Comments 481

Re: YouTuber Gets Banned From Site For Streaming Super Mario Odyssey

NinNin

@Dang69 Then I suppose what I said is accurate. You can stream Nintendo games, but you can't monetize your streams. You can't stream Nintendo games on a channel that is registered with the Nintendo Creators Program because all content on that channel is monetized.

@Dev Is that from Super Mario Sunshine?

Re: YouTuber Gets Banned From Site For Streaming Super Mario Odyssey

NinNin

@Dang69 "You absolutely cannot YouTube Live stream from the YT account partnered with the Nintendo Creators Program, even IF that particular live stream is not monetized."

If a channel is registered with the Nintendo Creators Program, doesn't that mean all content in that channel is monetized or do I misunderstand this? What is the point in registering your channel with the Nintendo Creators Program if you don't monetize your content?

Re: YouTuber Gets Banned From Site For Streaming Super Mario Odyssey

NinNin

@ThanosReXXX I don't like people who spread misinformation or spread unverified information as facts. You can replace Nintendo with Sony or Microsoft or Google or Facebook or NintendoLife or any company, and my response will be the same.

I don't single you out. I don't have time to read every single comment. I read some comments and reply when I want to. By the way, this whole thing is simply a misunderstanding. When I asked you for a second time, I was slightly annoyed because it seemed that you ignored my question. Anyway, now it's clear that it's only a theory of yours, so let's move on.

Re: YouTuber Gets Banned From Site For Streaming Super Mario Odyssey

NinNin

@ThanosReXXX Putting "apparently" in your sentence doesn't make it clear that you're theorizing something. I didn't say that you shouldn't express your opinions. I said that you should stop spreading unverified information.

It seems to me that you don't know how to express yourself clearly when you want to speculate stuff. You don't start by saying that someone is/was at fault when it's just your speculation. In the future, try using "Maybe," "I believe," "I guess," "I think," "It's possible that," etc. Also, when you speculate, you should have some evidence or sound reasons to support your theory. Apparently, you have none. I wouldn't call it a speculation. It's an uneducated guess at best.

As for the moderation part, I just gave you a suggestion. You don't need to comply. It's not wrong for a member to gave suggestions to other members. Anyway, it's funny that you don't want others to suggest things to you, but you told me to not suggest things to others. Do you realize that that is also a suggestion? That's hypocritical.

Re: YouTuber Gets Banned From Site For Streaming Super Mario Odyssey

NinNin

@ThanosReXXX "Nintendo was at fault for (apparently) not restricting the retailer and telling him/her that the game is not supposed to be sold before Friday"
This isn't theorizing. It's jumping to conclusions and baselessly accusing Nintendo. You should stop doing that.

@MrGamerClock64 Thanks for the information.

Re: The Analogue Super Nt Is The Ultimate SNES Clone, And You Can Pre-Order Now

NinNin

@CheddarSword Nope. I refuted your point. You really think that if you buy a game today and play it tomorrow, it's the same as piracy?

It doesn't matter if a game is still being sold. If I buy Super Mario All-Stars for Wii, when it's out of print, it doesn't make me a pirate. Nintendo already got my money. Stop selling it doesn't make people who bought it pirates.

"Pirating them is no different than popping your old carts into your old console or a new clone console."
The difference is that you purchased the game. You didn't pirate it. The difference is clear. I'm not sure why you can't see it.

"You made a statement that it's also easy to download the game from the e shop. And you're right. It's incredibly easy. But you're paying for the right to play the game on a modern console. why do that when you can just as easily pirate the game? morally, you're in clear, since they would still lose money if you went for cart and console."
It seems you think that any action that doesn't make the company who owns the copyright get money equates to piracy, but it's not the case. Using that logic, it means that everyone is a pirate because nobody buys every single game ever made. For example, if you don't buy Destiny 2, that's the same as piracy because Activision doesn't get money from you. That doesn't make any sense. If you gift a game to your Steam friend, it doesn't make him a pirate. If you don't play games that you don't own or have permission to play, you don't pirate them. It's very simple. You shouldn't overcomplicate it.

Re: The Analogue Super Nt Is The Ultimate SNES Clone, And You Can Pre-Order Now

NinNin

@CheddarSword "Playing them on this console is, in effect, no different than piracy."
You're wrong. Look up the definition of piracy.

"Nintendo isn't losing anything by me download a rom of Super Metroid because i could just as easily buy a used copy from Ebay and pop it into a SNES or clone console."
Not sure what you're trying to say. It's also easy to buy it from the Nintendo eShop.

"So if I were to play the cartridge OR pirate the rom of it, either way, nintendo's still not making money on it. Playing the old cartridges is now comparable to piracy in terms of effect."
Someone purchased the cartridge, so the publisher already received money. If you argue that it's in the past, then if you buy a game today and play it tomorrow, it's the same as piracy because the publisher doesn't receive money tomorrow. That's nonsensical.

Re: Review: NBA 2K18 (Switch)

NinNin

@SLIGEACH_EIRE When you give a game a 7 score, and others give it an 8 score, it doesn't mean that you're right, and others are wrong. If you disagree with a review, state your reasons. Simply saying that the score is too high isn't a reason. It's just your opinion.

Re: Digital Foundry Does a Deep Dive on the Super NES Classic / SNES Mini Emulation

NinNin

@PtM When a company concludes that its product doesn't have an audience or has a very small audience, a logical thing to do is to create a new product that is different or better. The Switch was released because a lot of people hadn't bought the Wii U. If the Wii U had outsold the PS4, it's very likely that the Switch wouldn't have been released. The same goes for the Wii. If the GameCube had sold more than 150 million units, the Wii might not have existed.

