GTAV was the most hyped game in recent memory, and was releasing on the 360/PS3 with a combined total of somewhere around 140 million potential buyers. It was also considered a "system seller", hence why Sony spent tens of millions to secure and produce a bundle featuring the PS3 and GTAV. It was a sure fire guarantee that it was going to sell EXTREMELY well, and move hardware too, so neither Microsoft or Sony hesitated to invest their own money into advertising, as they were guaranteed to make it all back and then some.
Now, lets compare to NFS on Wii-U...
A six month old game (which as I mentioned in another post, was already available to well over 100 million consumers before it even released for the Nintendo) releasing on a console with an install base of around 3.5 million at that time.
EA didn't have any faith in the game selling well, so they didn't bother promoting it heavily themselves.
No racing game in recent memory that hasn't had "Mario" or "Sonic" in the title has sold worth a damn on a Nintendo console, let alone one with a miniscule install base at the time like the Wii-U had.
The game was never going to sell well to the "hardcore" Nintendo fan, which at the time it was released, were the primary owners of the Wii-U.
The game was never going to be a "system seller" and help move Wii-U's, so why would Nintendo invest their own millions in promoting a game which they would see very little return on?
According to VGChartz (ya ya...find me a better site with sales numbers then...), GTAV has sold over 30 millions copies across PS3/360 while NFS has sold around 120K on Wii-U. With a straight face, can you still say you think it was a valid comparison?
Nintendo didn't owe this game anything in the way of free promotion other than a quick mention in a couple of Nintendo Directs, which I believe it got.
This game was DOA the moment it was released, and no matter how much you seemed to personally enjoy it, it was most certainly a "niche" title on a Nintendo console, as the sales numbers certainly attest.
Because there were 70+ million PS3 owners at that time who could potentially buy those games, and when NFS came out on the Wii-U, many people who owned that system likely already had either a PS3/360 and could have bought the game for those consoles before then.
Excellent example. Comparing the biggest and most anticipated game of the past several years to a niche release of a 6 month old racing game seems like a valid comparison. Nintendo should have absolutely supported Need For Speed with an aggressive marketing campaign costing tens of millions of dollars.
Every time @Damo posts a flamebait article, I like to envision him putting his feet up on his desk and doing this as he watches the comment total soar...
Ya, I really wish Nintendo added some flying levels and perhaps some real time strategy elements, but I guess we will have to make due with another crappy Mario Golf title that features nothing but Mario and golf again.
Just find me one article from 1991-1995 where a writer argues that the SNES has too many buttons and that the L&R buttons were a 'waste of money'. If a lot of people felt that way back then, it should be very easy to find.
You wanted to play a three dimensional first person shooter with a d-pad?!
You might be the only person in the world!
That said, it's obvious you are just going to continue to argue fruitlessly to convince myself and others that back in 1991 there was a vocal group of gamers who complained about the SNES controller having extra buttons. Sure, there were kids arguing about what system, Nintendo or Sega, had better graphics or games, but never once do I remember anyone complaining about or saying they wished the SNES controller had LESS buttons. Thats just nuts!
And I also mentioned Game Pro, but you conveniently ignored that. All those mags are scanned online. Find me an article where someone complains about the SNES control having too many buttons. Please. I dare you.
Until then, your warped memories of the past are not proof of your ridiculous claims. I was around then too and don't remember anyone complaining about SNES controllers at all, let alone with the vitriol aimed towards the Wii-U gamepad.
The analog stick was an absolute requirement for probably 98% of the games released on the N64. The screen on the gamepad is probably somewhere around 10-15% required. Not "1:1". I guarantee you that not a single game playing human alive who played Goldeneye for the N64 ever thought "I hate this analog stick! I wish I could use the d-pad!". Not one.
"And you might not be old enough to remember or just missed it because there wasn't the internet back then but people complained that the shoulder buttons added to the cost of controllers and added nothing, and people complained that the analog stick added nothing to games and didn't work right."
