@Dang69 Then I suppose what I said is accurate. You can stream Nintendo games, but you can't monetize your streams. You can't stream Nintendo games on a channel that is registered with the Nintendo Creators Program because all content on that channel is monetized.
@Dang69 "You absolutely cannot YouTube Live stream from the YT account partnered with the Nintendo Creators Program, even IF that particular live stream is not monetized."
If a channel is registered with the Nintendo Creators Program, doesn't that mean all content in that channel is monetized or do I misunderstand this? What is the point in registering your channel with the Nintendo Creators Program if you don't monetize your content?
@ThanosReXXX I don't like people who spread misinformation or spread unverified information as facts. You can replace Nintendo with Sony or Microsoft or Google or Facebook or NintendoLife or any company, and my response will be the same.
I don't single you out. I don't have time to read every single comment. I read some comments and reply when I want to. By the way, this whole thing is simply a misunderstanding. When I asked you for a second time, I was slightly annoyed because it seemed that you ignored my question. Anyway, now it's clear that it's only a theory of yours, so let's move on.
@ThanosReXXX Putting "apparently" in your sentence doesn't make it clear that you're theorizing something. I didn't say that you shouldn't express your opinions. I said that you should stop spreading unverified information.
It seems to me that you don't know how to express yourself clearly when you want to speculate stuff. You don't start by saying that someone is/was at fault when it's just your speculation. In the future, try using "Maybe," "I believe," "I guess," "I think," "It's possible that," etc. Also, when you speculate, you should have some evidence or sound reasons to support your theory. Apparently, you have none. I wouldn't call it a speculation. It's an uneducated guess at best.
As for the moderation part, I just gave you a suggestion. You don't need to comply. It's not wrong for a member to gave suggestions to other members. Anyway, it's funny that you don't want others to suggest things to you, but you told me to not suggest things to others. Do you realize that that is also a suggestion? That's hypocritical.
@ThanosReXXX "Nintendo was at fault for (apparently) not restricting the retailer and telling him/her that the game is not supposed to be sold before Friday"
This isn't theorizing. It's jumping to conclusions and baselessly accusing Nintendo. You should stop doing that.
@ThanosReXXX Again, how do you know that Nintendo didn't tell the retailer? Do you have any proof? If you don't, you should stop spreading this unverified information.
@rjejr The point is that it has been proven that supporting Wii Remotes (and Wii games) doesn't help. Also, the Switch doesn't support Wii games. Supporting GameCube controllers makes sense because many people use them to play Super Smash Bros., and sooner or later a Super Smash Bros. game will be released on the Switch.
@spizzamarozzi "People are eventually going to get tired of not getting this stuff."
How do those people matter? They aren't the customers.
Also:
"How do you decide a print size?
The print sizes are determined by the developer. We will always push for a bigger run, but ultimately it is their decision." https://www.limitedrungames.com/pages/faq
@CheezIt They did. Breath of the Wild, 1-2-Switch, Just Dance 2017, Skylanders: Imaginators, Super Bomberman R, Disgaea 5, Dragon Quest Heroes I & II for Nintendo Switch, and Puyo Puyo Tetris S have physical releases. Your post doesn't make any sense. If Nintendo pushes for digital only, why don't they make the digital releases cheaper?
@CheddarSword Nope. I refuted your point. You really think that if you buy a game today and play it tomorrow, it's the same as piracy?
It doesn't matter if a game is still being sold. If I buy Super Mario All-Stars for Wii, when it's out of print, it doesn't make me a pirate. Nintendo already got my money. Stop selling it doesn't make people who bought it pirates.
"Pirating them is no different than popping your old carts into your old console or a new clone console."
The difference is that you purchased the game. You didn't pirate it. The difference is clear. I'm not sure why you can't see it.
"You made a statement that it's also easy to download the game from the e shop. And you're right. It's incredibly easy. But you're paying for the right to play the game on a modern console. why do that when you can just as easily pirate the game? morally, you're in clear, since they would still lose money if you went for cart and console."
It seems you think that any action that doesn't make the company who owns the copyright get money equates to piracy, but it's not the case. Using that logic, it means that everyone is a pirate because nobody buys every single game ever made. For example, if you don't buy Destiny 2, that's the same as piracy because Activision doesn't get money from you. That doesn't make any sense. If you gift a game to your Steam friend, it doesn't make him a pirate. If you don't play games that you don't own or have permission to play, you don't pirate them. It's very simple. You shouldn't overcomplicate it.
