Comments 311

Re: Feature: Best Nintendo Switch Puzzle Games

MegaWatts

@dartmonkey I only recently got a Switch and have been finding your list articles super helpful, so thanks!

I was wondering whether you might consider creating a list of the best "relaxing" Switch games — I'd be keen to get your expert advice on top choices in that regard!

Re: Random: Modders Turn GoldenEye 007 Into Goldfinger 64

MegaWatts

What @N64Memories already said. It's a little rough around the edges in a few places, but otherwise it's as if it were a sequel to GoldenEye 007 that released back in the day. Still has that sandbox, objective-based approach but the new environments, guns, character models, sound effects, etc. make it feel very distinctive too. Some of the levels are absolutely massive too - perhaps a little too big in places (affecting the frame rate) but it's forgivable.

Re: Soapbox: Why Websites Don’t Need to Give a Game a Review Score (and Probably Shouldn’t)

MegaWatts

@Kirk There's a very good reason for black on white text — it's very legible. Yes, there are alternatives, but again, you've got to consider all users. I am assuming that you must have pretty decent vision (or have glasses/lenses that give you it) but not everyone does. So choosing a still-legible, but ultimately less legible option could be problematic for your audience. You then have to factor in that not everyone is viewing the website on exactly the same device with exactly the same settings. On my PC, it may be perfectly legible. Put it on a 5-inch mobile screen, where I have to either scroll/zoom, everything is smaller, and I'm potentially viewing it in a noisy and distracting area with different lighting conditions, and it's suddenly less desirable than just having big and clear, black-on-white text.

It's not logic based on what a couple of people merely think; it's based in years of research, hence why the majority of websites do the same thing.

Re: Soapbox: Why Websites Don’t Need to Give a Game a Review Score (and Probably Shouldn’t)

MegaWatts

@Kirk I certainly agree about how wonderfully the magazine layout works, but it's worth bearing in mind that it's a completely different format. People's behaviour when it comes to a magazine can be completely different to a website. For one, there's the physiological impact of using a screen vs. printed paper; resolution and glare make reading from a screen slower and harder on the eye. Then there's the psychology behind it: people who come to a website looking for an answer (rather than to just be entertained) aren't looking to be bombarded with fancy graphics and layout — they want to find the answer and go. Given how many websites there are out there offering the same thing in many instances, it's even more important to try to meet this need.

I still maintain that shorter paragraphs and sentences are something to strive for — especially when NLife has a great number of international visitors, for many of whom English will not be their first language. Even the copy in those MM reviews is relatively punchy and straightforward in language, and I'm willing to bet it's intentional.

Re: Soapbox: Why Websites Don’t Need to Give a Game a Review Score (and Probably Shouldn’t)

MegaWatts

I think the only way scores are ever going to disappear is if every single website does away with them — which is highly unlikely.

While I personally find scores problematic — numerous comments in the past on this site have told me I've "got it wrong", despite the people behind those comments not having actually played the game in many instances — I think they're what users want.

It's comes down to people's web behaviour. While browsing, very few people actually read every single word on the page; we scan-read because we're looking for specific information or answers to questions we may have (e.g., is this game any good?). Scrolling down to a score is much easier than taking the time to find the independent bits of analysis that you want to know about and then come to an informed view on it. That's not to say that numbers are perfect — far from it — but people evidently want them because they suit their web browsing behaviour, and sites should cater to the needs of their users as best they can.

One suggestion I'd put forward for NLife (informed by a recent training session I went to) would be for us to be much stricter with our paragraph and sentence sizes (shorter is better), ensuring we separate different topics/points up by paragraph, and then perhaps also putting key sentences or phrases throughout the article/review in bold. It would enhance a user's ability to scan-read, and might mean they draw more out of a review before they reach that score at the bottom.

Just my two pence.

Re: Editorial: Nintendo Should Shamelessly Exploit Its IPs to the Full

MegaWatts

@Spin The crazy thing is that (and this is from Wikipedia, mind you) that Mario was actually more recognisable to American children in the 1990s than Mickey Mouse.

