
The story of Astroneer is a remarkable one, and one this reviewer (hello!) has been following since the very beginning. Back in 2015, this charming little teaser trailer was released, showing a spaceman traversing lonely, low-poly alien landscapes. It wasn't fully clear what the game was, but it was instantly appealing nonetheless, and when the game came out in 2016 in Early Access, its Minecraft-meets-No Man's Sky sandbox charmed the spacepants off its players.
Seven years later, Astroneer is finally landing on what is arguably a perfect platform for it: The Nintendo Switch. Some games are so well-suited to the portable handheld experience that you hope against all odds that it will be ported over, even though the game is several years old; this time, those hopes actually paid off.
Astroneer's story is simple: You are a very cute little astronaut, who has landed on an Earth-like planet called Sylva. Although there are no real objectives — you can do whatever you want, really — a Mission Log will gently guide you towards the game's wider story, which involves activating mysterious purple structures around the planet, and eventually venturing to the other planets in your small solar system.

The core game loop is all about crafting, and you'll soon find yourself naturally drawn to exploration to keep feeding this loop. By using the terrain tool (a gun that extracts resources from the ground), you will be able to find everything you need to start building up your base. Building up your base will grant you access to new tools and crafting modules, like a Soil Centrifuge that can turn useless dirt into valuable resources, or a shuttle that can take you into space.
That loop is, for the most part, incredibly satisfying — and the terrain tool helps with that satisfaction, feeling pleasantly chunky in your hands as you slurp up the treasures beneath the earth. It's a very dynamic, hands-on approach to crafting, which is compounded by having to smelt, shred, condense, and combine a bunch of rarer elements on top of just finding them naturally occurring in the wild.
If you're not paying attention, the resource dependencies can really pile up — like a tech tree branch you forgot to fill out — and you'll sometimes find yourself feeling a bit like you just walked five miles carrying groceries only to realise you didn't pick up milk. Still, it gives you purpose in this sandbox world; you'll just feel like a bit of a numpty traipsing back to a distant planet to grab the one resource you forgot to get.
Back in 2016, when Astroneer came out on Xbox One, this reviewer (hello again!) gave the game 7/10, citing its janky physics, obtuse tutorial, unforgiving hazards, and its unpredictable deadly windstorms as the reasons she couldn't get fully on board with it.
Luckily for us in 2022, those issues are mostly no longer the hurdles they once were: Astroneer's tutorial, while sparse, will give you just enough information to get you on your way, which means learning how to use the controls, the tethers and the terrain deformation gun. Once you've mastered those, the world is your space-oyster, really, although you'll still find yourself wrestling with the camera and controls from time to time.
The deadly windstorms were patched out a long time ago, so you don't have to worry about getting bonked on the head by a big floating cube of dirt. Hooray! Likewise, although deadly flora still exists, and fall damage or suffocation is always a threat if you're not being careful, you can largely stay alive via a combination of luck and diligence.

But the janky physics are still there, and they can almost entirely ruin your day, especially when vehicles are involved. At one point, driving a large rover into the centre of the planet, we got stuck on a gravity-altering triangle, making it impossible to escape without being repeatedly flipped upside down. To make it worse, the camera — which is always in third-person, even when driving — kept getting stuck in the ground, or behind the rover, or somewhere else that made it impossible to see. It was like trying to fix a sink from across the room with trash grabbers for hands, and also someone keeps turning the room upside down.
Troubleshooting this frustrating issue made it clear that we were far from the only ones, and that the solution to almost every problem was to either literally dig yourself out, or to harness the janky physics to fling yourself free. In the end, we spent what felt like an hour trying to extricate ourselves from the situation. It was not fun.
Still, this version is, in almost every way, vastly superior to that 2016 release. There's a glut of new content that makes the game's tricky mechanics easier to use and learn, and the latest update even added some extremely adorable alien pets. Co-op exists, too, and there's honestly nothing more fun than building a base and exploring with pals (which we didn't get to try out on Switch yet, but works great on the PC version).

There are a fair few technical issues, which we've come to expect from certain games on Switch — we experienced a couple of crashes early on in our playthrough, although the relatively generous saving (which is done automatically whenever you enter a shelter or vehicle) meant that we only lost 20 minutes of progress.
There are frame catches every now and again, especially when entering a busy area full of resources, and the pop-in is very noticeable in handheld mode, with items and foliage popping into existence almost right in front of you. To be honest, it didn't bother us all that much once we got used to it, but if a little jank bothers you, Astroneer probably isn't the game for you anyway.
