Comments 311

Re: Platinum's Hideki Kamiya Gives Smash Bros. Fans Both Barrels

MegaWatts

I think we need to look at this in a professional light; yes, people are annoying and constantly harassing him, but he's a grown man who is publicly known to work for a video game company. Although I'm sure (and hoping) that nothing will come of this, he could have simply ignored the tweets.

Re: Talking Point: Wii U vs Xbox One - Online Requirements and On-Disc DRM

MegaWatts

I'd be interested to know how much of a chunk of sales that pre-owned games take away from the market. Given that most games get the majority of their sales during their first week, it makes me doubt that pre-owned sales are really having that big an impact.

Regardless, the issue here is one of quality. If publishers want people to rush out and buy their games, then they need to start making better games. Some games don't sell because there's just absolutely nothing enticing about them, or they're shoddy and bugged. When creativity has seemingly reached an all-time low — and not because of technology, but because of developers constantly following the same template over and over again — it's no wonder why a) they're not selling as many games and b) why people don't take a risk and go pre-owned.

Re: Review: Alien Chaos 3D (3DS eShop)

MegaWatts

@PinkSpider The music isn't the most memorable, with the possible exception of the title theme, which feels somewhat inspired by Duke Nukem. Rocky/Techo I guess would be the genre.

As for the 3D effect, it doesn't really do much; just adds depth, developers haven't taken advantage of it to do anything unique by any means.

I think you raise a fair point mentioning these things - it's not that they weren't taken into consideration while playing the game, it's more the fact that they really don't have any real impact on the overall experience. Music is quite important for me, too when it comes to certain games like Zelda or Mario. Because they're big epic quests, I expect the soundtrack to boost that. Alien Chaos 3D on the other hand is a cheap download title, and it's more for picking up and playing, rather than getting truly invested in it.

When I write a review, I'm really just trying to project my opinion on whether I think people will enjoy the game, rather than tick off a massive checklist of features; I do this because some elements may not be the best, but they don't really have any real negative effect on the overall package. If the music were really bad or really awesome, then it would have factored in as a prominent part of my review here.

Hope that helps and I appreciate the feedback!

Re: Site News: Happy "Nintendo Life" Anniversary!

MegaWatts

Hear, hear! T'is a wonderful milestone for a wonderful site! I may not have been here too long but I can say that I've thoroughly enjoyed my time thus far! It really is a great team to work with and I'm glad that it reflects in our work!

Re: No Battlefield 4 For Wii U Because DICE Wants To "Play It Safe"

MegaWatts

Shame there's no Wii U version, although the multiplayer mode on current home systems is so limited anyway (24 players max). I imagine it'd probably be the same on Wii U.

It's very interesting how this could potentially be a joint current-gen/next-gen release. Seems to certainly be the plan moving forward - I wonder if it's something that will just occur at the beginning or if it becomes an ongoing trend for some time into the life of the new systems.

Re: Talking Point: The Problem With 'Old' Wii U Ports

MegaWatts

It boggles the mind that some publishers can see an opportunity in re-releasing an old title with tacked-on features, and sell it as new on Wii U. It's an especially odd move when the same title is available on another system for a fraction of the price. If there were just a few months apart, I could understand it, but anyone that really wanted to pick this game up would have done so by now. We're in a time, after all, where loads of gamers own multiple systems and even if someone hasn't bought the original, I think most consumers probably think "That's an old game from over a year ago, it's not worth how much they're asking for".

It's utterly baffling. Now is the perfect time for a third-party to capitalise on the dearth of Wii U titles and release something really great.

Great article, Tom - you hit every nail on the head!

Re: Talking Point: Review Scores and Unwinnable Arguments

MegaWatts

I think another important question to ask here is how many people look at the score and know/refer to the scoring policy?

I only ask because essentially comparing scores between sites is kinda pointless, if their scoring criteria is different. For example, a 10 can meant different things to different people: is it very good? One of the best games ever made? Perhaps it's revolutionary and deserves full marks as a result? Unless you consult the scoring policy and bear in mind that it may differ from another site when comparing scores, then there really is no point comparing them - reviewers can and do look for different things.

There's a whole array of other aspects to take into consideration when writing a review such as audience. We write our reviews predominantly for Nintendo fans, a national newspaper though might be gearing their review towards the more general consumer, who's likely to be looking for a different experience.

The written part of the review is super important as it lends credibility to that number at the bottom; if they don't match up, then basically there's no point writing 1000 words or so in the first place. I think at NL we get this right virtually all of the time (but hey, I'm going to be biased!) - again, check the scoring policy every time you read a review. Nevertheless, as with us and any other site out there, everything is subjective!

Re: Miyamoto: Harnessing NFC On Wii U Is Our Priority Right Now

MegaWatts

If Nintendo wants to get a second GamePad into people's homes, I think they'd need to develop a game that specifically uses it and then bundle it in (as per the Balance Board).

Even then, two GamePads is never going to be the norm for most consumers, so I can't see too much being done in this area. Still, if they can create a few extra modes that use it in certain games, that'd be swell!