This is quote worthy! If there was no Internet back then, how would you have heard that people complained about this stuff!!? Were kids huddled around on the schoolyard clutching Nintendo Power arguing about hardware?! NO. I've been playing since the NES, grew up on Nintendo, and I can wholeheartedly tell you that NO ONE (other than parents who had to pay for it) was jaded or pessimistic about game hardware back in the early to mid-1990's! Every little thing that came out was exciting and fresh, and I promise you that there was not a single person interested in gaming at that time who 'complained' about added buttons to the SNES controller, or an 'analog stick' being a necessity for the N64. All of those things were very exciting. I had subscriptions to Nintendo Power and Game Pro, and ALL the articles were "pro" everything. Not a single person ever wrote that the SNES pad needed less buttons.
I'm still shaking my head in disbelief....why would you try to make something up that ridiculous?! Hahaha!
p.s. The extra shoulder buttons on the SNES controller probably cost Nintendo an extra .75 cents in parts and labor....
I'm sorry, but the 'argumentative/angry' posting style isn't really working for you here
I suggest you go back to your regular posting style of 'overly sappy/happy go lucky' as it suits you much better and would restore balance to this website.
I'm having fun posting here and participating in debates. I give and I take with numerous posters here, it's not a big deal.
You, on the the other hand, can only resort to calling me a 'troll', insulting me, asking why I post here, and accuse me of posting for the wrong reasons (creating and participating in discussions)?
Why not post a rebuttle? List off how games like W101, Windwaker, SM3DW and Mario Kart 8 couldn't possibly exist on a console without a touch screen? I'd be interested in hearing your opinions!
However, I must thank you for giving me an idea for a new screen name though....
"Viral Marketing Forum Hijacker" has a nice ring to it!
Hate to break it to you, but there seems to be a lot more people on here that side with my 'extreme' opinion (gamepad isn't fully utilized, etc) than there are people who blindly accept and worship everything Nintendo does like a brainwashed cult member.
"Let's use your logic, and just assume any game that requires more then an Atari 2600 single button joystick is a waste and we should hate it (especially if Nintendo makes it)"
Now lets use YOUR logic and pretend that every video game post-1980 would be playable on a controller that consists of a joystick with one button.....
"Honestly, I think the best of the gamepad is still to come."
Let's hope so, because it will soon be two years old and nothing that we know about on the immediate horizon (Bayonetta 2, Mario Kart 8) is something that couldn't just as easily be played and enjoyed with a standard controller.
I like gamepad innovation. Zombi-U was innovative, the Mario Chase and Metroid mini-games in NintendoLand were innovative....umm...it ends about there for me.
I dont consider maps, item selection, and off-screen play as ''innovative".
I'm dying for Nintendo to release a strategy game like Advance Wars that uses dual screens well, or any game for that matter, that provides an experience I can't have on any other console.
I'm sorry, but moving an on screen menu to a gamepad screen isn't very revolutionary, hence why the larger gaming community hasn't embraced the notion of second screen gaming like they did with motion controls and analog sticks.
The Vita exists as an independent device. The gamepad does not.
Adding 'second screen functionality' to the Vita is a bonus feature that some people may or may not use, which isn't forced on the consumer. The gamepad on the other hand IS forced on the consumer, and the gamepad has no functional purpose or use when not used in conjunction with the console.
I would have rather looked down at the gamepad in my lap to view my health bar after telling my opponent not to 'Sonicboom' me while I was doing so, instead of having that ugly yellow health bar cluttering the screen!
"A game is a game is a game. Doesn't matter if it's a 5 minute arcade game or a 100 hour epic"
Agreed. Pong and GTAV are both equally considered 'games' and there is no difference between them. For that matter, tiddlywinks and chess are both the same too, as each of them are 'games' as well. I feel silly for once believing there was some sort of difference between them previously, and I must apologize.
"I'll pick just one small example from your list: The Wind Waker. It is immeasurably better on Wii U, if only because of the always-on map and touch screen."
Again, I must apologize. At one time I believed it to be possible that a game like Windwaker could have been popular, let alone even existed, on a console other than the Wii-U! How embarrassing!! Your valid points explaining how you can view the map all the time (!) and don't have to pause the game anymore has swayed my opinion and led me to believe I was wrong. There is absolutely no way The Windwaker could have existed, let alone been enjoyable or playable, in any other form than on the remarkable Wii-U gamepad!
