Comments 101

Re: Download Warning Ruins Box Art For Final Fantasy X | X-2 HD Remaster

Level_Up

@Shane76 “The idea of swapping game cartridges out of your switch to be considered worthwhile exercise is laughable. I use a 256 gb memory card and haven’t had issues with space, you can always delete and redownload games that you don’t play anymore. And digital games are still better for the environment whether you care about it or not.” From
My previous post ...🙄

Re: Download Warning Ruins Box Art For Final Fantasy X | X-2 HD Remaster

Level_Up

@Shane76 I’m saying that you made weak arguments on everything I laid out as an advantage because you felt the need to express your opinion on what I believe are positive aspects of digital games. How about making your own original list, independent of mine, on why you prefer physical games? Because trying to debunk mine isn’t fooling anyone.

You’re right, resale is a big one that I will miss.

Re: Download Warning Ruins Box Art For Final Fantasy X | X-2 HD Remaster

Level_Up

@Shane76 you’re just being Devils Advocate and can’t really disscredit what I’ve laid out to be actual, undeniable advantages for digital game ownership: The idea of swapping game cartridges out of your switch to be considered worthwhile exercise is laughable. I use a 256 gb memory card and haven’t had issues with space, you can always delete and redownload games that you don’t play anymore. And digital games are still better for the environment whether you care about it or not.

Re: Download Warning Ruins Box Art For Final Fantasy X | X-2 HD Remaster

Level_Up

@Patters being a casual gamer is all about convenience.

Advantages of digital games are:
1. Pre purchase software from the eShop, ready to play day one.
2. Carry your entire games library on your switch.
3. Swapping games without having to get up and sift through cases.
4. Won’t misplace games. (Ever open a case only to find an entirely different game? Or worse, no game?)
5. No extra space required to store the games on shelves or in boxes.
6. Better for the environment.
7. The thrill of modernizing your gaming hobby, because it’s 2019 and nothing is physical anymore.

Re: Video: Octopath Traveler Earns Digital Foundry’s Respect For Blending Old With New

Level_Up

@Cobalt in the spirit of basic; a SNES game would be like drawing a 60 frame animation with a big fat marker on a tiny sticky note.

Octopaths 30 frame animation is drawn with a fine tip pen on a full size note pad.

My point is that you wont even notice the smooth animations drawn with the marker because the canvas is too small for that amount of detail.

Pixels are even more restricted because they are arranged on a grid. When the SNES does run at 60 FPS most of those frames are rendered as duplicates anyway.

Re: Video: Octopath Traveler Earns Digital Foundry’s Respect For Blending Old With New

Level_Up

@Cobalt I understand completely. The code loops 60 times each second rather then 30, simple. What I don’t understand is how you claim that a SNES game, and I’m quoting you: runs “smoother” then Octopath Traveler? What do you mean by smoother because that’s not a technical term. I would never describe a SNES game as smooth.

Example A. 60 FPS:
Every loop: add 1 to x position
(In one second the example would move 60 pixels)

Example B. 30 FPS:
Every loop add 1 to x position
(In one second the example would move 30 pixels)

Ex A. Will move twice as fast as Ex B. UNLESS there are twice as many pixels (higher resolution) and you will get smooth movement.

Now SNES games run at a lower resolution then what Octopath is running. To compensate, Example A. Should only then add 0.5 to X position, however you can’t really display 0.5 of a pixel so what’s the point?

Re: Video: Octopath Traveler Earns Digital Foundry’s Respect For Blending Old With New

Level_Up

@Cobalt yeah, I realize 60 FPS would force the game to run twice as fast; but do you honestly think that would make a difference in a turn based battle system? It won’t. The only thing left to speculate on is graphics and my point was: resolution > frame rate in terms of smoothness. How smooth do you think a game 60 FPS game would run at a 32x32 resolution? Graphically, in this context, “smoothness” is restrained by pixel size. Must have been a slow 10 years ...

Re: Video: Octopath Traveler Earns Digital Foundry’s Respect For Blending Old With New

Level_Up

@Cobalt sorry but c’mon; SNES games run at a MAX resolution of around 512x448, even at 60 FPS or higher, such a small res means it will never run as “smooth” as Octopath. Think about it, at 512x448 the SNES pixels are so large the slightest movement is still a massive and choppy shift per frame. Sure some SNES games may run at 60 FPS but you’ll never actually see it because there aren’t enough pixels to actually render such subtle movements.

Re: Video: Octopath Traveler Earns Digital Foundry’s Respect For Blending Old With New

Level_Up

@Cobalt Realistically you wouldn’t notice a difference if it was 60 FPS; most of the sprite based animations are probably around 4-24 FPS and considering how slow the characters move across the frame mixed with the lower resolution it would just be a wasteful use of processing power. If there were more pixels to render maaaaybe you would notice silkier movement at 60 FPS.

Re: Nintendo Announces Pokémon Let’s Go Pikachu! and Let’s Go Eevee! For Nintendo Switch

Level_Up

I love this! I only played up to silver before I lost interest in the series’s and it eventually became overly complicated. If this is how good their switch spin-off is can you imagine the core game coming out next year? I imagine they’d want to differentiate the art style from the more casual Lets Go! Series. Maybe we will get that realistic open world Pokemon game I’ve been hoping for! 😁

Re: Review: Fox n Forests (Switch eShop)

Level_Up

I too was looking forward to this game but was sadly disappointed with the the controls, mechanics and especially the cringe worthy writing. However it is fun after you accept these flaws. I beat it in about 3 hours.