You probably don't need us to tell you that Mario Kart is one of Nintendo's crown jewels; the series has sold a staggering 150 million copies to date, with 35 million of those attributable to the most recent mainline instalment, Mario Kart 8 – which, in a rather unique twist, is currently the best-selling game on both the Wii U and Switch, thanks to its "Deluxe" update.
All of this might lead you to assume that Nintendo would have a full-blown sequel on store shelves by now (Mario Kart 8 came out in 2014, lest we forget), but instead, we're getting something that has the potential to be even more interesting: Mario Kart Live: Home Circuit. Sure, a Mario Kart outing that uses "Mixed Reality" technology and remote-control cars might not have been the first thing on every fan's wish-list, but a remote demonstration we were given this week illustrates that there's an awful lot of potential in this seemingly gimmick-heavy concept.
Mario Kart Live, as you're hopefully aware, hinges around the use of a small RC car which comes equipped with its own camera. This camera displays a live view of the car's surroundings directly to your Switch console's screen (or you TV – the game works docked, too), allowing you to control it in very much the same way you'd interact with a virtual one in a game of Mario Kart 8 Deluxe.
Nintendo – along with developer Velan Studios – has even managed to transfer the franchises' famous power-sliding mechanic to this new setup, complete with trademark speed boosts and the like. Exactly how it has achieved this feat of engineering in a real-world, remote-control toy is something that Nintendo's representatives couldn't accurately communicate during the presentation, but it's definitely there and should ensure that Mario Kart Live 'feels' as close as possible to the traditional experience we're used to.
A big selling point with this mixed reality take on the famous franchise is the fact that the course is located in the real world; using a set of cardboard gates, you can create your own circuit in any room where there's enough space. While the mocked-up room shown in the presentation we watched was pretty massive, Nintendo is keen to stress that Mario Kart Live is perfectly playable in more compact environments ("at least 3.5 x 3 metres", or 10x12 feet, is what Nintendo suggests) – a claim which we'll be sure to investigate once we have the final version in our hands.
Setting up a game of Mario Kart Live is reasonably simple, as you might expect from a Nintendo product. There's no game card to worry about – the software will be available for free from the eShop for anyone to download, but a car is required to actually play it. The car's camera is used to scan a QR code on the Switch screen to 'link' it with the console – a process which takes seconds and, presumably, will make it easy for friends who don't own the full package to experience the game on their own consoles by downloading the free game and 'borrowing' the car of a friend. The camera is also used to take a snapshot of your face for your in-game driver's licence.
Creating your course is fairly straightforward, too. You simply lay out the gates (along with optional direction panels at the side of the track which help guide players around the course) and then you use the car's view to 'paint' the track. A lovely animation is shown of your vehicle's wheels getting liberally coated in paint, which you then use to draw the outline of the course; crossing the finish line sets the track in stone and you're ready to race. You can craft some surprisingly complex circuits, too, as it's possible to have the track overlap itself.
It's a fun process, which is good news because you're going to have to do it each and every time you boot the game up, as courses aren't retained after you turn the system off. The presentation also made it clear that players are expected to add their own touches to circuits to make them more dynamic; an example given was the use of small cardboard boxes which, when hit, would create new obstacles and change the racing line.
Once you're into the game proper, you have a range of options available. You can engage in the traditional Grand Prix mode – set across eight competitions featuring 24 courses in total (there's even a mirror mode) – to earn coins which are used to unlock in-game items (more on those in a bit) or you can tackle the Time Trial mode, which is handy for when you've got a second person who wants to play but you only possess a single RC car; in this mode, you can race against 'Ghost' data to simulate the impression of competing with another person. As we've come to expect, different race speeds are available – 50cc, 100cc and 150cc – with the kart's pace alternating accordingly across all three. Younger players will be best using the lowest setting (as well as the included driving aids, which will be familiar to Mario Kart 8 players), while veterans will no doubt crave the intensity of the 150cc speed.
Given that the game uses real-world karts and AR elements which only appear on your screen, bridging the gap between reality and fiction was always going to be Mario Kart Live's biggest obstacle – and from the footage we saw, it would seem that Velan Studios and Nintendo have done a pretty convincing job. Naturally, we can't say for sure until we actually play the game, but the aforementioned drift mechanic seems to work well enough – the on-screen view certainly gave the impression that the kart was sliding on the track, anyway.
