@LuckyLand I think it's obvious. They care about their partners. If some retail shops can't sell Nintendo games because customers buy from other shops that break the rule, what do you think those shops will do?
@riki_sidekicks What if something doesn't go according to the plan?
@JaxonH Thanks for the detailed explanation. It's strange that both Digital Foundry and players are right when what they said seem to be opposite.
Did Digital Foundry use the hardest difficulty level in their analysis? He said that he used the Ultra-Violence difficulty level. That's just the hard mode, right?
@JaxonH Is the Digital Foundry's analysis accurate? I'm confused because they pointed out major frame rate and frame pacing issues, but you and other users who have played this game said that the frame rate was okay.
@jomo32 "For Nintendo consoles, do non-first party titles get price drops over time?"
Yes.
@BlueOcean "I love many Nintendo franchises but I am aware of how little Nintendo cares about them. They even said 2D Mario games sell much better than 3D Mario games so we are focusing on 2D Mario games. This was during the New Super Mario Bros. boom until New Super Mario Bros. U failed (according to them). They only care about the franchises that make money."
Isn't that a logical thing to do? They focus on making games that most people want. I don't think New Super Mario Bros. U is a failure. It sold 5.73 million copies. Do you have a source?
Also, Nintendo doesn't only care about their best-selling games. If that had been the case, Splatoon and Splatoon 2 wouldn't have existed, and Nintendo wouldn't have been making Metroid Prime 4.
@Wexter I disagree with you. When I see a Chinese movie, I prefer the Chinese audio. When I see a French movie, I prefer the French audio. It's not about Japanese or English or any language. If you think that you're right, and I'm wrong, that's fine. I won't discuss this any further.
@Wexter Original isn't necessarily better, but some people still prefer the original sounds. It's like if you prefer coffee to tea, it doesn't mean that coffer is better.
As for subtitles, they are useful for the hearing impaired, but they are mainly for non-native speakers. It's much easier to read than to listen if you aren't a native speaker.
@Wexter Actually, the main point of subtitles is to help people who aren't fluent in the language being spoken. If you're a native speaker of English, you don't need English subtitles. English subtitles are mainly for non-native speakers of English.
People who don't speak Japanese use English subtitles because they can read English text, but they don't understand Japanese.
"Don't be that person who disregards the English performance just because it is not the original."
It isn't about disregarding one language. You're missing the point. If one is German, when he plays a French game, it's up to him to choose to listen to the French audio or the German audio. It's his preference. When he chooses the French audio, it doesn't mean that he disregards the German audio. He may switch to the German audio later or keep switching between them while playing, but he can only choose one at a time.
@JimmySpades The point is that the Japanese text and audio are the original, and some people want to listen to the original sounds. It's a matter of preference.
@JimmySpades The English dub is derived from the English text, which is derived from the Japanese text.
@Agent721 Because some people want to listen to the original sounds. Also, if you're interested in Japanese (or any language), it's most likely that you'll at least know some words.
@SLIGEACH_EIRE If they didn't call it "free," many people would ask if it was free, and they would need to say that it was free.
@KirbyTheVampire Original. You missed the point. It's not about a preferred language. It's about the original language. Also, some English dubs are bad.
@CheddarSword Less than 700K for a AAA game isn't many. It's okay at best. Mario Kart 8 sold 8.38 million copies. So you don't have the sales number of the Switch version? According to VGChartz, the global sales of the Switch version as of September 16th, 2017 is about 30,000 copies. I haven't heard anyone say that the Switch version sells well.
Why do you think most people who bought the Switch version had another version?
@FTL Yes, I'm okay with having to download an update for the multiplayer feature. The main point of owning game cards/discs is that you will always be able to play the games even when the servers are inaccessible someday.
As for the game card size, Square Enix uses a 32 GB game card for Dragon Quest Heroes I & II for Nintendo Switch, so other big companies can use 32 GB game cards.