This may sound like a lot of caveats, and it is, but over time Astroneer has become one of the all-time greats of sandbox crafting adventures. It balances its jank with a heaping space-bucket of charm, and a gather-craft-explore loop that's incredibly moreish. This reviewer has been playing this game since 2016, and still demanded to review it on Switch — and found it just as compelling and rough around the edges as ever.
Conclusion
Astroneer is a wonderfully scrappy game that's been polished up since initial release in 2016 to become the best version of itself yet on the Nintendo Switch. It will, at times, frustrate you with its genial jank, and wrestling with its unpredictable physics and easily-distracted camera might suck some of the joy out of it, but if you love Minecraft, Terraria, No Man's Sky, and Subnautica, you'll surely love this, too.
Comments 31
On the wishlist too.
I’m a stickler for nice controls, so I’m not sure about this one. Otherwise I love the premise, the visuals and seemingly no stress gameplay.
As the review says, that's a lot of caveats. Good physics and controls are up there at most important for me and games which randomly crash also really frustrate me. So even though they rated it 8, this review tells me personally not to buy it.
The graphic style is interesting but It doesn't really entice me personally.
@SuperZeldaFun I acknowledged those issues so that individual people could decide for themselves. As someone who plays games for a living, it didn't really bother me. If it bothers you, that's fine — that's why I mentioned it, so that you can make the call yourself.
And I'm not putting fault on the player — I'm saying that this game has always had jank as part of its experience, and that people who are bothered by that won't enjoy it regardless. I admit that you can read that sentence in a much more aggressive way that it was written, but that wasn't my intention.
For what the game accomplishes, planet-to-planet travel and each planet basically being made of shapable clay with resources peppered in, I am thrilled to be able to play this on Switch. I'm already familiar with it since I play on Xbox with a buddy of mine, so it should be pretty easy to pick it back up and I'll probably enjoy it a lot more portable. The game is just so chill, even if there's a possibility you could die of oxygen deprivation or whatever, those things are easily avoidable.
I would also recommend wearing headphones, the soundscape is lovely and the little sounds that pop when you pick up resources or move them around is oddly satisfying.
@Astral-Grain I made the mistake of playing with the sound off for a long time, and when I put it back on, there was this strange... ice-cream truck jingle on repeat. No idea what it was until I found out that it was a lure I had set up for the new alien creatures! I managed to turn it off 😅
@SuperZeldaFun No hard feelings
I have this on Steam, but I know it's a perfect fit for the Switch. Going to be grabbing this asap.
A shame to hear about crashing... If I was going to get this it'd be mainly for the co-op multiplayer, but having to contend with crashing during multiplayer doesn't sound like a recipe for fun I'll wait for a sale I think...
Waiting to preorder....for now I see it listed on BestBuy.
I love these kind of games!
I'm in. : D
Really? No mention anywhere of the cash shop with over 400 dollars of cosmetics? That's one hell of a thing to gloss over!
Forget the jank, a 30 dollar game that tries to get you to spend more than the buying price in cosmetics is a dealbreaker in of itself.
@Zebetite I have played this game for about 30 hours on Xbox with a buddy of mine in recent weeks, and I have not noticed any indication of in-game cosmetic items.
I'm not saying it doesn't exist somewhere in the game, but I don't think it's as much of a problem as you are indicating because it must be hidden. As long as I don't see advertisements for in-game cosmetic items in multiple menus such as an Ubisoft game, none of this really bothers me.
As I really enjoyed Subnautica, this game appealed to me at first sight, and after hearing more about Astroneer in Kate's review, it sounds like a good time to me!
Jank won't bother me and crashes here and there I can deal with if the overall package keeps me hooked. As long as the microtransactions are purely cosmetic and wholly unnecessary to enjoy a content-rich, fully-formed base game, I can probably just ignore (as long as they aren't pitched too obnoxiously).
The problem is, I just lack the time to play it right now! My backlog taunts me relentlessly. ^_^;;
@Astral-Grain Look up Exo Outfitters, either in-game or with Google. It doesn't matter if the cash shop is shoved in your face or not, the fact that a game you have to pay upfront to play has SO many additional purchases available is disgusting.
Jank [sic] may be too meme-ified of a phrasing for its intended use. Yet I think perhaps for someone accustomed to the game you've found a way to describe its infectious and happy state of mayhem.
Clearly, people will judge this game on its "skin" first. My hope is for the audience to embrace this goofy modality, as a welcome departure from the ever more "severe" survival genre.
It should probably be noted that Minecraft on Switch is absolute jank central, and it's an evergreen best-seller.
Something about open-ended sandbox games where you can literally shape and build the world around you... At some point in all this freedom, jank is just tolerated. Or even expected.