A rather more impressive way in which Mario Kart Live mixed realities is seen on a stage which has savage cross-winds; these make the kart move to one side, so the player has to physically wrestle with the controls to maintain the racing line. Elsewhere, a Chain Chomp is attached to the kart, giving it a boost of speed but also dragging it in random directions, potentially ruining your race. All of these in-game elements are reflected in the way the kart behaves in the real world – an impressive combination of the actual reality with virtual reality.
Changing the layout of the track on a regular basis means you can keep the experience feeling fresh, but there are other factors which impact your experience. Some races can take place underwater, for example, which alters handling, while others take place in the wet, which causes speed boost mushrooms to sprout on the circuit. On colder courses, there's the added risk of being frozen during the race, while another theme drops retro-style Goombas from the original Super Mario Bros. in your way.
In addition to this, you can tinker with the way the gates behave when you're initially setting up a track; you can choose for them to offer item boxes or speed boosts, or you can give them a negative effect, such as the aforementioned uncontrollable Chain Chomp or a Thwomp. There's also the Magikoopa effect, which mirrors your view of the course, making it harder to control your kart. Because the gates are effectively one of the main ways you can alter the feel of the course – outside of totally altering its layout, of course – you can go one step further and change which part of the gate offers the effect, which means it's possible to avoid a negative status change or totally miss an item box. Speaking of the latter, you get all of the traditional items here, including shells, banana skins and Bullet Bills, the latter of which puts your car into auto-pilot for a short period, just like it does in other Mario Kart titles.
As was the case in Mario Kart 7 and 8, it's possible to unlock different kart designs to use in the game by spending coins earned from racing; you can also unlock outfits for your driver and horn sounds. One outfit sees Mario in a suit of armour, while another is lifted directly from Super Mario Maker (complete with a kart which looks like a yellow digger). While the physical RC car doesn't change – that's the kind of magic even Nintendo isn't capable of yet – your in-game perspective shows the new vehicle, which gives the game some welcome visual variety. Before you get too excited, these outfits and karts are purely cosmetic and don't impact your in-game performance – something which will naturally limit the scope of Mario Kart Live in comparison to previous entries in the series. Presumably, it may have been too tricky for the developers to manifest different handling and speed stats in a real-world remote control kart.
Speaking of the kart itself, while we're still itching to get our hands on the real thing, we can confirm a few key points. Yes, the RC car itself is robust enough to withstand collisions during races (there's no auto-avoidance system in place, a Nintendo representative confirmed to us) and yes, any combination of karts can be used in a multiplayer race.
Up to four people can take part (with one person acting as the host) and you can have four Marios, four Luigis or any combination of the two (one would hope that Nintendo is planning to release more cars in the future with different characters). It was also illustrated in one video that uneven floors – or wooden floors with rugs – aren't an issue and can actually make the experience more challenging. Sadly, we weren't able to get solid answers on battery life or range, but we can confirm that outside of its internal motor, the car itself is totally silent and doesn't emit any other noises during play. It's charged using a USB-C connection.
Because we weren't able to go fully hands-on with Mario Kart Live, we've going to reserve judgment on its ability to completely live up to the tantalising promise of mixing real-world karts with the virtual worlds the franchise is famous for; questions remain on how closely the handling matches that seen in the mainline game, and how well the setup works on rooms which are totally carpeted or don't have a lot of space for twisting bends or sharp turns.
All of these points will be answered fully when the game is safely in our hands, but what we can say at this stage is that Mario Kart Live has us both intrigued and excited; this is pure Nintendo, mixing toys with games in a way that few other companies seem to these days.
Mario Kart Live: Home Circuit launches on October 16th, 2020. Check out our guide on where you can pre-order your copy here.
Comments (79)
Oh the excitement is building now I’m gonna have to get this! <for the kids of course>
It's undeniably cool, but space, flooring and cost will be massive factors in the success of this.
Our living room has space and we could afford it, but our living room is fully carpeted (fairly standard in the UK, at least) so this is a no go, sadly.
If this really does work on carpets and rugs, that would be a game changer for many. I wonder if they really have pulled that off.