@shani Some old games are timeless, and new games don't need to be better than old games. Have you played FFVI and FFXIII? Do you think which one is better? How many modern Metroidvania games are better than Super Metroid? How many modern 2D Zelda-style games are better than A Link to the Past?
@CheddarSword "Playing them on this console is, in effect, no different than piracy."
You're wrong. Look up the definition of piracy.
"Nintendo isn't losing anything by me download a rom of Super Metroid because i could just as easily buy a used copy from Ebay and pop it into a SNES or clone console."
Not sure what you're trying to say. It's also easy to buy it from the Nintendo eShop.
"So if I were to play the cartridge OR pirate the rom of it, either way, nintendo's still not making money on it. Playing the old cartridges is now comparable to piracy in terms of effect."
Someone purchased the cartridge, so the publisher already received money. If you argue that it's in the past, then if you buy a game today and play it tomorrow, it's the same as piracy because the publisher doesn't receive money tomorrow. That's nonsensical.
@Agramonte "Indeed, it’s fair to say it’s had its best ever day on any console since we’ve been publishing it, beating any other format we have launched on."
@SLIGEACH_EIRE When you give a game a 7 score, and others give it an 8 score, it doesn't mean that you're right, and others are wrong. If you disagree with a review, state your reasons. Simply saying that the score is too high isn't a reason. It's just your opinion.
@Hughesy Thanks for the explanation. I like the design of the official dock, though, because it prevents accidentally knocking the console off the dock. That could be serious.
@gaga64 The Xbox, GameCube, Dreamcast, Wii, and Wii U use 32-bit CPUs. AFAIK, the PS2 is a 64-bit console that can process 128-bit values, but it uses a 32-bit FPU (floating-point unit).
@LiberatedAnimal The Xbox, GameCube, and Dreamcast are 32-bit consoles. The Nintendo 64 is a 64-bit console. The PS2 is a 32-bit/64-bit console that can process 128-bit values.
@PtM When a company concludes that its product doesn't have an audience or has a very small audience, a logical thing to do is to create a new product that is different or better. The Switch was released because a lot of people hadn't bought the Wii U. If the Wii U had outsold the PS4, it's very likely that the Switch wouldn't have been released. The same goes for the Wii. If the GameCube had sold more than 150 million units, the Wii might not have existed.
Poor sales which result from a lot of "no" votes (not buying) directly affect decisions of companies.
@PtM Well, I disagree. If I create a product, I don't want my target audience to feel indifferent about it. Feeling indifferent essentially means "no." I want them to like it enough to buy it. I don't think any company wants its potential customers to feel indifferent about its products. If most people feel indifferent about my product, and it sells poorly, I'll receive the message. I'll figure out the reasons and improve my product or create a new product.
Do you think Nintendo doesn't consider the GameCube and Wii U failures because the "no" votes don't count? Why do you think Nintendo released the Switch and discontinued the Wii U?
@JunkRabbit Yes, companies care about sales. It's easy to understand.
@ThomasBW84 "Some fully committed to devoting their channel almost solely to Nintendo content may be able to make it work with the Creator's Program"
Isn't it the opposite? I think this directly affects those people. Aren't people who don't register their channel to the Nintendo Creators Program unaffected by this? Or do I misunderstand something?
@KirbyTheVampire @roadrunner343 In my opinion, most indies games are in their best forms on the Switch because they usually run as good as they do on other platforms, and you can play them anywhere you want. The explanation is a mouthful and it goes without saying, so people shorten it by just saying that certain games are perfect fits for the Switch. They don't think that they need to explain the obvious. I don't think it's funny. It's kind of a figure of speech.
@PtM @BlueOcean Actually, not buying means no. What do you think Miyamoto thinks when Star Fox Zero doesn't sell well? What do you think Nintendo thinks when Yoshi's New Island, Metroid Prime: Federation Force, and The Legend of Zelda: Tri Force Heroes don't sell well? What about Super Mario Run? Why do you think Nintendo released a major update? Also, why do you think Nintendo keeps making good Super Mario, The Legend of Zelda, and Mario Kart games?
@PtM When I don't think a product is good enough, I vote no by not buying it. Anyway, it's just my suggestion. You don't have to agree with me. I vote with my money. My vote is only one vote, though. And as I said, voting yes or no doesn't deprive you your right to criticize or praise the product.
