@Captain_Toad I'm really not surprised about the sweet baby involvement, but it's even more reason to pass over this on top of it being yet another metroidvania.
There are things the NES game did better than Ninja Gaiden. I'm looking forward to this. Pocky and Rocky Reshrined was fantastic and, in some ways, an improvement over the SNES game so I'm sure this will also be great.
Wow I thought Antonblast was vaporware...nice to see its actually coming out even if it's not for a long time. The yars reboot looks...interesting. But considering WF hasn't had the best output lately I'm gonna remain cautiously optimistic.
Just emulate it. This is a great game, but these publishers have gotten incredibly lazy with rereleases and we shouldn't reward this kind of behavior. Not even if it's on sale for $10.
@dazzleshell I feel like this version actually controls far, far better than the GBA original which is kind of ironic considering remakes usually get that aspect wrong (Crash N Sane for instance).
Probably a 7.5 so far. I actually replayed the GBA version (followed by DK '94) back to back this weekend before starting the game, and I have to say that the GBA game kinda aged like milk. This version feels so much better to control and I prefer the art direction here. I do wish they would've kept the scoring system and kept the fall damage (technically, it's still there, but you have to fall from a far greater height to get Mario stunned), but other than that, no complaints.
I think the biggest problem is the price. If it weren't for the fact that there aren't many games coming out anytime soon that I'm interested in, I doubt I would've bought this at full price to pass the time waiting for Berzerk Boy and Stellar Blade. I'd probably give it an 8 if it weren't for that, and I honestly don't care how shallow that sounds.
Man, these replies prove just how toxic the "hardcore" Nintendo fans can be. I wish the best for this guy. And here's your daily reminder that sucking off a company is pointless. They do not care about you.
@MetalMan Right. I'm tired of people saying "well, they're indie and didn't have a huge budget!" in defense of games like this. You don't need a massive budget to create good looking games with the kind of aesthetic Nightmare Reaper was going for. Dusk is ten dollars less and looks beautiful for example. If I didn't know any better, I would have suspected this was a freeware game on Itch.Io or something...not a premium priced release by indie standards (30 dollars).
I played about 8 hours on PS5, and I think 7 out of 10 is actually generous (as NL usually is). It's an extreme case of quantity over quality, and not just in terms of stage progression. Nightmare Reaper tries to do far too much at once by being a classic FPS, a platformer, a Pokemon clone and of course a roguelike because everyone and their mother is playing those nowadays. The framework is there, but they really should have spent more time making the game visually cohesive and creating actual levels. It just gets too samey and repetitive after a while. Play a few randomly generated maps, go play Not-Super-Mario-Bros to upgrade your stats...rinse and repeat.
Dusk, Prodeus, Cultic and the recently released Boltgun all look and play a million times better and they all cost significantly less. This would have been okay at half the price, but as it stands, it's worth just waiting for a price drop.
Wayforward has really fallen off in the past couple of years. Between the mediocore (and rather overpriced) DLC for HGH, charging 30 dollars digitally for what basically amounted to a console port of a mobile game (7S) and now this mess...it's hard to think of them as highly as I did as a teenager. :L
Just more proof that even indie gaming is, for the most part, going down the toilet.
Shame too, because it genuniely looked like a knockout. It's really sad that this game spent 10 years in development, got delayed numerous times (because remember kids- delayed game always means good game according to people who parrot Miyamoto) and still turned out as flawed as it did. I knew the Switch port wasn't going to be great performance wise, they rarely ever are with the more ambitious indie games, but it also looks like they missed the mark elsewhere too.
Like Balan...I'll still probably play it sometime...when it's marked down to like five bucks in a Steam sale. I rarely say this about games I haven't yet played, but this doesn't look like it's worth anywhere near $40.
@Hemibear right. They should give you a digital code upon purchase that can be used to play the game while you wait six months to a year to actually get it. Or, at the very least, a discount code to do so at a lesser price.
