Every now and then, a game comes along that feels completely unique. Now, we know what you’re thinking: you’ve seen the same thing said about countless titles over the years — what makes this one so different? We get it; more often than not, when a game is described as ‘unique’, you can probably identify at least a few well-worn tropes, and the same can be said with Disco Elysium: The Final Cut. This is a game that certainly features familiar individual mechanics, but when taken as a whole, there’s really nothing else like it in gaming right now.
Disco Elysium has been around for a while on other platforms and chances are by now if you’ve seen any gameplay or commentary around the game, then you already know whether or not it’s going to be up your alley (which would also save us the unenviable job of actually explaining what the heck it’s all about). This release on Switch carries the subtitle ‘The Final Cut’, delivering what appears to be the definitive version of the game; but we’ll get into what’s been added a bit later.
The story starts off in the deep, unending nothingness of your subconscious. Voices begin to narrate your thoughts and eventually you awaken in a trashed apartment room. Your clothes are strewn about the place and you’ve no memory of the preceding events or even who you are. It’s an intriguing if familiar set-up, to be sure, and a strong opening to a game that only gets better and better.
The disheveled, mutton-chopped amnesiac you play as is the star of the show. Despite the severe loss of memory, you quickly discover that you’re a detective tasked with investigating the death of a man hanging from a tree at the rear of a cafeteria. You work closely with the straight-laced Lieutenant Kim Kitsuragi, who guides you as you navigate your investigation, but is also not afraid to scold you should you make any questionable decisions. He’s a wonderful character, and we will protect him with our lives.
Disco Elysium is, at its heart, a role-playing game. You can move your character directly and wander around the isometric world of Elysium, interacting with objects and characters along your way. The real meat of the gameplay, however, lies within the conversational dialogue with characters. To be clear, there’s no actual combat in Disco Elysium; all of your stats and progress is tied to branching dialogue options and the choices you make as you interrogate and chat with the game’s inhabitants.
Your character is endowed with four specific traits: Intellect, Psyche, Physique, and Motorics. At the start of the game, you can choose a predetermined character build to focus on one specific trait over the others, or you can customise your character from scratch. Each of these traits then splinter off into additional secondary abilities which you can level up as you go through the game; with so many to juggle, it might feel a bit daunting at first, but it’s actually not as complex as you might think.
As you work through the copious amounts of dialogue when talking to NPCs, you’ll also hear the disembodied voices of your various traits, who can both guide you with rational thoughts and mislead you down an incorrect path. Eventually, the game will throw up a dialogue option or physical action that directly draws on one of your core abilities; how likely it is that the option will be successful is dependent on the traits’ levels. The game is pretty clear on how this works, displaying a percentage indicator which immediately informs you of the likely outcome. Whether or not you decide to continue with the choice or investigate another potential avenue of thought is entirely up to you.
A good example of how this works comes fairly early on. In an effort to get the hanged man down from the tree, you must enlist the help of Measurehead, a huge, muscular, tattooed gentleman who looks over the harbour. During your conversation with him, the game gives you the option to give him a good wallop. Should your physical stats be too low, it’s likely this will fail, leaving you begging for mercy as Measurehead crushes your hand with his own giant fist. Succeed, however, and Measurehead will agree to your request. All pretty standard, but satisfying nonetheless.
In addition to the usual stats, you also have equipable thoughts that are stored in the game’s inventory system known as the ‘thought cabinet’. You gain thoughts by conversing with characters, and equipping the thoughts will unlock certain options that you can utilise to sway an NPC’s decision. Going back to Measurehead, for example, should you fail in a physical confrontation, you can converse with him further and unlock a thought which you can then internalise in the thought cabinet. New dialogue options are subsequently unlocked to convince Measurehead to assist.
Despite the game expertly guiding you into its many fascinating intricacies, we’d be lying if we said that Disco Elysium is for everyone, because it’s simply not. There’s a heck of a lot of dialogue to work through, and for some people, this might be too much. That’s perfectly fine, though we’d encourage everybody who has even just a modicum of interest in strong narrative and RPG elements to give this one a go. When Disco Elysium is firing on all cylinders (which, quite frankly, is most of the time), then it’s a wild ride that will live rent-free in your head for a long time.