@BlueOcean I don't think what you told me was an explanation. It was a misconception. It seems you thought that you couldn't say positive or negative things about it if you decided to vote with your money. That's unreasonable. I already explained it to you that it's not the case. I thought you understood it when you read my explanation.
@impurekind It isn't illogical. Fair prices in this case mean prices that are fair for consumers and Nintendo still receives reasonable profits.
To simplify this, imagine that Nintendo sells a Mini SNES with two controllers without games for $30, and they want a 30% GPM, the cost will be about $23.1. If the fair price of each SNES controller is $10, the cost of producing it will be $7.7.
If you don't know the cost of the console, there are two ways to calculate it if you know the fair price and the cost of the controller.
The first way is to start with the cost, the cost of two controllers is $15.4, which means that in order to achieve the 30% or higher GPM target, the cost of the console mustn't exceed $7.7 (23.1-15.4).
The second way is to start with the fair price. The fair price of two controllers is $20. If Nintendo only wants to get reasonable profits from the controllers (gives away the console for free), the cost of the console mustn't exceed $10 (30-20). However, if Nintendo wants to get an overall 30% GPM, the difference of the cost and the price of the console must be 30%. In other word, the cost must be $7.7 (the difference of 7.7 and 10 is about 30%).
I think you notice that the same cost can be deduced by using two different methods. You can replace my numbers with any numbers. It isn't illogical to start from fair prices.
@impurekind Okay. Thanks for the information. I disagree with you, though. The prices of games and controllers have to be taken into account because Nintendo can't give those away for free. There are several third-party games included, and Nintendo has to pay for those, which increases the overall cost. First-party games also have prices associated to them because it's likely that most people who buy the Super NES Classic Edition won't buy the included games again if they are available on the Virtual Console for the Nintendo Switch in the future. Two controllers that come with the console also add to the overall cost, so I think they are very relevant.
@impurekind Okay, let's say that my estimations are absurd. What are your estimations of fair prices of an SNES game and an SNES controller? I just want to know what you think.
@impurekind Did you even read my post? This is the entire post: "I can't prove it, but you can't prove it that Nintendo can make a Mini SNES the way you wanted and have profits by selling it for $70 either.
I can't prove it, but I can use reasons. What do you think is a fair price of an SNES game that is included with the console? I think $2.5 is a fair price, so the fair price of 21 games is $52.5. What's a fair price of an SNES controller? I would say $10 or $15. Let's say it's $10, the fair price of two SNES controllers is $20. The total price excluding the console, a power cable, and an HDMI cable is $72.5. If you want to sell this package for $80, the cost of the console must be very low. It should be less than $7.5, so you can profit from fair prices of other components (included games and controllers). I don't think it's possible to manufacture a Mini SNES the way you suggested and keep the cost of the console under $7.5.
If you have evidence or explanations that the cost of manufacturing such console isn't more than $7.5, please elaborate."
@impurekind Did you miss my post? "If you have evidence or explanations that the cost of manufacturing such console isn't more than $7.5, please elaborate."
Comments 481
Re: YouTuber Gets Banned From Site For Streaming Super Mario Odyssey
@Dang69 Then I suppose what I said is accurate. You can stream Nintendo games, but you can't monetize your streams. You can't stream Nintendo games on a channel that is registered with the Nintendo Creators Program because all content on that channel is monetized.
@Dev Is that from Super Mario Sunshine?
Re: YouTuber Gets Banned From Site For Streaming Super Mario Odyssey
@Dang69 "You absolutely cannot YouTube Live stream from the YT account partnered with the Nintendo Creators Program, even IF that particular live stream is not monetized."
If a channel is registered with the Nintendo Creators Program, doesn't that mean all content in that channel is monetized or do I misunderstand this? What is the point in registering your channel with the Nintendo Creators Program if you don't monetize your content?
Re: YouTuber Gets Banned From Site For Streaming Super Mario Odyssey
@ThanosReXXX I don't like people who spread misinformation or spread unverified information as facts. You can replace Nintendo with Sony or Microsoft or Google or Facebook or NintendoLife or any company, and my response will be the same.
I don't single you out. I don't have time to read every single comment. I read some comments and reply when I want to. By the way, this whole thing is simply a misunderstanding. When I asked you for a second time, I was slightly annoyed because it seemed that you ignored my question. Anyway, now it's clear that it's only a theory of yours, so let's move on.
