@bolt05 It's fine to have opinions, but you should refrain from speaking for others. You could have said that there's nothing for you. There is no need to unnecessarily involve other people.
@electrolite77 It's okay if you don't like a company, but criticizing it simply because it doesn't provide some inessential features is asinine. If you want some features, you can say it, but if you don't really want them, using them as an instrument to criticize a company you don't like is pointless.
@AlexSora89 Just because someone made a fan game doesn't mean that a company should hire him because of that fact alone. It's most likely that the AM2R developer applied for many jobs, then Moon Studios gave him the best offer, and he accepted it. The fact that he made AM2R may or may not be the decisive factor.
By the way, is Ori and the Will of the Wisps a Metroidvania game?
@AlexSora89 Companies don't need such an incentive. Most companies want to make their products better. I don't think any company wants to make their products worse and worse. Whether they can do that is another matter, though. Improving a product isn't easy. As for the AM2R project, Nintendo didn't shut it off. As I said, they allowed it to release. What they did was stop the free distribution of the work containing their copyright content. People can still distribute it the same way they illegally distribute other software products. If Nintendo had wanted to shut it off, they could have done that before it was released.
@AlexSora89 Nintendo knew the existence of the AM2R project. They have Internet connections. They let the project release anyway.
Anyway, if Nintendo did nothing after it's released, it will encourage more people to develop and distribute more fan games. If people like fan games more than the official games, it can affect the sales. If there are a lot of bad fan games distributed, it can tarnish the reputations of the products.
@AlexSora89 I don't see how things will get better. I think things will get worse. Nintendo or any company that owns an IP should be the one that controls its creative direction, not the fans. Allowing a fan to freely distribute a fan game containing copyright content is a slippery slope.
@Yorumi Not sure what you're trying to say. It's not about it costs the consumers or not. That's another matter. I explained that matchmaking or any transactions can put a lot of workload on a server if there are a lot of concurrent transactions. I was talking about the technical aspect. As I said, it's not only about matchmaking. Retrieving and updating statistics can slow down a server when a lot of users request it at the same time. I've seen a server become unresponsive because of a single unoptimized SQL query. Of course, the developer who wrote that query tested it before the web application was deployed to the production server, but he didn't find any issues because he didn't perform a load test. Supporting a lot of concurrent transactions isn't easy as you may think. That's all I want to tell you.
@Yorumi You should stop assuming that you're the only one in the world who understands things and others who have different opinions than yours don't understand how things work.
Most transactions are short-lived. I wasn't talking about continuous connections. If there are a lot of concurrent transactions requesting matchmaking (or anything), it can put a lot of workload on the server. You can try using a load test tool to test your servers.
@Yorumi The number of concurrent transactions depends on the total number of users. If your system has only 10,000 users, it's likely that there aren't many concurrent transactions. If your system has more than 1 million users, that's another matter. A high number of concurrent transactions can put a lot of workload on a server. It can also consume a lot of memory.
By the way, a system with a relatively low number of users can have a high number of concurrent transactions, but usually it's not the case.
@Yorumi "The thing is I've built matchmaking servers. It's kind of incredible how little processing power is needed for match making."
How many users in the systems? Is it more than 5 million? How many concurrent users? Have you performed load testing/stress testing? Also, it's not only about matchmaking, data like statistics needs to be retrieved and updated. That can put a lot of workload on the server if there are a lot of concurrent users.
I have a lot of experience in designing and directing the development of server applications. I can say that it is neither easy nor cheap to support a lot of transactions and concurrent users. Strange problems like slowing down without apparent reasons occur when a lot of users concurrently use a system. If your systems have less than 10,000 users, it's likely that you have never come across issues like this.
@Mahe Super Mario World 2: Yoshi's Island is a Super Mario game in name only. It doesn't play like a Super Mario game. The main mechanics are eating enemies and throwing eggs. It was a new IP, but Nintendo used the name Super Mario for an obvious reason.
Anyway, as @westman98 said, it's pointless to discuss this.
@maceng The point is that you just affirmed @westman98's point, which says that a new Super Mario game that releases late in a console's life cycle won't sell spectacularly well.
@maceng 3D Super Mario games are platform games. Anyway, Nintendo is going to release
Super Mario Odyssey. They will probably release a new 2D Super Mario game on the Switch in 2018. That will make more sense than releasing a new 2D Super Mario game on the 3DS, which is already a successful platform. By the way, not everyone who disagrees with you is dumb.
"That in itself tells you that Switch and Splatoon 2 aren't doing all that well outside Japan."
You seem to love to jump to conclusions. Also, you're wrong about the Switch. It has been doing very well outside Japan.
@SLIGEACH_EIRE The Switch sold more units because of the Nintendo Switch Splatoon 2 bundle. I'm not sure what you are trying to say regarding the financial results. You know that the stock price fluctuation has no effect on the company, right?
@wiggleronacid 100 people is a lot. You are mistaken if you think a company with 1,000 employees is a small company.
DeNA is a big company. According to Wikipedia, it has 2,363 employees. The revenue in fiscal year 2012 is 1.8 billion USD. The revenue in fiscal year 2016 is 143.8 billion yen.