Idk, maybe I just care about actually getting to play games instead of taking fancy photos to post on Narcassist-A-Gram.
Yeah I wanted to be excited for this but that price point is absolutely disgusting, and I do not understand why @jgkspsx is crying over the 5/10 review score.
Look, these are some great games but there is no reason to pay 50 ***** dollars digitally when emulation is easy, free and readily available. For a retail physical release, I probably would have snatched this up in a heartbeat just as I did with Cowabunga Collection. As it stands, there is just no reason to give these greedy ass, manipulative companies this much money for what amounts to a license to a bunch of ROM files. The FOMO garbage when it comes to retro revivals and compilations needs to die.
And if you wanna go the "muh preservation" route...just go pick up the stuff M2 puts off. Even if their compilations don't have a billion variations of the same game, they actually put effort into releasing quality authentic ports that gasp even toss in extra modes that are actually worth checking out. Even as a staunch defender of emulation, I continue to support their releases and not once have I ever been disappointed in regards to price or the overall package.
Come to think of it, it's a shame that M2 didn't bring out a Wonder Boy collection. I know they did the Sega Ages port of arcade WBII but to think this series went a crappy company like Inin. :L
@Expa0 IDK about Scott Pilgrim. Played it again when it rereleased on Switch and I have to say it kinda aged like milk. RCG did the whole stats/RPG/leveling thing way better in comparison. At least the OST is still pretty good imo.
@Dumb_Woof I have to disagree. There's really nothing wrong with the review itself or the final score. I think a lot of publications have been giving these indie games a little too much slack as of late. I actually enjoyed the game myself and would have probably given it a 7, but it's definitely a "bare minimum" effort. Sure, Lunisitice was also rather short but there's plenty of reason to go back to it.
Super Kiwi 64 is pretty much a one-and-done experience that takes a single hour to experience. It left me wanting more, and not necessarily in a good way. Glad I supported it, but all the same, I think this would have been better off being expanded and made into a 5-10 hour game. As much as I liked it, I'm going to be honest and say I've probably played freeware games packing more depth years ago.
On a side note, having a game this easy and short can't be a good thing for the dev on Steam. Surely, there are going to be people who experience everything this has to offer before that two hour limit and then abuse the refund policy. Of course, this can't be done on the Switch (where I'm sure a lot of the sales are going to be) but still...kinda baffling.
And this is why we need another market crash. Seriously...where is the quality control anymore? I feel awful for the dev but this just keeps happening on both the AAA and indie front to a point where it's almost comical.
Meh...***** limited run games. Should've been all on one cart and a retail release. At leas the Atari 50 collection is worth the asking price and you can, you know, actually go to the store and pick it up versus waiting a year to actually play it.
@SeantheDon29 Right. I'm happy to see this is coming as a standalone. I owned the PS1 version as a kid but recall people saying it was better on the N64. Either way, happy to jump back into this whenever it comes out.
Wow I thought this was vaporware. Hopefully the 12 years in development has something to show for it. It looks good, but I've been burned one too many times by games that didn't play the part especially with 3d platformers. Will just have to see how things pan out.
@AcridSkull true but this is the first time I've seen a dev attempt to hype something like this up in any way online. Usually I just see them at stores every so often out of the blue...but now that we've got companies trying to actually market these things...ngl it's kind of gross.
@demacho Even then, it's a waste and I'll never understand it. I get that these indie games don't eat up a lot of space, but they could...you know...go the extra mile and include some extra content or something to compensate for the leftover space. But that would be asking for people to actually work and do something to give value to a product...something we don't see very often anymore. Seems like the bare minimum for video game preservation is to just dump files...which is apparently becoming too much to ask for even now. xD
Isn't modern gaming great? First we had physical editions that were always on store shelves and came with the case, a full color manual, disc/cartridge and more often than not a poster. Then those became limited "collector" items thanks to companies like LRG. Now, we're just getting cases with nothing in them.