So what’s changed with the ‘Final Cut’ version, then? Well, as we’ve mentioned, the game includes a ton of dialogue, and the new version introduces voice acting for pretty much all of it. This, in itself, is a ridiculous achievement given the sheer amount of dialogue involved, but the acting is also wonderfully executed throughout. You’re meant to grow fond of characters like Lieutenant Kim, just as you’re meant to dislike characters like Measurehead and Cuno (man, we hate Cuno…), and the voice acting does an incredible job at conveying this. In addition, the Final Cut also introduces new quests to beef out the already substantial 30-40 hour runtime.
For the Switch specifically, Disco Elysium: The Final Cut does unfortunately run into a few roadblocks when it comes to overall performance. In larger areas, the game stutters slightly as you wander around; it’s not enough to completely break immersion, but it’s there nonetheless. Similarly, load times are often a bit too long for our liking, and even when the game autosaves, the action just screeches to a halt whilst it works out what it’s doing. None of these issues affected our enjoyment of the game too much, but they're there. Thankfully, developer ZA/UM is well aware of the performance issues, and is working to resolve these in upcoming patches.
Something that might not be addressed, however, is the small text, which isn’t so much of an issue if you’re playing in docked mode, but might be an annoyance if you’re playing in handheld mode. The new OLED model might alleviate this somewhat, but that's not much consolation if you're playing on a Switch Lite.
One final note to end on. Disco Elysium is absolutely, unequivocally aimed towards adults. Even with that in mind, there are themes discussed that may bring discomfort to some players, including conversations around race, drug use, cruelty, and violence. These themes are always handled well, and crop up in ways that ultimately serve to drive the narrative, but it’s something you may want to consider regardless.
Conclusion
Disco Elysium: The Final Cut is an absolute triumph. The narrative and dialogue, which is already wonderfully compelling on its own, has been given a massive boost thanks to the excellent voice acting introduced for the Final Cut. The gameplay features a host of branching paths for you to explore, and while the slow, methodical approach may turn a few people off, this is nevertheless one of the most well-told stories in any medium from the last few years. The performance issues at the time of writing slightly took the shine off things — and we hope they're ironed out soon via updates — but even with them present, Disco Elysium: The Final Cut stands as one of the best RPGs available on Switch.
Comments 96
i try to avoid reading the reviews for games like this i just check out the scores and bullet points. Idk if this is something im interested in. Is this like the original fallout games? or totally different?
Held off getting this on PC, hoping it would go to Switch, and soon the promised day shall be here!
Small text seriously sucks though and devs have got to stop doing that. I’ll be playing docked.
Was looking forward to a Switch port, now I will definitely get it.
If there's only tiny performance issues, then I might consider this because I've never played this game before. Also, loading times are fine to me.
God it’s just incredible. The most deserving 10/10 I’ve ever played and slight performance issues shouldn’t put anyone off experiencing this.
How do you create a unique game? Unique up on it, of course!
I'm pretty keen to give this a go. Might try to hold out for the physical release though as tempting as the digital version will be in the meantime.
@Ryu_Niiyama same. Perfect game to play handheld IMO
Waited this long, will wait for physical (and semi-pleased it's not until next year apparently, as 2021 has killed me).
Interesting that it seems...good on Switch? The PS5 version was an epic train wreck when it launched. One of the most broken games I've ever played.
Got it on PS5 but yet to start it, i'm shocked the Switch version is good considering how rough it was on PS4/PS5 at launch.
Removed - trolling/baiting; user is banned
Oh yes! How do I stop buying games when so many good stuff are coming out?? Been eyeing this on Steam for a long time now and was really excited when it got announced for the Switch. I will get this immediately after I finish with Eastward.
@Ocaz It's more like Monkey Island than Fallout. It's basically a point and click adventure that uses dice rolls to determine the outcomes of your actions/decisions.
@Nin_1151 Toy? The Switch has plenty of juice in it when devs take the extra effort to code for it. If you can lug your PC around with you or have it in the bog, then fair enough
Edit: Though playing PC for these types of text-heavy games is perhaps more ideal. Just didn't appreciate your 'toy' argument.
@MARl0 @Ocaz yea it's unique I played this on ps5 it is an experience that I don't recommend you miss
@Nin_1151 hehe my 3000 dollar pc runs better than 300 dollar console clearly I am better
@MARl0 I didn’t have any issues at launch on PS5, so I googled this just now. Looks like random users had issues and others did not. Weird stuff.
@MARl0 so essentially it’s random what choices u can make?
