JRPGs have been having a bit of a renaissance recently haven’t they? The genre’s been dying for a good bit of mixing up, and we’ve seen a bit of that in games such as Bravely Default, but with Octopath Traveler things have really begun getting refreshed.
The same basic mechanics you’d expect from a turn-based JRPG are here, but with a number of interesting twists. Rather than just spamming the most powerful or appropriate moves to best your foes and maybe using an item on occasion, you’ve got a lot of other mechanics to tackle. If you choose to delay a character’s attack you can slowly build up power to boost the move you eventually choose to use. That’s not all that interesting in and of itself, but the other major mechanic coupled with this seriously shakes things up.
Every enemy you fight has one or more weaknesses; these can be certain weapon types, or elemental. Hitting enemies with moves they’re weak against is absolutely crucial, and doing so to the point that their defences are broken leaves them unable to attack for a turn’s length and hugely vulnerable. This it eh key to winning in the game, as ignoring these elements won’t just make the game harder for you, but probably make it impossible for you to progress.
That’s because rather than having an enemy encounter every seven steps like the JRPGs of yore, they’re much less common but are insurmountably more substantial and difficult. Rather than just being a dull, throwaway fight to earn you some EXP, enemies offer a serious challenge beyond making sure you’re a higher level.
Each character has their own abilities as you’d expect, ranging from attacking to healing, and buffing to even stranger things like capturing enemies to fight on your side permanently. And you’d better make sure you understand and acknowledge every single on at your disposal; you’ll need them.
Every battle has to be planned out meticulously, but the game does make things easier for you by showing the length of the turn and what characters and enemies will be attacking when. Much like everything else we’ve said, failure to pay attention to this is all but a death sentence. If you don’t know what you’re doing or you don’t pay enough attention, this game will punch you very hard on the nose.
It is a bit of a concern that there seems to be very little leniency in these areas. The game doesn’t hide any of these mechanics or techniques from you, but if you don’t apply them properly or you just don’t have the right tactical way of thinking, you’re going to be in for a world of hurt. It’s unclear if there are any allowances for less skilled players to also enjoy the game, but from what we’ve played this is undeniably a game for the hardcore players.
But now we’ve got the combat out of the way, what about the rest of it? Well, we weren’t able to get much of the story in the short time we played things, but from what we’ve seen so far the character interactions and splintered 8-way storytelling seems to hold up well. The graphical style is also fairly unique, blending retro pixel art with modern lighting and camera angles. We were a bit disappointed with how soft the visuals were, when realistically a game with such an art style should be a breeze for the Switch at 60fps, let alone the 30fps we were presented with. Of course, this doesn’t affect the gameplay due to everything being turn-based, but we were a little disappointed with what we saw.
So far Octopath Traveler is shaping up to be a JRPG nut’s dream; a seriously tactical and hardcore combat system coupled with a lovely art style and expansive storytelling. We do have concerns regarding the game’s steep, steep difficulty curve and how soft the game looks, but if you’re not shy of taking on a challenge, you’d better keep your eye on this one.
Are you excited for Octopath Traveler? Share your thoughts on the game in the comments section below...
Comments 45
This game is going to be amazing. It’s definitely something I’m very excited for, especially having it on my Switch
Maybe that was the demo, but the fights didn't feel any more "substantial" or "difficult" than in any other run-off-the-mill jRPG.
The game looks beautiful, but what I've played simply reaffirmed that I just don't like the genre too much...
Tried the demo for an hour and preordered the game immediately.
The combat system looks awesome and as much as I hate all this pixel "art" BS, this game is beautiful and reminds me of FF6.
I will so love this game. Edit: to me it gives a slight Suikoden 2 vibe, how I wish we got more of S...
Any chance you can report on the ability to disable/minimize the "unique" graphical effects? (Depth-of-field, vaseline smearing, vignetting, etc.) The devs indicated there'd be some level of control over that but I haven't seen any mentions of it since that vague promise.
there's no reason in the world this game shouldn't run at 1080/60.
Anybody wonder why he's even here? ^
Bring back Sligeach!
@Morgan19 yeah I think they over did it with the effects too, it’s all a bit messy looking.