I grew up playing Mario Kart. By the time the WiiU came along, I was done with the franchise. The AI has turned me off this series. It don’t see how people win playing these games! Guess I just can’t get the hang of it. 🤷🏾♂️ I did love the DS and 64 versions! They were the only ones that felt like they had a nice balance when it came to difficulty.
This looks really cool, though! I wish I had a child. I would let it play this, take it away, give it the original SNES version! I wanna see the reaction! 😂
Yeah, I'm going to have to get this. Then I'll just need a time machine to go back and show off to 7 year old me that I now have both this and VR Star Wars space battles!
I was rather hoping the writer had actually played this in order to give a first impression but that doesn't seem to be the case here.
I still no idea whether it works on ramps and still can't believe you only get a single cart for $100.
It will be nice if Nintendo collaborate with DJI to make a Pilotwing game using their drone.
This would look very good for a Home Alone Remaster.
The kid hacks his Mario Kart so it could go anywhere and catches the bad guys with the help of his Switch!
It will be a timeless classic
Time set up that crowd funding page to get a mansion.
such a shame the tracks you make can't be saved! that is a real shame.
Looks like a lot of fun but my dinky little flat is a no go sadly, as well as the astronomical price. Might wait for a sale or cheap second hand if I get the urge lol
"The camera is also used to take a snapshot of your face for your in-game driver's licence."
Face, you say..?
@Rambler What's one of those? I don't think I have one.
Que videos of the best courses compilations on YouTube, complete with Amiibo audience stands and replica Koopa ships.
This will live or die on the marketing ahead of Christmas.
If they commit to it I think it will fly off the shelves but will need some degree of consumer education to be a success.
@Jayofmaya
The thing in the middle of your body?
@NoTinderLife OMFG just imagine! Pilotwings Live!! I want. Great idea.
I can believe it works in a small space, but does it work on carpet? If not that's going to severely limit its practicality.
@beazlen1 : Now we're talking!
One player is pricey enough, but two player is prohibitedly expensive (switch/Lite + Car)
It just looks like so much fun though!
@Rambler Maybe, or perhaps the things on the bottom of your legs.
"The RC car reacts convincingly to in-game status changes, such as wind blowing the car or a Chain Chomp pulling you around the course."
I should imagine that rather than have the kart handle the physics changes such as force from wind, it will probably make the button presses or stick movements way less effective as that would be a lot easier to achieve and far less expensive.
@Rambler there was a time when I would have picked this up and not thought twice about it.....well, I think even that version of me would have given pause to this.
I don't see this selling more than labo did due to its price tag but I will wait to be surprised as MK is a beast of sales...
Not for me, but I love when Nintendo blurs the line between videogame and toy company. If I had a toddler this would be an instant buy.
@PretendWorking @dew12333 No journalist has played the game yet as review units aren't available; normally we'd have visited a preview event at Nintendo's HQ to conduct this feature, but in case you hadn't noticed, there's a pandemic happening at the moment which means face-to-face hands-on events aren't possible.
Have they confirmed anywhere whether this will/won't work in split screen (or did I miss that in the article)? As in everyone is complaining that they'd need to buy another switch in order to play two player, but if it can be played on the TV I can't see why it couldn't be played two player on the TV.
I'd have thought this would be a hit with students in halls where they could all bring their own Switches and cars and setup big tracks in their student accommodation. Except for the whole pandemic thing...
I mean it's an interesting idea, but it doesn't seem to have a lot of depth to it, even with the amount of twists discussed in this article. A lot of the mechanics from 7 and 8 such as gliding, underwater sections (as in land based courses with underwater sections, not giving the entire course an underwater mode), and antigravity simply aren't possible with the current technology, and there really aren't any new mechanics that push the series further, which is what I want to see. This feels like it should be a gameplay mode in Mario Kart 9, Mario Kart 9 is still needed fairly soon.
@rockodoodle
Considering that the developers have stated that the cars have quite a lot of tech in them, I think that any sort of discount / bundle may be a long way off.
However, if they make a version of the app / game that supports 2 or more players (so you can use your TV), I wonder if that would sway people's decisions?
@BionicDodo
Like you say, if it were any other time, getting together with people outside your house that have bought this would be the way forward.