Just goes to show how Nintendo has certainly retreated from the limelight quite a bit over the past 25 years (with the brief exception of the Wii).

Re: Rumour: NX Software Lineup Will "Blow Away" Wii U, Controller Streaming Gimmick "Was Made Up"

MegaWatts

@bluedogrulez Well it's definitely a problem so long as Nintendo continues to not attract third-party companies. If it had competitive hardware that attracted third parties to port their software to it, then the amount of first-party software is potentially less of an issue (although there are still plenty of other factors that could impact its success).

Nintendo's strongest selling point is undoubtedly its first-party software, but the mistake it has always made since the N64 days is not releasing enough of it on a regular basis. If it has somehow streamlined its development processes as rumoured, and that issue is now eliminated, I could see it working very much in Nintendo's favour. I'd happily buy a Nintendo system where I'm more or less guaranteed one good piece of software a month — rather than how it currently is, where we have large breaks between titles, not to mention they're split across multiple systems too.

Re: Future Of Project Giant Robot Is Still Up In The Air, Says Miyamoto

MegaWatts

I was actually lucky enough to get to try this out at an event, and by golly was it fun. It was simple, but very challenging, and it certainly felt like you were controlling this big hulking machine (trying to even stay upright was hard enough).

I think they've probably missed the market with this now, unless there's some sort of clever way they can rebrand it into something more relevant.

I can't help but think that this sort of game would have made a great bundled game for the Wii U at launch, a bit like what Nintendo did with Face Raiders on the 3DS.

Re: Feature: Why We're Still Playing... GoldenEye 007

MegaWatts

This is a lovely feature, Mr Smith, mainly because you've managed to get me thinking about all the little details that made GoldenEye 007 extra special. The gameplay, level design, sound, multiplayer — they're all fantastic. However, I think I sometimes forget how much fun I had looking for secrets, admiring the little details and playing the game in lots of different ways, the latter of which was certainly only really possible in GoldenEye 007 at the time.

I still return to GoldenEye 007 on a regular basis and still find it highly playable. I often hear complaints surrounding the controls but the game is designed with the N64 controller very much in mind, and often I think it's just that people find it clunky in the first instance. I personally feel that Perfect Dark is the better game — it's both more refined and a heck of a lot more ambitious — but GoldenEye nevertheless is an excellent example of not only how to flawlessly distil another form of media into a video game, but also to make it even better with exceptional game design and attention to detail.

Re: Review: Final Fantasy Explorers (3DS)

MegaWatts

Jumps on the 7 must equal bad bandwagon

Oh wait, no — a 7 is good.

Thanks for the excellent review, Damien. I'm looking forward to playing this; not a Final Fantasy fan but I have really enjoyed four-player Monster Hunter 4 Ultimate, and while this may not be as deep a gameplay experience, it should still hopefully be good fun with some buddies!

Re: Mario Kart 64 on Wii U VC Doesn't Have Support for Ghost Data

MegaWatts

@Stuffgamer1 Ah, that's good to know! In which case, I imagine maybe Nintendo is worried it'll cause confusion when the game asks the player to save the game and it then doesn't work.

The funny thing about Goemon's Great Adventure is that the Japanese version of it actually saves to cart! If only they'd invested a little bit more when it came to the Western versions (thankfully I've played it through so many times I remember everything anyway!).

Re: Mario Kart 64 on Wii U VC Doesn't Have Support for Ghost Data

MegaWatts

It's a shame that Nintendo hasn't worked some sort of virtual memory card into the N64 Virtual Console. While the majority of first-party/second-party games used EEPROM, SRAM or FlashRAM, there's a good chunk of third-party games that don't (probably because it made the cartridges cheaper to order). While the N64 is not renowned for its third-party software library, there's still a number of great games that people are missing out on. Moreover, it further adds to the misconception that the N64 "only had a few good games".

I haven't played any N64 titles on my Wii U but can you have save states as per SNES games? I don't remember N64 games having them on Wii VC — if not, then that pretty much guarantees we're not going to get any Controller Pak-only games.

Re: Junichi Masuda Turns 48 Today

MegaWatts

I had the great pleasure of meeting and interviewing Junichi Masuda just before Pokémon X and Y came out; it was immediately apparent from the moment I met him that he has an immense passion for his work. Great sense of humour too!