STOP TAUNTING US AND JUST RELEASE IT SQUARE ENIX!
i loved the demo but dont understand people say the combat was difficult. The boss was but after a few extra levels it was pretty easy. As long as you use the weaknesses like it tells you do its fine.
@Waifu4Laifu He's here because it's important for him to let everyone know how his eyes have been opened and that we need to open our eyes too. The zeal of the newly converted, as I once heard it phrased.
I was actually the opposite on the demo i felt turned off, maybe i just wasn't in the right mood at the time. Normally I love JRPG's.
Loved the demo, so I'm definitely very excited for this. The artstyle and music were great and all, but what I loved the most was the fact that I got to play a bunch of adults, and that there seemed to be some mature themes at play here, which is something you rarely see in most "jRPGs". That to me is what set the game truly apart from the rest of the pack - visuals aside. The combat was enjoyable, and I felt the difficulty was appropriate. It could definitely be dialed up a bit more though, I mean, let's be honest, with jRPGs it always can get a little tougher (few exceptions aside).
@SmaggTheSmug I disagree for two reasons: First, I actually died in the demo. That is rather unusual. I loved Persona 5 (played on Hard) to death, but it was easily a few DOZEN hours in before I was killed for the first time. And no, that is not an exception of any sort, maybe it's an exception in SMT games, but not for jRPGs in general.
Second, I actually made use of the combat mechanics, such as they were, and I DID feel I had to use them to achieve progress. Again, this sounds obvious, but it is not. Most recent example of this is Xenoblade Chronicles 2. It's enjoyable game, and I had a good time going through it, but the combat .. well, the combat 9/10 gave you NO other reason to exploit it intricacies other than to speed up your inevitable victory. Less than a handful instances of boss fights aside, you basically had to seek out overleveled enemies to get any kind of additional reason to really fiddle with the mechanics, and even then, there was a fine line on what could be done, and what had to be adressed simply by getting more powerful beforehand. Ni No Kuni II is another example. Yes, there were aspects to the combat beyond just hacking and slashing your way through, but the general difficulty (again a few encounters and bosses aside) was so low, that you really did not at any point HAVE TO dive deep into its mechanics. Most of them were defacto optional to bother with, not that the game was incredible deep to begin with.
So yeah, I feel like "run-off-the-mill jRPG" is definitely not approriate here. At least not in my experience, which I consider to be somewhat subtantial in the genre over the last 20 years or so.
I have no words for how wonderful this looks.
I don't know why this game gives me a Final Fantasy VI vibe. That's definitely NOT a bad thing, as it is in my top five all-time favorite games! Between this, Wolfenstein II, Dark Souls Remaster, and the glut of indie/ACA/Johnny Turbo releases, my wallet is going to be collecting cobwebs!
I enjoyed the demo, didn't have any issues with combat, and really liked the 'look' of the game, but I have my concerns about it. I want party banter in this like there was in older Square JRPG's, and the "path actions" sound needlessly gimmicky to me.
I love that you actually have to pay attention and strategize during random battles. That's one of my favorite things about the SMT games: you're never truly safe, and if you're not careful, even low-level scrubs can wipe the floor with you.
@Ralek85 That summary only makes jRPGs sound worse as a whole.
Granted I've not played any of the modern ones. I kinda stopped on the SNES era. I found combat in Octopath Traveller basic and not very engaging. That said it was the demo and I only played the Knight part. Maybe the Dancer's story is more gripping, as I can excuse rudimentary combat if the narrative is engaging (like in Planescape: Torment), but the whole idea of having to start the game 8 times is turning me off as well.
There's a reason I prefer more tactics-oriented RPG style games I guess.
Maybe I'm just unique, but I didn't find the demo to be very challenging at all. In fact, it was almost too easy at times, with the "boost/break" system being very easily exploited to basically break the game. Additionally, the combat itself didn't seem very complex at all, since it's just the standard turn-based style with a few stylistic flourishes thrown into the mix. And remember, Alex thought that Xenoblade combat was "simple," so maybe don't take him at his word when he calls this complex
Regardless, my hype for this game is absolutely UNBENDING! July 13th cannot come soon enough!
@ilikeike : same here, buddy.
Maybe we both enjoyed Bravely default 1 & 2 ... about 10 times each ?