Re: YouTuber Gets Banned From Site For Streaming Super Mario Odyssey
@Dang69 You can stream Nintendo games. You just can't monetize your streams.
@Dan_Dan Nintendo can't ban YouTube users. Only YouTube can.
Re: YouTuber Gets Banned From Site For Streaming Super Mario Odyssey
@ThanosReXXX Putting "apparently" in your sentence doesn't make it clear that you're theorizing something. I didn't say that you shouldn't express your opinions. I said that you should stop spreading unverified information.
It seems to me that you don't know how to express yourself clearly when you want to speculate stuff. You don't start by saying that someone is/was at fault when it's just your speculation. In the future, try using "Maybe," "I believe," "I guess," "I think," "It's possible that," etc. Also, when you speculate, you should have some evidence or sound reasons to support your theory. Apparently, you have none. I wouldn't call it a speculation. It's an uneducated guess at best.
As for the moderation part, I just gave you a suggestion. You don't need to comply. It's not wrong for a member to gave suggestions to other members. Anyway, it's funny that you don't want others to suggest things to you, but you told me to not suggest things to others. Do you realize that that is also a suggestion? That's hypocritical.
Re: YouTuber Gets Banned From Site For Streaming Super Mario Odyssey
@ThanosReXXX "Nintendo was at fault for (apparently) not restricting the retailer and telling him/her that the game is not supposed to be sold before Friday"
This isn't theorizing. It's jumping to conclusions and baselessly accusing Nintendo. You should stop doing that.
@MrGamerClock64 Thanks for the information.
Re: YouTuber Gets Banned From Site For Streaming Super Mario Odyssey
@MrGamerClock64 In what way?
Re: YouTuber Gets Banned From Site For Streaming Super Mario Odyssey
@ThanosReXXX Again, how do you know that Nintendo didn't tell the retailer? Do you have any proof? If you don't, you should stop spreading this unverified information.
Re: Nintendo Switch v4.0.0 Update Brought Surprise GameCube Controller Adapter Support
@Flipbot It doesn't hurt, but it doesn't help either. Most people don't buy a Wii U mainly because they want to play Wii games on it.
Re: YouTuber Gets Banned From Site For Streaming Super Mario Odyssey
@ThanosReXXX How do you know that Nintendo didn't tell the retailer?
Re: Nintendo Switch v4.0.0 Update Brought Surprise GameCube Controller Adapter Support
@rjejr The point is that it has been proven that supporting Wii Remotes (and Wii games) doesn't help. Also, the Switch doesn't support Wii games. Supporting GameCube controllers makes sense because many people use them to play Super Smash Bros., and sooner or later a Super Smash Bros. game will be released on the Switch.
Re: Nintendo Switch v4.0.0 Update Brought Surprise GameCube Controller Adapter Support
@rjejr The Wii U supports Wii Remotes and it failed spectacularly.
Re: Limited Run Games Will Publish Physical Copies of Indie Titles On Switch Next Year
@spizzamarozzi "People are eventually going to get tired of not getting this stuff."
How do those people matter? They aren't the customers.
Also:
"How do you decide a print size?
The print sizes are determined by the developer. We will always push for a bigger run, but ultimately it is their decision."
https://www.limitedrungames.com/pages/faq
Re: Limited Run Games Will Publish Physical Copies of Indie Titles On Switch Next Year
@CheezIt They did. Breath of the Wild, 1-2-Switch, Just Dance 2017, Skylanders: Imaginators, Super Bomberman R, Disgaea 5, Dragon Quest Heroes I & II for Nintendo Switch, and Puyo Puyo Tetris S have physical releases. Your post doesn't make any sense. If Nintendo pushes for digital only, why don't they make the digital releases cheaper?
Re: Limited Run Games Will Publish Physical Copies of Indie Titles On Switch Next Year
@CheezIt If Nintendo pushes for digital only, why did they approve Limited Run Games to publish retail games?
Re: The Analogue Super Nt Is The Ultimate SNES Clone, And You Can Pre-Order Now
@CheddarSword Nope. I refuted your point. You really think that if you buy a game today and play it tomorrow, it's the same as piracy?