What's next? $19.99 for the artwork on lamented paper with no game code? It's just getting so stupid.
I have a feeling this is going to run like ***** on Switch anyways. Most indie devs really don't optimize their games for the platform. Still excited to play the 1.0 version on PC since I've had this on Early Access for a little over a year now.
@themightyant oddly enough there was some other collection I bought on sale last winter that has Turrican 1-2, Super Turrican and Mega Turrican. It doesn't have the director's cut edition of Super, however.
Wonder if they decided to pull a Sega and delist that?
I already have one Turrican collection on Switch...the principle behind this is absolutely disgusting. There is no reason this should be $35 unless it was a physical copy...and even then that is a stretch.
Also...it's really gross that they've locked the Director's Cut edition of Super Turrican behind this trash. I'd gladly buy that seperately but I'm not getting this just to have that.
While I'm at it...do yourself a favor and just get Gunlord X instead. Ten bucks and it's the best (and most likely only) Turrican clone around.
@Truegamer79 indie games tend to take forever to come out...that's kind of just how it is if you've been following them for a while. At least...that's the case with anything that isn't a garbage/generic rogue lite or mid tier metroidvania.
That being said..it's kind of crazy that it's going to take a whole ass year for this to be ported to consoles after already being delayed 20 times by now. I'd be able to understand it better if it were some taxing fully 3D title or something...but I have to wonder what's the story behind this? Usually in the case of these 2D games they may take a couple weeks or (worst case) months to come over to at least one console.
Yawn...anyone remember when platform games could be about having fun?
We need more games like Rayman Legends, Super Mario 3D World and Forgotten Land. (At least Freedom Planet 2 is finally releasing in a couple months...maybe)
@Stocksy What shocks me is how many games get delayed over and over again and still come out with problems that indicate a lack of proper play testing.
Case in point- the console port of Spidersaurs. Now, AFAIK, it didn't get delayed a bunch but at launch there was a huge issue with the final stage not loading up at all if you game overed there. Wasn't just some weird fluke either- this repeatedly happened and several reviewers brought it up as well. Even the indie devs are slipping- I can't think of any other games put out by WF that had any pressing issues like this in the past decade. (Mind you...this game is a port of a mobile game that's been out on Apple Arcade for years.)
@CaptainCluck My guess is that it's this weird parasocial phenomenoa that rabid fanatics have with game developers and (to a greater extent) content creators. I don't think any of these people get that, at the end of the day, these devs and people do not give one flying ***** about you. As long as they get your money, they're happy.
Although I would agree that it's more so the publishers than the developers being lazy.
@Anon69 sadly there's no way to fix stupid, blind fanboys and fangirls. It would probably take Nintendo suing them out of a house and home..and even then they might still be begging to lick Miyamoto's boots. xD
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Re: Review: Tales Of Kenzera: ZAU (Switch) - An Emotional Metroidvania That Plays It Too Safe
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Re: Review: Tales Of Kenzera: ZAU (Switch) - An Emotional Metroidvania That Plays It Too Safe
@Captain_Toad I'm really not surprised about the sweet baby involvement, but it's even more reason to pass over this on top of it being yet another metroidvania.
Re: Shadow Of The Ninja Remake Emerges With Switch Release Date
There are things the NES game did better than Ninja Gaiden. I'm looking forward to this. Pocky and Rocky Reshrined was fantastic and, in some ways, an improvement over the SNES game so I'm sure this will also be great.
Re: Rayman Is Getting A Brand New Board Game Later This Year
What a joke. Better than nothing, but not by much.
Re: Nintendo Indie World Showcase April 2024 - Every Announcement, Game Reveal & Trailer
Wow I thought Antonblast was vaporware...nice to see its actually coming out even if it's not for a long time. The yars reboot looks...interesting. But considering WF hasn't had the best output lately I'm gonna remain cautiously optimistic.
Re: Cowabunga! A Teenage Mutant Ninja Turtles Roguelike Is Coming To Switch This July
Lost me at roguelike.