@Ocaz yea it can all go smoothly or a disaster depending on the dice roll.
One time my guy quit because he got beat up by a child
You had a feeling this would turn out to be really good and glad my gut was right on this occassion. Cheers for the review.
@imgrowinglegs For me it was selecting things in the environment only worked half the time. It was common to have to press the confirm button 2 or 3 times before it actually worked (they have since fixed that in patch updates).
The other issue was that there was an incredibly easy to encounter soft lock within the first 30 minutes of the game. I hadn't saved yet, and I had to start a completely new game again because of it. It was where you talk to that girl in your apartment building. After she left and went into her own apartment, her dialog prompt would show up again even though she wasn't there anymore. Selecting it would start the sequence with her again, but the game would soft lock part way through it.
Does anybody know if there are plans for a ‘regular’ physical release? The $250 special edition is not my cup of tea (especially the heinous sculpture), but I would love to have this game on a cartridge.
Not usually the type of game I go for, but the reviews have been far above average. I'll put this on my wishlist and hold off for a sale. Too much Metroid on my plate right now
Just waiting for the physical release and I'm all over it.
Other reviews have stated that there are menu options that completely solve the sizing of text problem you point out and make it perfectly legible in handheld mode. Might want to check it out and maybe mention it in a edited review since if this is true that negative isn’t the games fault its your reviewers for not exploring the menu options
@Ocaz Your stats increase the odds of certain types of actions/decisions.
@XiaoShao I'm hoping there is a standard relase as well, because I'm holding off for that.
Not even a mention of the incredible British Sea Power soundtrack!?
This is one of the best games of the last decade. Just play it.
@Olliemar28: Other reviews (https://screenrant.com/disco-elysium-final-cut-nintendo-switch-review/) mention font size scaling options. Is this review taking that into account (and font size is still a problem), is the other review wrong, or was this option missed in your review?
Thanks!
@MARl0 oh so it’s like fallout 3 then. Higher your skills the better your percentage chance is. Like convincing a guy you are not real.
@vyseofhr They’re just Sea Power now! Got tickets to see them next April too.
I may have missed it, but what about Touch screen support? Its specifically noted in the listing. The controls were the single only issue I had with the PS4 version.
Just in relation to the font size: yes, you can alter this in the options, however even at the maximum setting, this may still be a tad small, particularly for those on a Switch Lite.
To give you an idea, the screenshots in this review showcase the menu size and text size at their maximum settings, respectively.
@nessisonett Yup, still can’t get my head around the name change. Still feels wrong (although I understand and pretty much agree with why they did it). They’ll always be BSP to me!
a bit overrated but a really unique experience
@vyseofhr It’s always weird when bands change names, can be hard to get your head around!
Just picked up Metroid Dread, going to pick up this, going to pick up SMT V, going to pick up GTA Trilogy.... might have to pick up another job with all these games I'm picking up, haha.
Instabuy from me. Owned and played it on pc. Such a great game. Don't miss it.
Was this reviewed with oled display for handheld?
I'll be getting this, but I'm holding out for the physical release....As long as there's a standard one anyway. I like my physical media, but not enough to sink $250 on it.
@Ryu_Niiyama
The text is probably nowhere as near as bad as you think(at least I think)
I was more worried that the text would be blurry rather than small.
Look at any of the screenshots on here.
I cam read the text perfectly fine with my phone in portrait. It will be even easier to read on a switch screen (being bigger than my phone on potrait mode)
Oh I am talking about portable mode (I would have picked it up on the PS4 if I wanted to play in docked mode)
Definitely recommend this game to everyone. On my second play through on the PC. Might even pick it up later down the line if it is on sale on Switch.
This is a modern classic everyone should experience.
Will pick this up once that Switch physical copy gets released next year.
After hearing so many people rave about this game I plan on getting it at some point, I just have so much on my plate right now that I don't know when I would get around to playing it, but it looks so good.
@Ocaz Like fallout without the combat
Yeah, I knew the small text was gonna be an issue when I saw screenshots. So I'll definitely be sticking to handheld when I get this: my distance vision is so bad that, unless I'm a foot away from the TV, it'll be easier to read stuff in handheld mode!
Will probably wait for the game to get patched first, though.
The game's issues on PS5 had me nervous, so I'm glad this version didn't turn out to be a total mess.