@Hordak The project creator said that he wouldn't send a stock of his SNES books to Amazon. Just out of curiosity, what did Amazon tell you when they cancelled your orders?
@SLIGEACH_EIRE Even if the Switch sold 1 million units a week, there could be stock shortages if 2 million people wanted to buy it. Selling well doesn't mean that there are no stock shortages. Stock shortages happen when the demand outstrips the supply.
@WiltonRoots As for Mario Kart 8 Deluxe, they needed to port the game. The Switch can't run Wii U games, so it's not just increasing the resolution, but you're right that it wouldn't cost much.
@PlywoodStick It's six months because the Switch sold 7.63 millions units as of September 30th, 2017. The sales is probably about 8.7 million units by now. It's a given that the Switch will sell at least 14 million units by March 2018. I don't see why you think over 16 million units is unrealistic. Anyway, we'll see it in time.
@PlywoodStick I don't think it's optimistic at all. It's realistic. The Switch sold 7.63 million units as of September 30th, 2017. That's before the release of Super Mario Odyssey, and that's about 1.09 million units per month. There are 6 months from October 2017 to March 2018. If the average sales per month is the same, the Switch will sale 6.36 million more units. The total will be 14.17 million units. If you takes the holiday season into account, 16.74 million units is easily within reach.
@Tasuki Two reasons why your analogy is poor: first, sharing it with your friends at your home and sharing it to the world by posting a video on one of most popular websites in the world are entirely different, and second, if you live stream a game that's not released yet, people will know immediately that you probably got it from a store that broke the agreement or illegally got it, but if you let others know that you bought a bottle of beer when you weren't supposed to, it won't be clear to them if you told them the truth.
Let me tell you a better analogy: it's like a movie company planned to share its movie on its channel and its affiliate channels on YouTube on October 27th, 2017, then before that date someone bought the video of that movie from an employee of that company and posted it on his YouTube channel. What action do you think the movie company will take?
@Tasuki Because you didn't live stream it on YouTube. If this person just had let his friends know, he wouldn't have been banned on YouTube. Also, even if you did that, you wouldn't be able to prove that a store sold it to you when they weren't supposed to.
@Dang69 Thanks for the information. Regarding registering your channel with the Nintendo Creators Program, I heard that you will share the revenues of all your videos (not just videos with Nintendo-related content) with Nintendo. I don't know if that's true, though.
Comments 481
Re: RiME Devs Explain The Difficulty Of Porting The Game To Switch
@Gerald And what does that mean? Do NES/SNES games run at 25 fps or 30 fps?
Re: Nintendo Of Europe Isn't Happy About Broken Street Dates
@LuckyLand I think it's obvious. They care about their partners. If some retail shops can't sell Nintendo games because customers buy from other shops that break the rule, what do you think those shops will do?
@riki_sidekicks What if something doesn't go according to the plan?
Re: Review: Pokémon Ultra Sun and Ultra Moon (3DS)
Do these games include all the content/stories in Sun and Moon?
Re: Digital Foundry Gives Its Full Analysis of DOOM on Nintendo Switch
@Devlind The problem with that approach is that it doesn't improve the performance in handheld mode, which is a key selling point of the Switch.
Re: Digital Foundry Gives Its Full Analysis of DOOM on Nintendo Switch
@Devlind I don't think that's a solution. I would prefer a more powerful model of the Switch.
Re: Digital Foundry Gives Its Full Analysis of DOOM on Nintendo Switch
@diwdiws Thanks for the information. I suppose players who haven't noticed the issues have played the game on an easier difficulty level.
Re: Digital Foundry Gives Its Full Analysis of DOOM on Nintendo Switch
@JaxonH Thanks for the detailed explanation. It's strange that both Digital Foundry and players are right when what they said seem to be opposite.
Did Digital Foundry use the hardest difficulty level in their analysis? He said that he used the Ultra-Violence difficulty level. That's just the hard mode, right?