Re: Review: Felix The Cat (Switch) - A Cute But Costly Clowder
Just emulate it. This is a great game, but these publishers have gotten incredibly lazy with rereleases and we shouldn't reward this kind of behavior. Not even if it's on sale for $10.
Re: Review: Ufouria: The Saga 2 (Switch) - A Cheerful Throwback To Sunsoft's '90s Platformers
Don't mind linear. Played through the original years ago and it was super confusing to navigate without a guide. Looks like this will be for me.
Re: Poll: What Review Score Would You Give Mario vs. Donkey Kong?
@dazzleshell I feel like this version actually controls far, far better than the GBA original which is kind of ironic considering remakes usually get that aspect wrong (Crash N Sane for instance).
Re: Poll: What Review Score Would You Give Mario vs. Donkey Kong?
Probably a 7.5 so far. I actually replayed the GBA version (followed by DK '94) back to back this weekend before starting the game, and I have to say that the GBA game kinda aged like milk. This version feels so much better to control and I prefer the art direction here. I do wish they would've kept the scoring system and kept the fall damage (technically, it's still there, but you have to fall from a far greater height to get Mario stunned), but other than that, no complaints.
I think the biggest problem is the price. If it weren't for the fact that there aren't many games coming out anytime soon that I'm interested in, I doubt I would've bought this at full price to pass the time waiting for Berzerk Boy and Stellar Blade. I'd probably give it an 8 if it weren't for that, and I honestly don't care how shallow that sounds.
Re: Review: Mario vs. Donkey Kong (Switch) - An Easygoing, Kid-Friendly Remake That's Just Fine
50 dollars is a bit much for this. I'll wait for a sale.
Re: Hacker Gary Bowser Discusses Post-Jail Life And Chipping Away At Nintendo's $14m
Man, these replies prove just how toxic the "hardcore" Nintendo fans can be. I wish the best for this guy. And here's your daily reminder that sucking off a company is pointless. They do not care about you.
Re: Mini Review: Nightmare Reaper - A Roguelite, Boomer-Shlooter Bloodbath
@MetalMan Right. I'm tired of people saying "well, they're indie and didn't have a huge budget!" in defense of games like this. You don't need a massive budget to create good looking games with the kind of aesthetic Nightmare Reaper was going for. Dusk is ten dollars less and looks beautiful for example. If I didn't know any better, I would have suspected this was a freeware game on Itch.Io or something...not a premium priced release by indie standards (30 dollars).
Re: Mini Review: Nightmare Reaper - A Roguelite, Boomer-Shlooter Bloodbath
I played about 8 hours on PS5, and I think 7 out of 10 is actually generous (as NL usually is). It's an extreme case of quantity over quality, and not just in terms of stage progression. Nightmare Reaper tries to do far too much at once by being a classic FPS, a platformer, a Pokemon clone and of course a roguelike because everyone and their mother is playing those nowadays. The framework is there, but they really should have spent more time making the game visually cohesive and creating actual levels. It just gets too samey and repetitive after a while. Play a few randomly generated maps, go play Not-Super-Mario-Bros to upgrade your stats...rinse and repeat.
Dusk, Prodeus, Cultic and the recently released Boltgun all look and play a million times better and they all cost significantly less. This would have been okay at half the price, but as it stands, it's worth just waiting for a price drop.
Re: Sonic Origins Plus Will Apparently Fix Some Pesky Bugs
So what it should have been over a year ago at launch?
Re: AK-xolotl Boasts Cute Visuals And Fast-Paced Bullet Hell Action
@theModestMouse it's just an oversaturated genre, just like metroidvanias. What's wrong with people disliking them?
Re: AK-xolotl Boasts Cute Visuals And Fast-Paced Bullet Hell Action
Looks cute and it's about an underappreciated ani- (sees that it's yet another roguelike) oh nvm then
Re: River City Girls 2 Is Getting A Performance Update On Nintendo Switch
So basically what it should have been at launch.
