Comments 93

Re: Review: Final Fantasy VII Remake Intergrade (Switch 2) - A Big, Bold Reimagining, And A First-Class Port

Questionable_Duck

@Kiz3000 Naoki Hamaguchi explicitly said in an interview with Easy Allies last October that Square Enix has a dedicated team working on each platform for FF7 Remake Part 3, so that their multiplatform strategy won't impact the game's release schedule.

I think it's pretty apparent that FF7 Remake Part 3 won't be a PS5 exclusive. If there was an exclusivity deal for the game, Square Enix wouldn't be repeatedly confirming that it's coming to Xbox and Switch 2, and FF7 Remake probably wouldn't be on non-PlayStation consoles right now.

I don't think Sony really cares that much either, since FF7 Rebirth didn't really do much to push PS5 sales. Everyone who wanted to buy a PS5 for a Final Fantasy game already bought it for FF16 and FF7 Remake Intergrade.

Link to the interview in question: https://www.kitguru.net/gaming/matthew-wilson/final-fantasy-7-remake-part-3-will-have-a-multiplatform-launch/

Re: A New, Gothic Title From 'Eternal Darkness' Creator Has Re-Emerged

Questionable_Duck

@Johnny_Arthur I'm pretty sure he can't do that because Microsoft owns the rights to Too Human. And, from what I recall, Epic Games basically made it illegal for anyone to profit off of the game on Xbox 360. This is why it's free on the Xbox store.

So it essentially can't be ported to any other platforms without it either being completely free or rebuilt on a new engine. It's probably not worth the hassle for anyone to do that, financially speaking.

Re: Nintendo, Sony And Xbox Update "Safer Gaming" Principles

Questionable_Duck

@JJtheTexan To be fair, there does need to be some level of regulation from platforms themselves, so that they can get rid of dangerous social media groups.

Yes, parents should monitor their children, but not every parent has the ability to keep a watchful eye on their kids 24/7. So it would be ideal if companies could at least prevent them from being exposed to predators, groomers, scammers, etc.

Their impact may be relatively minor in the grand scheme of things, but there are actual terror groups like 764 and The Order of the Nine Angles, which operate through Discord, Telegram, Roblox, Minecraft, etc. and force kids to harm themselves and others. And the crazy part is that these organizations are largely run by teens and young adults themselves. Look it up on Wikipedia, it's some pretty crazy stuff.

Re: Vince Zampella, Call Of Duty Co-Creator And Respawn Head, Has Died

Questionable_Duck

@Samalik @rvcolem1 He unfortunately died because he was driving too quickly while exiting a tunnel in the San Gabriel Mountains. There was an unidentified passenger beside him, whose seat was ejected during the crash. He was apparently a friend of Zampella's, and he also sadly died in the hospital due to his injuries.

There were some motorcyclists who were recording themselves driving around near the exit of the tunnel at the time, and they caught the crash on camera. They tried to get them out, but there wasn't much they could do.

While, obviously, Vince shouldn't have been driving that fast, this particular tunnel is kinda tricky to navigate. Looking through it, you'd think it moves in a straight line, but in reality, the exit of the tunnel is slanted, so you need to be careful when driving out of it in order to stay on the road.

Re: Pokémon Pokopia Is Seemingly Nintendo's First Game-Key Card Release

Questionable_Duck

@Megas75 To be fair, according to Does it play?, around 60% of Xbox physical games are complete on-disc. Microsoft themselves couldn't care in the slightest for physical media, hence why their games are mostly just download codes on discs, but at least most Xbox games that get physical releases do work without internet.

The problem with Xbox is, that a lot of games do not get physical releases on the platform. There are so many titles that get physical releases on PS5 and Switch, but not Xbox, since Series X owners are the only ones that can use discs. So if you want the best physical support around, you should get a PS5. At least Sony doesn't put download codes on their discs.

Re: Nintendo States Its Intention To Acquire More Development Teams

Questionable_Duck

I am firmly against Nintendo buying up established third-party developers, like MercurySteam, because you just know that if they do, all their games will be Nintendo-exclusive going forward. At least with Sony and Microsoft, they are putting the games from their newly-acquired studios on multiple platforms (even Bungie is still bringing games to Xbox despite being a PlayStation subsidiary), but with Nintendo, there's no chance of that happening.

The only way Nintendo will release games on PS/Xbox/PC is if they buy a massive third-party publisher, such as Square Enix, Take-Two, or Sega, and decide that it makes more business sense to keep their games multiplatform than suddenly make all of them exclusive to Switch forever.

Re: Microsoft On Its Gaming Business Going Forward: "We Want To Be Everywhere"

Questionable_Duck

@Anti-Matter They don't care about Xbox sales, isn't that obvious? Microsoft's goal is to make as much money as possible and get a 30% profit margin on Xbox, and that can't be done by selling Xbox consoles.

Since PlayStation and Nintendo don't even come close to having 30% profit margins, despite their dominance in the console space, Microsoft concluded that the only way to reach such an insanely high threshold is by going multiplatform and raising the price of everything. And, so far, they probably are making more profit than ever before, at the detriment of consumers.

Re: Xbox Reiterates Its Support For Switch 2

Questionable_Duck

@Haruki_NLI Honestly, you should blame Nintendo for this, they're the ones that are not giving Switch 2 dev kits to most third-party developers. That is probably the primary reason as to why they aren't releasing games on Switch 2 yet.

Re: Ninja Gaiden 4 And Ragebound Clash In Stunning New Artwork

Questionable_Duck

@darkswabber FH5 outselling the PC and XSX lifetime sales on Ps5 in 3 months? Where is the source for that? I know it sold well on PlayStation (seemingly around 3 million copies according to unofficial sales data), but I doubt that the game didn't already sell more than 3 million copies across Xbox and PC in the years since its launch.