Look at the shape of the SNES control. Adding two extra buttons to the top literally added zero cost and didn't alter the shape. The vast majority of games also used them, and the added X/Y buttons as well.
You needed an analog stick to play 3D games on the N64, and I'm hard pressed to think of any of the 20+ games I owned that didn't require its use. I know my wresting games used the d-pad to move, but even they used the analog stick to taunt opponents and do your special moves.
Now visualize the gamepad controller in your mind with the screen removed....looks a bit different, right? It completely alters the design, shape, size, battery life and cost of the controller.
Thats why you comparing the touch screen to small, unobtrusive buttons and a tiny analog stick is completely ludicrous.
"You conveniently choose to ignore the strong GamePad use in Nintendo Land, Game & Wario, Wii Party U, Wii Fit U etc."
I ignored those because they are mini game collections and glorified tech demos. The only compelling use I've seen of the gamepad in a complex and interesting game was in Zombi-U, and that was a launch title. The tension that using it created heightened the experience, and it would lose all that had it been played on a standard controller. On the otherhand, games like Pikmin 3, SM3DW, W101, and Windwaker lose absolutely nothing by not using the touch screen.
Comparing the L&R buttons on an SNES controller and the analog stick on the N64 controller to a 6 inch glowing touch screen and believing those are reasonable comparisons is laughable.
Do you realize how many hours of your gaming life have been lost to pausing a game and viewing inventory screens and maps?? At least 4 hours since 1987!! Had the gamepad existed from the beginning, you wouldn't have ever had to pause, and wouldn't have wasted all that valuable time!
Well people seem to be crapping on this guy and his company for not coming up with good ways to use the gamepad, and I mearly pointed out how two of Nintendo's own biggest games didn't use it either. A bit of hypocrisy, no?
"Should there be more games that utilize these features? Yes. But do ALL games need to utilize them? NO."
If all games aren't utilizing the gamepad, why wasn't it made as an optional peripheral then?
Cool, thanks for the response. You admit you would rather play on a tv, but are unable to most of the time. Some other people seem like they prefer it over a tv though, which I don't understand.
Same goes for Retro I guess, and their imaginative use of the gamepad for DKC:TF huh? Or Nintendo using the second screen in SM3DW to it's full potential by only making it necessary for 7 or 8 of the 90 or so levels in the game?
Question for all those people who say they play their Wii-U primarily on the gamepad screen: What is your current living situation? Are you living with parents who control the tv? Do you only have one tv in your household?
I'm honestly curious. I just can't wrap my head around why someone, instead of playing games like DKC:TF or SM3DW on a big tv in glorious HD, would prefer to play those titles on a muddy 6 inch screen with pitiful sound?
It just makes no sense to me at all. I think the last time I ever played a game on the gamepad was in November 2012 when I played NSMBU for an hour or so.
"Power at this point, means zilch to me. Give me new types of gaming experiences, not the same old ride with fancier wallpaper."
So says the guy who is constantly comparing new games to retro titles, or saying how he prefers retro titles, or wants companies to dig up and rehash retro titles, etc...
You don't want new gaming experiences, you just want an endless stream of nostalgic remakes.
I believe he means that COD, love it or hate it, is the premier third-party blockbuster series right now.
Having that game pass over the Wii-U would be a very symbolic gesture, that if that game can't be successful on a Nintendo system, what other game stands a chance?
Ya Mike Judge started making new episodes a couple years ago. I liked Beavis and Butthead when I was a kid, but it hasn't held up as well. I still watched the new ones, but didn't enjoy them as much as I did the original run.
King of the Hill, especially the first six seasons, is one of the greatest comedy series of all time though! Still watch it weekly.
Why would you report this story in this way?? Why do you always have to take the negative route when posting stories like this?! This is a NINTENDO site! I and many others come here for good news.
Change the headline to the more positive "Nintendo is very close to reaching PS4 lifetime sales" please!
Good point. 98% of the people whining in the comments would never have bought the game, yet 'feel' like the developer is obligated to release it on the Wii-U anyway.
How well did it sell? Because that's all companies care about.
If the game is great and sells poorly, it's a failure. Which provides evidence to other third party developers that its not worth investing time and money into releasing quality software on the Wii-U if it won't sell well.
