Comments 245

Re: Poll: What Review Score Would You Give Mario vs. Donkey Kong?

RetroOutcast

Probably a 7.5 so far. I actually replayed the GBA version (followed by DK '94) back to back this weekend before starting the game, and I have to say that the GBA game kinda aged like milk. This version feels so much better to control and I prefer the art direction here. I do wish they would've kept the scoring system and kept the fall damage (technically, it's still there, but you have to fall from a far greater height to get Mario stunned), but other than that, no complaints.

I think the biggest problem is the price. If it weren't for the fact that there aren't many games coming out anytime soon that I'm interested in, I doubt I would've bought this at full price to pass the time waiting for Berzerk Boy and Stellar Blade. I'd probably give it an 8 if it weren't for that, and I honestly don't care how shallow that sounds.

Re: Mini Review: Nightmare Reaper - A Roguelite, Boomer-Shlooter Bloodbath

RetroOutcast

@MetalMan Right. I'm tired of people saying "well, they're indie and didn't have a huge budget!" in defense of games like this. You don't need a massive budget to create good looking games with the kind of aesthetic Nightmare Reaper was going for. Dusk is ten dollars less and looks beautiful for example. If I didn't know any better, I would have suspected this was a freeware game on Itch.Io or something...not a premium priced release by indie standards (30 dollars).

Re: Mini Review: Nightmare Reaper - A Roguelite, Boomer-Shlooter Bloodbath

RetroOutcast

I played about 8 hours on PS5, and I think 7 out of 10 is actually generous (as NL usually is). It's an extreme case of quantity over quality, and not just in terms of stage progression. Nightmare Reaper tries to do far too much at once by being a classic FPS, a platformer, a Pokemon clone and of course a roguelike because everyone and their mother is playing those nowadays. The framework is there, but they really should have spent more time making the game visually cohesive and creating actual levels. It just gets too samey and repetitive after a while. Play a few randomly generated maps, go play Not-Super-Mario-Bros to upgrade your stats...rinse and repeat.

Dusk, Prodeus, Cultic and the recently released Boltgun all look and play a million times better and they all cost significantly less. This would have been okay at half the price, but as it stands, it's worth just waiting for a price drop.

Re: River City Girls 2 Is Getting A Performance Update On Nintendo Switch

RetroOutcast

So basically what it should have been at launch.

Wayforward has really fallen off in the past couple of years. Between the mediocore (and rather overpriced) DLC for HGH, charging 30 dollars digitally for what basically amounted to a console port of a mobile game (7S) and now this mess...it's hard to think of them as highly as I did as a teenager. :L

Re: Review: Clive 'N' Wrench - A Banjo-Kazooie-Style Throwback That Hits All The Wrong Notes

RetroOutcast

Just more proof that even indie gaming is, for the most part, going down the toilet.

Shame too, because it genuniely looked like a knockout. It's really sad that this game spent 10 years in development, got delayed numerous times (because remember kids- delayed game always means good game according to people who parrot Miyamoto) and still turned out as flawed as it did. I knew the Switch port wasn't going to be great performance wise, they rarely ever are with the more ambitious indie games, but it also looks like they missed the mark elsewhere too.

Like Balan...I'll still probably play it sometime...when it's marked down to like five bucks in a Steam sale. I rarely say this about games I haven't yet played, but this doesn't look like it's worth anywhere near $40.

Re: Mini Review: Wonder Boy Anniversary Collection - A Great But Gouging, Exploitative Package

RetroOutcast

Yeah I wanted to be excited for this but that price point is absolutely disgusting, and I do not understand why @jgkspsx is crying over the 5/10 review score.

Look, these are some great games but there is no reason to pay 50 ***** dollars digitally when emulation is easy, free and readily available. For a retail physical release, I probably would have snatched this up in a heartbeat just as I did with Cowabunga Collection. As it stands, there is just no reason to give these greedy ass, manipulative companies this much money for what amounts to a license to a bunch of ROM files. The FOMO garbage when it comes to retro revivals and compilations needs to die.

And if you wanna go the "muh preservation" route...just go pick up the stuff M2 puts off. Even if their compilations don't have a billion variations of the same game, they actually put effort into releasing quality authentic ports that gasp even toss in extra modes that are actually worth checking out. Even as a staunch defender of emulation, I continue to support their releases and not once have I ever been disappointed in regards to price or the overall package.

