fine. They don't need you to run defence for them FYI.
Remember that the pirates of today will eventually be the preservers of a generation in an era of game key cards and codes in a box.
Re: Poll: What's Your Switch (2) Game Of The Year So Far?
Easily Fantasy Life I for me. It's just plain fun.
Re: Talking Point: Would You Buy A Digital-Only 'Switch 2'?
Absolutely not. I've bought scarce few digital titles, generally only a few Indies that didn't have physical releases at the time.
A digital only Nintendo platform = My interest in consoles ends there and then.
I'm fortunate enough to have the space for a physical library and have sold on many a collection to make way for a new generation over the years. I mostly paid for a flagship Sony TV with the proceeds of my 3DS collection of the day! Plus Nintendo's repeated rumblings hardly inspires confidence in the long term prospects for a digital library that is largely out of your hands.
Re: Saints Row & Red Faction Developer Volition Shuts Down After 30 Years
A huge shame TBH. I'm not really in the loop with their more recent titles, but Freespace 1 and 2 are still the pinnacle of the genre to this day IMO. Even SW:Squadrons never quite matched that wow factor.
Re: Genshin Impact Zelda "Clone" Accusations Had Dev Team In Tears
As an old fogey who generally hates f2p mobile games, Genshin is only really cancerous if you're impatient and impulsive. The monetisation is entirely ignorable with a bit of intelligence and willpower.
Play it as a explore em up ala Skyrim or BotW, be intelligent about what characters you go for, ignore the endgame as much as possible and it's a great game with an incredible amount of content to see and explore at a very reasonable price if you stick to Welkin or go fully free.
Playing it with a fairly decent PC through a flagship TV is quite the experience at times, I'm not going to defend the characters and writing, but damn the game world itself is easily the star of the show for me. It's visually breathtaking at times and the lore is endless.
Re: Video: These Replacement Joy-Con Sticks Fix Drift Issues, But How Do They Feel In Practice?
From my limited personal experience, the biggest killer of analogues outside of outright abuse seems to me to be games that heavily involve clicking the analogue sticks down mid movement.
Until recently I'd never gotten drift on any of my pads, still having my original launch joycons, a pair of early pro controllers and a launch day Xbox Elite Pad mk1.
Then I decided to give Genshin a go on the PC using the Elite Pad, a game which requires a fair bit of analogue stick clicking. That Elite Pad lasted a couple of weeks before it fell off a cliff like you wouldn't believe, going from fine to pretty much unusable for any precise platforming in the space of maybe a week.
Needless to say I map any analogue clicks to the triggers on the back now.
Re: Talking Point: Is Super Mario Bros. Wonder Really A Departure From The 'New' Series?
Does Wonder actually use traditional 3d models for Mario akin to NSMB?
I'll admit I've not gone and rewatched the clip closely, but my first impression was that it looked like incredibly high quality flash animation.
Re: Flashback 2 Gameplay Trailer Promises More Action And Mystery On Switch This November
Flashback got a direct sequel from Delphine in 1995 called Fade to Black.
It was decent enough but as an early 3D over the shoulder shooter, it didn't age nearly as well as Another World and Flashback and evidently isn't often remembered either =(
https://www.youtube.com/watch?v=F6lSCQLgWqM
Re: Poll: What Review Score Would You Give Fire Emblem Engage?
8/10 - Not hit chapter 10 quite yet so maybe that'll change.
It honestly feels to me like a fan remake of Shining Force for all the good and bad that entails. It plays brilliantly, it looks decent and though I initially thought I'd hate the samefacey character designs, I've steadily come round to them. The music has been solid as well.
However also like Shining Force, the characters don't have anything like the depth of 3H's cast, some simply feel tacky and unnecessary. The writing is similarly tacky (Again, at least up to where I am).