The fight mechanism in the demo wasn't very circonvulted nor out of reach for the average jrpg enthusiast ...
Day One physical for me !
What does it mean that the game looks “soft”?
In all my years, I have never seen video game graphics described that way.
Do they mean “lacking detail”?
Genuinely confused here.
I played the demo and I really liked it. I thought that it was too easy!! Maybe in the full version, will be much harder. I will buy it.
The demo sold me it fast. This game is really amazing. Day one to me too!
@RunninBlue
yeah, I never heard it before too.
The impression was like he was trying depreciate the game but the game dont had nothing bad to be showed.
I wonder why he did it and I hope he think better about what he will talk about a game next time.
@SenseiDje And maybe I'd just come off a 60-hour playthrough of Final Fantasy 6 right before playing the demo?
Octopath looks like everything I want in a JRPG. I couldn't be more hyped. Day One, baby!
"rather than having an enemy encounter every seven steps like the JRPGs of yore, they’re much less common but are insurmountably more substantial and difficult"
This part convinced me the game will deliver.
After some half-baked JRPG attempts on Switch, I really need this one to be great.
I loved everything about the game, from the visuals to the storytelling, but I did feel the battles took a bit too long. Maybe the problem was the battle system will flow better when you have a full party to control.
I'm looking forward to the game either way.
i wish this game become such a legend like Xenogears, FF or Valkyrie Profile.
"Are you excited for Octopath Traveler?" Man! I have the Special Edition already preordered and paid in full! This is my HYPEST and most EXCITED game for Summer 2018!
The Demo was hard but really fun. Primrose's main boss fight in demo was really hard because you can't just attack and attack and expect to win! No! I had to really learn the battle mechanics and smart about stuff. It was through that process, I LOVED Octopath Travelers even more similar to Xenoblade Chronicles X on Wii U battle system. July 13 cant come fast enough!!!
My Hype Top 3 things for Summer 2018:
#1- Octopath Traveler
#2- E3 2018
#3- Mega Man X Legacy 1 & 2
@SmaggTheSmug: I could be complete wrong, but I think I remember one of the videos about the game saying that you could experience all 8 stories in 1 play through. Again, I could be wrong, but that is what I remember hearing.
@AlexOlney That description of the difficulty curve sounds like you're previewing an SMT game. Is the final build significantly more difficult than the demo? Because the demo was bog standard JRPG difficulty (in a good way), not SMT level nightmare difficulty like you describe!
@Rhaoulos Well, technically it's not pixel art. The characters/effects are, and the world is actually a 3d rendered world, using "pixel art" as textures.
I am so very excited for this game. Pretty much my most anticipated game of the year so far.
@RunninBlue I want to know too! He mentions 30fps immediately after, so by soft maybe they mean low res like <720p? Or blurry?
I want the inevitable Final Fantasy VI remake to look exactly like this.
I would cry and call the game "Mommy"
@SmaggTheSmug Well, I think Octopath Traveler is an intentional throwback to jRPGs of the SNES era, so it would be kinda curious if you were to look there of all places for something particularly new or advanced.
To me the term "jRPG" is kinda useless these days though to be honest. I'm not even sure what it entails anymore. Is Dark Souls a jRPG? Is Nioh? Is Nier Automata? Is Ni No Kuni II? The latter is much closer to the former in terms of combat thanto Ni Nu Kuni I or Octopath Traveler for that matter. So saying that this makes the genre as a whole sound worse, well, it makes only so much sense really.
Even ignoring more recent trends, "jRPGs" cover an incredible range of games, with vastly different mechanics, casts, stories, worlds and themes. Hell, even only within the Shin Megami Tensei universe there is hole bunch of actual subgenres available, from the bubbly social sim aka Persona, to dark turn-based post-apo RPGs in the mainseries, to the grid-tactics-based Devil Survivor series, to 3rd-person actioners like Devil Summoner. These are all jRPGs, all within the same franchise, but they cover vastly different mechanics and atmospheres.