Re: Digital Foundry Gives Its Full Analysis of DOOM on Nintendo Switch
@JaxonH Is the Digital Foundry's analysis accurate? I'm confused because they pointed out major frame rate and frame pacing issues, but you and other users who have played this game said that the frame rate was okay.
@jomo32 "For Nintendo consoles, do non-first party titles get price drops over time?"
Yes.
Re: Digital Foundry Gives Its Full Analysis of DOOM on Nintendo Switch
@BlueOcean "I love many Nintendo franchises but I am aware of how little Nintendo cares about them. They even said 2D Mario games sell much better than 3D Mario games so we are focusing on 2D Mario games. This was during the New Super Mario Bros. boom until New Super Mario Bros. U failed (according to them). They only care about the franchises that make money."
Isn't that a logical thing to do? They focus on making games that most people want. I don't think New Super Mario Bros. U is a failure. It sold 5.73 million copies. Do you have a source?
Also, Nintendo doesn't only care about their best-selling games. If that had been the case, Splatoon and Splatoon 2 wouldn't have existed, and Nintendo wouldn't have been making Metroid Prime 4.
Re: Nintendo Is Ramping Up Switch Production To 25 To 30 Million Units A Year
@ThanosReXXX If you ignore a user on this website, you won't see other users' comments that mention that user.
Re: Super Mario Maker Updates Are Now Live
@FX102A Choose the Easy or Normal modes.
Re: Xenoblade Chronicles 2 to Get Japanese Voiceover Option in Free Launch DLC
@Wexter I disagree with you. When I see a Chinese movie, I prefer the Chinese audio. When I see a French movie, I prefer the French audio. It's not about Japanese or English or any language. If you think that you're right, and I'm wrong, that's fine. I won't discuss this any further.
Re: Xenoblade Chronicles 2 to Get Japanese Voiceover Option in Free Launch DLC
@Wexter Original isn't necessarily better, but some people still prefer the original sounds. It's like if you prefer coffee to tea, it doesn't mean that coffer is better.
As for subtitles, they are useful for the hearing impaired, but they are mainly for non-native speakers. It's much easier to read than to listen if you aren't a native speaker.
Re: Xenoblade Chronicles 2 to Get Japanese Voiceover Option in Free Launch DLC
@Wexter Actually, the main point of subtitles is to help people who aren't fluent in the language being spoken. If you're a native speaker of English, you don't need English subtitles. English subtitles are mainly for non-native speakers of English.
People who don't speak Japanese use English subtitles because they can read English text, but they don't understand Japanese.
"Don't be that person who disregards the English performance just because it is not the original."
It isn't about disregarding one language. You're missing the point. If one is German, when he plays a French game, it's up to him to choose to listen to the French audio or the German audio. It's his preference. When he chooses the French audio, it doesn't mean that he disregards the German audio. He may switch to the German audio later or keep switching between them while playing, but he can only choose one at a time.
Re: Xenoblade Chronicles 2 to Get Japanese Voiceover Option in Free Launch DLC
@JimmySpades The point is that the Japanese text and audio are the original, and some people want to listen to the original sounds. It's a matter of preference.
Re: Xenoblade Chronicles 2 to Get Japanese Voiceover Option in Free Launch DLC
@JimmySpades The English dub is derived from the English text, which is derived from the Japanese text.
@Agent721 Because some people want to listen to the original sounds. Also, if you're interested in Japanese (or any language), it's most likely that you'll at least know some words.
Re: Xenoblade Chronicles 2 to Get Japanese Voiceover Option in Free Launch DLC
@JimmySpades English text isn't original.
Re: Xenoblade Chronicles 2 to Get Japanese Voiceover Option in Free Launch DLC
@SLIGEACH_EIRE If they didn't call it "free," many people would ask if it was free, and they would need to say that it was free.
@KirbyTheVampire Original. You missed the point. It's not about a preferred language. It's about the original language. Also, some English dubs are bad.
