Comments 222

Re: Soapbox: Why Can't Nintendo Offer Both Virtual Console And Switch Online?

Nameless_Shame

Even if we were miraculously treated to an updated virtual console this year on Switch, do we really think the pricing model is going to benefit us? Considering that an NES game cost $5 in 2007 and stayed at that range for fifteen years, the only price cut we got was through inflation. Hooray.

In fact, if I know Nintendo’s business model, they would absolutely reprice those fifteen year old prices in accordance with inflation. An NES game would now cost $6.78, an SNES game would cost $10.85, and an N64 game would cost $13.56

The best solution is to keep the current stupid NSO subscription cost at $50 yearly, but with added GB/C/A, GCN, DS, and Wii support and literally just dump all first party ROMS onto the service day one.

Never gonna happen of course, but hypothetically, all of a sudden, likely up to 70% of all Switch owners are subscribed to NSO now.

Re: The Upcoming Super Mario Movie Is Getting Its Own Range Of Toys

Nameless_Shame

@denpanosekai Honestly, it’s kind of cool that now we’re getting more than just the main Mario cast with the likes of the Koopalings, Kamek, Hanmer Bro, etc. but it also still means that every new wave still has at least two Mario clones EVERY time.

It really feels like before, we had access to essentially a Smash Bros.-style lineup of figures, and now it’s just a Mario Kart lineup of figures. Makes sense if that’s all the kids want, but DAMN man, we got all of team Star Fox, a litany of Zelda characters, various Samus suits, a big ol squishy Metroid, Inklings, Villager, and Pikmin before they made the change, and I’m still waiting on my 4” scale Olimar…

Re: Poll: Will Mario Kart 8's Deluxe Booster Course Pass Make You Buy The NSO Expansion Pack?

Nameless_Shame

@Jokerwolf oh for sure, I have nothing against ROMs personally. I just thought it relevant to mention that my love for Nintendo classics goes back to before they were classics and that I held onto all the games that had an impact on me when I was younger; hence, with a few exceptions here and there, the majority of NSO’s offerings I either already own cartridges of or they happen to be on the NES/SNES/Genesis minis or I have specific disc collections or digital copies of retro titles (most of which ironically use ROMs as the source code).

Re: The Upcoming Super Mario Movie Is Getting Its Own Range Of Toys

Nameless_Shame

@tylerryan79 Dude, yeah, Jakk’s Pacific has done great work, or at least has come into their own with the Nintendo license. I have nearly all of the 2.5” and 4” (plus the four 6” deluxe characters they made as well) “World of Nintendo line from 2014-2017 before they rebranded it to essentially JUST Super Mario, along with maybe half of the mini sets and plushies from that era, respectively, as well.

Had to stop collecting once they ditched the “World of” moniker, as it wasn’t as fun without all the other franchises, plus it gave me more time and money to devote to amiibos, which I’m still about forty shy of a complete collection, and would almost certainly have to drop AT LEAST a grand and a half just for those forty, so I’m thinking of selling both collections as is really soon instead.

Maybe take up gardening…

Re: Square Enix Releases "Day 1 Patch" For Kingdom Hearts' Cloud Versions On Switch

Nameless_Shame

@Wexter My only real complaint with S-E and their Switch support is the same complaint I have with several other developers: too few western physical releases. Fortunately, there are some options available, and I absolutely love my english Dragon Quest Trilogy, FFVII/VIII, FFIX, and Legend of Mana cases.

Other than that, and the huge misstep with Kingdom Hearts, this is the best support Nintendo’s seen from S-E since the days of the DS.

Re: Fire Emblem Heroes Has Generated Nearly $1 Billion In Revenue After Five Years

Nameless_Shame

@ReaperMelia I’m not an adamant FE hater by any means, but… come on. Sakurai obviously has a raging hard on for the series. Having only half of the eight characters with unique move sets is in fact the exact opposite of “way more diverse than people give it credit for.”

Anecdotally, Zelda is my absolute favorite franchise of all time and I find its representation in Smash to be insulting, having one of the same issues as FE in that half the characters play mostly the same, compounded by a problem that even FE doesn’t have in that all three of those characters are also all Links. Ganondorf sharing Captain Falcon’s move set is an additional embarrassment.

If we’re going with “popularity” as to why so many FE characters got into Smash, let’s look at the estimated total sales of the two Nintendo franchises that take the number one and two spots, respectively, in both Smash representation and units sold:

Mario: 763 million units sold, nine playable characters in Smash (or up to fourteen depending on how you choose to categorize Yoshi, Wario, DK, etc.)

Pokémon: 380 million units sold, eight playable characters in Smash (or up to eleven depending on how you count PKMN Trainer)

Contrast this with the following:

Fire Emblem: 16.5 million units sold, eight playable characters in Smash (or eleven depending on how you categorize gender swaps), tied with Pokémon.