@Frobodobo I didn’t know there wasn’t a gameplay mechanism…
@Burntbreadman The text from the screenshots is too small. But if I use handheld mode I will use zoom. Based on the review and the screenshots I will stick with docked mode.
I’m still really torn by whether to get this now or await the physical release or a sale while they fix the performance issues.
On the one hand I’ve waited this long, I can wait a little longer. On the other hand I’ve waited too long already!
Sounds awesome. I haven't touched this game yet, so may have to spring for it on my Switch!
Great! I'll wait a little bit for any update that solves the issues, but I will get this one eventually, that's for sure!
My god, the Switch is getting so much good stuff... My wallet!
i don't know. i hate occidental games. i think that it's so boring for me
This has been on my radar for a minute; am stoked.
@vyseofhr Yeah the Sea Power (as they are now known) OST is how I first heard of this game... going to see them (AGAIN) later this month
@Ocaz It's much closer to Planescape Torment than Fallout 1 and 2 (it's very obviously inspired by Planescape).
Still, sure, it's like Fallout if you removed the combat and tripled down on the social skills/mechanics. The game is loaded with quests, skill checks and hidden secrets, and your player choices and character skills will guide how you work your way through it all.
It's definitely a roleplaying game, rather than a visual novel. You can play everything from a drug-fiend rockstar cop to an inexplicably feminist poet cop to a straight-laced repentive Dale Cooper type - and those choices will matter, and those choices will shape how you complete your quests and solve the murder investigation.
Have been really looking forward to this as it looks right up my street, so glad it is all good on the Switch
Definitely sounds like something to get stuck into during the long winter nights.
Edit: And props for the Pixies reference in the subheading
@Planeforger hate to say a lot of that flew over my head. Idk what any of the named stuff you said is.
@gopher1369 not if u can't read anything because the text is too small. It's mostly text based, isn't it?
@Planeforger but it's just largely a text based adventure, right? That's not appealing at all for me, personally.
Pre-loaded and ready. Too bad it wont be playable right now at midnight. Im a bit unsure though, I hope its more than just a graphpic novel...
@twztid13 Sure, it's mostly text-based. If you're looking for fast-paced action, rather than cynical introspective philosophy, this isn't the game for you. There's no combat system at all, and violence is extremely uncommon (and very memorable when it happens).
Still, it's more 'RPG' than 'visual novel'. You're constantly making choices that shape your character, which then shapes the choices you can make. Your character can have a very different experience of the story than mine.
It's brilliant. It's also not for everyone.
@Planeforger sweet, thanks. Definitely not for me. Jrpgs are my favorite genre, not shooters, but i need something besides just reading text.
Only have a switch lite, so I guess I'm out as I won't feel like squinting like Zoolander for 30 hours.
Maybe this is a [SPOILER] but to me the most remarkable thing about the game is the way the choices you make actually shape your character’s past as much as they impact the outcome of the story itself. The “protagonist with amnesia” trope is usually just a lazy way to justify a character creation screen at the beginning, after which your character’s past is set in stone. But in DE, the whole game is a character creation system. The choices you make shape the memories you ultimately unearth about yourself, and it’s just ***** brilliant. The second most remarkable thing about the game [and this is DEFINITELY A SPOILER] is what happens if you keep hunting for the cryptid.
This was the 1st game I preordered via the Eshop, not even sure why , I’m going in completely blind to this game but I’ve heard the amount of praise, just was hoping it wasn’t gonna be a very poor Switch port so I’m pleased with this review. I’ll get around to this one eventually, sounds very promising! Now…back to Metroid Dread!
I want to dive into this game but I just know that my FOMO will give me choice anxiety every step of the way.
I enjoy choice, so long as it's Zelda-style "but thou must" choice, or Monkey Island-style "mess around till you get it right" choice, or JRPG-style "dead-end path with a treasure chest" choice, or sandbox-style "absolutely no consequences" choice. Or Stanley Parable-style "choose now, then try the other option when you're back here again in 10 minutes" choice. But put a truly branching path in front of me and I will absolutely freeze up.
@Ocaz closer to planscape. There is no combat, really.
@N64-ROX There's only one ending, it's just how you get there you can choose. You can kinda determine what kind of guy your main character is, but it's a psychological thing so if you just answer the way you would answer you'll get there. There's not really a wrong answer, which is the whole point of the game
@Dpishere I didn't figure you would be interested in a game like this these days! I am kind of torn on it since my memory isn't what it used to be. I am not sure if I could remember all of the dialogue!