It's without a doubt a great game, however as someone who also really enjoyed Three Houses but only played it through once, I can also see why some fans of the grittier and deeper direction that game went in might be unhappy with the reversal that Engage has done. I genuinely wonder that if things might have been better received if 3H had Engage's character designs and visa versa.
Re: Level-5 Teases New IP Announcement Coming This Year
Another vote for Fantasy Life 2 or even just a good remaster TBH, that was a favourite on the 3DS
Re: Nintendo Unveils Fire Emblem Engage Expansion Pass, Wave 1 DLC Launches 20th January 2023
Nothing sums up the same face syndrome that this game has better than Tiki and Edelgard stood next to each other.
It's like they shortened the generic face by 20%, slapped on some ears and called it a day.
Re: Popular YouTube Channel 'Did You Know Gaming' Receives Copyright Strike For Heroes Of Hyrule Video
@Rika_Yoshitake ..... what?
This isn't some nobody trying to upload and monetise Nintendo soundtracks or anything like it. It's a decent YouTube documentary about an interesting piece of history that never quite was.
Youtube is full of interesting content like this that's too niche to end up being aired (And likely immediately forgotten) on mainstream TV but is good enough to be worth randomly bumping into and watching one day on YT.
Self hosting the video isn't really a solution either outside of making it so obscure that Nintendo (and everyone else) never finds it. Web hosts will still generally respect DMCA takedowns.
Re: Soapbox: The Harvest Moon: A Wonderful Life Remake Doesn't Look Weird Enough Yet
The biggest thing that stands out to me with the Cody redesign, he has the most generic 'male love interest' face imaginable. In my eyes his facial structure just doesn't tally up with either his skin colour nor his original design. It just looks like a generic pretty boy sprite with a hue edit to get some darker skin.
I don't think it's fair to brand the redesigns as woke or anything like that. They are just massively over sanitised by a studio that's lost it's sense of style and design.
Re: Xenoblade Chronicles 3 Collector's Edition Is Finally Available To Pre-Order, If You Can Access The Site
To the surprise of absolutely no one, yet another clown shower of a release.
Re: We've Got To Wait A Bit Longer For Xenoblade Chronicles 3 Collector's Editions (EU + UK)
Aaaand now they're going up on eBay for well north of £100.
Shameful.
Re: We've Got To Wait A Bit Longer For Xenoblade Chronicles 3 Collector's Editions (EU + UK)
Wouldn't expect anything less from the uk Nintendo store. Absolutely hopeless.
I'm sure I'll be able to get one off a scalper on eBay soon enough at least. Yay =/
Re: PSA: Experiencing Switch OLED Blackouts In Docked Mode? Swap Your HDMI Cable
Samsung TVs in particular can be a bit odd. I'm guessing it's down to the device detection process they try to go through. I know someone who's modern Samsung weirdly just wouldn't work with any Xbox One S whatsoever, we tried multiple consoles and cables. Samsung even replaced the logic board for the TV several times. It just wouldn't work. Dropping an Xbox One X in fixed things instantly.
Absolute oddness.
Re: Mini Review: Waifu Impact - Single-Player 'Fortnite With Fan Service', Minus The Fun
I'll never cease to be amused at how people get offended by trash like this TBH
Got a game that's core is built around predatory gambling, luring the player into a spiral of spending far more than any single game is worth, let alone one that will shut down and cease to exist the second it stops making money? E for everyone!
Dare to show some low poly skin? E for everyone loses their mind!
Crap like this isn't the problem here.
Re: Rumour: The Original Final Fantasy Tactics Might Be Getting A Remaster
Holy moly, a Tactics collection with FFT, FFTA and FFTA2 would be about the fastest preorder I've ever made.
Both FFT and FFTA were beauts and I'd love to finally sit down and give A2 the play through it deserves.
Re: Monster Hunter Stories 2: Wings Of Ruin Passes One Million Sales
Good to see, MH:Stories 2 was the best Pokemon game in years tbh
Re: Valve's Steam Deck Hopes To Avoid Switch's Joy-Con Drift Issues
@Dizzard Sadly everyone started buying the same 3d joystick modules from Alps.