Tied with Pokémon.

This of course isn’t taking into account the billion dollars made off of mobile gacha garbage, that’s true and fair enough, but… come on. Even the most dedicated FE fan must see that there’s at least a LITTLE shilling going on.

Re: Konami Is Committed To NFTs In Order To Preserve Beloved Content As "Commemorative Art"

Nameless_Shame

@-wc- I can only speak from my own experiences with Konami, but when I got super into gaming when I was about six or seven during the halcyon days of the SNES/Genesis, I played my share of licensed games (TMNT, Tiny Toons, Bucky O’Hare) and my fair share of in-house IPs (Rocket Knight Adventures, Gradius III, Contra III, any Castlevania I could get my hands on) which pretty much cemented my love for them.

In my teen years, I tried to love MGS like all my friends did, but I learned that I really don’t like stealth games, so I pretty much stayed away from that whole series going forward, despite the apparent quality of the games. Contra took a turn for the worse, and I didn’t really give the Silent Hills games a chance, because I assumed they were like Resident Evil, which at the time (before RE4) weren’t my cuppa. Winning Eleven is just football and you can bet your bottom ass I never cared about that.

That left Castlevania alive and well for me to give most of my attention to, and I did wholeheartedly with the seven Metroidvanias, retroactively with any Classicvania I missed along the way, and even gave credence to the ill fated 3D outings. Overall, I was not disappointed with where we were at…

…but that was 2009 when I thought that. Not much has kept me invested in Konami otherwise since then. I got Contra Hardcorps and I hate myself for it. The Castlevania and Arcade collections were great, but they were repurposed 30 year old games. I’ve heard decent things about Yu-Gi-Oh but other than watching the show twenty-done years ago, it didn’t interest me.

Hudson’s Bomberman games were fine, but I could never really get into them, and I loved the few Adventure Island games I got to play on NES back in the day, but most of those titles were never released internationally after the SNES…

I guess I just have to be okay with the Netflix adaptation (which admittedly is really good) and Smash Ultimate being the only proper new(ish) Castlevania content I’ll have for awhile.

Edit: I never got around to getting my hands on any Suikoden games either, but I would gladly pick up every one of those and play them today

Re: Soapbox: Dear Konami, Please Do Something Decent With Castlevania

Nameless_Shame

@Diogmites But it didn’t happen quite that way. Most of them were wedged directly in between the full scope of the six 3D games.

SotN kickstarted the Metroidvania CVs two years before the first two 3D CVs in 1999, and during the run of the GBA/DS hexalogy (2001-2008), there were two 3D PS2 titles (one of which was also on xbox). After the IGAvania days were over, there were two more 3D titles, a fighting game, a co-op Classicvania (the final IGA directed game), and a hybrid Classicvania/Metroidvania with Mirror of Fate (Grimoire of Souls and Pachinko notwithstanding), and while the quality of the last games listed are certainly debatable, I wouldn’t say that the later 3D games were worse than the N64 ones at the very least.

Re: Metroid Prime Dev Confirms That Nintendo Blocked The Addition Of Super Metroid To The Game

Nameless_Shame

@KingMike that’s very cool, I didn’t know that. Do any other UK Zelda games do this?

I also just learned that the staff credits music after completing the Four Sword Dungeon that unlocks in the main ALttP game after completing Four Swords has an entirely unique composition for the European release. Pretty cool!

https://www.resetera.com/threads/the-alternate-staff-roll-for-the-european-gba-version-of-a-link-to-the-past-may-be-one-of-the-most-unknown-obscure-piece-of-music-in-zelda-series.339787/

Re: Metroid Prime Dev Confirms That Nintendo Blocked The Addition Of Super Metroid To The Game

Nameless_Shame

@Paulo, your conclusion is correct, but your release dates are slightly off. The Zelda compilation you’re thinking of that released around the same time as The Wind Waker was Ocarina Time/The Master Quest. The Collector’s Edition compilation that had the NES and N64 titles was released about six months later, and A Link to the Past/Four Swords actually released in the Americas in December of 2002 not 2003, making it one of the few times a Zelda game released outside of Japan before being released on its home country.

Re: Poll: So, Do You Think Zelda: Breath Of The Wild 2 Will Actually Release In 2022?

Nameless_Shame

The longest gap between mainline console Zelda releases was seven years between A Link to the Past and Ocarina of Time, from 1991-1998, to the date on 21 November.

The next longest gap was between Skyward Sword and Breath of the Wild, from 2011-2017, five years, three months and thirteen days apart.

If we’re looking optimistic and hoping to reach SS/BotW gap timeframe, we should expect a June release. If we’re living in our current world, we should expect an ALttP/OoT gap timeframe with a release of March 3, 2024.