@Ocaz i'd say it's a point and click adventure with rpg elements.
Great story, atmosphere art etc. Loved it, but if you want to shoot stuff then this aint the game
@Frobodobo I don’t wanna shoot stuff but it’d be cool if there was something other than talking to people and doing skill checks.
@N64-ROX
This cracked me up! U went all the way in with the descriptions, anxiety is real! I think this is a case of reverse psychology where its not about your choice being right or wrong it’s about your choice being yours! Play this game as you would in “real life” or make choices you’d never make but don’t worry about the real life consequences as it’s just a game !
Little performance issues? By nintendolife review standards it prolly means its chugging bad Game is preloaded and ready for when Im back from work but maybe someone who played the game proper could chime in?
@Ryu_Niiyama Word of warning. If you like to sit back and relax at a distance on the sofa you might need to lean in. The small text is universal with no option to make it larger on big displays.
@RayReliable Thank you for that heads up!
@twztid13 it's voiced as well, I think
I'm slightly torn on getting this for Switch OLED now or waiting for my Steam Deck to arrive. Hashtag first world problems. I suppose the experience will be more or less the same. They patched the PC version yesterday for adjustable text size.
I felt like the response to its announcement was sorta underwhelming but looking at this commentsection proves me wrong.
I barely know anything about it and its my most awaited Switch game in years. I‘ve been saving credits a year ago when it got teased for Switch and now I have a great motivation to keep playing XCom2 (which also is just brilliant)
If you're on the fence on the game or want to see some early gameplay I highly recommend WoolieVersus's playthrough!
I was cry-laughing through their second episode and that's what sold me on the game. (the first episode is just them creating their character)
Here's a link: https://youtu.be/VdyNlOdbsXw
@Bizaster It is, yes.
@Ocaz then this ain't the game for you (and there's nothing wrong with that)
@Frobodobo doesn’t seem like it. Ah well. I was interested for so long but never looked into it. It was just a reputation thing.
Disco Elysium is an absolute work of art/ Genius even. Genuinely one of the all-time greats. It never preaches, it'll make you think, and it won't judge you. This is a game made by very very smart people.
@N64-ROX I have choice anxiety too haha. I think this is one you really have to just plow forward with instincts on a first playthrough — really “role-play”, for better or worse — and then try different builds to optimize for outcomes you want or to see more content. @Planeforger @Xansies would you agree?
I’ve caved and just got this. Can anyone explain how skill checks work? I’m worried I’m too thick to play this. I get that rolling 2 1’s in guaranteed failure and rolling 2 6’s is guaranteed success, but what it I roll a 3 and a 4, how does that work in relation to the skill??? Help.
I'm awaiting the physical version and buying Disco Elysium largely thanks to the Sea Power soundtrack (that's one of their old shirts I'm wearing in my avatar).
It's great to read that the Switch port is up to standard.
Was hoping for a black friday/cyber monday/holiday sale and have been disappointed.
Guess I'm going in raw full price @ $40 😞
@Ocaz It is almost completely choices and dialogue. Every choice has a % chance depending on your skills. No combat. It doesn't need any at all. It is one of the best games I've ever played in my life.
@cowboyribeye yeah games like that I feel would be better out of the interactive medium. If they want to tell a story then they can go for it. Seems like the only reason it is a video game is to make different choices on things which is fine for some but it will lose my attention quickly.
@Giggler Went on sale 3 days ago if you haven't bought it yet.
@Nin10doh Yup, I got it yesterday 😭
Thanks!
It is absolutely and hands down FANTASTIC. Should be 10/10 imho. I'm currently playing it and it's unique certainly in my experience of games, full stop. It's by turns intriguing, surreal, frankly bonkers, heartbreaking, and dark - very dark.
Just play it, seriously.
@Ocaz I think you're doing it a disservice. It's absolutely not a "pick an option, and go to the next option" experience, it's much more than that.
@Phon I haven’t even thought about this game. This thread did help me write it off my books. I don’t think I will be playing this. I’m sure it’s great for some people but I really don’t see myself enjoying it.
I think you're doing the readers a disservice in not addressing the fact that the game crashes quite often on the Switch. Infuriating if you've just played through fifteen minutes of dialogue which you'll have to sit through one more time, trying to remember your choices. One happened to me right at the end.
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