We can go out and buy these assemblies for roughly $2 a pop without even going into particularly crazy quantities. That about sums up how build down to a price these things are.
As far as the wildly erratic durability goes, I'm of the mind that it's more vigorous titles that make use of the stick click that do the damage. The internals of these sticks are flimsy plastic with very little resistance to flexing. Clicking the stick down whilst also moving it seems to carry a greatly increased risk of scaring the carbon contacts inside it, doubly so on the low profile variant used in the switch.
Re: Random: John Romero's PC Port Of Super Mario Bros. 3 Turns Up On A Floppy In A Museum
@BloodNinja He was in the wilderness for a long time over the whole Daikatana debacle. It's good to see him back in business now though.
Re: Monster Hunter Stories 2: Wings Of Ruin Has Shipped Over One Million Units Worldwide
I had a hunch right from the reveal trailer that this game was going to be something special and I get the feeling that Capcom knew it too. It's not perfect by any stretch but I get the feeling that the developers really poured their hearts into this one. It really does deserve to sell well.
Re: Random: John Romero's PC Port Of Super Mario Bros. 3 Turns Up On A Floppy In A Museum
Romero is under appreciated legend of the industry, it's a huge shame that his career tailed off with the move to Ion Storm.
Fun story, back in the Quakeworld Teamfortress days, I devised a set of entities that could make staged assault style maps with staggered spawns a viable thing. I then had the idea of recreating Quake's E1M1 level to use this, but after an email Romero was happy to give me a copy of the uncompiled map to use as a basis for it.
iD really were an amazingly community centric developer back then.
Re: Valve's Steam Deck Hopes To Avoid Switch's Joy-Con Drift Issues
Valve are going to be left looking a bit stupid over this one.
They use precisely the same Alps 3d analogue stick module as the Playstation, Xbox and Switch Pro controllers. All of these controllers are prone to drifting and other issues relating to the carbon contacts getting worn and scratched in use.
https://gfycat.com/fabulousmeaslyirishredandwhitesetter-steam-deck-hardware
Pause at 1.3 seconds. That's precisely the same off the shelf component that everyone else uses. As stated above, this isn't a Nintendo specific issue (although the slim Alps unit Nintendo specced for the Joycons is different and seemingly is easier to damage through normal use). It's an industry wide problem thanks to everyone using the same sub $2 part in their $50+ controllers.
The Steamdeck will end up drifting no matter what BS Valve try to spin on this. My hope is that they have at least made some effort to make the stick module easily user replaceable.
Re: thatgamecompany's Sky: Children Of The Light Starts 'The Little Prince' Season
@Savino I felt the MMO aspect of it was pretty meh until I ran through Eden, everything clicks beautifully there and imho it wouldn't be the same experience without it.
It's 100% worth a play through, whilst it's fair to say that the f2p elements are as expensive as any other. There's no energy or resource gating behind money that I can see. Just a couple of purchasable items as well as the option to buy more currency which is easily farmed up in short bursts thanks to a very substantial buff you get each day anyway.
edit oh and on a side note, the monetisation stuff is 100% irrelevant for a single play through. It only becomes relevant if you want to stick with the game longer term and start unlocking cosmetics etc.
Re: Review: Sky: Children of the Light - An Experience That Soars On Switch
Been having a bunch of fun with this over the last few days. I’m not entirely in agreement with the views on performance vs quality mode though. Blown up on my 65” flagship tv from a few years ago, quality mode looks staggeringly good for a switch game with the Prairie being a particular standout at times. On the downside however, whilst quality mode is fine for the earlier worlds, it’s downright horrible towards the end and even the ‘60fps’ mode failing to hold 30+ in places.
It’s well worth a play through or two. An interesting little mini MMO that’s not at all paywalled.