Where did the developer say anything about the gamepad though? He essentially said games that are exclusives/programmed for the Wii-U are the best ones so far, and that the third party ports aren't that good (games that weren't designed for it).
Since this guy hasn't made this game from the ground up for the Wii-U, he says he's not going to release it on the console. That's it.
You, the author, and a few other posters here seem to have taken something away from his words (that he doesn't like the gamepad/doesn't want to use the gamepad) that weren't even said.
Comments 708
Re: These NES Remix 2 Screens Are Full of 8-Bit Goodness
@Tsuzura
^ Dis guy is right
Re: These NES Remix 2 Screens Are Full of 8-Bit Goodness
@Bluezealand
It's mimicking the speech of "urban american males"
Re: Donkey Kong Country: Tropical Freeze and Pokémon X & Y the Last Nintendo Games Standing in UK Top 40
Another negative story? Not surprising.
Instead of the author saying that DKC was "30th out of 40", why not be more positive and say that DKC was 30th out of 1000?
Re: Former Criterion Boss Alex Ward Laments Issues With Releasing Need For Speed On Wii U
@Damo
If it's all "relative", lets be real then...
GTAV was the most hyped game in recent memory, and was releasing on the 360/PS3 with a combined total of somewhere around 140 million potential buyers. It was also considered a "system seller", hence why Sony spent tens of millions to secure and produce a bundle featuring the PS3 and GTAV. It was a sure fire guarantee that it was going to sell EXTREMELY well, and move hardware too, so neither Microsoft or Sony hesitated to invest their own money into advertising, as they were guaranteed to make it all back and then some.
Now, lets compare to NFS on Wii-U...
A six month old game (which as I mentioned in another post, was already available to well over 100 million consumers before it even released for the Nintendo) releasing on a console with an install base of around 3.5 million at that time.
According to VGChartz (ya ya...find me a better site with sales numbers then...), GTAV has sold over 30 millions copies across PS3/360 while NFS has sold around 120K on Wii-U. With a straight face, can you still say you think it was a valid comparison?
Nintendo didn't owe this game anything in the way of free promotion other than a quick mention in a couple of Nintendo Directs, which I believe it got.
This game was DOA the moment it was released, and no matter how much you seemed to personally enjoy it, it was most certainly a "niche" title on a Nintendo console, as the sales numbers certainly attest.
Re: Former Criterion Boss Alex Ward Laments Issues With Releasing Need For Speed On Wii U
@taffy
Because there were 70+ million PS3 owners at that time who could potentially buy those games, and when NFS came out on the Wii-U, many people who owned that system likely already had either a PS3/360 and could have bought the game for those consoles before then.
Re: Former Criterion Boss Alex Ward Laments Issues With Releasing Need For Speed On Wii U
@Damo
Excellent example. Comparing the biggest and most anticipated game of the past several years to a niche release of a 6 month old racing game seems like a valid comparison. Nintendo should have absolutely supported Need For Speed with an aggressive marketing campaign costing tens of millions of dollars.
Re: Former Criterion Boss Alex Ward Laments Issues With Releasing Need For Speed On Wii U
Every time @Damo posts a flamebait article, I like to envision him putting his feet up on his desk and doing this as he watches the comment total soar...
Re: This Is What The Box Art For Mario Golf: World Tour On The 3DS Looks Like
@Daemonite
Ya, I really wish Nintendo added some flying levels and perhaps some real time strategy elements, but I guess we will have to make due with another crappy Mario Golf title that features nothing but Mario and golf again.
Disappointing.
Re: Watch_Dogs Wii U 2014 Release a "Possibility", Bucharest Studio to Make "Good Use" of the System
Re: Shaq Fu: A Legend Reborn Wants Your Money
If the gameplay is half way decent, I would get this! A new 3D beat em up game would be cool.
Re: Nicalis Boss Tyrone Rodriguez Thinks The Wii U GamePad Is "A Waste Of Time And Resources"
@wombatkidd
Just find me one article from 1991-1995 where a writer argues that the SNES has too many buttons and that the L&R buttons were a 'waste of money'. If a lot of people felt that way back then, it should be very easy to find.