It doesn't matter if a game is still being sold. If I buy Super Mario All-Stars for Wii, when it's out of print, it doesn't make me a pirate. Nintendo already got my money. Stop selling it doesn't make people who bought it pirates.
"Pirating them is no different than popping your old carts into your old console or a new clone console."
The difference is that you purchased the game. You didn't pirate it. The difference is clear. I'm not sure why you can't see it.
"You made a statement that it's also easy to download the game from the e shop. And you're right. It's incredibly easy. But you're paying for the right to play the game on a modern console. why do that when you can just as easily pirate the game? morally, you're in clear, since they would still lose money if you went for cart and console."
It seems you think that any action that doesn't make the company who owns the copyright get money equates to piracy, but it's not the case. Using that logic, it means that everyone is a pirate because nobody buys every single game ever made. For example, if you don't buy Destiny 2, that's the same as piracy because Activision doesn't get money from you. That doesn't make any sense. If you gift a game to your Steam friend, it doesn't make him a pirate. If you don't play games that you don't own or have permission to play, you don't pirate them. It's very simple. You shouldn't overcomplicate it.
Re: The Analogue Super Nt Is The Ultimate SNES Clone, And You Can Pre-Order Now
@shani Some old games are timeless, and new games don't need to be better than old games. Have you played FFVI and FFXIII? Do you think which one is better? How many modern Metroidvania games are better than Super Metroid? How many modern 2D Zelda-style games are better than A Link to the Past?
Re: The Analogue Super Nt Is The Ultimate SNES Clone, And You Can Pre-Order Now
@CheddarSword "Playing them on this console is, in effect, no different than piracy."
You're wrong. Look up the definition of piracy.
"Nintendo isn't losing anything by me download a rom of Super Metroid because i could just as easily buy a used copy from Ebay and pop it into a SNES or clone console."
Not sure what you're trying to say. It's also easy to buy it from the Nintendo eShop.
"So if I were to play the cartridge OR pirate the rom of it, either way, nintendo's still not making money on it. Playing the old cartridges is now comparable to piracy in terms of effect."
Someone purchased the cartridge, so the publisher already received money. If you argue that it's in the past, then if you buy a game today and play it tomorrow, it's the same as piracy because the publisher doesn't receive money tomorrow. That's nonsensical.
Re: Switch eShop Adds New Section for Discounted Games
@JaxonH I'm pretty sure that only a few people at most work on the Switch eShop.
Re: The Flame in the Flood Has "Smashed" Its Launch Targets on the Switch eShop
@Agramonte "Indeed, it’s fair to say it’s had its best ever day on any console since we’ve been publishing it, beating any other format we have launched on."
Re: Nintendo is Reportedly Eager to See More Mature Games on the Switch
@Robohock It's his personal preference. It's inappropriate to question someone's mental capability because he enjoys games for everyone.
Re: Review: NBA 2K18 (Switch)
@Danrenfroe2016 You need to download a mandatory update anyway. The point in buying a game card of this game is that you can sell it.
Re: Review: NBA 2K18 (Switch)
@SLIGEACH_EIRE When you give a game a 7 score, and others give it an 8 score, it doesn't mean that you're right, and others are wrong. If you disagree with a review, state your reasons. Simply saying that the score is too high isn't a reason. It's just your opinion.
Re: Forever Entertainment is 'Amazed' at Progress of Hollow on Nintendo Switch
@Qwertyninty https://twitter.com/ForeverEntert/status/918506748922810370
Re: Cybergadget's Slim Switch Dock Offers LAN Play - Releases This December
@Hughesy Thanks for the explanation. I like the design of the official dock, though, because it prevents accidentally knocking the console off the dock. That could be serious.
Re: Cybergadget's Slim Switch Dock Offers LAN Play - Releases This December
@Hughesy I still don't understand, but that's okay. You don't need to explain it to me.
Re: Cybergadget's Slim Switch Dock Offers LAN Play - Releases This December
@Hughesy I don't understand what you mean. If one side is open, how does that enable you to put it under your TV stand?
Re: Cybergadget's Slim Switch Dock Offers LAN Play - Releases This December
@rjejr Not sure what you mean. It has a USB Type-C port.
Re: Star Fox 2 Set To Be The 19th SNES Title To Sell A Million (Kind Of)
@gaga64 The Xbox, GameCube, Dreamcast, Wii, and Wii U use 32-bit CPUs. AFAIK, the PS2 is a 64-bit console that can process 128-bit values, but it uses a 32-bit FPU (floating-point unit).