Re: Rumour: Evidence Of A "New" Nintendo Switch Dock Supposedly Datamined In System Update 12.0.0
The lack of knowledge shown by some of the comments here every time the Switch Pro rumours surface again never cease to make me chuckle.
Here are some simple facts:
Switch games from launch day onwards have been designed with hardware scalability in mind. Switch software cannot assume a given level of performance in the same way titles could on older hardware such as the 3DS.
More demanding Switch games have supported Dynamic Resolution Scaling from launch day. Any title that dynamically lowers it's resolution at times is a game that will see benefits from improved hardware. This is something that can be clearly demonstrated with SoC overclocks.
Developing around 4K output isn't something Nintendo are going to go all in on. They are ruthlessly efficient and eating both additional hardware and software costs flies in the face of how they roll.
What do I think is going to happen? In this case, I'm pretty sure this points towards an enhanced dock that will offer in line 4k upscaling akin to the newest ShieldTVs. Not of much value to those with a fancy high end TV, but potentially pretty nice if your TVs upscaling isn't so great (Which many aren't).
Still got my fingers crossed for a full on Switch refresh using the Xavier SoC though. My AC island is chugging now and this would be the perfect fix.
Re: Samsung To "Aggressively Position" OLED Tech In Console Gaming Space
@RasandeRose
You can consider it whatever you want but it doesn't change the fact that you are incorrect on this one. Claiming that burn in on 2017 and onwards OLEDs is 'minor' is outright denial of a fundamental and unavoidable flaw in the technology.
You don't simply improve sub pixel durability. Rather the sub pixel gets larger allowing you to not need to drive it so hard to get the same amount of light, thus prolonging the lifespan. However, whilst this benefited OLED TVs quite significantly due to brightness figures stagnating for a number of years, phones haven't really had the same luxury because the larger sub pixels have generally been offset or even exceeded by ever increasing screen brightness figures. The Galaxy S6 was a great example where Samsung pushed the screen far too hard resulting in a shockingly high burn in likelihood rate within a couple of years.
You are genuinely kidding yourself if you honestly think that S8s, S9s and so forth aren't similarly prone to the issue and there's tens of thousands of ruined handsets littering various marketplaces and resellers that would like a word with you.
Re: Samsung To "Aggressively Position" OLED Tech Across Promising Market Sectors Including "Gaming Console Segments"
@RasandeRose
Chances are you're either being somewhat cautious with lock times, screen brightness or both.
I promise you with 100% certainty, it's still very possible and not at all difficult for someone unaware to ruin a modern OLED if they don't show a basic level of care for it.
This isn't based on me reading the occasional twitter/reddit rant about a burned in screen. This is me handling large volumes of phones on a daily basis as part of my job. Your handset might not have burned in. But I see significant numbers of Samsung Galaxy S handsets with ruined displays week in and week out. The S6 was by far the worst for this, but S8s, S10s etc are prone to it as well.
I'm not bashing the technology, high end Oled displays are lovely. But trying to pretend that burn in simply isn't an issue anymore is 100% misleading and arguably damaging to people's perception of the technology when they promptly ruin their $1000 handset or $2000+ TV because they didn't apply some basic level of care to it.
Re: Samsung To "Aggressively Position" OLED Tech Across Promising Market Sectors Including "Gaming Console Segments"
@RasandeRose
Eh, it's still the same issue that it's always been. It's a fundamental and effectively incurable flaw with the technology and it's not going to go away. The main difference is the general awareness of the issue now. A lot of people learned that leaving their first Samsung S-whatever on full brightness would ruin the display within months, so they are less likely to do so on their follow up purchases. Same with TV's. Early adopters paid the price, a big stink was kicked up about it and now people who did even the slightest homework on their purchase tend to treat their Oleds like it's a Kuro.