Thanks
Re: Nicalis Boss Tyrone Rodriguez Thinks The Wii U GamePad Is "A Waste Of Time And Resources"
@wombatkidd
You wanted to play a three dimensional first person shooter with a d-pad?!
You might be the only person in the world!
That said, it's obvious you are just going to continue to argue fruitlessly to convince myself and others that back in 1991 there was a vocal group of gamers who complained about the SNES controller having extra buttons. Sure, there were kids arguing about what system, Nintendo or Sega, had better graphics or games, but never once do I remember anyone complaining about or saying they wished the SNES controller had LESS buttons. Thats just nuts!
And I also mentioned Game Pro, but you conveniently ignored that. All those mags are scanned online. Find me an article where someone complains about the SNES control having too many buttons. Please. I dare you.
Until then, your warped memories of the past are not proof of your ridiculous claims. I was around then too and don't remember anyone complaining about SNES controllers at all, let alone with the vitriol aimed towards the Wii-U gamepad.
Re: Nicalis Boss Tyrone Rodriguez Thinks The Wii U GamePad Is "A Waste Of Time And Resources"
@wombatkidd
You missed the point completely.
The analog stick was an absolute requirement for probably 98% of the games released on the N64. The screen on the gamepad is probably somewhere around 10-15% required. Not "1:1". I guarantee you that not a single game playing human alive who played Goldeneye for the N64 ever thought "I hate this analog stick! I wish I could use the d-pad!". Not one.
"And you might not be old enough to remember or just missed it because there wasn't the internet back then but people complained that the shoulder buttons added to the cost of controllers and added nothing, and people complained that the analog stick added nothing to games and didn't work right."
This is quote worthy! If there was no Internet back then, how would you have heard that people complained about this stuff!!? Were kids huddled around on the schoolyard clutching Nintendo Power arguing about hardware?! NO. I've been playing since the NES, grew up on Nintendo, and I can wholeheartedly tell you that NO ONE (other than parents who had to pay for it) was jaded or pessimistic about game hardware back in the early to mid-1990's! Every little thing that came out was exciting and fresh, and I promise you that there was not a single person interested in gaming at that time who 'complained' about added buttons to the SNES controller, or an 'analog stick' being a necessity for the N64. All of those things were very exciting. I had subscriptions to Nintendo Power and Game Pro, and ALL the articles were "pro" everything. Not a single person ever wrote that the SNES pad needed less buttons.
I'm still shaking my head in disbelief....why would you try to make something up that ridiculous?! Hahaha!
p.s. The extra shoulder buttons on the SNES controller probably cost Nintendo an extra .75 cents in parts and labor....
Re: Nicalis Boss Tyrone Rodriguez Thinks The Wii U GamePad Is "A Waste Of Time And Resources"
@Action51
Thank you for finally seeing things from my perspective and backing down from your prior aggressive tone.
Apology accepted!
Re: Nicalis Boss Tyrone Rodriguez Thinks The Wii U GamePad Is "A Waste Of Time And Resources"
@Action51
I'm sorry, but the 'argumentative/angry' posting style isn't really working for you here
I suggest you go back to your regular posting style of 'overly sappy/happy go lucky' as it suits you much better and would restore balance to this website.
Cheers,
JohnRedcorn
Re: Nicalis Boss Tyrone Rodriguez Thinks The Wii U GamePad Is "A Waste Of Time And Resources"
@Action51
I'm having fun posting here and participating in debates. I give and I take with numerous posters here, it's not a big deal.
You, on the the other hand, can only resort to calling me a 'troll', insulting me, asking why I post here, and accuse me of posting for the wrong reasons (creating and participating in discussions)?
Why not post a rebuttle? List off how games like W101, Windwaker, SM3DW and Mario Kart 8 couldn't possibly exist on a console without a touch screen? I'd be interested in hearing your opinions!
However, I must thank you for giving me an idea for a new screen name though....
"Viral Marketing Forum Hijacker" has a nice ring to it!
Re: Nicalis Boss Tyrone Rodriguez Thinks The Wii U GamePad Is "A Waste Of Time And Resources"
@Action51
Hate to break it to you, but there seems to be a lot more people on here that side with my 'extreme' opinion (gamepad isn't fully utilized, etc) than there are people who blindly accept and worship everything Nintendo does like a brainwashed cult member.
