Comments 39

Re: First Footage Of Elden Ring Running On Switch 2 Appears Online

Hewitt

@Paulo

It's a fair comment.

Legendary art design and story telling but for context Fromsoft are not great programmers and their games are almost always better optimised on Xbox (even though they have a longer history of support for Playstation weirdly).

Nightreign on the PS5, for example, is dreadful. Utterly unacceptably optimised. Pop-up all over the place for a game engine (the original Elden Ring) which was built with the previous generation in mind.

Re: FromSoftware's 'The Duskbloods' Looks Like Bloodborne 2, Coming To Nintendo Switch 2 In 2026

Hewitt

Having had time to absorb the announcement two things stand out.

Firstly, the style feels more Vampire Hunter D than Bloodborne. Mythical and fantasy rather than Victorian Science & Gothic Horror.

Charred Thermos has some of the best analysis of Bloodborne's origins on YouTube. The links to Edinburgh and emerging sciences of the 18th and early 19th centuries. It was very much based in Shelley-ian vision of then modern science but wrapped in a Lovecraftian cocoon.

Duskbloods seems to lean far more into the Stoker-esque vampiric lore. More dark fantasy than horror.

The second observation is that as PvPvE (uck) it probably makes more sense that development of this game predates Nightreign. This was the original concept and has taken longer to develop as an original IP.

Maybe BandeiNamco found out, sh*t the bed and demanded that FromSoft make exactly the same PvPvE style game but reusing the same assets from Elden Ring and Dark Souls 3. And they could do it in half the time.

That makes far more sense to me because I just can't see how Nightreign is dreamt up organically with The Nameless King being shoehorned in out of nowhere.

Re: "Don't Let Nintendo Ruin The Entire Industry" - Is $80 For Mario Kart World A Bridge Too Far?

Hewitt

Reduce the price by 24% (which is the tariff announced on Japan) and you get back to where you would expect the price to be.

It takes an $80 game down to $64.51.

There may be some variability, with manufacture in other countries like China and Taiwan, but broadly the price increase is the tariffs for the US market.

The ultimate kick in the b*lls though is the price equalisation across the world so Nintendo doesn't get singled out for charging higher prices in the US vs the rest of the world on a global product.

That's the real extraterritorial damage the Trump administration has done.

Re: Xenoblade Chronicles 3 Collector's Edition Pre-Orders Are Available Again (EU)

Hewitt

They’ve disappointed me considerably recently.

My bank moved from VISA to Mastercard so had to update the card number for a preorder on the Bayonetta collector’s edition only to be told that they couldn’t and the order needed to be cancelled and I’d lose my order because it’s now sold out. Wouldn’t reserve me a copy, nothing. P*ss poor customer service.

To now miss out on this is just another disappointing experience.

Re: The New Fire Emblem Hero Was Created By A VTuber Designer

Hewitt

Couple of comments,

I don’t mind the design, though the toothpaste comparisons are obvious and Nintendo needed to factor that in.

I notice that Koei aren’t mentioned on the trailer and previously Intelligent Systems had said that without them Three Houses wouldn’t have got made. It was inferred that basically half of everything in that game was done in partnership with Koei Tecmo.

The UK collectors edition is already up and sold out. That’s some weapons grade b***s**t. I don’t check the site for 1/2 a day and it’s gone already? This is after I got stiffed by being 20 mins late for the God of War: Ragnorok Jotnar Edition. Companies need to do better at judging demand for these things. It’s not like they’re not incredibly profitable for them.

Re: Xenoblade Chronicles 3 Gets A Release Date, And It's Sooner Than You Think

Hewitt

This feels like 2 things in combination.

Firstly that some of the games in the roster are done or mostly done and can be accelerated or are simply awaiting release (obviously not applicable to BOTW2, etc).

Second that Nintendo wants to even out the release slate with Advanced Wars no longer a goer with the Ukraine stuff.

Does make you wonder what other titles they’ve got ready to go.

