If you finished Celeste with all strawberries and your fingers intact, then you'll be happy to know that another mega-tough platformer is on its way to Switch. It's called RITE, and it stars an adorable little mouse... thing called a Nim, who has to weave his way through axes, saws, spikes, and other obstacles to reach the end of each platforming level.
Made by a solo developer based in Adelaide, Daniel Freer, RITE has won a slew of awards already, having been released on PC in 2020, including Best Music for the soundtrack by Grand Prize Big Fuzz.
Much like Celeste and Super Meat Boy, RITE boasts gorgeous pixel graphics, an encouraging "try again" mentality, and enough life-threatening obstacles that you're forced to question if you should maybe just head home instead.
RITE is coming to the Nintendo Switch eShop on August 23rd.
Comments 25
Yes, I finished Celeste. No, I am not going to play a game that looks even more frustrating.
i was ready to contend with its difficulty if it looked like that delightful banner image...now i'm disappointed
This looks really fun! Hopefully it’s as good as it looks.
@Bunkerneath apparently it's more accessible!! The trailer does make it look a lot harder, though
Looks fun. Nowhere near as hard as Cloudberry Kingdom, which I really enjoyed even though it is the toughest of tough as nails platformers (I think only 2 people in the world ever beat it).
The trailer gameplay honestly doesn't look that hard other than the fact that the play footage looks faster paced than maybe actually required. But difficulty of games like this depends a ton on how smooth the controls are and how well the levels are designed. If the game is simply a hard-ish well designed platformer, I'll probably pick it up but if it's hard because it's janky, no thanks.
I "finished" Celeste — although I'm stuck on one of the newer levels (need more blue hearts) - but yes, I am totally down for more fast-paced platforming masochism
I love Celeste, and finished both the original game and Farewell DLC. It was challenging, but in a good way.
I don't know about this one, though. It seems to be hard just for the sake of it. Could be fun if the level design is good.
Honestly, I think this looks more like N/N+/N++ than Celeste or Super Meat Boy.
I understand that pretty much all art is inspired by something else...
But I am disappointed to see just how much this game resembles Celeste... and the music really tips the scales from inspiration to copycat.
Looks more like N/N+/N++ than Celeste. Edit: KoopaTheGamer beat me to it by a few seconds while I was typing.
While having majorly horrifying levels, them levels does tend to get boring sometimes since you're justing trying to avoiding hazards. There's no baddies or enemies in the level to give it more life and love.
@sketchturner
Lol, you probably have to play it badly. I mean, I heard that the better you play the harder the game gets. So the solution is to play badly.
@Henmii Not sure where you heard that but that's not how Cloudberry Kingdom works.
Finish Celeste...nope. Made it a good way through stage 9 and was finally defeated. Think I'm good on another sort of game for awhile.
@Bunkerneath RITE IS not frustrating at all. I've played it a ton, and the fact that every level fits onto a single screen, the backgrounds are grids (so you always know exactly how far you can jump), and that you are never placed in immediate danger (so you can always plan your route even before the clock starts) makes it an actually very zenlike experience.
@HolyGeez03 this is why you shouldn't judge games based on the trailer alone. RITE in practice does not play much like Celeste at all. no air dashes, or anything. it's a very pure precision platformer all about mastering its platforming. anyone who has played both of these games will either tell you that "RITE is a copycat of Celeste" is a silly thing to say or just flatout objectively false. they are two pixel precision platformers with tranquil soundtracks, that's the only overlap.
@sketchturner CK's algorithm was set up to adjust to player skill. It's been a while since I've played it, but it does work that way, even if saying 'the solution is to play badly' oversimplifies the design.
As for this game, not my cup of tea, but those who aren't burnt out on games of this style might like it.
Yawn...anyone remember when platform games could be about having fun?
We need more games like Rayman Legends, Super Mario 3D World and Forgotten Land. (At least Freedom Planet 2 is finally releasing in a couple months...maybe)
The music is really nice.
you're all super judgemental - this game SO fun and addictive, visually awesome, the soundtrack is exciting and original, and it is NOT a copy cat of Celeste. The levels are fun and SUPER addictive. Give it a go before you go dumping on it.
Get a life - and go spend it playing RITE
@HolyGeez03 There's nothing "copy cat" about the soundtrack, sounds nothing like the Celeste ost.
@sketchturner
Strange. I always heard that it was its defining feature: A rogue platformer that gets harder when you get better.
@TG1 @Henmii My point is level 320 is going to be insane no matter how much you die. The game does have an adaptive auto-generated system to it, but it's not like you can really cheese the game significantly (in the way I understood @Henmii to be describing). The difficultly seems to be within parameters. And no matter how good or terrible you play, most people won't even come close to the end of the game.
I don't agree with the assertion that this looks harder than Celeste. Part of Celeste's challenge was resource management-- you had to save your dashes and use them at just the right times to succeed. You also had to be mindful of your stamina. It was a puzzle-platformer in many ways.
This looks much more straightforward and simple. It also doesn't seem particularly brutal. Perhaps I'm skewed by how many <0.05% clear rate courses I've seen in Mario Maker.
@sketchturner
Ok, I understand now. You can't make the game super easy by dying a lot.
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