Re: Star Fox 2 Set To Be The 19th SNES Title To Sell A Million (Kind Of)
@LiberatedAnimal I understood what you meant, but I thought you might think that the sixth-generation consoles are 64-bit consoles.
Re: Star Fox 2 Set To Be The 19th SNES Title To Sell A Million (Kind Of)
@LiberatedAnimal The Xbox, GameCube, and Dreamcast are 32-bit consoles. The Nintendo 64 is a 64-bit console. The PS2 is a 32-bit/64-bit console that can process 128-bit values.
Re: Star Fox 2 Set To Be The 19th SNES Title To Sell A Million (Kind Of)
@LiberatedAnimal The Xbox One, PS4, and Switch are 64-bit consoles.
Re: Digital Foundry Does a Deep Dive on the Super NES Classic / SNES Mini Emulation
@PtM When a company concludes that its product doesn't have an audience or has a very small audience, a logical thing to do is to create a new product that is different or better. The Switch was released because a lot of people hadn't bought the Wii U. If the Wii U had outsold the PS4, it's very likely that the Switch wouldn't have been released. The same goes for the Wii. If the GameCube had sold more than 150 million units, the Wii might not have existed.
Poor sales which result from a lot of "no" votes (not buying) directly affect decisions of companies.
Re: Dark Horse Reveals Zelda Encyclopedia as Final Instalment in Its Goddess Collection Book Series
@hylian-pudding Thanks.
Re: Digital Foundry Does a Deep Dive on the Super NES Classic / SNES Mini Emulation
@PtM Well, I disagree. If I create a product, I don't want my target audience to feel indifferent about it. Feeling indifferent essentially means "no." I want them to like it enough to buy it. I don't think any company wants its potential customers to feel indifferent about its products. If most people feel indifferent about my product, and it sells poorly, I'll receive the message. I'll figure out the reasons and improve my product or create a new product.
Do you think Nintendo doesn't consider the GameCube and Wii U failures because the "no" votes don't count? Why do you think Nintendo released the Switch and discontinued the Wii U?
@JunkRabbit Yes, companies care about sales. It's easy to understand.
Re: Dark Horse Reveals Zelda Encyclopedia as Final Instalment in Its Goddess Collection Book Series
@hylian-pudding What weird stuff? By the way, if they're spoilers, please don't post them.
Re: The Nintendo Creators Program Now Rules Out Live Streaming on YouTube
@JaxonH Since you seem to be well informed, do you know if
GameXplain is affected by this?
Re: The Nintendo Creators Program Now Rules Out Live Streaming on YouTube
@ThomasBW84 "Some fully committed to devoting their channel almost solely to Nintendo content may be able to make it work with the Creator's Program"
Isn't it the opposite? I think this directly affects those people. Aren't people who don't register their channel to the Nintendo Creators Program unaffected by this? Or do I misunderstand something?
Re: Stardew Valley Arrives on the Switch eShop This Week
@JaxonH Doom runs at 30 fps on the Switch, though. It's a deal breaker for many people.
Re: Projection: First Light Will Bring Shadow Puppetry to the Nintendo Switch
Is this the first shadow puppetry game? Shadow Puppeteer isn't a shadow puppetry game, by the way.
Re: The Nintendo Creators Program Now Rules Out Live Streaming on YouTube
@Desa Could you please elaborate? What happened?
Re: Stardew Valley Arrives on the Switch eShop This Week
@KirbyTheVampire @roadrunner343 In my opinion, most indies games are in their best forms on the Switch because they usually run as good as they do on other platforms, and you can play them anywhere you want. The explanation is a mouthful and it goes without saying, so people shorten it by just saying that certain games are perfect fits for the Switch. They don't think that they need to explain the obvious. I don't think it's funny. It's kind of a figure of speech.
Re: Digital Foundry Does a Deep Dive on the Super NES Classic / SNES Mini Emulation
@impurekind The average quarterly gross profit margin of Nintendo in the past five years is 37.43%: https://ycharts.com/companies/NTDOY/gross_profit_margin.
@JunkRabbit Well said.