Wayforward has really fallen off in the past couple of years. Between the mediocore (and rather overpriced) DLC for HGH, charging 30 dollars digitally for what basically amounted to a console port of a mobile game (7S) and now this mess...it's hard to think of them as highly as I did as a teenager. :L
Re: Review: Clive 'N' Wrench - A Banjo-Kazooie-Style Throwback That Hits All The Wrong Notes
Just more proof that even indie gaming is, for the most part, going down the toilet.
Shame too, because it genuniely looked like a knockout. It's really sad that this game spent 10 years in development, got delayed numerous times (because remember kids- delayed game always means good game according to people who parrot Miyamoto) and still turned out as flawed as it did. I knew the Switch port wasn't going to be great performance wise, they rarely ever are with the more ambitious indie games, but it also looks like they missed the mark elsewhere too.
Like Balan...I'll still probably play it sometime...when it's marked down to like five bucks in a Steam sale. I rarely say this about games I haven't yet played, but this doesn't look like it's worth anywhere near $40.
Re: Mini Review: Wonder Boy Anniversary Collection - A Great But Gouging, Exploitative Package
@BenoitRen Damn I completely forgot about that collection. Of course it was JP only, lol.
Re: Mini Review: Wonder Boy Anniversary Collection - A Great But Gouging, Exploitative Package
@Hemibear right. They should give you a digital code upon purchase that can be used to play the game while you wait six months to a year to actually get it. Or, at the very least, a discount code to do so at a lesser price.
Idk, maybe I just care about actually getting to play games instead of taking fancy photos to post on Narcassist-A-Gram.
Re: Mini Review: Wonder Boy Anniversary Collection - A Great But Gouging, Exploitative Package
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Re: Mini Review: Wonder Boy Anniversary Collection - A Great But Gouging, Exploitative Package
Yeah I wanted to be excited for this but that price point is absolutely disgusting, and I do not understand why @jgkspsx is crying over the 5/10 review score.
Look, these are some great games but there is no reason to pay 50 ***** dollars digitally when emulation is easy, free and readily available. For a retail physical release, I probably would have snatched this up in a heartbeat just as I did with Cowabunga Collection. As it stands, there is just no reason to give these greedy ass, manipulative companies this much money for what amounts to a license to a bunch of ROM files. The FOMO garbage when it comes to retro revivals and compilations needs to die.
And if you wanna go the "muh preservation" route...just go pick up the stuff M2 puts off. Even if their compilations don't have a billion variations of the same game, they actually put effort into releasing quality authentic ports that gasp even toss in extra modes that are actually worth checking out. Even as a staunch defender of emulation, I continue to support their releases and not once have I ever been disappointed in regards to price or the overall package.
Come to think of it, it's a shame that M2 didn't bring out a Wonder Boy collection. I know they did the Sega Ages port of arcade WBII but to think this series went a crappy company like Inin. :L
Re: Wonder Boy Anniversary Collection To Get Switch eShop Release Next Year
Good. The one on there now is an absolute joke. This is how it should have been to begin with.
Re: Review: Wavetale – Wind Waker Meets Platforming For A Cruisy But Bumpy Ride
I'll just get it on PC. All these half baked ports show that it's time for Nintendo to up their hardware game.
Re: Review: River City Girls 2 - The Girls Are Back With A Strong, Albeit Safe, Sequel
@Expa0 IDK about Scott Pilgrim. Played it again when it rereleased on Switch and I have to say it kinda aged like milk. RCG did the whole stats/RPG/leveling thing way better in comparison. At least the OST is still pretty good imo.
Re: Mini Review: Super Kiwi 64 - An N64-Style Platformer Ripe With Tricksy Energy
@Dumb_Woof I have to disagree. There's really nothing wrong with the review itself or the final score. I think a lot of publications have been giving these indie games a little too much slack as of late. I actually enjoyed the game myself and would have probably given it a 7, but it's definitely a "bare minimum" effort. Sure, Lunisitice was also rather short but there's plenty of reason to go back to it.