Re: Opinion: NSO Subscribers Outside Key Markets Get Less, And Nintendo Should Fix That

Questionable_Duck

@Ryu_Niiyama Just gonna add this to clarify my opinions because my other comment was removed - I don't think you're a shill and I never said as such, nor did I call you any names. I just think your argument is sided way too much in Nintendo's favor, and (unless there are rules against Japanese businesses that I'm not aware of) it doesn't take into account how illogical it would be for laws, tariffs, shipping costs, political issues, etc. to negatively affect Nintendo, but not any of the other platform holders, like Steam, GoG, Xbox, PlayStation, etc.

Not to mention Nintendo is, by no means, a struggling or poor company. As @nib0 said, they definitely have the infrastructure to support more regions, at least when it comes to the e-Shop. Nintendo is just making a conscious decision not to do this.

Re: Opinion: NSO Subscribers Outside Key Markets Get Less, And Nintendo Should Fix That

Questionable_Duck

@Ryu_Niiyama Yeah, but... Again, I think the fact that Xbox - the platform holder that has by far the smallest install base in the entire industry - does this, but Nintendo does not, debunks your argument.

Yeah yeah I know, Xbox is owned by Microsoft, but up until recently, their gaming division has always been smaller than Nintendo's. Even during the 360 era, Microsoft wasn't properly funding their Xbox division. And yet, in spite of that, Xbox has always supported more regions than Nintendo ever has.

And this is Xbox we're talking about, the company who is notoriously terrible at advertising their games and consoles anywhere outside of the U.S.

There's probably, like, 3 people with an Xbox in Singapore, yet Microsoft still managed to support the region years before Nintendo do.

And yes, sorry for the long rants, but tbh, I completely disagree with everything you've said.

Re: Opinion: NSO Subscribers Outside Key Markets Get Less, And Nintendo Should Fix That

Questionable_Duck

@Ryu_Niiyama I think the writer of this article is completely justified in writing this as an opinion piece on Nintendo Life, because I feel like issues like this do not get nearly as enough coverage as they should.

You speak about journalistic integrity, but any journalist who does their due diligence and actually researches the topic they're covering would realize that there is no good reason for Nintendo to not sell their games and services in regions that Xbox and PlayStation both support, as i mentioned in my 10-paragraph essay above lol.

I don't mean to offend you with this, but it feels like your comments are just blindly defending Nintendo rather than giving them the criticism that they actually deserve.

Re: Opinion: NSO Subscribers Outside Key Markets Get Less, And Nintendo Should Fix That

Questionable_Duck

@MrCarlos46 Huh, you're right. It seems Nintendo does have plans to bring the eShop to Singapore in the future, as well as the Phillippines and Thailand. They haven't provided any exact dates as to when they'll make it available, though.

Still, it's absolutely absurd that it took Nintendo nearly two decades to start selling their games digitally in Southeast Asia, something that Xbox and PlayStation were already doing years ago.

It's worth noting that the Nintendo eShop still isn't available in many South American, Middle Eastern, and African countries, as well as some European regions like Greece. The Xbox and PlayStation storefronts are available in some of these places, so Nintendo still has a lot of catching up to do.

Re: Opinion: NSO Subscribers Outside Key Markets Get Less, And Nintendo Should Fix That

Questionable_Duck

@Ryu_Niiyama Also want to note that Nintendo NEVER translates their games to anything outside of the major European and Asian languages (e.g. English, French, Italian, German, Chinese, Korean, etc.).

Microsoft is pretty bad here too, but at least they do translate games in other less popular languages sometimes.

Sony is probably the best in this regard, since a lot of their flagship games do get localized and even dubbed in some of the non-major languages.

Re: Opinion: NSO Subscribers Outside Key Markets Get Less, And Nintendo Should Fix That

Questionable_Duck

@Ryu_Niiyama Normally, this would all make sense, but your argument falls apart when you realize that PlayStation and Xbox do a far better job at supporting countries worldwide than Nintendo does.

In Singapore, for example, both Microsoft and Sony offer PlayStation Plus/PSN and Game Pass/Xbox Live services, while Nintendo doesn't offer Nintendo Switch Online.

Sony and Microsoft also allow players to buy games on the Xbox and PlayStation Stores in Singapore, with regional pricing and everything. The Nintendo eShop, meanwhile, isn't even available in the country!

To make matters worse, not only do Sony and Microsoft sell Xbox and PlayStation controllers in Singapore directly through their respective storefronts, Microsoft even offers the Xbox Design Lab service in the country. Nintendo, on the other hand, can't even sell NSO controllers outside of the major territories.

What's funny is that Nintendo does technically have a Singaporean website, but you can't purchase anything from it, and it only redirects you to physical game retailers when you try to buy something.

Clearly, Nintendo's inability to sell its games and services in more regions has nothing to do with tariffs, manufacturing logistics, shipping fees, and whatnot. It's simply a matter of incompetence, or perhaps reluctance.

Nintendo is a very conservative company business-wise, and the fact that they treat international markets like the gaming industry did back in the 90s and early 2000s (e.g. acting as if there are no other regions in the world besides Europe, North America, and East Asia) is possibly a reflection of that. I think the reason why Nintendo refuses to do the bare minimum that PlayStation and even a third-place console manufacturer like Xbox does, is because they want to avoid regional pricing as much as possible. They don't want to sell their games for cheaper, especially not in markets like Singapore where titles usually get a lower price tag than usual.

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