Re: Nicalis Boss Tyrone Rodriguez Thinks The Wii U GamePad Is "A Waste Of Time And Resources"
@Action51
"Let's use your logic, and just assume any game that requires more then an Atari 2600 single button joystick is a waste and we should hate it (especially if Nintendo makes it)"
Now lets use YOUR logic and pretend that every video game post-1980 would be playable on a controller that consists of a joystick with one button.....
Re: Nicalis Boss Tyrone Rodriguez Thinks The Wii U GamePad Is "A Waste Of Time And Resources"
@mindlessthought
"Honestly, I think the best of the gamepad is still to come."
Let's hope so, because it will soon be two years old and nothing that we know about on the immediate horizon (Bayonetta 2, Mario Kart 8) is something that couldn't just as easily be played and enjoyed with a standard controller.
Re: Nicalis Boss Tyrone Rodriguez Thinks The Wii U GamePad Is "A Waste Of Time And Resources"
@Unca_Lz
You are a moderator here, so your opinion on this issue doesn't count.
Re: Nicalis Boss Tyrone Rodriguez Thinks The Wii U GamePad Is "A Waste Of Time And Resources"
@unrandomsam
It's not 'impossible'. It's just uncomfortable, distracting, and completely takes you out of the gaming experience.
When I play, I'm focused on the tv and don't want to look down at my hands or hold the controller in the air to see what buttons to press.
Re: Nicalis Boss Tyrone Rodriguez Thinks The Wii U GamePad Is "A Waste Of Time And Resources"
@Haywired
I've seen people compare glancing at the gamepad to driving in a car and glancing down to see the speedometer. Not even close.
It's more like driving in a car and looking at your lap to view a text message on your cellphone.
Re: Nicalis Boss Tyrone Rodriguez Thinks The Wii U GamePad Is "A Waste Of Time And Resources"
@darkgamer001
I like gamepad innovation. Zombi-U was innovative, the Mario Chase and Metroid mini-games in NintendoLand were innovative....umm...it ends about there for me.
I dont consider maps, item selection, and off-screen play as ''innovative".
I'm dying for Nintendo to release a strategy game like Advance Wars that uses dual screens well, or any game for that matter, that provides an experience I can't have on any other console.
I'm sorry, but moving an on screen menu to a gamepad screen isn't very revolutionary, hence why the larger gaming community hasn't embraced the notion of second screen gaming like they did with motion controls and analog sticks.
Re: Nicalis Boss Tyrone Rodriguez Thinks The Wii U GamePad Is "A Waste Of Time And Resources"
@Hy8ogen
The Vita exists as an independent device. The gamepad does not.
Adding 'second screen functionality' to the Vita is a bonus feature that some people may or may not use, which isn't forced on the consumer. The gamepad on the other hand IS forced on the consumer, and the gamepad has no functional purpose or use when not used in conjunction with the console.
Re: Nicalis Boss Tyrone Rodriguez Thinks The Wii U GamePad Is "A Waste Of Time And Resources"
@Haywired
I would have rather looked down at the gamepad in my lap to view my health bar after telling my opponent not to 'Sonicboom' me while I was doing so, instead of having that ugly yellow health bar cluttering the screen!
Re: Nicalis Boss Tyrone Rodriguez Thinks The Wii U GamePad Is "A Waste Of Time And Resources"
@Frapp
"A game is a game is a game. Doesn't matter if it's a 5 minute arcade game or a 100 hour epic"
Agreed. Pong and GTAV are both equally considered 'games' and there is no difference between them. For that matter, tiddlywinks and chess are both the same too, as each of them are 'games' as well. I feel silly for once believing there was some sort of difference between them previously, and I must apologize.
"I'll pick just one small example from your list: The Wind Waker. It is immeasurably better on Wii U, if only because of the always-on map and touch screen."
Again, I must apologize. At one time I believed it to be possible that a game like Windwaker could have been popular, let alone even existed, on a console
other than the Wii-U! How embarrassing!! Your valid points explaining how you can view the map all the time (!) and don't have to pause the game anymore has swayed my opinion and led me to believe I was wrong. There is absolutely no way The Windwaker could have existed, let alone been enjoyable or playable, in any other form than on the remarkable Wii-U gamepad!
