Comments 245

Re: Review: PowerSlave Exhumed - An Old-School FPS That's Absolutely Worth Digging Up

RetroOutcast

I'm about three and a half hours in and really enjoying this so far. I was thinking the metroidvania aspects would really hinder the experience for me but so far I haven't really gotten lost and the game is nice enough to at least give you a couple hints after acquiring an artifact. Only real gripe with it so far is the swimming controls (then again what FPS has good underwater handling? I'll wait.) and the whole monsters-packed-into-tiny-corridors thing it likes to do.

Re: Retro-Style 2D Platformer Jack 'N' Hat Leaps Onto Switch This Week

RetroOutcast

@Magrane To me the Celeste approach is getting rid of lives so that it's "fair", but proceeding to make every screen a nusiance that will require you to die somewhere in the double (and eventually triple) digits to overcome.

As for this game, I tried it out and while the lives system is there...it definitely was not built around it unfortunately. Same as Crash 4- it's there but the actual design and gameplay is more contemporary. Pretty disappointing.

Re: Hands On: 'Mina The Hollower' Mixes Zelda, Castlevania, And Plenty Of 'Git Gud'

RetroOutcast

@Jumping_Dead This is why I never support Kickstarter projects. I think Yacht Club's growth has made them greedy, no different to how Wayforward has been since Half Genie Hero released.

It also makes me question their overall confidence in the project if they're just giving out demos to infleuncers and websites who, quite frankly, will probably feel obligated to hype this game up. Sure, it looks great...but that's not a substitute for actually being able to play it and seeing for yourself. Cyber Shadow also looked as amazing as Shovel Knight from the trailers (especially since they made it seem as if you got all of these neat moves out the gate instead of gradually unlocking them- borderline false advertising imo) but tbh I felt it was a 6 or 7/10 max once I actually played through it.

Re: Hands On: 'Mina The Hollower' Mixes Zelda, Castlevania, And Plenty Of 'Git Gud'

RetroOutcast

May have to pass on this as I'm sick of "git gud" games. Shovel Knight had the perfect balance, Cyber Shadow was honestly too frustrating for its own good at times (although I did wind up finishing it on Game Pass)...it's almost like they've forgotten that it was only a small portion of NES/SNES that were truly balls to the wall when it came to difficulty. It wasn't this big, defining feature until recently and I've always found it kind of stupid.

Re: Retro-Style 2D Platformer Jack 'N' Hat Leaps Onto Switch This Week

RetroOutcast

@Magrane I think Crash 4 started that trend. The Alex Kidd remake also had a toggle for infinite lives.

Honestly, if a game is built around the lives system, that's what I want to use. It's honestly quite rare for a game like this to really be built around that, though. A lot of devs think the celeste approach is the only one that works. :L

Re: Soapbox: In Defence Of Balan Wonderworld, 'The Worst Game Of 2021'

RetroOutcast

@somebread It's still enabling ***** behavior from devs and companies when a journalist defends a game that is this fundamentally flawed.

This article definitely took off in terms of shares and engagement and I'm sure some are going to take it as "We can keep getting away with producing crap because people will still buy and defend it".

Case in point Square Enix is now trying to get away with NFT ***** after unleashing this turd upon us.

Re: Soapbox: In Defence Of Balan Wonderworld, 'The Worst Game Of 2021'

RetroOutcast

sigh

And this here is why we are going to keep getting crappy games. Sure, Nintendo Power may have given the thumbs up to virtually any piece of ***** that found its way onto the NES back then...but no publication has ever went to this length to defend a game as problematic as Balan.

What incentive do companies and devs have to improve when people are just going to continue getting on their knees no matter what they churn out?

Re: Sonic Frontiers Was Originally Planned For A 2021 Release, But Sega Wanted To "Brush Up The Quality"

RetroOutcast

We'll see what happens. Personally devs have been delaying games and making promises they can't keep for some time now. If it turns out that this is actually a good game and has something to show for the delay...that's fantastic. If not, it's just more proof that Sega is still as incompetent as ever with just how many games they've fumbled on in the past 20 years.

Re: River City Girls Zero Has Been Delayed Until "Early 2022"

RetroOutcast

@CharlieGirl Right. I'd totally get it if they were talking about the sequel, but 2021 has been the year of constant delays so it also doesn't surprise me too much. Clockwork Aquario also got pushed back almost half a month just for America after already having been pushed back last year to Q2 2021 only to be pushed back until damn near 2022. Granted, that wasn't an entire port...but still in all pretty weird.

Sonic Origins also seems to be going through the same issue, and all it is is a compilation of some Genesis and a Sega CD game. I don't want to pull the "lazy dev" card since I know people get triggered by that around here but...something is definitely going on in the industry and I have a feeling its more than just covid with some of these.

Re: River City Girls Zero Has Been Delayed Until "Early 2022"

RetroOutcast

@Handsomistic15 I feel like their track record's been a bit hit-and-miss recently. The Shantae DLC for instance was way the ***** overpriced for what it was and took ages to actually release...then they went the "launch now, fix a year later" route for 7S. We'll see what comes of RCG 2 and Zero.

Re: River City Girls Zero Has Been Delayed Until "Early 2022"

RetroOutcast

@roy130390 I suppose it's all subjective. Out of those, only ratchet and clank sounds good but I'm not paying $500+ just to play it on a new console that most people can't even get ahold of yet. Chances are it's also probably a game that could have worked as a cross generation release from what I have seen of it.

Re: Review: BloodRayne ReVamped - A Joyless, Frustrating Port That Shows How Far We've Come

RetroOutcast

@CharlieGirl Yeah, I never understood why people always jump to "the reviewer/OP is just too young to understand" whenever a game like this gets a negative (or sometimes even lukewarm) review.

I've not played Bloodrayne even though I grew up with a PS1 and PS2. Most of my time was spent on games like Ratchet and Clank, Sly and Klonoa. That being said it wouldn't surprise me if I were to try this out and find it out unplayable since that's been the case coming back to a lot of early 3D games. These just sadly didn't age as well as 32/16/8 bit games.

Re: Mini Review: Real Boxing 2 - A Pitifully Poor Punch-Out That Should Have Stayed On Phones

RetroOutcast

How hard is it to look at games like Polyroll and Oddmar (both mobile to Switch games that I would have never suspected to be mobile games at first glance) and do what they did?

I'll never say that mobile games coming to Switch is inherently a bad thing because of examples like the above, but it seems like more and more of them are just lazy crash grabs with no consideration of the jump/changes in hardware.

Re: Shovel Knight's Brand New Puzzle Game Launches On The Switch eShop Next Month

RetroOutcast

@CharlieGirl At least Shovel Knight felt like a completed game even before all of the DLC...at least it did to me.

Nowadays, devs want you to fork over money to play things in "early access" and push things out in a late alpha or beta state at full price. It's a problem that mostly started with AAA games but it's definitely crept over to the indie scene. It's very disappointing.