Happy Birthday!

Re: Ninterview: Retro Video Gaming's Heidi stopXwhispering On Building The Ultimate Game Room

MegaWatts

"It's basically like a museum, except you can touch everything! Games are made to be played!"

Yes! I understand people have different tastes and want different things when it comes to collecting stuff, but I really think actually playing and experiencing retro games is what's truly the most fun thing about it. Even if a game hasn't aged particularly well or wasn't even good in the first place, it's wonderful to go back in time and find out why something is the way it is. Moreover, a great deal of retro games are immensely fun even today, and given that local multiplayer is a dying breed, retro games are definitely worth returning to!

Top interview and love the images! Well done!

Re: Nintendo Remains Bullish Around the 3DS and Its Future Prospects

MegaWatts

Love it when companies spew out utter nonsense as PR. Comparing the sales of a handheld system that's been on the market longer than two handheld systems means absolutely nothing.

Highly doubt the 3DS is around to stay too - the noticeable recent decrease in support is reminiscent of nearly all of their systems/handhelds since the N64. Happy to be proven wrong though, as I do love the 3DS.

Re: Zelda Fans Vent Anger At Nintendo of America Over Doge Memes In Tri Force Heroes

MegaWatts

@Storytime7 It's not trashy, it's merely referencing pop culture, something which tonnes of games (and other media) do. If that meme didn't exist and it had still been written like that, people wouldn't be kicking up a fuss at all. The quality of the writing is perfectly fine, and I imagine it would have gone over most people's heads had it not blown up in the farcical way it has.

Also, do not drag my professionalism (and so-called lack of it) into the discussion. I am entitled to an opinion just as much as you are — the fact you feel you can use that to dismiss my input just proves you're incapable of having a rational discussion with people. It's probably also why you're upset about a video game subtly referencing a meme in a small section of dialogue.

Re: Poll: The Tricky Issue of Retail Games as Download-Only Releases

MegaWatts

I can't answer the last question, because I feel it's lacking some context. I would support games being download only (it seems absurd in this day and age to have so much unnecessary plastic when we have the means to do things digitally), but at the same time, digital pricing has been pretty appalling across the board. There'd still need to be some sort of competition to drive down prices — perhaps game retailers still having download cards available to sell at non-fixed prices. If that were the case, then I'd be all for it.

Re: Shiny Founder Dave Perry Wasn't Keen On The N64 From The Start

MegaWatts

@Damo @DarthNocturnal Exactly this! I think people forget that N64 games were extortionate upon release, and games like Ocarina of Time fetched a very high price for a long time. Some did drop to around the £40 mark, but PS1 was pretty much always cheaper. The platinum range was a bargain at £20, too.

Re: Video Game Voice Actors Contemplate Strike Action Over Pay and Conditions

MegaWatts

@Dezzy How is it naive? Tom Cruise is one of the highest-paid actors in Hollywood. He's renowned and his name alone has enough weight to advertise movies. He earns so much because he provides so much more beyond his acting, and he can demand a high-asking price as a result.

The same can't be said for someone like Jennifer Hale. She's incredibly talented (and that should in no way be understated) and has lent her voice to a number of high-profile games, but to suggest she gives a game a boost in a way that someone like Tom Cruise does is ridiculous.

I don't disagree that voice actors shouldn't be squeezed out of money and not be given suitable working conditions for their specific area — you'll note that I never even said that in my last post. They should be compensated fairly, and, as I've already said, they know their industry, so they should decide. I just don't think drawing comparisons with someone like Tom Cruise as if they are similar situations is a sensible way to look at it.

Re: Video Game Voice Actors Contemplate Strike Action Over Pay and Conditions

MegaWatts

@Crimson_Ridley I can't help but think that Tom Cruise's movies do gross as much as they do simply because he is in them. I'm not sure to what extent people buy a game because it has a specific voice actor in, or whether that voice actor being in the game results in it selling more.

Either way, I'm not a voice actor and they know their industry. If they think they're right to demand more then so be it.