Re: Digital Foundry Does a Deep Dive on the Super NES Classic / SNES Mini Emulation
@PtM @BlueOcean Actually, not buying means no. What do you think Miyamoto thinks when Star Fox Zero doesn't sell well? What do you think Nintendo thinks when Yoshi's New Island, Metroid Prime: Federation Force, and The Legend of Zelda: Tri Force Heroes don't sell well? What about Super Mario Run? Why do you think Nintendo released a major update? Also, why do you think Nintendo keeps making good Super Mario, The Legend of Zelda, and Mario Kart games?
@PtM When I don't think a product is good enough, I vote no by not buying it. Anyway, it's just my suggestion. You don't have to agree with me. I vote with my money. My vote is only one vote, though. And as I said, voting yes or no doesn't deprive you your right to criticize or praise the product.
@BlueOcean I don't think what you told me was an explanation. It was a misconception. It seems you thought that you couldn't say positive or negative things about it if you decided to vote with your money. That's unreasonable. I already explained it to you that it's not the case. I thought you understood it when you read my explanation.
Re: Digital Foundry Does a Deep Dive on the Super NES Classic / SNES Mini Emulation
@impurekind It isn't illogical. Fair prices in this case mean prices that are fair for consumers and Nintendo still receives reasonable profits.
To simplify this, imagine that Nintendo sells a Mini SNES with two controllers without games for $30, and they want a 30% GPM, the cost will be about $23.1. If the fair price of each SNES controller is $10, the cost of producing it will be $7.7.
If you don't know the cost of the console, there are two ways to calculate it if you know the fair price and the cost of the controller.
The first way is to start with the cost, the cost of two controllers is $15.4, which means that in order to achieve the 30% or higher GPM target, the cost of the console mustn't exceed $7.7 (23.1-15.4).
The second way is to start with the fair price. The fair price of two controllers is $20. If Nintendo only wants to get reasonable profits from the controllers (gives away the console for free), the cost of the console mustn't exceed $10 (30-20). However, if Nintendo wants to get an overall 30% GPM, the difference of the cost and the price of the console must be 30%. In other word, the cost must be $7.7 (the difference of 7.7 and 10 is about 30%).
I think you notice that the same cost can be deduced by using two different methods. You can replace my numbers with any numbers. It isn't illogical to start from fair prices.
Re: Digital Foundry Does a Deep Dive on the Super NES Classic / SNES Mini Emulation
@impurekind Okay. Thanks for the information. I disagree with you, though. The prices of games and controllers have to be taken into account because Nintendo can't give those away for free. There are several third-party games included, and Nintendo has to pay for those, which increases the overall cost. First-party games also have prices associated to them because it's likely that most people who buy the Super NES Classic Edition won't buy the included games again if they are available on the Virtual Console for the Nintendo Switch in the future. Two controllers that come with the console also add to the overall cost, so I think they are very relevant.
Re: Digital Foundry Does a Deep Dive on the Super NES Classic / SNES Mini Emulation
@impurekind Okay, let's say that my estimations are absurd. What are your estimations of fair prices of an SNES game and an SNES controller? I just want to know what you think.
Re: Digital Foundry Does a Deep Dive on the Super NES Classic / SNES Mini Emulation
@impurekind Did you even read my post? This is the entire post:
"I can't prove it, but you can't prove it that Nintendo can make a Mini SNES the way you wanted and have profits by selling it for $70 either.
I can't prove it, but I can use reasons. What do you think is a fair price of an SNES game that is included with the console? I think $2.5 is a fair price, so the fair price of 21 games is $52.5. What's a fair price of an SNES controller? I would say $10 or $15. Let's say it's $10, the fair price of two SNES controllers is $20. The total price excluding the console, a power cable, and an HDMI cable is $72.5. If you want to sell this package for $80, the cost of the console must be very low. It should be less than $7.5, so you can profit from fair prices of other components (included games and controllers). I don't think it's possible to manufacture a Mini SNES the way you suggested and keep the cost of the console under $7.5.
If you have evidence or explanations that the cost of manufacturing such console isn't more than $7.5, please elaborate."
Now, can you answer my question?
Re: Digital Foundry Does a Deep Dive on the Super NES Classic / SNES Mini Emulation
@impurekind Could you please explain what is absurd? In your opinion, what should be fair prices of an SNES game and an SNES controller?
Re: Digital Foundry Does a Deep Dive on the Super NES Classic / SNES Mini Emulation
@impurekind Did you miss my post?
"If you have evidence or explanations that the cost of manufacturing such console isn't more than $7.5, please elaborate."