Re: 1-2 Switch Update Adds Video Sharing Functionality
@ballistic90 I don't think Nintendo needs to do that. It sold 1.37 million copies.
Re: 1-2 Switch Update Adds Video Sharing Functionality
@dkxcalibur It's $49.99.
Re: There's Plenty Of Retail Opportunity For Third Parties On Switch, Says Sold Out Boss
@bluesdance Do you have a 3DS?
Re: Rayman Legends: Definitive Edition Update Tackles Load Times and Framerate on Switch
@CheddarSword Less than 700K for a AAA game isn't many. It's okay at best. Mario Kart 8 sold 8.38 million copies. So you don't have the sales number of the Switch version? According to VGChartz, the global sales of the Switch version as of September 16th, 2017 is about 30,000 copies. I haven't heard anyone say that the Switch version sells well.
Why do you think most people who bought the Switch version had another version?
Re: Rayman Legends: Definitive Edition Update Tackles Load Times and Framerate on Switch
@CheddarSword What is the sales number? Most people don't have a Wii U, by the way. Also, the Wii U version sold less than 700K copies.
Re: Rayman Legends: Definitive Edition Update Tackles Load Times and Framerate on Switch
@FTL Yes, I'm okay with having to download an update for the multiplayer feature. The main point of owning game cards/discs is that you will always be able to play the games even when the servers are inaccessible someday.
As for the game card size, Square Enix uses a 32 GB game card for Dragon Quest Heroes I & II for Nintendo Switch, so other big companies can use 32 GB game cards.
Re: VOEZ Is Getting 14 New Songs In Its Next Free Update
@SaKo I meant the reason that they keep adding songs to the mobile version. I'm sure that they don't do that just for fun.
Re: VOEZ Is Getting 14 New Songs In Its Next Free Update
@SaKo And I'm sure that they do that for a reason.
Re: Xenoblade Chronicles 2 Nintendo Direct Coming November 7th
@mowerdude Those are optional. You don't have to download them. All data are on the disc.
Re: Rayman Legends: Definitive Edition Update Tackles Load Times and Framerate on Switch
@link3710 Isn't the frame rate of the Wii U version stable?
Re: Rayman Legends: Definitive Edition Update Tackles Load Times and Framerate on Switch
@FTL If the patch is small, the issue is probably not caused by the decompression time.
Re: Rayman Legends: Definitive Edition Update Tackles Load Times and Framerate on Switch
@yeayeanaynay That's bad. Thanks for the information.
Re: Rayman Legends: Definitive Edition Update Tackles Load Times and Framerate on Switch
@yeayeanaynay What is the sound issue?
Re: Xenoblade Chronicles 2 Nintendo Direct Coming November 7th
@mowerdude It's a Nintendo game.
Re: VOEZ Is Getting 14 New Songs In Its Next Free Update
@CapricornDavid To allure the potential customers. If it doesn't work, I guess they will stop doing it.
Re: Xenoblade Chronicles 2 Nintendo Direct Coming November 7th
@ShadJV I believe biggest in this context means the best/most significant. Also, Disgaea 5 isn't a JRPG.
Re: Book Review: Neo Geo: A Visual History
@Hordak The project creator said that he wouldn't send a stock of his SNES books to Amazon. Just out of curiosity, what did Amazon tell you when they cancelled your orders?
Re: Random: Did Reggie Just Accidentally Reveal Switch's Next Big Game Announcement?
@CrazedCavalier Donkey Kong Country Returns sold more than 6 million copies. It was big by any standards.
Re: Switch Passes Two Million Sales In Japan Thanks To Super Mario Odyssey Fever
@SLIGEACH_EIRE Even if the Switch sold 1 million units a week, there could be stock shortages if 2 million people wanted to buy it. Selling well doesn't mean that there are no stock shortages. Stock shortages happen when the demand outstrips the supply.
Re: Random: Did Reggie Just Accidentally Reveal Switch's Next Big Game Announcement?