Re: Nintendo Says It Won't Compete With Microsoft And Sony In An Acquisitions Arms Race

Hewitt

Reading the other thread there are very few good fits for Nintendo in terms of size and scope.

I also think people aren't factoring in the losses Microsoft (and to a much lesser extent Sony) are taking on buying this companies.

So for Microsoft you've taken one of the biggest publishers on the planet and either get them to do exclusives for Xbox and GamePass and see the value of your $70bn probably half because they've reduced the size of their market massively. They won't be able to sell anywhere near as many games. Sure it ups the Xbox brand, but reduces the value of the brands tied to them.

For example if they made Overwatch Xbox exclusive then that means less Overwatch sales means cash, but also lessens the brand. People see less Tracer. Same for everything else they've just bought.

Alternatively they keep everything cross platform and then it's just a meaningless investment. They may as well have put their money in US Treasury bonds.

Understanding that, and looking at Nintendo's profile they can't reasonable buy anyone of the size of Activision or EA. Of the publishers they can buy they'll face a similar problem to devalue the brands they buy. So for example if they buy SquareEnix, they'd need to repurpose 70%+ of those studios to work exclusively on Switch. That's not just staff, there's still a huge issue of having to bin engines and tools which would now be worthless because you're not going to use them anymore. A hugely challenging task and worst, value is heavily weighted with employees who can say actually we don't want to work on old tech and just leave. Again huge losses in the value of the publisher you've bought.

That applies to all cross platform devs. So on paper Platinium looks a good fit (setting aside their own desire to become self publishing) But if you buy them and 50% of the staff leave because they want to push the graphics envelop then ok you've got some IP and an empty shell.

It's why the Rare sell was such a great deal. They understood where the value was. It was in Nintendo's own designer and tech support and the Stampers. Take that away and they're just another studio so when Microsoft came in with a crazy offer it was a no brainer. Alternatively for MS it's pocket money, they can afford the risk profile, doesn't work out? Doesn't matter.

It shouldn't be a surprise that Dread was so good, MercurySteam got a lot of help from Nintendo in terms of design. That's the model which makes the most sense for Nintendo. Same with the Luigi's Mansion 3 people.

Back to the Activision piece, if Microsoft suddenly made all that IP exclusive then that $70bn is probably worth $30bn in a single day. Sure the Xbox brand goes up but by the amount they lose? With those numbers that's a risk only someone like Microsoft can take.

Re: Netflix Reveals Resident Evil: Infinite Darkness

Hewitt

@Sakaixx
Totally agree. The first episode an absolute joke. An awful piece of television. However the series gets much better as it goes on. The standalone ep with Batou at the bank for example I really enjoyed and the 1984 stuff I think works, if not quite as well as the SD Salinger stuff from The Laughing Man run.

Re: Netflix Reveals Resident Evil: Infinite Darkness

Hewitt

Netflix have their moments but everything is done on the relative cheap and if you look carefully enough, it shows.

The most obvious example was The Witcher. Now it didn't look bad, not at all. But there were certain moments, especially the scenes around the castle, where it was clearly just pasterboard sets. This didn't have Game of Thrones money thrown at it.

They do the same with movies. The Hitman's Bodyguard was a huge success for them simply by virtue of it only costing them $30m to make.

What I can't understand though is why they've messed around with Leon and Clares' models again. They've got perfectly good CGI skins and skeletons from the RE 2 remake which they could use and would draw a lot more people into the movie. Bizarre production decision.

Re: Feature: 1995's Nintendo Was Arrogant And Ahead Of Its Time All At Once

Hewitt

It's an interesting one. Nintendo's insistence on cartridges was from the designers like Miyamoto who didn't want loading times (they also, rightly, thought anything with moving parts was likely to break down in the longer term). So in that way they've been proven right in terms of gamers' preferences, but I wouldn't necessarily give them credit by saying they forsaw SSDs or even the mass use of HDDs in gaming 30 years out.