Re: Random: Talented Hacker Bumps The Frame Rate Of SNES Race Drivin' From 4fps To 30
Hard Drivin and Race Drivin were pretty impressive arcade cabinets in their day TBH. The SNES port was an abomination though. If my memory serves me right, it was such a complete hashup that the engine audio had little to do with what was happening in game? Ironically the Lynx port was far superior
Re: A 'Pro' Switch With More Power Might Not Even Be Fully Utilised, Says Industry Veteran
Times have changed and dynamic scaling is a thing now. Whilst yes, not every game is going to be able to really get the benefit of it, the ones that don't likely weren't intensive enough for it to matter anyway.
Meanwhile even early titles like Xenoblade should benefit hugely from a good extra chunk of power under the hood thanks to the push for dynamic resolution scaling from very early on.
Re: Rumour: Datamine Apparently Reveals All About The New Nintendo Switch Revision
A 4K display on the switch itself? Coupled with another Mariko X1 die shrink? Please put the coolaid down and back away son.
I really do hope Nintendo are working on getting DLSS support going for the eventual 'pro' console or whatever it gets called though. Properly implemented, it's more impressive and immediately impactful than most in game ray tracing TBH.
Re: Animal Crossing: New Horizons Update 1.4.1 Patch Notes - Hacked Trees Are Gone
Bit of a shame really, I've had a star tree as a centrepiece in my orchard area pretty much since they got discovered, never had any grief over it nor did my dream code get removed. Hopefully at some stage we get something neat to replace them, I've already got plans for the tree bounty arch when that comes to the north
Re: Animal Crossing: New Horizons' Latest Update Has Given Visitors A New Way To Ruin Your Island
What? I've hosted countless DIYs and Celeste sessions on TE and I've never needed to fence off anything (except my star tree admittedly, which is more to protect it from me at 1am than anything else). I've had a few people grab fruit or trample a few plants but that's about it.
Being able to jump of the piers is good fun and it'd be a shame to lose this because of someone playing thought police over what someone else could 'maaaaaybe' do when there's easily solutions around it that don't involve taking away something fun for everyone else.
Hosting an huge turnip price or selling a high value villager? Just build a blockade around the shop/house. Otherwise, meh, who cares? If someone decided to trample all my plant breeding patches I'd just time travel a few days to get them all back.
Big /shrug from me.
Re: Animal Crossing: New Horizons Datamine Reveals Spawn Rates Of Special Characters
And yet I've seen Celeste on my island literally once since release. I'd love to have more concrete info about her pop rate TBH. I'm fairly confident I've had Label almost weekly since her first appearance and my Guliver is a cert too.
Re: Rumour: Nvidia's New Tegra X1+ Chip Could Make Switch Performance "Up To 25% Faster"
Talk about confusing. Beaten to it above but yeah, this is literally the chip in the Switch Lite and mk2 Switch, just running at full steam.
Also, still no VP9.2 support it seems. Ho hum.
Re: Review: The Last Remnant Remastered - An RPG With Fine Ideas Scuppered By A Lack Of Clarity
Is this based on the original Xbox 360 release? Or the later PC revamp?
The PC port was worlds apart from the 360 version with far less reliance on generic rank and file troops and a ton more side content.
Re: Talking Point: Why Is It So Hard To Buy A Switch Dock Set?
CEX trying to sell second hand stuff for more than it's new retail price is nothing new.
Re: Hold Tight As TT Isle of Man Races To Switch This May
That engine noise absolutely ruins it for me.
Inexcusably lazy, doubly so given the game is set on a circuit where you spend such a disproportionate amount of time hard on the throttle.
Re: Video: Gear.Club Unlimited Gets A Tabletop Mode Test Drive On Switch
Good to see FakeEden have fixed the comical manual shifts in cars with semi auto gear boxes.
Oh wait they haven't. Because this is a straight port of the trashy low rent mobile game with IAP stripped.
Expecting this to be anything like on par with TDU or Porsche Unlimited is going to end in disappointment. Think early 2000s BlackBox era low budget Need for Speed clone and you're about there.