Super Kiwi 64 is pretty much a one-and-done experience that takes a single hour to experience. It left me wanting more, and not necessarily in a good way. Glad I supported it, but all the same, I think this would have been better off being expanded and made into a 5-10 hour game. As much as I liked it, I'm going to be honest and say I've probably played freeware games packing more depth years ago.
On a side note, having a game this easy and short can't be a good thing for the dev on Steam. Surely, there are going to be people who experience everything this has to offer before that two hour limit and then abuse the refund policy. Of course, this can't be done on the Switch (where I'm sure a lot of the sales are going to be) but still...kinda baffling.
Re: Mini Review: Super Kiwi 64 - An N64-Style Platformer Ripe With Tricksy Energy
I liked it, but also couldn't help but feel like it was a tech demo for something much more ambitious.
Re: The Outbound Ghost Dev Issues An Apology Regarding Switch Performance Issues
And this is why we need another market crash. Seriously...where is the quality control anymore? I feel awful for the dev but this just keeps happening on both the AAA and indie front to a point where it's almost comical.
Re: Atari Recharged Collections Receiving Limited Run Physical Switch Release
Meh...***** limited run games. Should've been all on one cart and a retail release. At leas the Atari 50 collection is worth the asking price and you can, you know, actually go to the store and pick it up versus waiting a year to actually play it.
Re: The Nintendo 64 Platformer Glover Is Coming Soon To Switch
@SeantheDon29 Right. I'm happy to see this is coming as a standalone. I owned the PS1 version as a kid but recall people saying it was better on the N64. Either way, happy to jump back into this whenever it comes out.
Re: '90s-Inspired Platformer Clive 'N' Wrench Will Finally Land On Switch Early 2023
Wow I thought this was vaporware. Hopefully the 12 years in development has something to show for it. It looks good, but I've been burned one too many times by games that didn't play the part especially with 3d platformers. Will just have to see how things pan out.
Re: OlliOlli World Is Getting A Physical Switch Release, Except It Isn't
@AcridSkull true but this is the first time I've seen a dev attempt to hype something like this up in any way online. Usually I just see them at stores every so often out of the blue...but now that we've got companies trying to actually market these things...ngl it's kind of gross.
Re: OlliOlli World Is Getting A Physical Switch Release, Except It Isn't
@demacho Even then, it's a waste and I'll never understand it. I get that these indie games don't eat up a lot of space, but they could...you know...go the extra mile and include some extra content or something to compensate for the leftover space. But that would be asking for people to actually work and do something to give value to a product...something we don't see very often anymore. Seems like the bare minimum for video game preservation is to just dump files...which is apparently becoming too much to ask for even now. xD
Re: OlliOlli World Is Getting A Physical Switch Release, Except It Isn't
Isn't modern gaming great? First we had physical editions that were always on store shelves and came with the case, a full color manual, disc/cartridge and more often than not a poster. Then those became limited "collector" items thanks to companies like LRG. Now, we're just getting cases with nothing in them.
What's next? $19.99 for the artwork on lamented paper with no game code? It's just getting so stupid.
Re: Old-School DOOM-Like FPS Prodeus Delayed For Nintendo Switch
I have a feeling this is going to run like ***** on Switch anyways. Most indie devs really don't optimize their games for the platform. Still excited to play the 1.0 version on PC since I've had this on Early Access for a little over a year now.
Re: Don't Worry, Nintendo Hasn't Cancelled Advance Wars For Switch
Hope it bombs just to show companies that delaying games for stupid reasons shouldn't be a thing
Re: Mini Review: BPM: Bullets Per Minute - A Ripping Roguelike FPS, Metal But Muddy
Lost me at rogue lite. Seems like a poorly optimized port on top of it. When are these indie devs going to learn?