Come to think of it, it's a shame that M2 didn't bring out a Wonder Boy collection. I know they did the Sega Ages port of arcade WBII but to think this series went a crappy company like Inin. :L

Re: Mini Review: Super Kiwi 64 - An N64-Style Platformer Ripe With Tricksy Energy

RetroOutcast

@Dumb_Woof I have to disagree. There's really nothing wrong with the review itself or the final score. I think a lot of publications have been giving these indie games a little too much slack as of late. I actually enjoyed the game myself and would have probably given it a 7, but it's definitely a "bare minimum" effort. Sure, Lunisitice was also rather short but there's plenty of reason to go back to it.

Super Kiwi 64 is pretty much a one-and-done experience that takes a single hour to experience. It left me wanting more, and not necessarily in a good way. Glad I supported it, but all the same, I think this would have been better off being expanded and made into a 5-10 hour game. As much as I liked it, I'm going to be honest and say I've probably played freeware games packing more depth years ago.

On a side note, having a game this easy and short can't be a good thing for the dev on Steam. Surely, there are going to be people who experience everything this has to offer before that two hour limit and then abuse the refund policy. Of course, this can't be done on the Switch (where I'm sure a lot of the sales are going to be) but still...kinda baffling.

Re: OlliOlli World Is Getting A Physical Switch Release, Except It Isn't

RetroOutcast

@demacho Even then, it's a waste and I'll never understand it. I get that these indie games don't eat up a lot of space, but they could...you know...go the extra mile and include some extra content or something to compensate for the leftover space. But that would be asking for people to actually work and do something to give value to a product...something we don't see very often anymore. Seems like the bare minimum for video game preservation is to just dump files...which is apparently becoming too much to ask for even now. xD

Re: OlliOlli World Is Getting A Physical Switch Release, Except It Isn't

RetroOutcast

Isn't modern gaming great? First we had physical editions that were always on store shelves and came with the case, a full color manual, disc/cartridge and more often than not a poster. Then those became limited "collector" items thanks to companies like LRG. Now, we're just getting cases with nothing in them.

What's next? $19.99 for the artwork on lamented paper with no game code? It's just getting so stupid.

Re: Mini Review: Turrican Anthology Vol. 1 - A Pricey Package Of Solid Run-And-Gun Classics

RetroOutcast

I already have one Turrican collection on Switch...the principle behind this is absolutely disgusting. There is no reason this should be $35 unless it was a physical copy...and even then that is a stretch.

Also...it's really gross that they've locked the Director's Cut edition of Super Turrican behind this trash. I'd gladly buy that seperately but I'm not getting this just to have that.

While I'm at it...do yourself a favor and just get Gunlord X instead. Ten bucks and it's the best (and most likely only) Turrican clone around.

Re: Freedom Planet 2 Switch Port Now In Development, Arriving Summer 2023

RetroOutcast

@Truegamer79 indie games tend to take forever to come out...that's kind of just how it is if you've been following them for a while. At least...that's the case with anything that isn't a garbage/generic rogue lite or mid tier metroidvania.

That being said..it's kind of crazy that it's going to take a whole ass year for this to be ported to consoles after already being delayed 20 times by now. I'd be able to understand it better if it were some taxing fully 3D title or something...but I have to wonder what's the story behind this? Usually in the case of these 2D games they may take a couple weeks or (worst case) months to come over to at least one console.

Re: Random: GQ Calls Video Game Patches "Laziness", And People Are Not Impressed

RetroOutcast

@Stocksy What shocks me is how many games get delayed over and over again and still come out with problems that indicate a lack of proper play testing.

Case in point- the console port of Spidersaurs. Now, AFAIK, it didn't get delayed a bunch but at launch there was a huge issue with the final stage not loading up at all if you game overed there. Wasn't just some weird fluke either- this repeatedly happened and several reviewers brought it up as well. Even the indie devs are slipping- I can't think of any other games put out by WF that had any pressing issues like this in the past decade. (Mind you...this game is a port of a mobile game that's been out on Apple Arcade for years.)

Re: Random: GQ Calls Video Game Patches "Laziness", And People Are Not Impressed

RetroOutcast

@CaptainCluck My guess is that it's this weird parasocial phenomenoa that rabid fanatics have with game developers and (to a greater extent) content creators. I don't think any of these people get that, at the end of the day, these devs and people do not give one flying ***** about you. As long as they get your money, they're happy.

Although I would agree that it's more so the publishers than the developers being lazy.