But it's not. I imagine that has been taken into consideration with the release date, and they are not somehow being blindly optimistic
@PretendWorking It's titled "First Impressions" because we were given a remote preview via Zoom by Nintendo (as is clearly stated in the text, but who wants to read things in this day and age, right?), and these are our initial impressions having seen that preview. If it had been us actually playing the game, we would have titled it "Hands On".
Several other UK outlets have covered the same remote demo, which was organised by Nintendo itself, not us.
@BionicDodo Every player needs their own Switch and car, regardless of whether it's played docked or handheld.
@Damo Hmm, that's seems rather short sighted by Nintendo. I can't see why the game wouldn't work in split screen mode and that would have allowed families with a single Switch to buy two cars to play two player. I'd have thought this will surely have quite a limited scope for multiplayer during the pandemic.
@BionicDodo It's possible it's to do with having to control two cars using a single system – not to mention that handling two video feeds at once might be too demanding for a single system.
I would buy if they added splitscreen in an update.
I have a huge living room and enough money to buy 4 of these Karts, BUT neither my girfriend who lives with me nor any of my friends who sometimes come over for local multiplayer have Switches.
Nintendo is definitely leaving money on the table if don't work hard to create a splitscreen update, without it people without Switch-owning friends can't play multiplayer (except if they already have multiple Switches in the household), AND splitscreen would motivate people to buy multiple Karts.
On a sidenote, i definitely see Nintendo releasing more Karts/racers in the future, i guess Peach and Yoshi might come next.
What about battery life or how long does a charge hold? Would be annoying to recharge your car ever 40 minutes.
@Damo Yeah that makes sense. Still seems odd to launch it during a global pandemic when multiplayer will often rely on meeting up with friends. MK has always been about multiplayer and that being limited to homes with two Switches, £180 to spend on cars and enough suitable floor space to play on seems well, limiting. I'll still get one, but I doubt I'll see any multiplayer action until next year.
I have a dog, so yeah, this is a no go for me!
.. but..
Is there enough for a single player?
I'd typically pick something like this up for a "Family Xmas Gathering", but it doesn't look like that kind of thing will be happening this year.
@PretendWorking Good luck with that
@ukaskew
I mean, it depends on the carpet, doesn't it?
Our dog is going to LOVE this!
Looks interesting but nah.
I’ve ended up pretty much getting anything Nintendo release - when and as they release it - but this is a hard pass. I don’t have the space and the absurd price and knowing full well I’d “play” with this for an hour and that would be it.
Hopefully (personally and selfishly speaking) it will go the way of Starlink and Labo and utterly drop in price to ... around £30.
I'm very curious about the range. It would be epic to have a circuit running through various rooms of the house, but I doubt that walls and RC will get along well...
Why does everyone seem to think they won't work on carpet? They're RC cars, not boats.
I would love this and would pay the 100, but the fact that you need a second switch to have a 2 player is just too much. It's acnh all over again and the fact you need a second switch and a second kart just makes it too much. Such a let down because I can't get this for one kid and not the other. Sure they can share but they are an anomaly in that they enjoy playing together.
I'm certain I won't be able to get one, because it'll sell out. I'm no longer willing to chase after hard to get games/ systems. I miss the days where pre orders were easy to get, or you could just walk into a store and buy the product.
Assuming one can even get their hands on it....
I wonder how many people have the open spaces needed to setup the tracks?
Just a hunch, but I suspect the reason it won't (fully) work on carpet is that drift mechanic.
@Damo I really don't think my comment deserved your salty comment!!
Man, if this works like they say it will work, this should be a pretty hot item this holiday season. I wonder what the maximum size of an area can be. If it was stated, I missed it. Sorry.
@dew12333 I was simply explaining why we weren't able to go hands-on in this particular instance.
@JMR_Alden The fact that I don’t know what that is should tell you something. 🤷🏾♂️ All I know is, my success rate was best while playing that and the DS version. 😂 The Wii Mario Kart officially turned me off the series.
"you're going to have to do it each and every time you boot the game up, as courses aren't retained after you turn the system off"
Surely that's going to be fixed.
That subheading is almost Scully tier
can i be the negative nancy here. nobody wanted this, doesn't look that fun either. but an actual new mario kart would sell like hot-cakes. i'll show myself the door.