Thank you for showing me the light, kind sir.
Re: Latest PS4 Sales Figures Take it Past Wii U Life-to-Date Q3 Total
@Nimious
I was being sarcastic
Re: Feature: Games That Almost Were - A Look At Cancelled N64 Titles
@Sanqet
Very true. The low rez textures and fog used to limit the field of view make most of my favourite N64 games unplayable now.
It would be like watching The Avengers on a 17 inch black and white TV with mono sound! Can't do it.
Re: Nicalis Boss Tyrone Rodriguez Thinks The Wii U GamePad Is "A Waste Of Time And Resources"
@wombatkidd
Look at the shape of the SNES control. Adding two extra buttons to the top literally added zero cost and didn't alter the shape. The vast majority of games also used them, and the added X/Y buttons as well.
You needed an analog stick to play 3D games on the N64, and I'm hard pressed to think of any of the 20+ games I owned that didn't require its use. I know my wresting games used the d-pad to move, but even they used the analog stick to taunt opponents and do your special moves.
Now visualize the gamepad controller in your mind with the screen removed....looks a bit different, right? It completely alters the design, shape, size, battery life and cost of the controller.
Thats why you comparing the touch screen to small, unobtrusive buttons and a tiny analog stick is completely ludicrous.
Re: Nicalis Boss Tyrone Rodriguez Thinks The Wii U GamePad Is "A Waste Of Time And Resources"
@Frapp
"You conveniently choose to ignore the strong GamePad use in Nintendo Land, Game & Wario, Wii Party U, Wii Fit U etc."
I ignored those because they are mini game collections and glorified tech demos. The only compelling use I've seen of the gamepad in a complex and interesting game was in Zombi-U, and that was a launch title. The tension that using it created heightened the experience, and it would lose all that had it been played on a standard controller. On the otherhand, games like Pikmin 3, SM3DW, W101, and Windwaker lose absolutely nothing by not using the touch screen.
Re: Nicalis Boss Tyrone Rodriguez Thinks The Wii U GamePad Is "A Waste Of Time And Resources"
@wombatkidd
Comparing the L&R buttons on an SNES controller and the analog stick on the N64 controller to a 6 inch glowing touch screen and believing those are reasonable comparisons is laughable.
Re: Nicalis Boss Tyrone Rodriguez Thinks The Wii U GamePad Is "A Waste Of Time And Resources"
@Peach64
Do you realize how many hours of your gaming life have been lost to pausing a game and viewing inventory screens and maps?? At least 4 hours since 1987!! Had the gamepad existed from the beginning, you wouldn't have ever had to pause, and wouldn't have wasted all that valuable time!
Re: Nicalis Boss Tyrone Rodriguez Thinks The Wii U GamePad Is "A Waste Of Time And Resources"
@darkgamer001
Well people seem to be crapping on this guy and his company for not coming up with good ways to use the gamepad, and I mearly pointed out how two of Nintendo's own biggest games didn't use it either. A bit of hypocrisy, no?
"Should there be more games that utilize these features? Yes. But do ALL games need to utilize them? NO."
If all games aren't utilizing the gamepad, why wasn't it made as an optional peripheral then?
Re: Nicalis Boss Tyrone Rodriguez Thinks The Wii U GamePad Is "A Waste Of Time And Resources"
@Gerbwmu
Cool, thanks for the response. You admit you would rather play on a tv, but are unable to most of the time. Some other people seem like they prefer it over a tv though, which I don't understand.
Re: Feature: Games That Almost Were - A Look At Cancelled N64 Titles
The most upsetting of all cancelled N64 titles...
Steven Seagal's Deadly Honor
http://www.nesworld.com/n64-unr-deadlyhonor.php
Re: Nicalis Boss Tyrone Rodriguez Thinks The Wii U GamePad Is "A Waste Of Time And Resources"
@Frapp
Same goes for Retro I guess, and their imaginative use of the gamepad for DKC:TF huh? Or Nintendo using the second screen in SM3DW to it's full potential by only making it necessary for 7 or 8 of the 90 or so levels in the game?