Re: Pixel Art Metroidvania 'Lucid' Is A Stunning Homage To Celeste And Metroid
Meh...another unoriginal mishmash of genres we have already seen a billion times before. Pass.
Re: After Endless Delays and Empty Words, Dispatch Games Is Seemingly Dead
And here's why we need to just go back to retail physical being the norm
Re: BPM: Bullets Per Minute Sets Its Sights On Switch This September, Pre-Order Now
Lost me at roguelike
Maybe on a very deep sale.
Re: Mini Review: Turrican Anthology Vol. 1 - A Pricey Package Of Solid Run-And-Gun Classics
@themightyant oddly enough there was some other collection I bought on sale last winter that has Turrican 1-2, Super Turrican and Mega Turrican. It doesn't have the director's cut edition of Super, however.
Wonder if they decided to pull a Sega and delist that?
Re: Mini Review: Turrican Anthology Vol. 1 - A Pricey Package Of Solid Run-And-Gun Classics
I already have one Turrican collection on Switch...the principle behind this is absolutely disgusting. There is no reason this should be $35 unless it was a physical copy...and even then that is a stretch.
Also...it's really gross that they've locked the Director's Cut edition of Super Turrican behind this trash. I'd gladly buy that seperately but I'm not getting this just to have that.
While I'm at it...do yourself a favor and just get Gunlord X instead. Ten bucks and it's the best (and most likely only) Turrican clone around.
Re: Freedom Planet 2 Switch Port Now In Development, Arriving Summer 2023
@Truegamer79 indie games tend to take forever to come out...that's kind of just how it is if you've been following them for a while. At least...that's the case with anything that isn't a garbage/generic rogue lite or mid tier metroidvania.
That being said..it's kind of crazy that it's going to take a whole ass year for this to be ported to consoles after already being delayed 20 times by now. I'd be able to understand it better if it were some taxing fully 3D title or something...but I have to wonder what's the story behind this? Usually in the case of these 2D games they may take a couple weeks or (worst case) months to come over to at least one console.
Re: Freedom Planet 2 Switch Port Now In Development, Arriving Summer 2023
Good thing I have a decent PC because I am beyond sick of waiting for this game. Almost forgot it was even a thing really.
Re: "Hard-As-Nails" Platformer RITE Is Jumping Onto Switch Soon
Yawn...anyone remember when platform games could be about having fun?
We need more games like Rayman Legends, Super Mario 3D World and Forgotten Land. (At least Freedom Planet 2 is finally releasing in a couple months...maybe)
Re: Random: GQ Calls Video Game Patches "Laziness", And People Are Not Impressed
@Stocksy What shocks me is how many games get delayed over and over again and still come out with problems that indicate a lack of proper play testing.
Case in point- the console port of Spidersaurs. Now, AFAIK, it didn't get delayed a bunch but at launch there was a huge issue with the final stage not loading up at all if you game overed there. Wasn't just some weird fluke either- this repeatedly happened and several reviewers brought it up as well. Even the indie devs are slipping- I can't think of any other games put out by WF that had any pressing issues like this in the past decade. (Mind you...this game is a port of a mobile game that's been out on Apple Arcade for years.)
Re: Random: GQ Calls Video Game Patches "Laziness", And People Are Not Impressed
@CaptainCluck My guess is that it's this weird parasocial phenomenoa that rabid fanatics have with game developers and (to a greater extent) content creators. I don't think any of these people get that, at the end of the day, these devs and people do not give one flying ***** about you. As long as they get your money, they're happy.
Although I would agree that it's more so the publishers than the developers being lazy.
Re: Pac-Man Museum+ Will Bring The Retro Vibes To Switch In May
Retail physical release? Otherwise it's a pass.
Re: Take A Look Inside The Tiny Apartment Of The Man Who Owes Nintendo $14 Million
@Anon69 sadly there's no way to fix stupid, blind fanboys and fangirls. It would probably take Nintendo suing them out of a house and home..and even then they might still be begging to lick Miyamoto's boots. xD