Poor sales which result from a lot of "no" votes (not buying) directly affect decisions of companies.

Re: Digital Foundry Does a Deep Dive on the Super NES Classic / SNES Mini Emulation

NinNin

@PtM Well, I disagree. If I create a product, I don't want my target audience to feel indifferent about it. Feeling indifferent essentially means "no." I want them to like it enough to buy it. I don't think any company wants its potential customers to feel indifferent about its products. If most people feel indifferent about my product, and it sells poorly, I'll receive the message. I'll figure out the reasons and improve my product or create a new product.

Do you think Nintendo doesn't consider the GameCube and Wii U failures because the "no" votes don't count? Why do you think Nintendo released the Switch and discontinued the Wii U?

@JunkRabbit Yes, companies care about sales. It's easy to understand.

Re: The Nintendo Creators Program Now Rules Out Live Streaming on YouTube

NinNin

@ThomasBW84 "Some fully committed to devoting their channel almost solely to Nintendo content may be able to make it work with the Creator's Program"

Isn't it the opposite? I think this directly affects those people. Aren't people who don't register their channel to the Nintendo Creators Program unaffected by this? Or do I misunderstand something?

Re: Stardew Valley Arrives on the Switch eShop This Week

NinNin

@KirbyTheVampire @roadrunner343 In my opinion, most indies games are in their best forms on the Switch because they usually run as good as they do on other platforms, and you can play them anywhere you want. The explanation is a mouthful and it goes without saying, so people shorten it by just saying that certain games are perfect fits for the Switch. They don't think that they need to explain the obvious. I don't think it's funny. It's kind of a figure of speech.

Re: Digital Foundry Does a Deep Dive on the Super NES Classic / SNES Mini Emulation

NinNin

@PtM @BlueOcean Actually, not buying means no. What do you think Miyamoto thinks when Star Fox Zero doesn't sell well? What do you think Nintendo thinks when Yoshi's New Island, Metroid Prime: Federation Force, and The Legend of Zelda: Tri Force Heroes don't sell well? What about Super Mario Run? Why do you think Nintendo released a major update? Also, why do you think Nintendo keeps making good Super Mario, The Legend of Zelda, and Mario Kart games?

@PtM When I don't think a product is good enough, I vote no by not buying it. Anyway, it's just my suggestion. You don't have to agree with me. I vote with my money. My vote is only one vote, though. And as I said, voting yes or no doesn't deprive you your right to criticize or praise the product.

@BlueOcean I don't think what you told me was an explanation. It was a misconception. It seems you thought that you couldn't say positive or negative things about it if you decided to vote with your money. That's unreasonable. I already explained it to you that it's not the case. I thought you understood it when you read my explanation.

Re: Digital Foundry Does a Deep Dive on the Super NES Classic / SNES Mini Emulation

NinNin

@impurekind It isn't illogical. Fair prices in this case mean prices that are fair for consumers and Nintendo still receives reasonable profits.

To simplify this, imagine that Nintendo sells a Mini SNES with two controllers without games for $30, and they want a 30% GPM, the cost will be about $23.1. If the fair price of each SNES controller is $10, the cost of producing it will be $7.7.

If you don't know the cost of the console, there are two ways to calculate it if you know the fair price and the cost of the controller.

The first way is to start with the cost, the cost of two controllers is $15.4, which means that in order to achieve the 30% or higher GPM target, the cost of the console mustn't exceed $7.7 (23.1-15.4).

The second way is to start with the fair price. The fair price of two controllers is $20. If Nintendo only wants to get reasonable profits from the controllers (gives away the console for free), the cost of the console mustn't exceed $10 (30-20). However, if Nintendo wants to get an overall 30% GPM, the difference of the cost and the price of the console must be 30%. In other word, the cost must be $7.7 (the difference of 7.7 and 10 is about 30%).

I think you notice that the same cost can be deduced by using two different methods. You can replace my numbers with any numbers. It isn't illogical to start from fair prices.

Re: Digital Foundry Does a Deep Dive on the Super NES Classic / SNES Mini Emulation

NinNin

@impurekind Okay. Thanks for the information. I disagree with you, though. The prices of games and controllers have to be taken into account because Nintendo can't give those away for free. There are several third-party games included, and Nintendo has to pay for those, which increases the overall cost. First-party games also have prices associated to them because it's likely that most people who buy the Super NES Classic Edition won't buy the included games again if they are available on the Virtual Console for the Nintendo Switch in the future. Two controllers that come with the console also add to the overall cost, so I think they are very relevant.

Re: Digital Foundry Does a Deep Dive on the Super NES Classic / SNES Mini Emulation

NinNin

@impurekind Did you even read my post? This is the entire post:
"I can't prove it, but you can't prove it that Nintendo can make a Mini SNES the way you wanted and have profits by selling it for $70 either.

I can't prove it, but I can use reasons. What do you think is a fair price of an SNES game that is included with the console? I think $2.5 is a fair price, so the fair price of 21 games is $52.5. What's a fair price of an SNES controller? I would say $10 or $15. Let's say it's $10, the fair price of two SNES controllers is $20. The total price excluding the console, a power cable, and an HDMI cable is $72.5. If you want to sell this package for $80, the cost of the console must be very low. It should be less than $7.5, so you can profit from fair prices of other components (included games and controllers). I don't think it's possible to manufacture a Mini SNES the way you suggested and keep the cost of the console under $7.5.

If you have evidence or explanations that the cost of manufacturing such console isn't more than $7.5, please elaborate."

Now, can you answer my question?