@SLIGEACH_EIRE When you develop a software product, you have to freeze features at some point. If you release a game today, the features may be frozen 2 months ago. After implementing all the features, you have to test all of them and focus on fixing issues. If you continue to add more features, it may introduce more bugs and prevent you from releasing the product at the scheduled date. Things aren't simple as you think.
Comments 481
Re: RiME Producer Explains Why The Switch Port Is Coming So Much Later
@Oat Is there an option to disable trophies on the PS4?
Re: Poll: 99 Games and Counting - Are You Pleased With the Switch eShop Library?
@bolt05 It's fine to have opinions, but you should refrain from speaking for others. You could have said that there's nothing for you. There is no need to unnecessarily involve other people.
Re: RiME Producer Explains Why The Switch Port Is Coming So Much Later
@electrolite77 It's okay if you don't like a company, but criticizing it simply because it doesn't provide some inessential features is asinine. If you want some features, you can say it, but if you don't really want them, using them as an instrument to criticize a company you don't like is pointless.
Re: Project AM2R Creator Earns Job Working on Ori and the Will of the Wisps
@AlexSora89 Just because someone made a fan game doesn't mean that a company should hire him because of that fact alone. It's most likely that the AM2R developer applied for many jobs, then Moon Studios gave him the best offer, and he accepted it. The fact that he made AM2R may or may not be the decisive factor.
By the way, is Ori and the Will of the Wisps a Metroidvania game?
Re: Gamevice Launches Patent Case Against the Nintendo Switch and Joy-Con Concept
@Maxtremors You forgot Symbian and Windows Mobile phones.
Re: Project AM2R Creator Earns Job Working on Ori and the Will of the Wisps
@AlexSora89 Companies don't need such an incentive. Most companies want to make their products better. I don't think any company wants to make their products worse and worse. Whether they can do that is another matter, though. Improving a product isn't easy. As for the AM2R project, Nintendo didn't shut it off. As I said, they allowed it to release. What they did was stop the free distribution of the work containing their copyright content. People can still distribute it the same way they illegally distribute other software products. If Nintendo had wanted to shut it off, they could have done that before it was released.
Re: Mario Kart 8 Deluxe Version 1.2.1 Now Available For Download
@BigYellow If that meant anything, it probably meant Mario Kart 8 Deluxe.
Re: Project AM2R Creator Earns Job Working on Ori and the Will of the Wisps
@AlexSora89 Nintendo knew the existence of the AM2R project. They have Internet connections. They let the project release anyway.
Anyway, if Nintendo did nothing after it's released, it will encourage more people to develop and distribute more fan games. If people like fan games more than the official games, it can affect the sales. If there are a lot of bad fan games distributed, it can tarnish the reputations of the products.
Re: Project AM2R Creator Earns Job Working on Ori and the Will of the Wisps
@AlexSora89 I don't see how things will get better. I think things will get worse. Nintendo or any company that owns an IP should be the one that controls its creative direction, not the fans. Allowing a fan to freely distribute a fan game containing copyright content is a slippery slope.
Re: Dragon Quest XI and Nintendo Switch Lead the Way in Japanese Charts
@MattFox They don't hate it. They just don't like it more than other consoles.
Re: Dragon Quest XI and Nintendo Switch Lead the Way in Japanese Charts
@SLIGEACH_EIRE You may not realize this, but you seem to be in denial.
Re: Project AM2R Creator Earns Job Working on Ori and the Will of the Wisps
@AlexSora89 I don't think Nintendo cares about him as long as he doesn't illegally distribute work containing its copyright work again.
Re: Capcom Reveals Ultra Street Fighter II Sales Figures, Is Still "Evaluating" Switch Support
@Yorumi It was an example to highlight the difference between a single transaction at a time and a lot of concurrent transactions.
Re: Capcom Reveals Ultra Street Fighter II Sales Figures, Is Still "Evaluating" Switch Support
@Yorumi Not sure what you're trying to say. It's not about it costs the consumers or not. That's another matter. I explained that matchmaking or any transactions can put a lot of workload on a server if there are a lot of concurrent transactions. I was talking about the technical aspect. As I said, it's not only about matchmaking. Retrieving and updating statistics can slow down a server when a lot of users request it at the same time. I've seen a server become unresponsive because of a single unoptimized SQL query. Of course, the developer who wrote that query tested it before the web application was deployed to the production server, but he didn't find any issues because he didn't perform a load test. Supporting a lot of concurrent transactions isn't easy as you may think. That's all I want to tell you.
Re: Capcom Reveals Ultra Street Fighter II Sales Figures, Is Still "Evaluating" Switch Support
@Yorumi You should stop assuming that you're the only one in the world who understands things and others who have different opinions than yours don't understand how things work.
Most transactions are short-lived. I wasn't talking about continuous connections. If there are a lot of concurrent transactions requesting matchmaking (or anything), it can put a lot of workload on the server. You can try using a load test tool to test your servers.
