@RenanLK I think the limit is already pretty clear. We are already seeing the limits of the hardware, when you get a game that has to strip all its "current-gen" lighting system for a last-generation technology that makes it flatter, just to achieve a 648p.
The thing is, since the switch 2 is more tech-aligned to current console hardware and has the advantage of DLSS, the limit is way "prettier" than what a switch 1 could do against PS4, for example.
No blame on people interested in this because of nostalgia. But please, guys, at least wait until EA feels they need to put it on sale to make a buck. This was done with very little respect to the original creators and artists involved, to the point where they faked concept arts using AI.
@BaldB3lper78 This game originally released in 2013. That is almost 13 years ago.
There is absolutely no justification for you to accept an old game re-release on new hardware to be inferior to the original version.
"Oh, but ps3 version ran at 30fps 720p".
So, let's pick the PS4 version, launched in 2014, that's 12 years ago, 60fps with better graphics than the original version.
Visual identity is part of "what games are about".
This port strips away the game`s original vision to the point where in one of the emotional parts of the narrative, Lara stares at a blank wall because they removed the mirror in which se reflects on her actions.
We can't normalize lazy ports.
This is just insane that a consumer is pro-exploration.
@OrtadragoonX A man can dream... honestly, I would be happy if first they just improved the other two games to run better on Switch 2, and Wolfenstein.
I can see in a not-so-distant future they announce Dark Ages, but it would probably look as blurry as what Doom for switch 1 looks on switch 2.
@Lizuka Odyssey is very much improved in every way on switch 2. No decimated animations, better draw distance, higher res, stable framerate, improved textures and HDR (which is no simple thing to add)
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Re: Metacritic Shares Updated List Of "Every Metroid Game, Ranked"
Ok, guys, but we should not act as if an 8 was a 4.
This is still great and above average.
Re: Digital Foundry Delivers A Tech Analysis Of Assassin's Creed Shadows On Switch 2
@RenanLK I think the limit is already pretty clear.
We are already seeing the limits of the hardware, when you get a game that has to strip all its "current-gen" lighting system for a last-generation technology that makes it flatter, just to achieve a 648p.
The thing is, since the switch 2 is more tech-aligned to current console hardware and has the advantage of DLSS, the limit is way "prettier" than what a switch 1 could do against PS4, for example.
Re: Digital Foundry Delivers A Tech Analysis Of Assassin's Creed Shadows On Switch 2
@kal_el_07241 Because the series S is still more powerful than the Switch 2 and the game already had big cuts on Series S.
Re: Digital Foundry Dives Into Tomb Raider: Definitive Edition's "Big Downgrades" On Switch 2
@Max_the_German You do realize the PS3 is very very weak compared to a Switch 2, and PS4 is comparable to a switch 2, right?
Re: Review: Plants vs. Zombies: Replanted (Switch 2) - An Imperfect Specimen, But Still Bloomin' Good
No blame on people interested in this because of nostalgia. But please, guys, at least wait until EA feels they need to put it on sale to make a buck. This was done with very little respect to the original creators and artists involved, to the point where they faked concept arts using AI.
Re: Digital Foundry Dives Into Tomb Raider: Definitive Edition's "Big Downgrades" On Switch 2
@BaldB3lper78 This game originally released in 2013. That is almost 13 years ago.
There is absolutely no justification for you to accept an old game re-release on new hardware to be inferior to the original version.
"Oh, but ps3 version ran at 30fps 720p".
So, let's pick the PS4 version, launched in 2014, that's 12 years ago, 60fps with better graphics than the original version.
Visual identity is part of "what games are about".
This port strips away the game`s original vision to the point where in one of the emotional parts of the narrative, Lara stares at a blank wall because they removed the mirror in which se reflects on her actions.
We can't normalize lazy ports.
This is just insane that a consumer is pro-exploration.
Re: Switch Port Specialist Panic Button Reveals It Helped Upgrade Multiple First-Party Games For Switch 2
@OrtadragoonX A man can dream... honestly, I would be happy if first they just improved the other two games to run better on Switch 2, and Wolfenstein.
I can see in a not-so-distant future they announce Dark Ages, but it would probably look as blurry as what Doom for switch 1 looks on switch 2.
Re: Switch Port Specialist Panic Button Reveals It Helped Upgrade Multiple First-Party Games For Switch 2
@Lizuka Odyssey is very much improved in every way on switch 2.
No decimated animations, better draw distance, higher res, stable framerate, improved textures and HDR (which is no simple thing to add)
Re: Review: Indika (Switch) - A Port That Makes You Lose Faith In An Indie Gem
I had a feeling this game was "too big for switch".
Guess I was right.
Re: Feature: 12 Details You Might Have Missed In The Mario Galaxy Movie Trailer
12 details you might have missed if you were watching the trailer with your eyes closed.