Comments 92

Re: Uh-Oh, Nintendo Switch Online's N64 Games Might Be 50Hz In Europe

PapaPedro

If this is true, I wonder if installing the app from the US eShop then running it with the profile linked to the active NSO account would overcome the issue. I know that you can access the Japanese NSO titles that way, so it stands to reason that it would work for the 60Hz US titles. Silly even needing to have a workaround like that, so hopefully it's not even an issue!

Re: Sakuna: Of Rice And Ruin Dev Hoped It'd Sell 30k Copies - It Just Passed One Million

PapaPedro

@Ghost_of_Hasashi This is how MS Edge translated the press release (in Japanese) from their website:

"The original target was 30,000 bottles. That's a great number. If you go to the event and distribute one by one, there are 2,160 bottles every 10 seconds, so 1,000,000 ... ? I don't know why."

...did that answer your question? XD

(I think I saw on Twitter that it was for both physical and digital.)

Re: Octopath Traveler Has Now Sold 2.5 Million Copies Worldwide

PapaPedro

@Bunkerneath If you feel like giving it another shot, try keeping two separate teams of four—an "A team" and a "B team", if you like. This was the groove I settled into, and it really made the adventure feel much more cohesive overall. The characters all level up more or less equally within that group, plus their more consistent interactions with each other in the pubs created a real sense of a unified story, like they were all actually invested in each other's quests. Playing it that way, I absolutely adored the game.

Re: DOOM Eternal Switch eShop File Size Revealed

PapaPedro

I'm just a cheapskate and like having the option to trade in games. I actually had DOOM Eternal physically on Xbox One, but was able to get €35 off Age of Calamity by trading Eternal in after it came to Game Pass.

If money were no concern, though, the convenience of all-digital would be very tempting.

Re: The Company Behind Control's Cloud Version Is Bringing More "Major" Titles To Switch

PapaPedro

@Slowdive My WiFi is not the most reliable, at least when it comes to gaming: Switch online multiplayer is never a very smooth experience, and xCloud on my mobile continues to be a lag-fest. But I tried out the Control demo and was positively shocked at how smoothly it ran. Seriously, you could have fooled me into thinking I'd downloaded it locally.

Now, whether or not that performance remains stable throughout the day or in different parts of the house is another issue, and of course different people have different internet capabilities, so mileage is always going to vary. The great thing is that they give the demo, so there's no reason not to at least try it.

To me, this offers a functional if un-ideal way to get bigger, beefier third-party titles on the Switch that would never have a chance of releasing otherwise. Seriously, if games like Resident Evil 3 can start coming to Switch in this fashion, that would be pretty cool. Not ideal, but when the other option is literally nothing at all, I think it's a nice option to have.

Re: Nintendo Reveals Hyrule Warriors: Age of Calamity, A Game Set 100 Years Before Breath Of The Wild

PapaPedro

@thesilverbrick I think this is actually the PERFECT way to flesh out the story and the Champions' backgrounds. Instead of just telling or showing us what mighty warriors they were supposed to be, this gives us the chance to become them. The first Hyrule Warriors game barely piqued my interest, but this—THIS looks fantastic.

(This is in response to your first comment, BTW; I haven't plumbed the depths of the comments yet, haha.)

Re: Switch Metroidvania Dandara Gets Free 'Trials Of Fear Edition' Update

PapaPedro

This game has always enthralled me. The movement mechanics felt so refreshingly different; the mood, music, and ambience all just pull you into the world; the use of HD Rumble is some of the best in the entire Switch catalog (seriously, it feels so good); and the devs have been continually updating the game with minor tweaks and additions since launch in 2018. This expansion is such a welcome surprise, and I'm really looking forward to digging back in.

The game is also heavily discounted on the eShop at the moment, so it's a great time to try it out if you're at all interested!

Re: Review: Ring Fit Adventure - Fitness Fun For Everyone

PapaPedro

@Anti-Matter Unfortunately, there isn't much in the way of customisation. You can choose male/female, eye colour and skin colour—and that's it.

But while it could definitely stand to have more robust options in that regard, during the actual game I found that I was so concentrated on doing the exercises that I barely even noticed how my avatar looked, other than to make sure its posture matched what I was trying to do in real life, and that its hair was on fire (a sign that you're hitting each rep or step correctly).

Re: Review: Neo Cab - A Memorable, Emotional Ride

PapaPedro

@Belatarr I think you could say such themes are present without being a focus, if that makes sense. For example, a character early on is referred to by neutral pronouns (they/them), but the game doesn't pass comment on that fact. It never struck me as being preachy, but then I tend to lean very liberal already.

The game's real message is about the danger of allowing human connection and industry to be replaced by automation, and it critiques the more extreme risks of capitalism, i.e., a single corporation controlling pretty much everything.

I haven't played The Red String Club, so I can't compare the two.

Re: Review: Neo Cab - A Memorable, Emotional Ride

PapaPedro

@Paraka I would also not be one for visual novels, generally speaking, but I liked the game's aesthetic and decided to give the demo a go. I was surprised by how much I was absorbed by it, and I actually ended up buying the full game as a result.

You could think of it more as a visual-novel/strategy-game hybrid, as a lot of the game is also about managing resources, choosing whom to pick up next, and feeling out how to get a good rating out of a customer. It is definitely a more laid-back affair, and if you really don't like visual novels then I don't think it'll change your mind, but I think it's worth at least checking out the demo if you're even a little interested. All the best!

Re: Review: Pilotwings - 16-bit Flight Simulation, The Nintendo Way

PapaPedro

@JamieO You're very welcome!

I totally get what you mean re A Link to the Past. The real heart of what I'd been wondering was how someone would go about figuring out A-to-B progression, and, as you said, that would take a significant chunk of solo play-time. It would be great to have if it came easy, but the reality of it for a formal review probably isn't very feasible. Thanks for taking the time to respond!

Re: Pilotwings - 16-bit Flight Simulation, The Nintendo Way

PapaPedro

@JamieO I think this is a really valuable approach to take with these throwback reviews. I was actually thinking about it as I played through A Link to the Past again on NSO. The game feels so straightforward and nearly too simplistic to me these days, but I've beaten about 50 times by now. I imagine it would actually be quite abstruse and not at all intuitive if you didn't already know where everything is and how to solve things.

Could you (Nintendo Life) take a similar tack with this and other SNES games going forward, having someone play the game who had never picked it up before? I'm curious to know what someone with fresh eyes would think of these games.

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