Re: Talking Point: Wii U Direct - Tell Us What You Thought

MegaWatts

@Slapshot - completely agree with your last point. Very unusual for what has traditionally been quite a secretive company to reveal so many projects. Saying that, I don't think anyone could have been surprised about a new Mario, Mario Kart or Zelda. It was a safe bet for Iwata to mention them at the end of the day.

I think I'm one of the few people who wasn't blown away by it. There were some great announcements (the ones that had footage, not to mention that Wonderful 101 looks even more epic!) and nice to hear that the big N is addressing some key system performance issues, but it all seemed designed to distract from the fact that we still have no idea when half of this stuff is actually coming. No concrete details and still relatively very little to actually buy and play in the run-up to E3. While I'm happy that we'll finally see a good chunk of games at E3, that's 5 months away. And even then, there's no guarantee that any of the games shown there will be released this year, and if they are, it'll likely be towards the end.

So what the heck are Wii U owners supposed to play in the meanwhile? Again, we don't know the full details when it comes to release dates and other potential projects that may still be secret, so I'm happy to wait and see and eat my hat when it comes to it.

Lastly, I still think the VC repurchase deal is a bit of a bad deal. Yes, we're talking small sums of money, but it's the fact that those who've supported Nintendo the most or simply in the past have to cough up more than a first-time buyer. It's just bad customer service and, dare I say it, a pretty blatant attempt to cash in.

And knowing full well that many core fans will happily pay up for this, it worryingly makes good business sense for Nintendo to approach it in the way that they have.

Re: Nintendo Unveils The Legend of Zelda: Wind Waker HD for Wii U

MegaWatts

I'm curious to know what the gameplay enhancements will actually entail; I couldn't stand having to play that Command Medley every two minutes! This will be a miss for me, as it's one of my least liked Zelda games, but it certainly looks very pretty and I think a lot of folks are gonna be very happy!

Re: The Nintendo 64 Kids Recall The Christmas When Santa Knocked It Out Of The Park

MegaWatts

I completely relate to Brandon. I desperately wanted a Nintendo 64 when it came out and my siblings and I had to have a toy sale just to help raise some money to get one for Christmas. Even then, it wasn't guaranteed. But when I unwrapped that glorious machine on Christmas Day morning back in 1997, I was ecstatic. My sister and brother had wanted a PlayStation but I was adamant about a 64 and thankfully, they caved in.

It's probably hard to see it this way today but it was such an incredible leap forwards after the SNES that the excitement for it was astonishingly high. I didn't unwrap a Wii U this Xmas, but opening up an N64 game from the missus--even in 2012--brought back all the excitement of that awesome day back in 1997. Given how "standardised" gaming seems today, it just seems difficult to get as excited about gaming as we did back then.

/nostalgia

Re: Wii Mini Doesn't Include an SD Slot

MegaWatts

Oh wait, both USD and CAD are worth practically the same thing nowadays...disregard my last, ill-researched comment. Nevertheless, the price difference still seems pretty big between systems.

Re: Wii Mini Is Official And Has No Online Connectivity

MegaWatts

It looks delightful. But I am saddened by the lack of online. Still, I can see this being very good for families, especially for kids that want a system in their room. Sure, we all want to battle it out online, but many of my friends didn't even know you could connect the Wii to the internet until I showed them!

Re: Talking Point: Nintendo And The Third-Party Challenge

MegaWatts

@CharbroiledEwok I imagine that the comments raised by 4A are specifically based around porting software. I agree to some extent that it could be viewed as "lazy" because they don't want to spend time working on workarounds for CPU-intensive games, but in today's industry, it's somewhat understandable. Devs want to port games cheaply and quickly to make money - I think some of these folks are thinking in a very business-oriented fashion.

Re: Resident Evil Revelations Jumping Ship To PS3?

MegaWatts

Perhaps Capcom is looking to recuperate any potential losses that RE6 might have incurred? It still so really well at launch, but perhaps the negative reviews affected long-term sales?

Either way, it'll be interesting to see how well it transfers across.

Re: Molyneux: "I Struggle To See Anything Amazing Coming Out Of Nintendo"

MegaWatts

I find myself agreeing with Molyneux's comments to a certain extent. Perhaps it's because it doesn't quite have the same simplicity factor as Wii, but mainly because I've yet to see a game that really does something special with the hardware. Nintendo are usually the masters at exploiting the unique features of their systems, but ushering in a "new age of gaming" with ports and remakes of traditional core games is hardly a revolution. I think the biggest selling point for me at the moment is the potential for local multiplayer, and I was pleasantly surprised by Nintendo Land in this area!). Even then, that's something which Pac-Man Vs. did yonks ago.

I also dislike the the disconnect between the two screens. It works superbly on DS but watching someone play ZombiU at Eurogamer was horrible. Every time they stumbled across a box, a big glaring message "Please look at the GamePad" popped up on the TV. It just looks like it would immediately kill any feeling of fear or apprehension when playing such a game.

Still, I'm glad they've taken a different direction than the standard fare - I just hope they eventually start releasing games that deliver a fresh experience.