@SLIGEACH_EIRE What's the problem? Donkey Kong Country: Tropical Freeze is excellent. Did you play it?
Re: Reggie Fils-Aimé Targets an "Extra Nintendo Twist" for the Switch Online Service
@rjejr No, non-subscribers can share screenshots to social media: https://www.nintendo.com/switch/online-service.
Re: Nintendo's Share Value Soars As Switch Is Projected To Ship 16.74 Million Units By March
@WiltonRoots As for Mario Kart 8 Deluxe, they needed to port the game. The Switch can't run Wii U games, so it's not just increasing the resolution, but you're right that it wouldn't cost much.
@PlywoodStick It's six months because the Switch sold 7.63 millions units as of September 30th, 2017. The sales is probably about 8.7 million units by now. It's a given that the Switch will sell at least 14 million units by March 2018. I don't see why you think over 16 million units is unrealistic. Anyway, we'll see it in time.
Re: Nintendo's Share Value Soars As Switch Is Projected To Ship 16.74 Million Units By March
@PlywoodStick I don't think it's optimistic at all. It's realistic. The Switch sold 7.63 million units as of September 30th, 2017. That's before the release of Super Mario Odyssey, and that's about 1.09 million units per month. There are 6 months from October 2017 to March 2018. If the average sales per month is the same, the Switch will sale 6.36 million more units. The total will be 14.17 million units. If you takes the holiday season into account, 16.74 million units is easily within reach.
Re: Nintendo's Share Value Soars As Switch Is Projected To Ship 16.74 Million Units By March
@SLIGEACH_EIRE If you're the one who decides, Mario Kart 8 Deluxe won't sell 4.42 million copies.
Re: Video: Nintendo Shows It's A Piece of Cake To Transfer Your Data To A New Switch
@MisterKorman That makes sense. Thanks for the information.
Re: Video: Nintendo Shows It's A Piece of Cake To Transfer Your Data To A New Switch
@MisterKorman What happens when both of them are offline?
Re: Video: Nintendo Shows It's A Piece of Cake To Transfer Your Data To A New Switch
@impurekind Isn't it limited to two consoles at a time for the PS3 and PS4?
Re: YouTuber Gets Banned From Site For Streaming Super Mario Odyssey
@Tasuki Two reasons why your analogy is poor: first, sharing it with your friends at your home and sharing it to the world by posting a video on one of most popular websites in the world are entirely different, and second, if you live stream a game that's not released yet, people will know immediately that you probably got it from a store that broke the agreement or illegally got it, but if you let others know that you bought a bottle of beer when you weren't supposed to, it won't be clear to them if you told them the truth.
Let me tell you a better analogy: it's like a movie company planned to share its movie on its channel and its affiliate channels on YouTube on October 27th, 2017, then before that date someone bought the video of that movie from an employee of that company and posted it on his YouTube channel. What action do you think the movie company will take?
Re: YouTuber Gets Banned From Site For Streaming Super Mario Odyssey
@Tasuki Because you didn't live stream it on YouTube. If this person just had let his friends know, he wouldn't have been banned on YouTube. Also, even if you did that, you wouldn't be able to prove that a store sold it to you when they weren't supposed to.
Re: Video: 4K Trailer For L.A. Noire Gives An Idea Of What It Won't Look Like On Switch
@Agramonte It runs in 1080p, so it'll look much better than the PS3 version.
Re: YouTuber Gets Banned From Site For Streaming Super Mario Odyssey
@Tasuki That's a poor analogy. A good analogy would be you did that and then broadcast to the world to let people know what you did.
@rjejr It was an analogy.
Re: YouTuber Gets Banned From Site For Streaming Super Mario Odyssey
@Dang69 Thanks for the information. Regarding registering your channel with the Nintendo Creators Program, I heard that you will share the revenues of all your videos (not just videos with Nintendo-related content) with Nintendo. I don't know if that's true, though.