Re: Nicalis Boss Tyrone Rodriguez Thinks The Wii U GamePad Is "A Waste Of Time And Resources"
Question for all those people who say they play their Wii-U primarily on the gamepad screen: What is your current living situation? Are you living with parents who control the tv? Do you only have one tv in your household?
I'm honestly curious. I just can't wrap my head around why someone, instead of playing games like DKC:TF or SM3DW on a big tv in glorious HD, would prefer to play those titles on a muddy 6 inch screen with pitiful sound?
It just makes no sense to me at all. I think the last time I ever played a game on the gamepad was in November 2012 when I played NSMBU for an hour or so.
Re: Latest PS4 Sales Figures Take it Past Wii U Life-to-Date Q3 Total
@WaveBoy
"Power at this point, means zilch to me. Give me new types of gaming experiences, not the same old ride with fancier wallpaper."
So says the guy who is constantly comparing new games to retro titles, or saying how he prefers retro titles, or wants companies to dig up and rehash retro titles, etc...
You don't want new gaming experiences, you just want an endless stream of nostalgic remakes.
Re: The Next Batman Game Is Arkham Knight, And No, There Won't Be A Wii U Version
@schizor
I believe he means that COD, love it or hate it, is the premier third-party blockbuster series right now.
Having that game pass over the Wii-U would be a very symbolic gesture, that if that game can't be successful on a Nintendo system, what other game stands a chance?
Re: Let's Gaze With Admiration At Five New Courses for Mario Kart 8
Online multiplayer in this game is going to destroy my life!
Re: NES-Style Action Title Insanity's Blade Is Cutting A Bloody Path To The Wii U eShop
My indie game interest is focused exclusively on Mad Men Football.
Re: Latest PS4 Sales Figures Take it Past Wii U Life-to-Date Q3 Total
@2Sang
Ya Mike Judge started making new episodes a couple years ago. I liked Beavis and Butthead when I was a kid, but it hasn't held up as well. I still watched the new ones, but didn't enjoy them as much as I did the original run.
King of the Hill, especially the first six seasons, is one of the greatest comedy series of all time though! Still watch it weekly.
Re: Latest PS4 Sales Figures Take it Past Wii U Life-to-Date Q3 Total
Why would you report this story in this way?? Why do you always have to take the negative route when posting stories like this?! This is a NINTENDO site! I and many others come here for good news.
Change the headline to the more positive "Nintendo is very close to reaching PS4 lifetime sales" please!
Re: Weirdness: Love Triangle Turns Nasty Thanks To A Legend Of Zelda Master Sword
Re: Ninterview: Aaron "NintendoTwizer" Norton and the Ultimate Retro Collection
Here's a photo of my retro collection. I am thinking about building a nice oak shelf to display it on.
Re: Video: What Could Super Mario Galaxy Look Like In HD?
@Baum897
Using the Dolphin emulator on a PC
Re: Retro Studios Talks Up Wii U And Has Been Working On A New Title Since November
Donkey Kong Country Returns HD remake
Re: Airtight Games Feels That Murdered: Soul Suspect "Doesn't Fit" On Wii U
@PrincessSugoi @ivanmata
Good point. 98% of the people whining in the comments would never have bought the game, yet 'feel' like the developer is obligated to release it on the Wii-U anyway.
Re: Airtight Games Feels That Murdered: Soul Suspect "Doesn't Fit" On Wii U
@darklinkinfinite
It's one of the best games for the Wii-U? Really?
How well did it sell? Because that's all companies care about.
If the game is great and sells poorly, it's a failure. Which provides evidence to other third party developers that its not worth investing time and money into releasing quality software on the Wii-U if it won't sell well.
Re: Airtight Games Feels That Murdered: Soul Suspect "Doesn't Fit" On Wii U
@jshcamisado
Where did the developer say anything about the gamepad though? He essentially said games that are exclusives/programmed for the Wii-U are the best ones so far, and that the third party ports aren't that good (games that weren't designed for it).
Since this guy hasn't made this game from the ground up for the Wii-U, he says he's not going to release it on the console. That's it.
You, the author, and a few other posters here seem to have taken something away from his words (that he doesn't like the gamepad/doesn't want to use the gamepad) that weren't even said.