When I play my Minecraft world on Switch, it takes 5 minutes to start. The chunks often don't load in properly. It crashes frequently. The save file is so big that it complains sometimes that it can't save. When you get out of a boat (or horse) it often disappears.
But being able to go anywhere, do anything, on this tiny little Switch... It's totally worth it.
I always love a Kate review, as they’re beautifully written.
I thought this game looked intriguing, but when a review has the word ‘jank’ mentioned seven times, I know the game ain’t for me
@Zebetite If I pay $30 and get a complete gaming experience without needing to ever rely on additional DLC, how is this "disgusting"?
You said yourself the items are purely cosmetic, they offer no advantage whatsoever, and they are not needlessly shoved in your face like many other games with in-game cosmetic purchases. If I didn't even notice their existence when I played with my friend for tens of hours, who is this hurting? What makes it disgusting?
@Astral-Grain Cosmetics affect the gameplay, because players want to look cool while they're pulling off cool stunts. And games such as this are designed to entice players into spending, either with constant advertising of items for sale or using other players as walking billboards for the neat items available for real money. No developer on earth puts a cash shop into a game and expects players NOT to buy into it. Games like Fortnite wouldn't be stupidly popular and expensive if people didn't care about how they look.
But then, you're the guy who was railing on about censorship in a previous article so I can't imagine saying this will do any good.
This game seems like it will get boring after a couple of hours.
It doesn't seem to have the same draw, appeal, or variety of other survival games.
Genial Jank sounds like the name of a ska band or something.
@Zebetite In my 30 hours of playing, I was never "enticed" into spending hundreds of dollars on something that doesn't impact the game. I only just found out about it in these comments.
If people want to spend their money on items that have no bearing on gameplay, why not just let them? How does it impact you at all? If you're so tempted to buy cosmetic items just because you see other players wearing them, maybe you should manage your financial urges better. You are free to write this game off and not play it because you hate all versions of DLC, but don't mislead others into thinking it's a mobile-game style constant barrage of advertisements, because that's not what it is at all.
Oh boy for those complaining about the microtransactions for cosmetics, there cosmetics!
It’s not a pay to win thing it’s like Minecraft’s marketplace. Everything there is optional so you can still play and enjoy the game without being forced to pay. Do people really hate microtransactions that much that they refuse to play a game that can be enjoyed without spending money on said cosmetics?
@OptometristLime eh? Pretentious, moi?
Finally No Man's Sky Switch edition is out
@nimnio If Astroneer only gave you one single default suit and then offered 100s of options with paid micro-transactions, I could see your point. Except Astroneer gives you loads of cosmetic options from the very start of the game, and loads more to unlock without paying a penny besides the $30 price tag of the whole game.
-4 Unique Space Suits unlocked by default, 9 more unlocked with progress (13 total)
-3 Helmet Visor Colors unlocked by default, 3 more unlocked with progress (6 total)
-10 Suit Color Palettes unlocked by default, 17 more unlocked with progress (27 total)
If you don't like that a game which renders a whole universe with planets performs a little more poorly on a comparatively weaker console like the Switch, that's a valid criticism, but the "micro-transactions" are hardly even worth mentioning. If someone wants to spend more than just the $30 full game price just to get even more cosmetic items than the ones I listed, who cares?
@nimnio I know this reply is coming several days late, and I would understand if it upsets you for this reason. Astroneer is an indie game that had several free updates during its lifetime. Anyone who played the game when it was originally released would tell you the game is completely different now versus what it was when it was originally released, similar to No Mans Sky, and these free updates were driven by feedback from the players. Lots of bugs were fixes, as is common for indie games, but there were lots of new features and existing features that were polished. My only point is micro-transactions existing in a game shouldn't mean the entire game is bad automatically, it's all about how they are implemented and . This is one of the few rare cases I have seen where a game with microtransactions is not attempting to manipulate players into buying the items because many already exist in the base game and you have to go out of your way to find the micro-transactions menu. If other games approached microtransactions in this way, I don't think there would be as much of a stigma where people hate a game simply because microtransactions are included, regardless of base game content.
I appreciate your patience with me and I apologize again for replying several days late.
How bad is the game for Handheld? The review only mentions slight lag, but some of the comments hint of it being much worse. Does someone want to share their input on that
I've been playing this for a few weeks now and it's brilliant, and really compelling as well. Add to that the fact that it's very cute and charming, and looks really sweet and cartoony too, and it's really worth your time.
@nimnio to be fair they are only for cosmetic stuff and some few "head start" bits and pieces. There's nothing in those transactions that would stop stop you from playing the game as is, and grabbing loads of stuff through actually playing the game itself, including cosmetic enhancements.
If you want a bit extra, then you can grab it. I don't see what the problem is.
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