Anyways, I for one did not really grow on SNES jRPGs. I only came to the genre much later, esp. with PSX and esp. PS2 era, so in that regard I consider myself pretty free of nostalgia, and I still had a great time with the Octopath demo. Also, on a sidenode, I also love tactics games. I played BlueBytes's Incubation long before I feel in love with any jRPG, and its still one of my favorite games of all time - although obviously everything out there is second to Baldur's Gate 2
Just saying that loving western RPGs is not mutually exclusive with loving jRPGs, just as loving tactics games, is not exclusive with loving jRPGs. I mean, I also really love Fire Emblem, and I feel it's hard to argue that this does not absolutely qualify as a jRPG, esp. nowadays. That also does not mean, that I do not adore X-Com ...
To each their own I guess, but keep an open mind. If you truly have not tried much or any jRPG since the PS2 era, I would definitely recommend taking another look. Just last gen I had a real blast with the likes of Resonance of Fate, Lost Odyssey, Nier (Grimoire Weiss is just a devine character, with amazing voice acting backed by outstanding music in a breathtaking world ^^), Persona 4 Golden, Ni No Kuni, Valkyria Chronicles (a fictional WW2 tactics game btw) and even Eternal Sonata, which introduced me the music of Frederic Chopin, which I am since kinda obsessed with, esp. his Nocturnes are just beyond words to me. All of that despite last gen probably being the worst gen for jRPGs since the Playstation brand exists, and all of that without counting games like Demon Souls as jRPGs.
Long story short, the genre is bigger - mechanically and thematically - than FF6, and that is not a strike against FF6, not at all, but just a fact.
Day 1 of course! thanks for this article, it was very amazing to read about how difficult is this game because I consider myself a hardcore rpg gamer. Thanks!
@Ralek85 There's no hard and fast rule for genres, but generally at least in the court of popular opinion, Dark Souls, Nier, Ni No Kuni II are A(ction)RPGs, usually it's own genre aside from "JRPG" that generally implies turn based (or semi-turn based like Xenoblade and ATB based FF) Technically they're a very Japanese Diablo more than a somewhat Western Chrono Trigger.
Devil Survivor is an S(trategy)RPG, or T(actical)RPG. "JRPG" is really just reserved for the straight-forward battle formula (regardless of if the game comes from Japan. Battle Chasers is a JRPG genre game, despite being made by a bunch of ex-Vigil devs in Texas.
Ahhh Baldur's Gate II....you indeed have great RPG taste. THAT one for what it's worth gets classed as either a "W(estern)RPG" or more simply a "C(omputer)RPG", as they were often called when they emerged from their "RPG" (pen and paper) roots.
But there's been so many JRPGs of so many stripes it's hard to count. Ys is an ARPG. Shining Resonance comes out soon, that's a JRPG....heck let's face it, it's Xenoblade re-bundled as a Sega game.
Definitely disappointed bout that 30 FPS.
After Mario Odyssey I don't understand how any game engine built to looks like older games doesn't run at 60fps for the switch
...sounds like this game is going to be a grind-heavy slog that doesn't like the player. Again. sigh
Unfortunately after playing the demo I have mixed feelings about this game. I really wanted to love it but something was off about this game. Battle system and atmosphere didn’t appeal to me at all. I don’t know maybe I was in bad mood. This game was one of my main reasons for buying the Switch and I had maximum hype for it, but demo killed that for me. I shall wait for the reviews and maybe I give the demo one more try.
Definitely still interested in this, particularly with what I've seen from the demo. I'm still confident after playing Bravely Default.
I still can't work out how to see the enemies health gauge ? Do they have one?
Can't wait!
My top 3 games of all time:
1. Mega Man 2/3 (tie)
2. Final Fantasy 6
3. CastleVania: SotN
We're getting a sequel (kind of) to all 3 this year! I feel spoiled.
@NEStalgia You can never go wrong with BG2 for sure
Anyways, I'm aware of all that of course, but my point was that that jRPG is in fact not a genre, but more of a culture descriptor of sorts.
Most modern language as it refers to genres feels kinda pointless to me. Sure, you can call Diablo an "ARPG", but at least in my circles, that has been a relatively new way of labeling it. It used be refered to as a hack&slash more often. Then again, I've heard people refer to God Of War as a hack&slash as well though ...