Re: Take-Two "Very Optimistic" About Switch, Expects Sales To "Continue To Be Great"
@dimi I don't know about other regions, but about 90% of console gamers in Japan buy physical copies.
Re: Capcom Reveals Ultra Street Fighter II Sales Figures, Is Still "Evaluating" Switch Support
@Yorumi The number of concurrent transactions depends on the total number of users. If your system has only 10,000 users, it's likely that there aren't many concurrent transactions. If your system has more than 1 million users, that's another matter. A high number of concurrent transactions can put a lot of workload on a server. It can also consume a lot of memory.
By the way, a system with a relatively low number of users can have a high number of concurrent transactions, but usually it's not the case.
Re: Capcom Reveals Ultra Street Fighter II Sales Figures, Is Still "Evaluating" Switch Support
@Yorumi "The thing is I've built matchmaking servers. It's kind of incredible how little processing power is needed for match making."
How many users in the systems? Is it more than 5 million? How many concurrent users? Have you performed load testing/stress testing? Also, it's not only about matchmaking, data like statistics needs to be retrieved and updated. That can put a lot of workload on the server if there are a lot of concurrent users.
I have a lot of experience in designing and directing the development of server applications. I can say that it is neither easy nor cheap to support a lot of transactions and concurrent users. Strange problems like slowing down without apparent reasons occur when a lot of users concurrently use a system. If your systems have less than 10,000 users, it's likely that you have never come across issues like this.
Re: RiME Will Arrive on Nintendo Switch in November
@BAN I'm quite sure that very few people would buy the Switch to play RiME.
Re: Dragon Quest XI Delivers Extraordinary Sales on 3DS, as Switch Hardware Continues to Thrive
@Mahe Super Mario World 2: Yoshi's Island is a Super Mario game in name only. It doesn't play like a Super Mario game. The main mechanics are eating enemies and throwing eggs. It was a new IP, but Nintendo used the name Super Mario for an obvious reason.
Anyway, as @westman98 said, it's pointless to discuss this.
Re: Dragon Quest XI Delivers Extraordinary Sales on 3DS, as Switch Hardware Continues to Thrive
@maceng The point is that you just affirmed @westman98's point, which says that a new Super Mario game that releases late in a console's life cycle won't sell spectacularly well.
Re: Dragon Quest XI Delivers Extraordinary Sales on 3DS, as Switch Hardware Continues to Thrive
@maceng According to Wikipedia, Super Mario Galaxy 2 sold 7.67 million copies.
Re: Dragon Quest XI Delivers Extraordinary Sales on 3DS, as Switch Hardware Continues to Thrive
@maceng 3D Super Mario games are platform games. Anyway, Nintendo is going to release
Super Mario Odyssey. They will probably release a new 2D Super Mario game on the Switch in 2018. That will make more sense than releasing a new 2D Super Mario game on the 3DS, which is already a successful platform. By the way, not everyone who disagrees with you is dumb.
Re: Dragon Quest XI Delivers Extraordinary Sales on 3DS, as Switch Hardware Continues to Thrive
@Mahe He replied to @maceng who expects that.
"That in itself tells you that Switch and Splatoon 2 aren't doing all that well outside Japan."
You seem to love to jump to conclusions. Also, you're wrong about the Switch. It has been doing very well outside Japan.
Re: Niantic Is Facing a Class-Action Lawsuit Over Pokémon GO Fest
@HyperSonicOne It's a very poor analogy. You should read the article again.
Re: Review: Kid Tripp (3DS eShop)
@ImDiggerDan I heard that it wasn't easy to get Switch development hardware. Does this mean it's not the case anymore?
Re: Nintendo Records Best Q1 Sales Since 2011 in Profitable Start to the Year
@SLIGEACH_EIRE The Switch sold more units because of the Nintendo Switch Splatoon 2 bundle. I'm not sure what you are trying to say regarding the financial results. You know that the stock price fluctuation has no effect on the company, right?
Re: DeNA Has Committed 10 Percent Of Its Staff To The Nintendo Alliance
@wiggleronacid 100 people is a lot. You are mistaken if you think a company with 1,000 employees is a small company.
DeNA is a big company. According to Wikipedia, it has 2,363 employees. The revenue in fiscal year 2012 is 1.8 billion USD. The revenue in fiscal year 2016 is 143.8 billion yen.
Re: Rayman Legends: Definitive Edition Set for 12th September, Demo Live in Europe
@SLIGEACH_EIRE You may want to edit your post regarding basketball. That's embarrassing.
Re: The Inkbrush Will Kick Off Splatoon 2's Free Additions on Launch Weekend
@SLIGEACH_EIRE When you develop a software product, you have to freeze features at some point. If you release a game today, the features may be frozen 2 months ago. After implementing all the features, you have to test all of them and focus on fixing issues. If you continue to add more features, it may introduce more bugs and prevent you from releasing the product at the scheduled date. Things aren't simple as you think.
Re: Feature: Just How Hard Is It To Buy A Nintendo Switch In Japan?
@rjejr I'm quite sure Sony doesn't force other companies to put their games on sale.