I preordered this as soon as it was available, as it looks like ridiculous fun and stunning to use. I cannot wait to receive it, this preview just hiked up the excitement a few more notches.
@Jojo_Frekote I thought about trying 8 on the WiiU, but the Wii version left such a bad taste in my mouth! It didn’t help that I went to a midnight launch to get it! 😂 It just felt like the thing to do at the time! 🤷🏾♂️😂 I’ll give 8 a try. May as well. The Switch has done nothing but impress me so far (was able to snag an OG and Lite Switch this past March!), so why not give 8 a shot!
Playing modern Mario Kart games is like when I play the modern Street Fighters and Smash Bros. People see fun, I see chaos! 😂 And if I emerge victorious while playing, it’s pure luck! 😂
Ha NL...1/3 the comments are positive, 1/3 the comments are negative, and then, the odd 1/3 are busy criticizing the article and the writer, busy telling him how to do his job, and then gets surprised when said writer tells them to fly a kite...and rightfully so. The internet never changes, does it?
@dew12333 They get very, very excited here.
I'm glad to hear that they can handle uneven surfaces and carpet. I can see this being a hot Christmas item.
I think it's a very cool, but overpriced piece of kit, with limited value (outside of MK). I do think it would have been more profitable and practical to add some form of DLC. Nintendo have this unique reverence for the MK franchise, they release on mobile and now this - but they won't update or sequel it!?!
I'm hoping somebody mods these and make them go really fast and that the AR tech is fast enough to keep up. Looking forward to what the mod community does with this
This looks cool!
@beazlen1 Yah. We know who will be playing with this more. XD
Need more than one Switch to play a 2 or mulit- player? £100? "Challenging" on carpeted floors (what about limited space)?
Yeah, sounds really good and a great idea tbf but a fair bit make me not want to purchase it sadly (that's the above points AND others).
This will be limited to people who own homes massively limiting the market. Very few apartments have hard floors.
This game has the best graphics ever- completely photorealistic
: -D
My house is full of stairs and carpet. Hoping it can still work in that situation since me and my kids would love this!
Hey, kids! Do you and three of your friends want to play Mario Kart? Well, this will only cost you a minimum of $1,600 Canadian AND you'll need about a dozen square feet to pull this off! Bring money!
Some concerns I have, without reading too heavily into the game to see if it's been addressed:
1. While you can reposition the games, tracks seem like they'll get old fast because they will always -look- the same, assuming most players have only a few spots in the house where this is feasible.
2. Needing multiple Switch consoles for local multi-player really sucks, but is understandable given how it all works. I hope, if indeed there is a more powerful iteration coming next year, that there might be an update to allow at least 2 players to use the same console. I've contemplayed a Switch Lite for my wife (hooked on Animal Crossing, only plays it handheld), but the cost to get the most out of this game is prohibitively expensive, especially considering we have next-gen systems launching in November.
3. Is this going to be any fun single player? Playing against AI can only be fun for so long, and the lack of an online multi-player where you can race in the courses of others seems like a real lame decision. I get it - your car isn't in their house, but online could have easily consisted of courses being saved and played without using the RC car itself. And they could then have charged for software, or at least required Switch Online to play it.
It's a neat idea, but leaves a lot to be desired at a glance. Might be cool for kids in neighborhoods where they go to each others' houses often, and all have Switch consoles...but for the average gamer this just feels like a bust.
As I said when this was first announced: Firstly, "WTH", secondly, "Leave it to Nintendo to do something like this. Only Nintendo..." They really do love their gimics
It looks fun and even perhaps cool, but I predict this will be a fail because of the price. I'm not paying $100 for an RC car, as much as I love Mario Kart.
RC what you did there...
My dogs would love it too. Once. Their love is so intense, toys like these -no matter how much punishment they're built to resist- are not going to survive them.
An Excite Truck version with extra strong off-road cars to play outside would make it very hard to resist. With video recording and a backward camera. I'd love to try and outrun my dogs that way.
just have to wait and see on hand review's
One thing missed in the article: It will also have 200cc Mode. And only one player per Switch.
@HaNks I approve it and agree. Not for me but I’m sure it will do “well”
Still wondering if 3D tracks are possible. I don't want another Super Circuit...
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