As for the battle system, sure, jRPGs kinda implies a variation of turn-based, but that in itself is kinda vague, as there are - as you say - vastly different versions of the same idea, plus there a plenty of turn-based RPGs that are not jRPGs. Baldur's Gate self is based on turns, even though one could easily forget that.
Ni No Kuni II on the other hand is very much a ARPG or hack&slash/slay as far as mechanics go, but it certainly is a jRPG as far as I am concerend. Same goes for Eternal Sonata and all the Tales of Games and Star Ocean as well. Those games are action focused, but hardly anyone would argue that they are not jRPGs.
It's not just the east that is problematic here though. I always considered Baldurs Gate a cRPG, first because, "c" also always carried the connotation of "classic" to me, even though that is not its original meaning. Though obviously, these games predominately exist on PC (yeah I am aware that quite a few Infinity Engine games ended up on mobile sigh). Still, modern takes on the gerne like PoE and Divine Divinity (btw the Divinity games cover all kinds of genre, from Diablo'esque to Gothic'esque right down to Baldurs-Gate'esque ^^) are predominantly PC, and only rarely show up on consoles. Still, they are all inspired by classic takes on the genre, and certainly the king of all cRPGs - Baldur's Gate 2.
Furthermore, I for one at least, always held "wRPG" to refer to games like the Witcher or Gothic or TES, or these days Fallout (which used to be a round-based isometric RPG very much in the vein of all Infinity Engine games). In other words: 1st- or 3rd-person view, real-time action-heavy combat, quest-focused, medieval setting and some version of - the big one - open-world.
Going by this, one could dive deep into the rabid hole as to where to place games like Dark Souls, Nioh, Nier Automata and even Zelda Breath of the Wild on that spectrum.
Personally, and to make a long story short, I kinda favor the idea of at least trying to create genre labels based on what really matters: Why do people predominatly play said game, or, what are they (hoping) to get out of it. In other words, trying to boil it down to what makes a game fun and what makes it work.
For instane, I've seen people label all kinds of different games "walking simulators". While on a technical level that label works well for (e.g.) The Vanishing of Ethan Carter and Life Is Strange, it really fails to capure the essential hook of either game, which is in fact not identical. Yes, you do alot of walking, and solving a mysteryis part of the equation both times. LiS though is all about a personal story and how ones choice - mostly in form of interactions with others - shape that story. That is not only not the essential part of Ethan Carter, as it is not really any part of the game at all.
In other words, you can enjoy one game and still not get anything at all out of the other, an even despise the respective other. Any genre label that leaves that much room and is that vague ... well, that is a poor genre label.
Frankly, as time goes on I find it more and more irritating that the industry or the games media has not really bothered to address this issue in any meaningful way, shape or form. These terms and labels are constantly thrown around and supposedly clearly understood, but when it comes down to it, hardly anyone ever finds themselves able to give a proper and meaningful definition of what they might actually mean. I find this particularly annoying when award seasons rolls around. Games get lumped into one category, games I find myself borderline unable to even compare, based on how vastly different goals they try to achieve and how vastly different their methods are, yet they are supposed to compete against each other for a "best of" (e.g.) RPG. I'm probably overthinking this, but the label RPG (plenty of RPG'y stuff in The Division, too, folks) and "jRPG" in particular are being constantly used today, despite meaning close to nothing anymore. It kinda feels like language is being purposefuly undercut.
Games as an art form, and a cultural object and subject, I feel, deserve better. They deserve that the people that cherish them, and write about them, and make them, put some arceusdamn thought into how we can all talk about them, without being stuck in this vague linguistic limbo, where everything will one day end up being a open-world RPG after some fashion. I'm not fond of having Far Cry, Zelda, Fall Out and Crackdown end up in one all-encompassing genre. Talk about muddying the intellectual waters ...
I’m not a JRPG fan but I did like the demo quite a bit, though I found it quite challenging.
I’m really looking forward to this game but if the difficulty proves to be too high I might need to skip the game entirely... I hope that’s not the case
I was quite under expectation about this game. I'm not a really fan of this combat style. but the music and story is wonderful (esp. music TBH). Turns out after 3 hours gaming this demo, i missed every part of this game. and strangely, suddenly i felt like: ah i want to continue playing octopath traveler!
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