Re: Introducing Sonic Frontiers, Arriving On Nintendo Switch Holiday 2022

Nameless_Shame

@SalvorHardin
I’ve legit been replaying Sonic Adventure DX on Gamecube (the first time since 2003) the past few days and while it’s definitely not great, it’s surprisingly more fun than I remember it being.

However, seeing it coupled with upscaling along with SA2B and Sonic ‘06 as some sort of garbage Origins Trilogy is exactly the kind of next level thinking I would give credit to Sonic Team.

Re: Talking Point: Are Nintendo's Exclusives Enough To Win A Next-Gen Handheld War?

Nameless_Shame

“The technology of Switch (and all Nintendo hardware since the GameCube) means that its exclusives aren't technological showcases, but their appeal is driven by their other qualities, the fact they're often unique to the market and tap into iconic IPs.”

I think maybe you meant since the Wii? GameCube was in between PS2 and OGXBOX in terms of specs, and games like Metroid Prime, F-Zero GX, and The Wind Waker were ABSOLUTELY technological showcases twenty years ago.

Re: Nintendo Adds To Switch Online's Expansion Pack Tier With Paper Mario 64, Out Next Week

Nameless_Shame

N64 Classic (mini)

Super Mario 64
Mario Kart 64
Paper Mario
Yoshi’s Story
Donkey Kong 64
The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Majora’s Mask
Kirby 64: The Crystal Shards
F-Zero X
Star Fox 64
Pokémon Snap
Super Smash Bros.
Castlevania: Legacy of Darkness
Megaman 64
OgreBattle 64: Person of Lordly Calibur

Packaged with one controller for $99.99 MSRP.
15 titles based on the 30% cut of total games from NES mini to the SNES mini with a $20 increase based on the same criteria. Selected titles based on previous Nintendo minis and slight speculation. Apologies to Mario Parties/Sports, Sin and Punishment, most Rare games, etc.

Do it, you cowards.

Re: Zelda: Skyward Sword On Switch Has Already Matched Its Lifetime Wii Sales

Nameless_Shame

I mean, good for it. It’s a fine game, and it plays better than it ever did ten years ago.

But the issue is that it took up almost all of Zelda’s 35th anniversary, which is a travesty, considering they did the exact same with Zelda’s 25th anniversary back when it made sense, with the added benefit of a sweet 3DS remake of OoT.

Also considering the rumor mills suggesting that Nintendo’s had WWHD and TPHD ports ready for awhile, but they’re just sitting on them for potential rainy days (months) in the coming years to prolong the Switch’s life cycle, it’s kind of a bummer, because the 35th anniversary was the perfect opportunity to capitalize on that shiz.

And if any credence is to be given to the OoS/A remakes that use the LAHD engine, will it even be released within a timeframe that makes sense to Nintendo? How much Capcom involvement is required? Will it use password transfers again or are they overhauling the system? Are they even real?

So forth and et cetera, I’m still a bit grumpy about the botched 35th anniversary…

Re: Nintendo Has Now Shut Down Its Dr. Mario World Mobile Game

Nameless_Shame

I don’t think a single one of those Mario characters has an actual medical degree. I’m surprised their licenses weren’t revoked a long time ago…

On a serious note, I played this maybe three times total and I just couldn’t get into it the same way I could MK Tour, which love it or hate it, admittedly does mobile gotcha well, in that I can continue to not spend a dime on it and still net decent pulls and continue to gradually get my rank up while still enjoying the ride.

Re: Rumour: Switch Online Datamine Uncovers Plans For "At Least" 38 N64 Games And 52 Sega Genesis Titles

Nameless_Shame

Couldn’t spring for the N64 mini, eh, Nintendo?

Don’t worry, when you needed relevance most during your blundering Wii U days, you managed to knock its out of the park with the Switch, and we’re all very happy for you.

But your complacency is breeding that draconian hubris of the NES and Wii days, and before you know it: POW BLOCK! You no longer have a dedicated handheld market to fall back on when your next new gimmick fails to impress. Better hope the Switch has a shelf life similar to the PS2.

Do better, Nintendo. You’re so good when you’re struggling, and it sucks it gotta be that way.

Re: Dragon Quest X Offline Has Been Confirmed For Switch, Launches In Japan Next February

Nameless_Shame

@Rafie @Specter_of-the_OLED I 100% hope you’re both right, and while mainline DQs do always go to the most profitable current gen machine, something just rubs me the wrong way about XII’s initial teaser; like it’s going to change up the format so much in a still unspecified way just screams “graphical fidelity” to me. I’ve got a lot of respect for the things S-E does right (Actraiser Renaissance, Heroes and Sephy in Smash, Trials of Mana, DQIII remake) but way more disdain for what they do wrong (literally almost 70% of everything else they’ve done in the past five years) and from the way my S-E senses are tingling, I’m banking on disappointment so that at least I can only be pleasantly surprised if wrong.